regional_weather/ca_effects/damage.lua

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--[[
# Player Damage Effect
Use this effect to damage a player during dangerous weather events.
Expects a table as the parameter containing the following values:
- ``value <number>``: The amount of damage to be applied per successful roll per cycle
- ``chance <number>``: Defines a 1/x chance for the player to get damaged. Higher values result in less frequent damage.
]]
if not minetest.is_yes(minetest.settings:get_bool("enable_damage"))
or not regional_weather.settings.damage then return end
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local EFFECT_NAME = "regional_weather:damage"
local rng = PcgRandom(7819792)
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local function handle_effect(player_data)
for playername, data in pairs(player_data) do
local player = minetest.get_player_by_name(playername)
local hp = player:get_hp()
for weather, dmg in pairs(data) do
if rng:next(1, dmg.chance) == 1 then
hp = hp - dmg.value
end
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end
player:set_hp(hp, "weather damage")
end
end
climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
climate_api.set_effect_cycle(EFFECT_NAME, climate_api.MEDIUM_CYCLE)