forked from mtcontrib/replacer
		
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					c4fed6eb5c | 
@@ -11,7 +11,7 @@ Or just use /giveme replacer:replacer
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Usage: Right-click on a node of that type you want to replace other nodes with.
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					Usage: Right-click on a node of that type you want to replace other nodes with.
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       Left-click (normal usage) on any nodes you want to replace with the type you previously right-clicked on.
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					       Left-click (normal usage) on any nodes you want to replace with the type you previously right-clicked on.
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       SHIFT-Right-click in order to store a new pattern.
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					       Sneak-Right-click (alternatively: aux1-Right-click) in order to store a new pattern.
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When in creative mode, the node will just be replaced. Your inventory will not be changed.
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					When in creative mode, the node will just be replaced. Your inventory will not be changed.
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@@ -1,2 +1,5 @@
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default?
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					default?
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dye?
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					dye?
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					moreblocks?
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					stairs?
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					stairsplus?
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			|||||||
							
								
								
									
										206
									
								
								fs_history.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										206
									
								
								fs_history.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,206 @@
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					-- apart from the history, the formspec also handles mode switches
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					-- how many patterns are stored in the history? those don't take up much space,
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					-- but a too long list might not be overly helpful for the players either
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					replacer.max_hist_size = 20
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					-- turn stored pattern string (<node_name> <param1> <param2>) into something readable by human beeings
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					replacer.human_readable_pattern = function(pattern)
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						if(not(pattern)) then
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							return "(nothing)"
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						end
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						-- data is stored in the form "<nodename> <param1> <param2>"
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						local parts = string.split(pattern, " ")
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						if(not(parts) or #parts < 3) then
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							return "(corrupted data)"
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						end
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						local node_name = parts[1]
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						local param2 = parts[3]
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						local def = minetest.registered_nodes[ node_name ]
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						if(not(def)) then
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							return "(unknown node)"
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						end
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						local text = "'"..tostring(def.description or "- no description -").."'"
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						if(not(def.description) or def.description == "") then
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							text = "- no description -"
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						end
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						-- facedir is probably the most commonly used rotation variant
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						if( def.paramtype2 == "facedir"
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						 or def.paramtype2 == "colorfacedir") then
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							local axis_names = {"y+ (Ground)", "z+ (North)", "z- (South)",
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									    "x+ (East)", "x- (West)", "y- (Sky)"}
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							text = text.." Rotated: "..tostring(param2 % 4)..
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								" around axis: "..tostring( axis_names[ math.floor( (param2%24) / 4 ) + 1 ])
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						-- wallmounted is diffrent
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						elseif( def.paramtype2 == "wallmounted"
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						     or def.paramtype2 == "colorwallmounted") then
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							local axis_names = {"y+ (Ground)", "y- (Sky)",
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									    "z+ (North)", "z- (South)",
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									    "x+ (East)", "x- (West)"}
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							text = text.." Mounted at wall: "..tostring( axis_names[ (param2 % 6)+ 1 ])
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						end
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						return text
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					end
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					-- set the replacer to a new pattern
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					replacer.set_to = function(player_name, pattern, player, itemstack)
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						if(not(player_name) or not(player) or not(itemstack)) then
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							return itemstack
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						end
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						-- fallback if nothing is given
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						if(not(pattern)) then
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							pattern = "default:dirt 0 0"
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						end
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						local set_to = replacer.human_readable_pattern(pattern)
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						-- change the description of the tool so that it's easier to see which replacer (if you
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						-- have more than one in your inv) is set to which node
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						local meta = itemstack:get_meta()
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						-- actually store the new pattern
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						meta:set_string("pattern", pattern )
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						meta:set_string("description", "Node replacement tool set to:\n"..set_to..
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										"\n["..tostring(pattern).."]")
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						minetest.chat_send_player(player_name, "Node replacement tool set to: "..set_to..
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										"["..tostring(pattern).."].")
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						replacer.add_to_hist(player_name, pattern)
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						return itemstack -- nothing consumed but data changed
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					end
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					-- keep a history of stored patterns for each player (not for each replacer);
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					-- this history is not saved over server shutdown
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					replacer.add_to_hist = function(player_name, pattern)
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						if(not(player_name) or not(pattern) or pattern == "") then
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							return
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						end
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						if(not(replacer.history)) then
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							replacer.history = {}
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						end
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						if(not(replacer.history[ player_name ])) then
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							replacer.history[ player_name ] = {}
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						end
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						local index = table.indexof(replacer.history[ player_name ], pattern)
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						-- only add new entries; do not store duplicates
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						if(index and index > -1) then
