Restarting quests
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core.lua
217
core.lua
@ -83,16 +83,16 @@ end
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--
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-- Both quest types are defined by a table, and they share common information:
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-- {
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-- title, -- Self-explanatory. Should describe the objective for simple quests.
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-- description, -- Description/lore of the quest
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-- icon, -- Texture name of the quest's icon. If missing, a default icon is used.
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-- startcallback, -- Called upon quest start. function(playername, questname, metadata)
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-- autoaccept, -- If true, quest automatically becomes completed if its progress reaches the max.
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-- -- Defaults to true.
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-- endcallback, -- If autoaccept is true, gets called at the end of the quest.
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-- -- function(playername, questname, metadata)
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-- abortcallback, -- Called when a player cancels the quest. function(playername, questname, metadata)
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-- periodicity -- Delay in seconds before the quest becomes available again. If nil or 0, doesn't restart.
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-- title, -- Self-explanatory. Should describe the objective for simple quests.
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-- description, -- Description/lore of the quest
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-- icon, -- Texture name of the quest's icon. If missing, a default icon is used.
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-- startcallback, -- Called upon quest start. function(playername, questname, metadata)
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-- autoaccept, -- If true, quest automatically becomes completed if its progress reaches the max.
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-- -- Defaults to true.
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-- completecallback, -- If autoaccept is true, gets called at quest completion.
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-- -- function(playername, questname, metadata)
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-- abortcallback, -- Called when a player cancels the quest. function(playername, questname, metadata)
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-- repeating -- Delay in seconds before the quest becomes available again. If nil, 0 or false, doesn't restart.
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-- }
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--
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-- In addition, simple quests have a number-type `max` element indicating the max progress of the quest.
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@ -116,7 +116,7 @@ end
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-- -- function(playername, questname, taskname, enablingtaskname, metadata)
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-- -- enablingtaskname is a string or a table of strings, depending on the condition that unlocked the task
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--
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-- endcallback,
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-- completecallback,
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-- -- Called upon task completion.
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-- -- function(playername, questname, taskname, metadata)
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-- }
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@ -144,17 +144,17 @@ end
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-- @return `false` when there was already such a quest, or if mandatory info was omitted/corrupt
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function quests.register_quest(questname, quest)
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if quests.registered_quests[questname] ~= nil then
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return false -- The quest was not registered since there already a quest with that name
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return false -- The quest was not registered since there's already a quest with that name
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end
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quests.registered_quests[questname] = {
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title = quest.title or S("missing title"),
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description = quest.description or S("missing description"),
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icon = quest.icon or "quests_default_quest_icon.png",
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startcallback = quest.startcallback or empty_callback,
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autoaccept = quest.autoaccept or true,
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endcallback = quest.endcallback or empty_callback,
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abortcallback = quest.abortcallback or empty_callback,
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periodicity = quest.periodicity or 0
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title = quest.title or S("missing title"),
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description = quest.description or S("missing description"),
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icon = quest.icon or "quests_default_quest_icon.png",
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startcallback = quest.startcallback or empty_callback,
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autoaccept = quest.autoaccept or true,
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completecallback = quest.completecallback or empty_callback,
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abortcallback = quest.abortcallback or empty_callback,
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repeating = quest.repeating or 0
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}
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local new_quest = quests.registered_quests[questname]
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if quest.max ~= nil then -- Simple quest
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@ -177,7 +177,7 @@ function quests.register_quest(questname, quest)
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availablecallback = task.availablecallback or empty_callback,
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disables_on = task.disables_on,
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disablecallback = task.disablecallback or empty_callback,
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endcallback = task.endcallback or empty_callback
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completecallback = task.completecallback or empty_callback
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}
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tcount = tcount + 1
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end
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@ -235,36 +235,42 @@ local function check_active_quest(playername, questname)
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quests.active_quests[playername][questname] == nil -- Quest isn't active
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)
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end
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local function check_active_quest_task(playername, questname, taskname)
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return not(
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taskname == nil or
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not check_active_quest(playername, questname) or
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quests.registered_quests[questname].simple or -- Quest is simple (i.e. no tasks)
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quests.registered_quests[questname].tasks == nil or -- Who knows? Avoid crash.
