forked from mtcontrib/regional_weather
Implement ABM system and damage effect
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if not regional_weather.settings.damage then return end
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local EFFECT_NAME = "regional_weather:damage"
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local function handle_effect(player_data)
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for playername, data in pairs(player_data) do
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local player = minetest.get_player_by_name(playername)
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local hp = player:get_hp()
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for weather, value in pairs(data) do
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hp = hp - value
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end
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player:set_hp(hp, "weather damage")
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end
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end
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climate_api.register_effect(EFFECT_NAME, handle_effect, "tick")
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climate_api.set_effect_cycle(EFFECT_NAME, climate_api.LONG_CYCLE)
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