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							return
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						end
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						-- remove the oldest entry
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						if(#replacer.history[ player_name ] >= replacer.max_hist_size) then
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							table.remove(replacer.history[ player_name ], 1)
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						end
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						table.insert(replacer.history[ player_name ], pattern)
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					end
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					-- show a formspec with a history of stored patterns to select from
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					replacer.get_formspec = function(player_name, current_pattern, player)
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						-- is the player in creative mode?
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						local in_creative_mode = (minetest.settings:get_bool("creative_mode")
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									or minetest.check_player_privs(player_name, {creative=true}))
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						-- count how many blocks of each type the player has in his inventory
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						local counted_inv = {}
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						if(not(in_creative_mode)) then
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							local inv_main = player:get_inventory():get_list("main")
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							for i, v in ipairs(inv_main) do
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								local stack_name = v:get_name()
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								if(not(counted_inv[ stack_name ])) then
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									counted_inv[ stack_name ] = 0
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								end
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								counted_inv[ stack_name ] = counted_inv[ stack_name ] + v:get_count()
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							end
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						end
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						-- find out which mode the player has currently selected
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						local current_mode = 1
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						if(replacer.user_mode and replacer.user_mode[ player_name ]) then
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							current_mode = table.indexof(replacer.mode_names, replacer.user_mode[ player_name ])
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							if(current_mode == -1) then
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								current_mode = 1
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							end
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						end
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						local formspec = "size[18,10]"..
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							"label[6,0;Node Replacement Tool Setup and History]"..
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							"button_exit[8,9.4;2,0.8;quit;Exit]"..
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							"label[0.2,8.5;Note: Selected mode and history are reset on server restart.\n"..
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								"Note: The selected mode is valid for *all* replacers you use. "..
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								"The stored pattern is valid for *this particular* replacer only.]"..
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							"label[0.2,0.6;Select mode: When replacing (punching, left-click) or "..
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								"placing (right-click) a block, ..]"..
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							"dropdown[0.2,1.0;17;select_mode;"..
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								table.concat(replacer.mode_descriptions, ",")..
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								";"..tostring(current_mode)..";]"..
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							"label[0.2,2.1;Click here to set the replacer to a pattern you have stored before:]"..
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							"tablecolumns[color;"..
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								"text,align=right,tooltip=Amount of nodes of this type left in your inventory:"..
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								";color;text,align=left,tooltip=Stored pattern:]"..
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							"table[0.2,2.5;17,6;replacer_history;"
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						-- make sure all variables exist and the current entry is stored
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						replacer.add_to_hist(player_name, current_pattern)
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						local hist_entries = {}
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						local selected = 1
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						for i, v in ipairs(replacer.history[ player_name ]) do
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							if(v == current_pattern) then
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								selected = i
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							end
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							local amount_left = "#00FF00,infinite supply:,#00FF00"
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							if(not(in_creative_mode)) then
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								-- which item are we looking for?
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								local parts = v:split(" ")
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								if(not(parts) or #parts<1) then
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									parts = {"does not exist"}
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								-- TODO: handle this in a more general way
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								elseif(parts[1] == "default:dirt_with_grass") then
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									parts[1] = "default:dirt"
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								end
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								if(counted_inv[ parts[1] ]) then
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									amount_left = "#00FF00,"..tostring(counted_inv[ parts[1] ]).." available:"..
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										",#00FF00"
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								else
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									amount_left = "#FF0000,none left!,#CFCFCF"
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								end
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							end
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							hist_entries[ i ] = tostring(amount_left)..","..
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								minetest.formspec_escape(replacer.human_readable_pattern(v).." ["..v.."]")
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						end
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						return formspec..table.concat(hist_entries, ",")..";"..tostring(selected).."]"
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					end
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					-- the player has interacted with our formspec
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					minetest.register_on_player_receive_fields( function(player, formname, fields)
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						if(not(formname) or formname ~= "replacer:menu") then
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							return false
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						end
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						local player_name = player:get_player_name()
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						-- the player clicked on an entry in the history
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						if(fields and fields.replacer_history
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						   and replacer.history and replacer.history[ player_name ]) then
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							-- find out which line it was
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							local selected = minetest.explode_table_event(fields.replacer_history)
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							if(selected and (selected.type == "CHG" or selected.type == "DLC")
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							   and selected.row <= #replacer.history[ player_name ]) then
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								local itemstack = player:get_wielded_item()
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								itemstack = replacer.set_to(player_name,
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									replacer.history[ player_name ][ selected.row ],
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									player, itemstack)
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								player:set_wielded_item(itemstack)
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								return true
 | 
				