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quests.registered_quests[questname].tasks[taskname] == nil or -- No such task
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quests.active_quests[playername][questname][taskname] == nil -- Player quest data has no such task
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)
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end
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--- Updates a *simple* quest's status.
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-- Calls the quest's `endcallback` if autoaccept is `true` and the quest reaches its max value.
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-- Calls the quest's `completecallback` if autoaccept is `true` and the quest reaches its max value.
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-- Has no effect on tasked quests.
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-- @param playername Name of the player
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-- @param questname Quest which gets updated
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-- @param value Value to add to the quest's progress (can be negative)
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-- @return `true` if the quest is finished
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-- @return `false` if there is no such quest, is a tasked one, or the quest continues
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-- @return `false` if the quest continues
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-- @return `nil` if there is no such quest, it is a tasked or non-active one, or no value was given
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-- @see quests.update_quest_task
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function quests.update_quest(playername, questname, value)
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if not check_active_quest(playername, questname) then
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return false -- There is no such quest or it isn't active
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end
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if value == nil then
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return false -- No value given
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if not check_active_quest(playername, questname) or not quests.registered_quests[questname].simple
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or value == nil then
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return nil
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end
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local plr_quest = quests.active_quests[playername][questname]
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if plr_quest.finished then
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return false -- The quest is already finished
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return true -- The quest is already finished
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end
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local quest = quests.registered_quests[questname]
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if not quest.simple then
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return false -- See quests.update_quest_task
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end
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plr_quest.value = plr_quest.value + value
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if plr_quest.value >= quest.max then
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plr_quest.value = quest.max
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if quest.autoaccept then
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quest.endcallback(playername, questname, plr_quest.metadata)
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quest.completecallback(playername, questname, plr_quest.metadata)
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quests.accept_quest(playername,questname)
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quests.update_hud(playername)
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end
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@ -275,40 +281,36 @@ function quests.update_quest(playername, questname, value)
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end
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--- Updates a *tasked* quest task's status.
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-- Calls the quest's `endcallback` if autoaccept is `true` and all the quest's enabled
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-- tasks reaches their max value.
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-- Calls the quest's `completecallback` if autoaccept is `true` and all the quest's visible
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-- and non-disabled tasks reaches their max value.
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-- Also calls the task's `completecallback` it it gets completed.
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-- Has no effect on simple quests.
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-- @param playername Name of the player
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-- @param questname Quest which gets updated
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-- @param taskname Task to update
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-- @param value Value to add to the task's progress (can be negative)
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-- @return `true` if the task is finished
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-- @return `false` if there is no such quest, is a simple one, or the task continues
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-- @return `false` if it continues
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-- @return `nil` if there is no such quest/task, is a simple or non-active quest, or no value was given
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-- @see quests.update_quest
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function quests.update_quest_task(playername, questname, taskname, value)
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if not check_active_quest(playername, questname) then
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return false -- There is no such quest or it isn't active
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end
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local quest = quests.registered_quests[questname]
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if quest.simple then
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return false -- See quests.update_quest
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end
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local task = quest.tasks[taskname]
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if taskname == nil or task == nil or value == nil then
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return false -- No such task, or bad value
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if not check_active_quest_task(playername, questname, taskname) or value == nil then
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return nil
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end
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local plr_quest = quests.active_quests[playername][questname]
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local plr_task = plr_quest[taskname]
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if not plr_task or plr_task.finished then
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return false -- The quest is already finished
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if plr_task.finished then
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return true -- The task is already finished
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end
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local quest = quests.registered_quests[questname]
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local task = quest.tasks[taskname]
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local task_finished = false
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plr_task.value = plr_task.value + value
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if plr_task.value >= task.max then
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plr_task.value = task.max
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plr_task.finished = true
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task.endcallback(playername, questname, taskname, quest.metadata)
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task.completecallback(playername, questname, taskname, quest.metadata)
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task_finished = true
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end
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@ -323,23 +325,131 @@ function quests.update_quest_task(playername, questname, taskname, value)
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end
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if all_tasks_finished then
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if quest.autoaccept then
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quest.endcallback(playername, questname, plr_quest.metadata)
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quest.completecallback(playername, questname, plr_quest.metadata)
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quests.accept_quest(playername,questname)
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quests.update_hud(playername)
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end
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-- If the update of this task ends the quest, it consequently *is* finished.
