improved crafting guide; added groups

This commit is contained in:
Sokomine 2014-10-02 03:20:00 +02:00
parent 4d56d03bbd
commit e64758aa0a
1 changed files with 83 additions and 19 deletions

View File

@ -99,16 +99,71 @@ replacer.inspect = function( itemstack, user, pointed_thing, mode, show_receipe
return nil; -- no item shall be removed from inventory
end
-- some common groups
replacer.group_placeholder = {};
replacer.group_placeholder[ 'group:wood' ] = 'default:wood';
replacer.group_placeholder[ 'group:tree' ] = 'default:tree';
replacer.group_placeholder[ 'group:stick' ] = 'default:stick';
replacer.group_placeholder[ 'group:stone' ] = 'default:stone';
replacer.group_placeholder[ 'group:sand' ] = 'default:sand';
replacer.group_placeholder[ 'group:leaves'] = 'default:leaves';
replacer.group_placeholder[ 'group:wood_slab'] = 'stairs:slab_wood';
replacer.group_placeholder[ 'group:wool' ] = 'wool:white';
replacer.image_button_link = function( stack_string )
local group = '';
if( replacer.group_placeholder[ stack_string ] ) then
stack_string = replacer.group_placeholder[ stack_string ];
group = 'G';
end
-- TODO: show information about other groups not handled above
local stack = ItemStack( stack_string );
local new_node_name = stack_string;
if( stack and stack:get_name()) then
new_node_name = stack:get_name();
end
return tostring( stack_string )..';'..tostring( new_node_name );
return tostring( stack_string )..';'..tostring( new_node_name )..';'..group;
end
replacer.add_circular_saw_receipe = function( node_name, receipes )
if( not( node_name ) or not( circular_saw ) or not( circular_saw.names) or (node_name=='moreblocks:circular_saw')) then
return;
end
local help = node_name:split( ':' );
if( not( help ) or #help ~= 2 or help[1]=='stairs') then
return;
end
help2 = help[2]:split('_');
if( not( help2 ) or #help2 < 2 or (help2[1]~='micro' and help2[1]~='panel' and help2[1]~='stair' and help2[1]~='slab')) then
return;
end
-- for i,v in ipairs( circular_saw.names ) do
-- modname..":"..v[1].."_"..material..v[2]
-- TODO: write better and more correct method of getting the names of the materials
-- TODO: make sure only nodes produced by the saw are listed here
help[1]='default';
local basic_node_name = help[1]..':'..help2[2];
-- node found that fits into the saw
receipes[ #receipes+1 ] = { method = 'saw', type = 'saw', items = { basic_node_name }, output = node_name};
return receipes;
end
replacer.add_colormachine_receipe = function( node_name, receipes )
if( not( colormachine )) then
return;
end
local res = colormachine.get_node_name_painted( node_name, "" );
if( not( res) or not( res.possible ) or #res.possible < 1 ) then
return;
end
-- paintable node found
receipes[ #receipes+1 ] = { method = 'colormachine', type = 'colormachine', items = { res.possible[1] }, output = node_name};
return receipes;
end
replacer.inspect_show_crafting = function( name, node_name, fields )
if( not( name )) then
return;
@ -119,16 +174,6 @@ replacer.inspect_show_crafting = function( name, node_name, fields )
receipe_nr = tonumber(fields.receipe_nr);
end
local res = minetest.get_all_craft_recipes( node_name );
-- offer all alternate creafting receipes thrugh prev/next buttons
if( fields and fields.prev_receipe and res and receipe_nr > 1 ) then
receipe_nr = receipe_nr - 1;
elseif( fields and fields.next_receipe and res and receipe_nr < #res ) then
receipe_nr = receipe_nr + 1;
end
-- the player may ask for receipes of indigrents to the current receipe
if( fields ) then
for k,v in pairs( fields ) do
@ -142,6 +187,21 @@ replacer.inspect_show_crafting = function( name, node_name, fields )
end
end
local res = minetest.get_all_craft_recipes( node_name );
if( not( res )) then
res = {};
end
-- add special receipes for nodes created by machines
replacer.add_circular_saw_receipe( node_name, res );
replacer.add_colormachine_receipe( node_name, res );
-- offer all alternate creafting receipes thrugh prev/next buttons
if( fields and fields.prev_receipe and receipe_nr > 1 ) then
receipe_nr = receipe_nr - 1;
elseif( fields and fields.next_receipe and receipe_nr < #res ) then
receipe_nr = receipe_nr + 1;
end
local formspec = "size[6,6]"..
"field[20,20;0.1,0.1;node_name;node_name;"..node_name.."]".. -- invisible field for passing on information
"field[21,21;0.1,0.1;receipe_nr;receipe_nr;"..tostring( receipe_nr ).."]".. -- another invisible field
@ -163,26 +223,30 @@ replacer.inspect_show_crafting = function( name, node_name, fields )
local drop = minetest.registered_nodes[ node_name ].drop;
if( drop and type( drop )=='string' and drop ~= node_name ) then
formspec = formspec.."label[2,1.6;Drops on dig:]"..
"item_image_button[2,2;1.0,1.0;"..replacer.image_button_link( drop )..";]";
"item_image_button[2,2;1.0,1.0;"..replacer.image_button_link( drop ).."]";
end
end
else
formspec = formspec.."label[1,5;Alternate "..tostring( receipe_nr ).."/"..tostring( #res ).."]";
-- TODO: handle groups
-- TODO: add support for saw
-- TODO: add support for colormachine
-- reverse order; default receipes (and thus the most intresting ones) are usually the oldest
local receipe = res[ #res+1-receipe_nr ];
if( receipe.type=='normal' and receipe.items and #receipe.items>0) then
if( receipe.type=='normal' and receipe.items) then
for i=1,9 do
if( receipe.items[i] ) then
formspec = formspec.."item_image_button["..(((i-1)%3)+1)..','..(math.floor((i-1)/3)+1)..";1.0,1.0;"..
replacer.image_button_link( receipe.items[i] )..";]";
replacer.image_button_link( receipe.items[i] ).."]";
end
end
elseif( receipe.type=='cooking' and receipe.items and #receipe.items==1 ) then
formspec = formspec.."image[1,1;3.4,3.4;default_furnace_front.png]"..
"item_image_button[2,2;1.0,1.0;"..replacer.image_button_link( receipe.items[1] )..";]";
formspec = formspec.."item_image_button[1,1;3.4,3.4;"..replacer.image_button_link( 'default:furnace' ).."]".. --default_furnace_front.png]"..
"item_image_button[2.9,2.7;1.0,1.0;"..replacer.image_button_link( receipe.items[1] ).."]";
elseif( receipe.type=='colormachine' and receipe.items and #receipe.items==1 ) then
formspec = formspec.."item_image_button[1,1;3.4,3.4;"..replacer.image_button_link( 'colormachine:colormachine' ).."]".. --colormachine_front.png]"..
"item_image_button[2,2;1.0,1.0;"..replacer.image_button_link( receipe.items[1] ).."]";
elseif( receipe.type=='saw' and receipe.items and #receipe.items==1 ) then
--formspec = formspec.."item_image[1,1;3.4,3.4;moreblocks:circular_saw]"..
formspec = formspec.."item_image_button[1,1;3.4,3.4;"..replacer.image_button_link( 'moreblocks:circular_saw' ).."]"..
"item_image_button[2,0.6;1.0,1.0;"..replacer.image_button_link( receipe.items[1] ).."]";
else
formspec = formspec..'label[3,1;Error: Unkown receipe.]';
end