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 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
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						-- the player selected a mode
 | 
				
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						if(fields and fields.select_mode) then
 | 
				
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							local index = table.indexof(replacer.mode_descriptions,
 | 
				
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									minetest.formspec_escape(fields.select_mode))
 | 
				
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							if(index and index > -1 and replacer.mode_names[ index ]) then
 | 
				
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								replacer.user_mode[ player_name ] = replacer.mode_names[ index ]
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
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						return true
 | 
				
			||||||
 | 
					end)
 | 
				
			||||||
							
								
								
									
										87
									
								
								init.lua
									
									
									
									
									
								
							
							
						
						
									
										87
									
								
								init.lua
									
									
									
									
									
								
							@@ -21,6 +21,12 @@
 | 
				
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-- Version 3.0
 | 
					-- Version 3.0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
-- Changelog: 
 | 
					-- Changelog: 
 | 
				
			||||||
 | 
					-- 02.09.2021 * Added a history of stored patterns (not saved over server restart)
 | 
				
			||||||
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					--            * Added a menu to select a history entry. It is accessable via AUX1 + left click.
 | 
				
			||||||
 | 
					--            * Removed deprecated functions get/set_metadata(..) and renamed metadata to pattern
 | 
				
			||||||
 | 
					-- 29.09.2021 * AUX1 key works now same as SNEAK key for storing new pattern (=easier when flying)
 | 
				
			||||||
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					--            * The description of the tool now shows which pattern is stored
 | 
				
			||||||
 | 
					--            * The description of the stored pattern is more human readable
 | 
				
			||||||
-- 09.12.2017 * Got rid of outdated minetest.env
 | 
					-- 09.12.2017 * Got rid of outdated minetest.env
 | 
				
			||||||
--            * Fixed error in protection function.
 | 
					--            * Fixed error in protection function.
 | 
				
			||||||
--            * Fixed minor bugs.
 | 
					--            * Fixed minor bugs.
 | 
				
			||||||
@@ -58,6 +64,13 @@ replacer.blacklist[ "protector:protect2"] = true;
 | 
				
			|||||||
-- adds a tool for inspecting nodes and entities
 | 
					-- adds a tool for inspecting nodes and entities
 | 
				
			||||||
dofile(minetest.get_modpath("replacer").."/inspect.lua");
 | 
					dofile(minetest.get_modpath("replacer").."/inspect.lua");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- adds a formspec with a history function (accessible with AUX1 + left click)
 | 
				
			||||||
 | 
					dofile(minetest.get_modpath("replacer").."/fs_history.lua");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- adds support for the circular saw from moreblocks and similar nodes
 | 
				
			||||||
 | 
					-- and allows to replace the *material* while keeping shape - or vice versa
 | 
				
			||||||
 | 
					dofile(minetest.get_modpath("replacer").."/mode_of_replacement.lua");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
minetest.register_tool( "replacer:replacer",
 | 
					minetest.register_tool( "replacer:replacer",
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    description = "Node replacement tool",
 | 
					    description = "Node replacement tool",
 | 
				
			||||||
@@ -81,7 +94,6 @@ minetest.register_tool( "replacer:replacer",
 | 
				
			|||||||
    },
 | 
					    },
 | 
				
			||||||
--]]
 | 
					--]]
 | 
				
			||||||
    node_placement_prediction = nil,
 | 
					    node_placement_prediction = nil,
 | 
				