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return true
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end
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quests.update_hud(playername)
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return task_finished
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end
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--- Checks if a quest's task is visible to the player.
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-- @param playername Name of the player
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-- @param questname Quest which contains the task
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-- @param taskname Task to check visibility
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-- @return `true` if the task is visible
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-- @return `false` if it is not
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-- @return `nil` if the quest/task doesn't exist, is simple or isn't active
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function quests.is_task_visible(playername, questname, taskname)
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if not check_active_quest_task(playername, questname, taskname) then
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return nil
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end
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return quests.active_quests[playername][questname][taskname].visible
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end
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--- Checks if a quest's task is disabled to the player.
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-- @param playername Name of the player
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-- @param questname Quest which contains the task
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-- @param taskname Task to check if it is disabled
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-- @return `true` if the task is disabled
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-- @return `false` if it is not
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-- @return `nil` if the quest/task doesn't exist, is simple or isn't active
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function quests.is_task_disabled(playername, questname, taskname)
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if not check_active_quest_task(playername, questname, taskname) then
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return nil
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end
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return quests.active_quests[playername][questname][taskname].disabled
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end
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--- Gets the number of active (visible & non-disabled) tasks, and how many of them are completed
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-- @param playername Name of the player
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-- @param questname Quest name
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-- @return `number, number` pair, where the first is the number of active tasks, and the second how many of them are completed
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-- @return `nil` if the quest doesn't exist, is simple or isn't active
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function quests.get_active_tasks_stats(playername, questname)
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if not check_active_quest(playername, questname) or quests.registered_quests[questname].simple then
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return nil
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end
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local plr_quest = quests.active_quests[playername][questname]
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local active_tasks = 0
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local completed_active = 0
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for taskname, _ in pairs(quests.registered_quests[questname].tasks) do
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local plr_task = plr_quest[taskname]
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if plr_task.visible and not plr_task.disabled then
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active_tasks = active_tasks + 1
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if plr_task.finished then
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completed_active = completed_active + 1
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end
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end
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end
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return active_tasks, completed_active
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end
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--- Gets number of seconds before a quest can be done again.
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-- @param playername Player's name
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-- @param questname Quest name
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-- @return `number` of seconds before quests becomes available
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-- @return `nil` if the quest isn't repeating
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function quests.quest_restarting_in(playername, questname)
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if quests.info_quests[playername] and
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quests.info_quests[playername][questname] and
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quests.info_quests[playername][questname].restart_tstamp then
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return quests.info_quests[playername][questname].restart_tstamp - os.time()
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end
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return nil
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end
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local function restart_periodic_quest(playername, questname)
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quests.start_quest(playername, questname)
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if quests.info_quests[playername] and quests.info_quests[playername][questname] then
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quests.info_quests[playername][questname].restart_tstamp = nil
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end
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end
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local function start_repeating_timer(playername, questname)
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local delay = quests.quest_restarting_in(playername, questname)
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if delay ~= nil then
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minetest.after(delay, restart_periodic_quest, playername, questname)
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end
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end
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local function start_all_repeating_timers(playername)
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local qinfos = quests.info_quests[playername]
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if qinfos then
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for questname, qinfo in pairs(qinfos) do
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if qinfo.restart_tstamp then
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start_repeating_timer(playername, questname)
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end
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end
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end
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end
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-- Restart all stopped repeating quests' timers
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for playername, _ in pairs(quests.info_quests) do
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start_all_repeating_timers(playername)
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end
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local function handle_quest_end(playername, questname)
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local quest = quests.registered_quests[questname]
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if quest.repeating ~= 0 then
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quests.info_quests[playername] = quests.info_quests[playername] or {}
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quests.info_quests[playername][questname] = quests.info_quests[playername][questname] or {}
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local qinfo = quests.info_quests[playername][questname]
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qinfo.restart_tstamp = os.time() + quest.repeating
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start_repeating_timer(playername, questname)
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end
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end
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--- Confirms quest completion and ends it.
