Add metadata to quests
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10
README
10
README
@ -1,4 +1,4 @@
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quests 0.8
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quests 0.9
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quests is a simple quest framework for minetest that lets you define your own quests and handels the representation.
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@ -28,6 +28,7 @@ quests.register_quest(questname,quest)
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-- max, -- is the desired maximum. If max is 1, no maximum is displayed. defaults to 1
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-- autoaccept, -- is true or false, wether the result of the quest should be dealt by this mode or the registering mod.
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-- callback -- when autoaccept is true, at the end of the quest, it gets removed and callback is called.
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-- -- function(playername, questname, metadata)
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-- }
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--
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-- returns true, when the quest was successfully registered
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@ -38,6 +39,7 @@ quests.start_quest(playername, questname)
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--
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-- playername - the name of the player
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-- questname - the name of the quest, which was registered with quests.register_quest
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-- metadata - optional additional data
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--
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-- returns false on failure
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-- returns true if the quest was started
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@ -72,3 +74,9 @@ quests.hide_hud(playername)
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quests.show_formspec(playername)
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-- shows the player playername his/her questlog
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quests.get_metadata(playername, questname)
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-- get metadata of the quest if the quest exists, else return nil
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quests.set_metadata(playername, questname, metadata)
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-- set metadata of the quest
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31
core.lua
31
core.lua
@ -19,6 +19,7 @@ end
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-- max, -- is the desired maximum. If max is 1, no maximum is displayed. defaults to 1
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-- autoaccept, -- is true or false, wether the result of the quest should be dealt by this mode or the registering mod.
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-- callback -- when autoaccept is true, at the end of the quest, it gets removed and callback is called.
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-- -- function(playername, questname, metadata)
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-- }
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--
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-- returns true, when the quest was successfully registered
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@ -27,7 +28,7 @@ function quests.register_quest(questname, quest)
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if (quests.registered_quests[questname] ~= nil) then
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return false -- The quest was not registered since there already a quest with that name
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end
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quests.registered_quests[questname] =
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quests.registered_quests[questname] =
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{ title = quest.title or S("missing title"),
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description = quest.description or S("missing description"),
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max = quest.max or 1,
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@ -40,10 +41,11 @@ end
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--
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-- playername - the name of the player
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-- questname - the name of the quest, which was registered with quests.register_quest
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-- metadata - optional additional data
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--
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-- returns false on failure
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-- returns true if the quest was started
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function quests.start_quest(playername, questname)
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function quests.start_quest(playername, questname, metadata)
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if (quests.registered_quests[questname] == nil) then
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return false
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end
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@ -53,7 +55,7 @@ function quests.start_quest(playername, questname)
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if (quests.active_quests[playername][questname] ~= nil) then
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return false -- the player has already this quest
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end
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quests.active_quests[playername][questname] = {value = 0}
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quests.active_quests[playername][questname] = {value = 0, metadata = metadata}
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quests.update_hud(playername)
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quests.show_message("new", playername, S("New quest: ") .. quests.registered_quests[questname].title)
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@ -65,9 +67,10 @@ end
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-- questname is the quest which gets updated
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-- the quest gets updated by value
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-- this method calls a previously specified callback if autoaccept is true
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--
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-- returns true if the quest is finished
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-- returns false if there is no such quest or the quest continues
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function quests.update_quest(playername, questname, value)
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function quests.update_quest(playername, questname, value)
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if (quests.active_quests[playername] == nil) then
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quests.active_quests[playername] = {}
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end
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@ -85,7 +88,8 @@ function quests.update_quest(playername, questname, value)
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quests.active_quests[playername][questname]["value"] = quests.registered_quests[questname]["max"]
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if (quests.registered_quests[questname]["autoaccept"]) then
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if (quests.registered_quests[questname]["callback"] ~= nil) then
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quests.registered_quests[questname]["callback"](playername, questname)
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quests.registered_quests[questname]["callback"](playername, questname,
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quests.active_quests[playername][questname].metadata)
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end
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quests.accept_quest(playername,questname)
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quests.update_hud(playername)
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@ -132,7 +136,7 @@ end
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--
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-- returns false if the quest was not aborted
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-- returns true when the quest was aborted
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function quests.abort_quest(playername, questname)
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function quests.abort_quest(playername, questname)
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if (questname == nil) then
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return false
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end
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@ -162,4 +166,19 @@ function quests.abort_quest(playername, questname)
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end, playername, questname)
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end
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-- get metadata of the quest if the quest exists, else return nil
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function quests.get_metadata(playername, questname)
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if (quests.active_quests[playername] == nil or quests.active_quests[playername][questname] == nil) then
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return nil
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end
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return quests.active_quests[playername][questname].metadata
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end
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-- set metadata of the quest
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function quests.set_metadata(playername, questname, metadata)
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if (quests.active_quests[playername] == nil or quests.active_quests[playername][questname] == nil) then
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return
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end
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quests.active_quests[playername][questname].metadata = metadata
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end
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