forked from mtcontrib/regional_weather
Change weather to be outside only, add underground skybox, add hud overlays
This commit is contained in:
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@ -20,6 +20,9 @@ Experience the humid air of the rain forest and harsh desert sandstorms.
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- Wind sound: *CC BY (3.0)* by InspectorJ from https://freesound.org/people/InspectorJ/sounds/376415/
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- Wind sound: *CC BY (3.0)* by InspectorJ from https://freesound.org/people/InspectorJ/sounds/376415/
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- Hail sound: *CC0* by ikayuka from https://freesound.org/people/ikayuka/sounds/240742/
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- Hail sound: *CC0* by ikayuka from https://freesound.org/people/ikayuka/sounds/240742/
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### Other
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- Original ice hud overlay: *CC0* by Simon Matzinger from https://freestocktextures.com/texture/winter-snow-frozen,995.html, edits by me under *CC0* as well
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### Assets in screenshots
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### Assets in screenshots
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- All screenshots and editing by me: *CC BY-SA (4.0)*
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- All screenshots and editing by me: *CC BY-SA (4.0)*
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- Lato Font (for the Logo): *OFL* by Łukasz Dziedzic from http://www.latofonts.com/lato-free-fonts/
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- Lato Font (for the Logo): *OFL* by Łukasz Dziedzic from http://www.latofonts.com/lato-free-fonts/
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@ -2,15 +2,17 @@ local name = "regional_weather:ambient"
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local CLOUD_SPEED = 1.8
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local CLOUD_SPEED = 1.8
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local conditions = {}
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local conditions = {
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min_light = 15
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}
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local function generate_effects(params)
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local function generate_effects(params)
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local override = {}
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local override = {}
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override["climate_api:clouds"] = {
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--[[override["climate_api:clouds"] = {
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size = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.98),
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size = climate_api.utility.rangelim(params.humidity / 100, 0.25, 0.98),
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speed = vector.multiply(params.wind, CLOUD_SPEED)
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speed = vector.multiply(params.wind, CLOUD_SPEED)
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}
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}]]
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local movement = params.player:get_player_velocity()
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local movement = params.player:get_player_velocity()
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local movement_direction
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local movement_direction
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20
ca_weathers/deep_cave.lua
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20
ca_weathers/deep_cave.lua
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@ -0,0 +1,20 @@
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local name = "regional_weather:deep_cave"
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local conditions = {
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max_light = 14,
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--max_height = -100
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}
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local effects = {}
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effects["climate_api:skybox"] = {
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sky_data = {
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type = "plain",
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base_color = { r = 0, g = 0, b = 0 },
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clouds = false
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},
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sun_data = { visible = false },
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moon_data = { visible = false },
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stars_data = { visible = false }
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}
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climate_api.register_weather(name, conditions, effects)
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@ -5,7 +5,8 @@ local conditions = {
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max_height = regional_weather.settings.max_height,
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max_height = regional_weather.settings.max_height,
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max_heat = 45,
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max_heat = 45,
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min_humidity = 65,
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min_humidity = 65,
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min_windspeed = 2.5
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min_windspeed = 2.5,
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min_light = 15
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}
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}
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local effects = {}
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local effects = {}
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@ -6,7 +6,8 @@ local conditions = {
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min_heat = 40,
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min_heat = 40,
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min_humidity = 30,
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min_humidity = 30,
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max_humidity = 40,
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max_humidity = 40,
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max_windspeed = 2
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max_windspeed = 2,
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min_light = 15
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}
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}
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local effects = {}
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local effects = {}
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@ -5,7 +5,8 @@ local conditions = {
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max_height = regional_weather.settings.max_height,
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max_height = regional_weather.settings.max_height,
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min_heat = 30,
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min_heat = 30,
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min_humidity = 50,
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min_humidity = 50,
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max_humidity = 65
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max_humidity = 65,
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min_light = 15
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}
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}
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local effects = {}
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local effects = {}
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@ -4,7 +4,8 @@ local conditions = {
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min_height = regional_weather.settings.min_height,
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min_height = regional_weather.settings.min_height,
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max_height = regional_weather.settings.max_height,
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max_height = regional_weather.settings.max_height,
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min_heat = 40,
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min_heat = 40,
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min_humidity = 65
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min_humidity = 65,
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min_light = 15
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}
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}
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local effects = {}
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local effects = {}
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@ -5,12 +5,16 @@ local conditions = {
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max_height = regional_weather.settings.max_height,
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max_height = regional_weather.settings.max_height,
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min_heat = 50,
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min_heat = 50,
