plantlife_modpack/flowers_plus/init.lua
2013-06-22 23:10:40 -04:00

264 lines
7.0 KiB
Lua

-- This file supplies a few additional plants and some related crafts
-- for the plantlife modpack. Last revision: 2013-04-24
local SPAWN_DELAY = 1000
local SPAWN_CHANCE = 200
local flowers_seed_diff = 329
-- Cotton plants are now provided by the default "farming" mod.
-- old cotton plants -> farming cotton stage 8
-- cotton wads -> string (can be crafted into wool blocks)
-- potted cotton plants -> potted white dandelions
minetest.register_alias("flowers:cotton_plant", "farming:cotton_8")
minetest.register_alias("flowers:flower_cotton", "farming:cotton_8")
minetest.register_alias("flowers:flower_cotton_pot", "flowers:potted_dandelion_white")
minetest.register_alias("flowers:potted_cotton_plant", "flowers:potted_dandelion_white")
minetest.register_alias("flowers:cotton", "farming:string")
minetest.register_alias("flowers:cotton_wad", "farming:string")
-- register the various rotations of waterlilies
minetest.register_node(":flowers:waterlily", {
description = "Waterlily",
drawtype = "nodebox",
tiles = { "flowers_waterlily.png" },
inventory_image = "flowers_waterlily.png",
wield_image = "flowers_waterlily.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
},
buildable_to = true,
})
minetest.register_node(":flowers:waterlily_225", {
description = "Waterlily",
drawtype = "nodebox",
tiles = { "flowers_waterlily_22.5.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
},
drop = "flowers:waterlily",
buildable_to = true,
})
minetest.register_node(":flowers:waterlily_45", {
description = "Waterlily",
drawtype = "raillike",
tiles = { "flowers_waterlily_45.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
},
drop = "flowers:waterlily",
buildable_to = true,
})
minetest.register_node(":flowers:waterlily_675", {
description = "Waterlily",
drawtype = "nodebox",
tiles = { "flowers_waterlily_67.5.png" },
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.4, -0.5, -0.4, 0.4, -0.45, 0.4 },
},
node_box = {
type = "fixed",
fixed = { -0.5, -0.49, -0.5, 0.5, -0.49, 0.5 },
},
drop = "flowers:waterlily",
buildable_to = true,
})
minetest.register_node(":flowers:seaweed", {
description = "Seaweed",
drawtype = "signlike",
tiles = { "flowers_seaweed.png" },
inventory_image = "flowers_seaweed.png",
wield_image = "flowers_seaweed.png",
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
groups = { snappy = 3,flammable=2,flower=1 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.4, 0.5 },
},
buildable_to = true,
})
-- register all potted plant nodes, crafts, and most backward-compat aliases
local flowers_list = {
{ "Rose", "rose"},
{ "Tulip", "tulip"},
{ "Yellow Dandelion", "dandelion_yellow"},
{ "White Dandelion", "dandelion_white"},
{ "Blue Geranium", "geranium"},
{ "Viola", "viola"},
}
for i in ipairs(flowers_list) do
local flowerdesc = flowers_list[i][1]
local flower = flowers_list[i][2]
minetest.register_node(":flowers:potted_"..flower, {
description = "Potted "..flowerdesc,
drawtype = "plantlike",
tiles = { "flowers_potted_"..flower..".png" },
inventory_image = "flowers_potted_"..flower..".png",
wield_image = "flowers_potted_"..flower..".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
groups = { snappy = 3,flammable=2 },
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
},
})
minetest.register_craft( {
type = "shapeless",
output = "flowers:potted_"..flower,
recipe = {
"flowers:flower_pot",
"flowers:"..flower
}
})
minetest.register_alias("flowers:flower_"..flower.."_pot", "flowers:potted_"..flower)
end
local extra_aliases = {
"waterlily",
"waterlily_225",
"waterlily_45",
"waterlily_675",
"seaweed"
}
for i in ipairs(extra_aliases) do
flower = extra_aliases[i]
minetest.register_alias("flowers:flower_"..flower, "flowers:"..flower)
end
-- spawn ABM registrations
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY/2,
spawn_plants = {
"flowers:waterlily",
"flowers:waterlily_225",
"flowers:waterlily_45",
"flowers:waterlily_675"
},
avoid_radius = 2.5,
spawn_chance = SPAWN_CHANCE*4,
spawn_surfaces = {"default:water_source"},
avoid_nodes = {"group:flower", "group:flora" },
seed_diff = flowers_seed_diff,
light_min = 9,
depth_max = 2,
random_facedir = {0,3}
})
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:seaweed"},
spawn_chance = SPAWN_CHANCE*2,
spawn_surfaces = {"default:water_source"},
avoid_nodes = {"group:flower", "group:flora"},
seed_diff = flowers_seed_diff,
light_min = 4,
light_max = 10,
neighbors = {"default:dirt_with_grass"},
facedir = 1
})
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:seaweed"},
spawn_chance = SPAWN_CHANCE*2,
spawn_surfaces = {"default:dirt_with_grass"},
avoid_nodes = {"group:flower", "group:flora" },
seed_diff = flowers_seed_diff,
light_min = 4,
light_max = 10,
neighbors = {"default:water_source"},
ncount = 1,
facedir = 1
})
plantslib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:seaweed"},
spawn_chance = SPAWN_CHANCE*2,
spawn_surfaces = {"default:stone"},
avoid_nodes = {"group:flower", "group:flora" },
seed_diff = flowers_seed_diff,
light_min = 4,
light_max = 10,
neighbors = {"default:water_source"},
ncount = 6,
facedir = 1
})
-- crafting recipes!
minetest.register_craftitem(":flowers:flower_pot", {
description = "Flower Pot",
inventory_image = "flowers_flowerpot.png",
})
minetest.register_craft( {
output = "flowers:flower_pot",
recipe = {
{ "default:clay_brick", "", "default:clay_brick" },
{ "", "default:clay_brick", "" }
},
})
print("[Flowers] Loaded.")