			||||||
    metadata = "default:dirt", -- default replacement: common dirt
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    on_place = function(itemstack, placer, pointed_thing)
 | 
					    on_place = function(itemstack, placer, pointed_thing)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -93,8 +105,8 @@ minetest.register_tool( "replacer:replacer",
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
       local keys=placer:get_player_control();
 | 
					       local keys=placer:get_player_control();
 | 
				
			||||||
    
 | 
					    
 | 
				
			||||||
       -- just place the stored node if now new one is to be selected
 | 
					       -- just place the stored node if no new one is to be selected
 | 
				
			||||||
       if( not( keys["sneak"] )) then
 | 
					       if( not( keys["sneak"] ) and not( keys["aux1"])) then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
          return replacer.replace( itemstack, placer, pointed_thing, true  ); end
 | 
					          return replacer.replace( itemstack, placer, pointed_thing, true  ); end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -104,24 +116,18 @@ minetest.register_tool( "replacer:replacer",
 | 
				
			|||||||
          return nil;
 | 
					          return nil;
 | 
				
			||||||
       end
 | 
					       end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
       local pos  = minetest.get_pointed_thing_position( pointed_thing, false );
 | 
					       local pos  = minetest.get_pointed_thing_position( pointed_thing, false ); -- node under
 | 
				
			||||||
       local node = minetest.get_node_or_nil( pos );
 | 
					       local node = minetest.get_node_or_nil( pos );
 | 
				
			||||||
       
 | 
					       
 | 
				
			||||||
       --minetest.chat_send_player( name, "  Target node: "..minetest.serialize( node ).." at pos "..minetest.serialize( pos ).."."); 
 | 
					       local pattern = "default:dirt 0 0";
 | 
				
			||||||
       local metadata = "default:dirt 0 0";
 | 
					 | 
				
			||||||
       if( node ~= nil and node.name ) then
 | 
					       if( node ~= nil and node.name ) then
 | 
				
			||||||
          metadata = node.name..' '..node.param1..' '..node.param2;
 | 
					          pattern = node.name..' '..node.param1..' '..node.param2;
 | 
				
			||||||
       end
 | 
					       end
 | 
				
			||||||
       itemstack:set_metadata( metadata );
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
       minetest.chat_send_player( name, "Node replacement tool set to: '"..metadata.."'.");
 | 
					       return replacer.set_to(name, pattern, placer, itemstack) -- nothing consumed but data changed
 | 
				
			||||||
 | 
					 | 
				
			||||||
       return itemstack; -- nothing consumed but data changed
 | 
					 | 
				
			||||||
    end,
 | 
					    end,
 | 
				
			||||||
     
 | 
					     
 | 
				
			||||||
 | 
					
 | 
				
			||||||
--    on_drop = func(itemstack, dropper, pos),
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    on_use = function(itemstack, user, pointed_thing)
 | 
					    on_use = function(itemstack, user, pointed_thing)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
       return replacer.replace( itemstack, user, pointed_thing, false );
 | 
					       return replacer.replace( itemstack, user, pointed_thing, false );
 | 
				
			||||||
@@ -135,7 +141,6 @@ replacer.replace = function( itemstack, user, pointed_thing, mode )
 | 
				
			|||||||
          return nil;
 | 
					          return nil;
 | 
				
			||||||
       end
 | 
					       end
 | 
				
			||||||
       local name = user:get_player_name();
 | 
					       local name = user:get_player_name();
 | 
				
			||||||
       --minetest.chat_send_player( name, "You USED this on "..minetest.serialize( pointed_thing )..".");
 | 
					 | 
				
			||||||
 
 | 
					 
 | 
				
			||||||
       if( pointed_thing.type ~= "node" ) then
 | 
					       if( pointed_thing.type ~= "node" ) then
 | 
				
			||||||
          minetest.chat_send_player( name, "  Error: No node.");
 | 
					          minetest.chat_send_player( name, "  Error: No node.");
 | 
				
			||||||
@@ -145,8 +150,6 @@ replacer.replace = function( itemstack, user, pointed_thing, mode )
 | 
				
			|||||||
       local pos  = minetest.get_pointed_thing_position( pointed_thing, mode );
 | 
					       local pos  = minetest.get_pointed_thing_position( pointed_thing, mode );
 | 
				
