forked from mtcontrib/plantlife_modpack
138 lines
3.9 KiB
Lua
138 lines
3.9 KiB
Lua
-- This file supplies poison ivy for the plantlife modpack
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-- support for i18n
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local S = minetest.get_translator("poisonivy")
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local walls_list = {
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"default:dirt",
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"default:dirt_with_grass",
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"default:stone",
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"default:cobble",
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"default:mossycobble",
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"default:brick",
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"default:tree",
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"default:jungletree",
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"default:stone_with_coal",
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"default:stone_with_iron"
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}
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minetest.register_node('poisonivy:seedling', {
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description = S("Poison ivy (seedling)"),
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drawtype = 'plantlike',
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waving = 1,
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tiles = { 'poisonivy_seedling.png' },
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inventory_image = 'poisonivy_seedling.png',
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wield_image = 'poisonivy_seedling.png',
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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groups = { snappy = 3, poisonivy=1, flora_block=1, attached_node=1 },
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sounds = default.node_sound_leaves_defaults(),
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buildable_to = true,
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})
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minetest.register_node('poisonivy:sproutling', {
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description = S("Poison ivy (sproutling)"),
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drawtype = 'plantlike',
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waving = 1,
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tiles = { 'poisonivy_sproutling.png' },
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inventory_image = 'poisonivy_sproutling.png',
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wield_image = 'poisonivy_sproutling.png',
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = false,
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groups = { snappy = 3, poisonivy=1, flora_block=1, attached_node=1 },
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sounds = default.node_sound_leaves_defaults(),
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buildable_to = true,
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})
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minetest.register_node('poisonivy:climbing', {
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description = S("Poison ivy (climbing plant)"),
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drawtype = 'signlike',
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tiles = { 'poisonivy_climbing.png' },
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inventory_image = 'poisonivy_climbing.png',
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wield_image = 'poisonivy_climbing.png',
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sunlight_propagates = true,
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paramtype = 'light',
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paramtype2 = 'wallmounted',
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walkable = false,
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groups = { snappy = 3, poisonivy=1, flora_block=1, attached_node=1 },
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "wallmounted",
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--wall_side = = <default>
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},
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buildable_to = true,
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})
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local function find_adjacent_wall(pos, verticals, randomflag)
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local verts = dump(verticals)
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if string.find(verts, minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z }).name) then return 3 end
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if string.find(verts, minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z }).name) then return 2 end
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if string.find(verts, minetest.get_node({x=pos.x , y=pos.y, z=pos.z-1}).name) then return 5 end
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if string.find(verts, minetest.get_node({x=pos.x , y=pos.y, z=pos.z+1}).name) then return 4 end
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return nil
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end
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass"},
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interval = 1000,
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chance = 20,
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label = "[poisoninvy] spawn plants",
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min_y = -16,
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max_y = 48,
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action = function(pos, node)
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local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
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local n_top = minetest.get_node_or_nil(p_top)
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if not n_top or n_top.name ~= "air" then return end
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local n_light = minetest.get_node_light(p_top)
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if n_light < 7 then
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return
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end
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if minetest.find_node_near(p_top, 10 + math.random(-1.5,2), {"group:poisonivy", "group:flower"}) then
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return -- Nodes to avoid are nearby
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end
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local walldir = find_adjacent_wall(p_top, walls_list)
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if walldir then
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minetest.swap_node(p_top, {name = "poisonivy:climbing", param2 = walldir})
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return
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end
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minetest.swap_node(p_top, {name = "poisonivy:seedling", param2 = 0})
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end
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})
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minetest.register_abm({
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nodenames = {"poisonivy:seedling"},
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interval = 1000,
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chance = 30,
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label = "grow poisonivy",
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action = function(pos, node)
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local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
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local n_top = minetest.get_node(p_top)
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if n_top.name == "air" then
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minetest.swap_node(pos, {name = "poisonivy:sproutling"})
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end
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end
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})
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minetest.register_abm({
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nodenames = {"poisonivy:climbing"},
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interval = 500,
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chance = 60,
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label = "grow climbing poisonivy",
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action = function(pos, node)
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local p_top = {x=pos.x, y=pos.y+1, z=pos.z}
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local n_top = minetest.get_node(p_top)
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local walldir = find_adjacent_wall(p_top, walls_list)
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if n_top.name == "air" and walldir then
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minetest.swap_node(p_top, {name = "poisonivy:climbing", param2 = walldir})
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end
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end
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}) |