plantlife_modpack/junglegrass/init.lua
Vanessa Ezekowitz af7aaca77a moved perlin seeddiff settings to respective mods' init.lua's, tweaked default
perlin values to be the same as used in the game's mapgen for spawning dry
shrubs and jungle grass, so that jungle grass mod will replenish the game's
biomes.
2013-01-04 18:56:09 -05:00

80 lines
3.0 KiB
Lua

-- This file supplies jungle grass for the plantlife modpack
local spawn_delay = 2000 -- 2000
local spawn_chance = 100 -- 100
local grow_delay = 1000 -- 1000
local grow_chance = 10 -- 10
local junglegrass_seed_diff = plantlife_seed_diff
local grasses_list = {
{"junglegrass:shortest","junglegrass:short" },
{"junglegrass:short" ,"junglegrass:medium" },
{"junglegrass:medium" ,"default:junglegrass" },
{"default:junglegrass" , nil}
}
minetest.register_node(':junglegrass:medium', {
description = "Jungle Grass (medium height)",
drawtype = 'plantlike',
tile_images = { 'junglegrass_medium.png' },
inventory_image = 'junglegrass_medium.png',
wield_image = 'junglegrass_medium.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, flammable=2, junglegrass=1 },
sounds = default.node_sound_leaves_defaults(),
drop = 'default:junglegrass',
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.5, 0.4},
},
})
minetest.register_node(':junglegrass:short', {
description = "Jungle Grass (short)",
drawtype = 'plantlike',
tile_images = { 'junglegrass_short.png' },
inventory_image = 'junglegrass_short.png',
wield_image = 'junglegrass_short.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, flammable=2, junglegrass=1 },
sounds = default.node_sound_leaves_defaults(),
drop = 'default:junglegrass',
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.3, 0.4},
},
})
minetest.register_node(':junglegrass:shortest', {
description = "Jungle Grass (very short)",
drawtype = 'plantlike',
tile_images = { 'junglegrass_shortest.png' },
inventory_image = 'junglegrass_shortest.png',
wield_image = 'junglegrass_shortest.png',
sunlight_propagates = true,
paramtype = 'light',
walkable = false,
groups = { snappy = 3, flammable=2, junglegrass=1 },
sounds = default.node_sound_leaves_defaults(),
drop = 'default:junglegrass',
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0, 0.3},
},
})
spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance, "default:dirt_with_grass", {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*2, "default:sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
spawn_on_surfaces(spawn_delay*2, "junglegrass:shortest", 4, spawn_chance*3, "default:desert_sand" , {"group:junglegrass", "default:junglegrass", "default:dry_shrub"}, junglegrass_seed_diff, 5)
for i in ipairs(grasses_list) do
grow_plants(grow_delay, grow_chance/2, grasses_list[i][1], grasses_list[i][2], "default:desert_sand", {"default:dirt_with_grass", "default:sand", "default:desert_sand"})
end