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-- When the mod handles the end of quests himself, e.g. you have to talk to somebody to finish the quest,
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-- you have to call this method to end a quest
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-- @param playername Player's name
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-- @param questname Quest name
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-- @return `true` when the quest is completed
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-- @return `false` when the quest is still ongoing
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-- @return `false` when an error occured (the quest is still ongoing if it was)
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function quests.accept_quest(playername, questname)
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if check_active_quest(playername, questname) and not quests.active_quests[playername][questname].finished then
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if quests.successfull_quests[playername] == nil then
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@ -357,6 +467,7 @@ function quests.accept_quest(playername, questname)
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player:hud_change(quest.id, "number", quests.colors.success)
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end
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end
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handle_quest_end(playername, questname)
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quests.show_message("success", playername, S("Quest completed:") .. " " .. quests.registered_quests[questname].title)
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minetest.after(3, function(playername, questname)
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quests.active_quests[playername][questname] = nil
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@ -372,8 +483,8 @@ end
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-- Example: the player failed.
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-- @param playername Player's name
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-- @param questname Quest name
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-- @return `false` if the quest was not aborted
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-- @return `true` when the quest was aborted
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-- @return `false` if there was an error (quest not aborted)
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function quests.abort_quest(playername, questname)
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if not check_active_quest(playername, questname) then
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return false
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@ -397,11 +508,13 @@ function quests.abort_quest(playername, questname)
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local quest = quests.registered_quests[questname]
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quest.abortcallback(playername, questname, quests.active_quests[playername][questname].metadata)
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handle_quest_end(playername, questname)
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quests.show_message("failed", playername, S("Quest failed:") .. " " .. quest.title)
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minetest.after(3, function(playername, questname)
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quests.active_quests[playername][questname] = nil
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quests.update_hud(playername)
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end, playername, questname)
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return true
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end
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--- Get quest metadata.
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@ -31,17 +31,25 @@ function quests.create_formspec(playername, tab, integrated)
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local quest = quests.registered_quests[questname]
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if quest then -- Quest might have been deleted
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local queststring = quest.title
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if quest.simple then
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if questspecs.count and questspecs.count > 1 then
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if questspecs.count then
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if questspecs.count > 1 then
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queststring = queststring .. " - " .. questspecs.count
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elseif not questspecs.count and quest.max ~= 1 then
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queststring = queststring .. " - (" .. quests.round(questspecs.value, 2) .. "/" .. quest.max .. ")"
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end
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else
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if questspecs.count and questspecs.count > 1 then
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queststring = queststring .. " - " .. questspecs.count
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elseif not questspecs.count and quest.max ~= 1 then
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queststring = queststring .. " - (...)"
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local restart_remaining = quests.quest_restarting_in(playername, questname)
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if restart_remaining ~= nil then
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queststring = queststring .. " (" .. S("restarts in %ds"):format(restart_remaining) .. ")"
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end
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elseif not questspecs.count and quest.max ~= 1 then
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if quest.simple then
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queststring = queststring .. " (" .. quests.round(questspecs.value, 2) .. "/" .. quest.max .. ")"
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else
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local active_tasks, active_completed = quests.get_active_tasks_stats(playername, questname)
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if active_tasks and active_completed then
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queststring = queststring .. " (" .. S("%d/%d tasks done"):format(active_completed, active_tasks) .. ")"
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else
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-- Kind of an error
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queststring = queststring .. " (...)"
