Added intllib support
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core.lua
13
core.lua
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@ -1,3 +1,12 @@
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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-- If you don't use insertions (@1, @2, etc) you can use this:
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S = function(s) return s end
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end
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-- registers a quest for later use
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--
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@ -19,8 +28,8 @@ function quests.register_quest(questname, quest)
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return false -- The quest was not registered since there already a quest with that name
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end
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quests.registered_quests[questname] =
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{ title = quest.title or "missing title",
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description = quest.description or "missing description",
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{ title = quest.title or S("missing title"),
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description = quest.description or S("missing description"),
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max = quest.max or 1,
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autoaccept = quest.autoaccept or false,
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callback = quest.callback, }
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@ -0,0 +1 @@
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intllib?
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@ -1,3 +1,13 @@
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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-- If you don't use insertions (@1, @2, etc) you can use this:
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S = function(s) return s end
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end
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-- construct the questlog
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function quests.create_formspec(playername, tab)
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local queststringlist = {}
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@ -30,32 +40,32 @@ function quests.create_formspec(playername, tab)
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end
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end
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local formspec = "size[7,10]"..
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"tabheader[0,0;header;Open quests,Finished quests,Failed quests;" .. tab .. "]"
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"tabheader[0,0;header;" .. S("Open quests") .. "," .. S("Finished quests") .. "," .. S("Failed quests") .. ";" .. tab .. "]"
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if (no_quests) then
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formspec = formspec .. "label[0.25,0.25;There are no quests in this category.]"
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formspec = formspec .. "label[0.25,0.25;" .. S("There are no quests in this category.") .. "]"
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else
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formspec = formspec .. "textlist[0.25,0.25;6.5,7.5;questlist;"..table.concat(queststringlist, ",") .. ";1;false]"
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end
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if (quests.formspec_lists[playername].tab == "1") then
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formspec = formspec .."button[0.25,8;3,.7;abort;Abort quest]"
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formspec = formspec .."button[0.25,8;3,.7;abort;" .. S("Abort quest") .. "]"
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end
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formspec = formspec .. "button[3.75,8;3,.7;config;Configure]"..
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"button[.25,9;3,.7;info;Info]"..
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"button_exit[3.75,9;3,.7;exit;Exit]"
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formspec = formspec .. "button[3.75,8;3,.7;config;" .. S("Configure") .. "]"..
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"button[.25,9;3,.7;info;" .. S("Info") .. "]"..
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"button_exit[3.75,9;3,.7;exit;" .. S("Exit") .. "]"
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return formspec
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end
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-- construct the configuration
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function quests.create_config(playername)
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local formspec = "size[7,3]" ..
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"checkbox[.25,.25;enable;Enable HUD;"
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"checkbox[.25,.25;enable;" .. S("Enable HUD") .. ";"
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if(quests.hud[playername] ~= nil) then
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formspec = formspec .. "true"
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else
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formspec = formspec .. "false"
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end
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formspec = formspec .. "]"..
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"button[.25,1.25;3,.7;return;Return]"
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"button[.25,1.25;3,.7;return;" .. S("Return") .. "]"
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return formspec
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end
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@ -69,12 +79,12 @@ function quests.create_info(playername, questname)
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"textarea[.5,1.5;6,4.5;description;;" .. quests.registered_quests[questname].description .. "]"
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if (quests.formspec_lists[playername].tab == "1") then
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formspec = formspec .. "button[.5,6;3,.7;abort;Abort quest]"
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formspec = formspec .. "button[.5,6;3,.7;abort;" .. S("Abort quest") .. "]"
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end
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else
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formspec = formspec .. "No quest specified.]"
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formspec = formspec .. S("No quest specified.") .. "]"
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end
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formspec = formspec .. "button[3.25,6;3,.7;return;Return]"
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formspec = formspec .. "button[3.25,6;3,.7;return;" .. S("Return") .. "]"
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return formspec
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end
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@ -86,7 +96,7 @@ end
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-- chatcommand to see a full list of quests:
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minetest.register_chatcommand("quests", {
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params = "",
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description = "Show all open quests",
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description = S("Show all open quests"),
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func = function(name, param)
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minetest.show_formspec(name, "quests:questlog", quests.create_formspec(name))
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return true
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11
hud.lua
11
hud.lua
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@ -1,3 +1,12 @@
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-- Boilerplate to support localized strings if intllib mod is installed.
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local S
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if minetest.get_modpath("intllib") then
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S = intllib.Getter()
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else
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-- If you don't use insertions (@1, @2, etc) you can use this:
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S = function(s) return s end
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end
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local show_max = 10 -- the maximum visible quests.
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local hud_config = { position = {x = 1, y = 0.2},
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@ -16,7 +25,7 @@ function quests.show_hud(playername)
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position = {x = hud_config.position.x, y = hud_config.position.y},
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offset = {x = hud_config.offset.x, y = hud_config.offset.y},
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number = hud_config.number,
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text = "Quests:" }
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text = S("Quests:") }
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15
locale/de.txt
Normal file
15
locale/de.txt
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missing description = fehlende Beschreibung
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missing title = fehlender Titel
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Quests: = Quests:
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Abort quest = Quest abbrechen
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Configure = Konfigurieren
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Enable HUD = HUD einschalten
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Exit = Verlassen
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Failed quests = Gescheiterte Quests
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Finished quests = Beendete Quests
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Info = Info
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No quest specified. = Keine Quest ausgewählt.
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Open quests = Offene Quests
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Return = Zurück
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Show all open quests = Zeige alle offenen Quests
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There are no quests in this category. = Es gibt keine Quests in dieser Kategorie.
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15
locale/template.txt
Normal file
15
locale/template.txt
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missing description =
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missing title =
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Quests: =
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Abort quest =
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Configure =
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Enable HUD =
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Exit =
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Failed quests =
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Finished quests =
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Info =
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No quest specified. =
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Open quests =
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Return =
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Show all open quests =
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There are no quests in this category. =
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