plantlife_modpack/molehills/init.lua

111 lines
4.5 KiB
Lua

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local title = "Mole Hills"
local version = "0.0.3"
local mname = "molehills"
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-- Idea by Sokomine
-- Code & textures by Mossmanikin
abstract_molehills = {}
dofile(minetest.get_modpath("molehills").."/molehills_settings.txt")
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-- NoDe
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minetest.register_node("molehills:molehill",{
drawtype = "nodebox",
description = "Mole Hill",
inventory_image = "molehills_side.png",
tiles = {
"molehills_dirt.png",--"molehill_top.png",
"molehills_dirt.png",--"molehill_top.png",
"molehills_dirt.png"--"molehill_side.png"
},
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
-- { left, bottom, front, right, top, back}
{-2/16, -3/16, -1/16, 2/16, -2/16, 1/16},
{-1/16, -3/16, -2/16, 1/16, -2/16, 2/16},
-- { left, bottom, front, right, top, back}
{-4/16, -4/16, -2/16, 4/16, -3/16, 2/16},
{-2/16, -4/16, -4/16, 2/16, -3/16, 4/16},
{-3/16, -4/16, -3/16, 3/16, -3/16, 3/16},
-- { left, bottom, front, right, top, back}
{-5/16, -5/16, -2/16, 5/16, -4/16, 2/16},
{-2/16, -5/16, -5/16, 2/16, -4/16, 5/16},
{-4/16, -5/16, -4/16, 4/16, -4/16, 4/16},
-- { left, bottom, front, right, top, back}
{-6/16, -6/16, -2/16, 6/16, -5/16, 2/16},
{-2/16, -6/16, -6/16, 2/16, -5/16, 6/16},
{-5/16, -6/16, -4/16, 5/16, -5/16, 4/16},
{-4/16, -6/16, -5/16, 4/16, -5/16, 5/16},
-- { left, bottom, front, right, top, back}
{-7/16, -7/16, -3/16, 7/16, -6/16, 3/16},
{-3/16, -7/16, -7/16, 3/16, -6/16, 7/16},
{-6/16, -7/16, -4/16, 6/16, -6/16, 4/16},
{-4/16, -7/16, -6/16, 4/16, -6/16, 6/16},
{-5/16, -7/16, -5/16, 5/16, -6/16, 5/16},
-- { left, bottom, front, right, top, back}
--[[b]] {-1/2 , -1/2 , -3/16, 1/2 , -7/16, 3/16}, -- left to right
--[[o]] {-3/16, -1/2 , -1/2 , 3/16, -7/16, 1/2 }, -- front to back
--[[t]] {-7/16, -1/2 , -5/16, 7/16, -7/16, 5/16},
--[[t]] {-5/16, -1/2 , -7/16, 5/16, -7/16, 7/16},
--[[m]] {-6/16, -1/2 , -6/16, 6/16, -7/16, 6/16}, -- mid
},
},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, 2/16, 1/2},
},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults(),
})
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-- CRaFTiNG
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minetest.register_craft({ -- molehills --> dirt
output = "default:dirt",
recipe = {
{"molehills:molehill","molehills:molehill"},
{"molehills:molehill","molehills:molehill"},
}
})
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-- GeNeRaTiNG
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abstract_molehills.place_molehill = function(pos)
local right_here = {x=pos.x , y=pos.y+1, z=pos.z }
if minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z }).name ~= "air"
and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z }).name ~= "air"
and minetest.get_node({x=pos.x , y=pos.y, z=pos.z+1}).name ~= "air"
and minetest.get_node({x=pos.x , y=pos.y, z=pos.z-1}).name ~= "air"
and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z+1}).name ~= "air"
and minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z-1}).name ~= "air"
and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z+1}).name ~= "air"
and minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z-1}).name ~= "air" then
minetest.set_node(right_here, {name="molehills:molehill"})
end
end
biome_lib:register_generate_plant({
surface = {"default:dirt_with_grass"},
max_count = Molehills_Max_Count,
rarity = Molehills_Rarity,
min_elevation = 1,
max_elevation = 40,
avoid_nodes = {"group:tree","group:liquid","group:stone","group:falling_node"--[[,"air"]]},
avoid_radius = 4,
plantlife_limit = -0.3,
},
abstract_molehills.place_molehill
)
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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