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end
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end
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end
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table.insert(queststringlist, queststring)
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@ -134,12 +142,17 @@ function quests.create_info(playername, questname, taskid, integrated)
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if not integrated then
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formspec = formspec .. "size[7.5,9]"
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end
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formspec = formspec .. "label[0.8,0.1;"
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if questname then
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local restart_remaining = quests.quest_restarting_in(playername, questname)
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local quest = quests.registered_quests[questname]
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formspec = formspec .. quest.title .. "]" ..
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"image[0,0;0.8,0.8;" .. quest.icon .. "]"
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formspec = formspec .. "image[0,0;0.8,0.8;" .. quest.icon .. "]"
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if restart_remaining ~= nil then
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formspec = formspec .. "label[0.8,0;" .. quest.title .. "]" ..
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"label[0.8,0.3;" .. S("%ds seconds remaining"):format(restart_remaining) .. "]"
|
||||
else
|
||||
formspec = formspec .. "label[0.8,0.1;" .. quest.title .. "]"
|
||||
end
|
||||
|
||||
if quest.simple then
|
||||
formspec = formspec .. "textarea[.4,1;7.2,7;_;;" .. minetest.formspec_escape(quest.description) .. "]"
|
||||
@ -187,7 +200,7 @@ function quests.create_info(playername, questname, taskid, integrated)
|
||||
formspec = formspec .. "button[3.6,8;3,.7;quests_info_abort;" .. S("Abort quest") .. "]"
|
||||
end
|
||||
else
|
||||
formspec = formspec .. S("No quest specified.") .. "]"
|
||||
formspec = formspec .. "label[0.8,0.1;" .. S("No quest specified.") .. "]"
|
||||
end
|
||||
formspec = formspec .. "button[.4,8;3,.7;quests_info_return;" .. S("Return") .. "]"
|
||||
return formspec
|
||||
|
20
init.lua
20
init.lua
@ -10,6 +10,7 @@ quests.registered_quests = {}
|
||||
quests.active_quests = quests.active_quests or {}
|
||||
quests.successfull_quests = quests.successfull_quests or {}
|
||||
quests.failed_quests = quests.failed_quests or {}
|
||||
quests.info_quests = quests.info_quests or {}
|
||||
quests.hud = quests.hud or {}
|
||||
for idx,_ in pairs(quests.hud) do
|
||||
quests.hud[idx].first = true
|
||||
@ -45,22 +46,25 @@ end
|
||||
|
||||
|
||||
-- write the quests to file
|
||||
minetest.register_on_shutdown(function()
|
||||
minetest.log("action", "Writing quests to file")
|
||||
minetest.register_on_shutdown(function()
|
||||
for playername, quest in pairs(quests.active_quests) do
|
||||
for questname, questspecs in pairs(quest) do
|
||||
if (questspecs.finished) then
|
||||
if questspecs.finished then
|
||||
quests.active_quests[playername][questname] = nil -- make sure no finished quests are saved as unfinished
|
||||
end
|
||||
end
|
||||
end
|
||||
local file = io.open(minetest.get_worldpath().."/quests", "w")
|
||||
if (file) then
|
||||
file:write(minetest.serialize({ --registered_quests = quests.registered_quests,
|
||||
local file, err = io.open(minetest.get_worldpath().."/quests", "w")
|
||||
if file then
|
||||
file:write(minetest.serialize({
|
||||
active_quests = quests.active_quests,
|
||||
successfull_quests = quests.successfull_quests,
|
||||
failed_quests = quests.failed_quests,
|
||||
hud = quests.hud}))
|
||||
failed_quests = quests.failed_quests,
|
||||
info_quests = quests.info_quests,
|
||||
hud = quests.hud}))
|
||||
file:close()
|
||||
minetest.log("action", "Wrote quests to file")
|
||||
else
|
||||
minetest.log("action", "Failed writing quests to file: open failed: " .. err)
|
||||
end
|
||||
end)
|
||||
|
Loading…
Reference in New Issue
Block a user