forked from mtcontrib/plantlife_modpack
68a6ce43a7
calling options. This opens the door for even more features in the future. Changed flowers, junglegrass, poisonivy to match. Made plants lib faster in some places, especially the surface-hunting algorithm, and especially over water. Fixed a few other misc. bugs. Made growth code properly execute all biome-control code before executing any string-named function or spawn_tree(). Tuned flowers settings. Made flowers require at least some light to spawn, made waterlilies require shallower water. Fixed a bug in water depth detection and made water depth depend on whether the bottom of the water area is dirt, dirt with grass, or sand, rather than just anything. Made waterlilies randomly rotate on spawning to break up the patterns (now has 16 orientations with the help of nodeboxes and facedir, requires only 3 new nodes). Smoothed edges of the regular waterlily texture. Made all flowers and water- lilies spawn using only 3 ABM calls instead of 8. Got rid of colon prefix node def overrides on all plants, since this is a modpack now instead of an integrated mod. Fixed a misspelled folder name for poisonivy. Fixed a bug in the wall detection routine - it returned the last wall found, not the first. Made the top-side-check for air only apply when spawning on top of the target rather than its sides/bottom. Many other features and enhancements have been made. Too many to list here. Please see API.txt for details. |
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.. | ||
textures | ||
depends.txt | ||
init.lua |