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max_humidity = 25,
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max_humidity = 25,
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min_windspeed = 6
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min_windspeed = 6,
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min_light = 15
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}
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}
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local effects = {}
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local effects = {}
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effects["regional_weather:damage"] = true
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effects["climate_api:hud_overlay"] = {
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file = "weather_hud_sand.png",
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z_index = -100
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}
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effects["climate_api:particles"] = {
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effects["climate_api:particles"] = {
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min_pos = {x=-9, y=-5, z=-9},
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min_pos = {x=-9, y=-5, z=-9},
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@ -5,7 +5,8 @@ local conditions = {
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max_height = regional_weather.settings.max_height,
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max_height = regional_weather.settings.max_height,
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max_heat = 40,
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max_heat = 40,
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min_humidity = 50,
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min_humidity = 50,
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max_humidity = 65
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max_humidity = 65,
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min_light = 15
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}
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}
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local effects = {}
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local effects = {}
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@ -4,21 +4,37 @@ local conditions = {
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min_height = regional_weather.settings.min_height,
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min_height = regional_weather.settings.min_height,
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max_height = regional_weather.settings.max_height,
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max_height = regional_weather.settings.max_height,
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max_heat = 30,
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max_heat = 30,
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min_humidity = 65
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min_humidity = 65,
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min_light = 15
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}
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}
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local effects = {}
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local effects = {}
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effects["regional_weather:spawn_snow"] = true
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effects["climate_api:hud_overlay"] = {
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file = "weather_hud_ice.png",
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z_index = -100
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}
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effects["climate_api:particles"] = {
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effects["climate_api:particles"] = {
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min_pos = {x=-12, y= 5, z=-12},
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min_pos = {x=-8, y=3, z=-8},
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max_pos = {x= 12, y=9, z= 12},
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max_pos = {x= 8, y=6, z= 8},
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exptime=8,
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exptime=6,
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size=12,
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size=12,
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texture="weather_snow.png"
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texture="weather_snow.png"
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}
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}
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effects["climate_api:skybox"] = {
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sky_data = {
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type = "plain",
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base_color = {r=106, g=130, b=142},
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clouds = true
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},
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cloud_data = {
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size = 0.98,
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speed = {x = 4, y = 0, z = -1.3}
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}
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}
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local function generate_effects(params)
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local function generate_effects(params)
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local avg_humidity = 55
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local avg_humidity = 55
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local intensity = params.humidity / avg_humidity
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local intensity = params.humidity / avg_humidity
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@ -29,7 +45,7 @@ local function generate_effects(params)
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}
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}
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override["climate_api:particles"] = {
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override["climate_api:particles"] = {
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amount = 50 * math.min(intensity, 1.5),
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amount = 8 * math.min(intensity, 1.5),
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falling_speed = 1 / math.min(intensity, 1.3)
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falling_speed = 1 / math.min(intensity, 1.3)
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}
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}
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@ -1,9 +1,10 @@
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local name = "regional_weather:storm"
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local name = "regional_weather:storm"
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local conditions = {
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local conditions = {
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min_height = regional_weather.settings.min_height,
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min_height = regional_weather.settings.min_height,
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max_height = regional_weather.settings.max_height,
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max_height = regional_weather.settings.max_height,
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min_windspeed = 3
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min_windspeed = 3,
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min_light = 15
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}
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}
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local effects = {}
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local effects = {}
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1
init.lua
1
init.lua
@ -20,6 +20,7 @@ regional_weather.settings.min_height = get_setting_number("min_height", -50)
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-- import individual weather types
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-- import individual weather types
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dofile(modpath.."/ca_weathers/ambient.lua")
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dofile(modpath.."/ca_weathers/ambient.lua")
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dofile(modpath.."/ca_weathers/deep_cave.lua")
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dofile(modpath.."/ca_weathers/hail.lua")
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dofile(modpath.."/ca_weathers/hail.lua")
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dofile(modpath.."/ca_weathers/pollen.lua")
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dofile(modpath.."/ca_weathers/pollen.lua")
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dofile(modpath.."/ca_weathers/rain.lua")
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dofile(modpath.."/ca_weathers/rain.lua")
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BIN
textures/weather_hud_ice.png
Normal file
BIN
textures/weather_hud_ice.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 131 KiB |
BIN
textures/weather_hud_sand.png
Normal file
BIN
textures/weather_hud_sand.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 107 KiB |
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