forked from mtcontrib/replacer
improved readability
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4f028a1701
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@ -114,14 +114,14 @@ replacer.get_formspec = function(player_name, current_pattern, player)
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end
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end
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local formspec = "size[14,8]"..
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"label[4,0;Node Replacement Tool Setup and History]"..
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"button_exit[6,7.2;2,0.8;quit;Exit]"..
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local formspec = "size[18,8]"..
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"label[6,0;Node Replacement Tool Setup and History]"..
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"button_exit[8,7.2;2,0.8;quit;Exit]"..
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"label[0.2,0.6;Click here to set the replacer to a pattern you have stored before:]"..
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"tablecolumns[color;"..
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"text,align=right,tooltip=Amount of nodes of this type left in your inventory:"..
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";text,align=left,tooltip=Stored pattern:]"..
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"table[0.2,1.0;13,6;replacer_history;"
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";color;text,align=left,tooltip=Stored pattern:]"..
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"table[0.2,1.0;17,6;replacer_history;"
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-- make sure all variables exist and the current entry is stored
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replacer.add_to_hist(player_name, current_pattern)
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local hist_entries = {}
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@ -130,7 +130,7 @@ replacer.get_formspec = function(player_name, current_pattern, player)
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if(v == current_pattern) then
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selected = i
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end
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local amount_left = "#00FF00,infinite supply:"
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local amount_left = "#00FF00,infinite supply:,#00FF00"
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if(not(in_creative_mode)) then
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-- which item are we looking for?
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local parts = v:split(" ")
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@ -141,9 +141,10 @@ replacer.get_formspec = function(player_name, current_pattern, player)
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parts[1] = "default:dirt"
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end
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if(counted_inv[ parts[1] ]) then
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amount_left = "#00FF00,"..tostring(counted_inv[ parts[1] ]).." available:"
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amount_left = "#00FF00,"..tostring(counted_inv[ parts[1] ]).." available:"..
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",#00FF00"
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else
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amount_left = "#FF0000,none left!"
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amount_left = "#FF0000,none left!,#CFCFCF"
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end
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end
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hist_entries[ i ] = tostring(amount_left)..","..
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