forked from mtcontrib/replacer
fixed bug; added blacklist for nodes
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9c80920cd8
commit
a535be2382
@ -2,15 +2,22 @@
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-- see http://forum.minetest.net/viewtopic.php?pid=26061 or https://github.com/VanessaE/homedecor for details!
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function replacer_homedecor_node_is_owned(pos, placer)
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if type( minetest.is_protected == "function") then
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return minetest.is_protected( pos, placer:get_player_name() );
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if( not( placer ) or not(pos )) then
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return true;
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end
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local pname = placer:get_player_name();
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if (type( minetest.is_protected ) == "function") then
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local res = minetest.is_protected( pos, pname );
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if( res ) then
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minetest.chat_send_player( pname, "Cannot replace node. It is protected." );
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end
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return res;
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end
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local ownername = false
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if type(IsPlayerNodeOwner) == "function" then -- node_ownership mod
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if HasOwner(pos, placer) then -- returns true if the node is owned
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if not IsPlayerNodeOwner(pos, placer:get_player_name()) then
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if not IsPlayerNodeOwner(pos, pname) then
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if type(getLastOwner) == "function" then -- ...is an old version
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ownername = getLastOwner(pos)
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elseif type(GetNodeOwnerName) == "function" then -- ...is a recent version
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@ -28,7 +35,7 @@ function replacer_homedecor_node_is_owned(pos, placer)
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end
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if ownername ~= false then
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minetest.chat_send_player( placer:get_player_name(), "Sorry, "..ownername.." owns that spot." )
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minetest.chat_send_player( pname, "Sorry, "..ownername.." owns that spot." )
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return true
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else
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return false
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35
init.lua
35
init.lua
@ -21,6 +21,10 @@
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-- Version 3.0
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-- Changelog:
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-- 09.12.2017 * Got rid of outdated minetest.env
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-- * Fixed error in protection function.
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-- * Fixed minor bugs.
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-- * Added blacklist
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-- 02.10.2014 * Some more improvements for inspect-tool. Added craft-guide.
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-- 01.10.2014 * Added inspect-tool.
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-- 12.01.2013 * If digging the node was unsuccessful, then the replacement will now fail
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@ -38,6 +42,19 @@ dofile(minetest.get_modpath("replacer").."/check_owner.lua");
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replacer = {};
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replacer.blacklist = {};
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-- playing with tnt and creative building are usually contradictory
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-- (except when doing large-scale landscaping in singleplayer)
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replacer.blacklist[ "tnt:boom"] = true;
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replacer.blacklist[ "tnt:gunpowder"] = true;
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replacer.blacklist[ "tnt:gunpowder_burning"] = true;
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replacer.blacklist[ "tnt:tnt"] = true;
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-- prevent accidental replacement of your protector
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replacer.blacklist[ "protector:protect"] = true;
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replacer.blacklist[ "protector:protect2"] = true;
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-- adds a tool for inspecting nodes and entities
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dofile(minetest.get_modpath("replacer").."/inspect.lua");
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@ -158,6 +175,18 @@ replacer.replace = function( itemstack, user, pointed_thing, mode )
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return nil;
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end
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if( node.name and node.name ~= "" and replacer.blacklist[ node.name ]) then
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minetest.chat_send_player( name, "Replacing blocks of the type '"..( node.name or "?" )..
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"' is not allowed on this server. Replacement failed.");
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return nil;
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end
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if( replacer.blacklist[ daten[1] ]) then
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minetest.chat_send_player( name, "Placing blocks of the type '"..( daten[1] or "?" )..
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"' with the replacer is not allowed on this server. Replacement failed.");
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return nil;
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end
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-- do not replace if there is nothing to be done
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if( node.name == daten[1] ) then
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@ -170,12 +199,12 @@ replacer.replace = function( itemstack, user, pointed_thing, mode )
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end
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-- in survival mode, the player has to provide the node he wants to be placed
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-- in survival mode, the player has to provide the node he wants to place
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if( not(minetest.setting_getbool("creative_mode") )
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and not( minetest.check_player_privs( name, {creative=true}))) then
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-- players usually don't carry dirt_with_grass around; it's safe to assume normal dirt here
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-- fortionately, dirt and dirt_with_grass does not make use of rotation
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-- fortunately, dirt and dirt_with_grass does not make use of rotation
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if( daten[1] == "default:dirt_with_grass" ) then
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daten[1] = "default:dirt";
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item["metadata"] = "default:dirt 0 0";
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@ -196,6 +225,8 @@ replacer.replace = function( itemstack, user, pointed_thing, mode )
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and node.name ~= "ignore"
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and node.name ~= "default:lava_source"
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and node.name ~= "default:lava_flowing"
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and node.name ~= "default:river_water_source"
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and node.name ~= "default:river_water_flowing"
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and node.name ~= "default:water_source"
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and node.name ~= "default:water_flowing" ) then
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@ -71,7 +71,7 @@ replacer.inspect = function( itemstack, user, pointed_thing, mode, show_receipe
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text = text..'your fellow player \"'..tostring( ref:get_player_name() )..'\"';
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else
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local luaob = ref:get_luaentity();
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if( luaob ) then
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if( luaob and luaob.get_staticdata) then
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text = text..'entity \"'..tostring( luaob.name )..'\"';
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local sdata = luaob:get_staticdata();
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if( sdata ) then
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