			||||||
       local node = minetest.get_node_or_nil( pos );
 | 
					       local node = minetest.get_node_or_nil( pos );
 | 
				
			||||||
       
 | 
					       
 | 
				
			||||||
       --minetest.chat_send_player( name, "  Target node: "..minetest.serialize( node ).." at pos "..minetest.serialize( pos ).."."); 
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
       if( node == nil ) then
 | 
					       if( node == nil ) then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
          minetest.chat_send_player( name, "Error: Target node not yet loaded. Please wait a moment for the server to catch up.");
 | 
					          minetest.chat_send_player( name, "Error: Target node not yet loaded. Please wait a moment for the server to catch up.");
 | 
				
			||||||
@@ -154,15 +157,22 @@ replacer.replace = function( itemstack, user, pointed_thing, mode )
 | 
				
			|||||||
       end
 | 
					       end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
       local item = itemstack:to_table();
 | 
					       local meta = itemstack:get_meta()
 | 
				
			||||||
 | 
					       local pattern = meta:get_string("pattern")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
       -- make sure it is defined
 | 
					       -- make sure it is defined
 | 
				
			||||||
       if( not( item[ "metadata"] ) or item["metadata"]=="" ) then
 | 
					       if(not(pattern) or pattern == "") then
 | 
				
			||||||
          item["metadata"] = "default:dirt 0 0";
 | 
					          pattern = "default:dirt 0 0";
 | 
				
			||||||
 | 
					       end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					       local keys=user:get_player_control();
 | 
				
			||||||
 | 
					       if( keys["aux1"]) then
 | 
				
			||||||
 | 
					           minetest.show_formspec(name, "replacer:menu", replacer.get_formspec(name, pattern, user))
 | 
				
			||||||
 | 
					           return nil
 | 
				
			||||||
       end
 | 
					       end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
       -- regain information about nodename, param1 and param2
 | 
					       -- regain information about nodename, param1 and param2
 | 
				
			||||||
       local daten = item[ "metadata"]:split( " " );
 | 
					       local daten = pattern:split( " " );
 | 
				
			||||||
       -- the old format stored only the node name
 | 
					       -- the old format stored only the node name
 | 
				
			||||||
       if( #daten < 3 ) then
 | 
					       if( #daten < 3 ) then
 | 
				
			||||||
          daten[2] = 0;
 | 
					          daten[2] = 0;
 | 
				
			||||||
@@ -175,6 +185,12 @@ replacer.replace = function( itemstack, user, pointed_thing, mode )
 | 
				
			|||||||
          return nil;
 | 
					          return nil;
 | 
				
			||||||
       end
 | 
					       end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					       local daten = replacer.get_new_node_data(node, daten, name)
 | 
				
			||||||
 | 
					       -- nothing to replace
 | 
				
			||||||
 | 
					       if(not(daten)) then
 | 
				
			||||||
 | 
					          return
 | 
				
			||||||
 | 
					       end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
       if( node.name and node.name ~= "" and replacer.blacklist[ node.name ]) then
 | 
					       if( node.name and node.name ~= "" and replacer.blacklist[ node.name ]) then
 | 
				
			||||||
          minetest.chat_send_player( name, "Replacing blocks of the type '"..( node.name or "?" )..
 | 
					          minetest.chat_send_player( name, "Replacing blocks of the type '"..( node.name or "?" )..
 | 
				
			||||||
		"' is not allowed on this server. Replacement failed.");
 | 
							"' is not allowed on this server. Replacement failed.");
 | 
				
			||||||
@@ -198,7 +214,6 @@ replacer.replace = function( itemstack, user, pointed_thing, mode )
 | 
				
			|||||||
          return nil;
 | 
					          return nil;
 | 
				
			||||||
       end
 | 
					       end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
       -- in survival mode, the player has to provide the node he wants to place
 | 
					       -- in survival mode, the player has to provide the node he wants to place
 | 
				
			||||||
       if( not(minetest.settings:get_bool("creative_mode") )
 | 
					       if( not(minetest.settings:get_bool("creative_mode") )
 | 
				
			||||||
	  and not( minetest.check_player_privs( name, {creative=true}))) then
 | 
						  and not( minetest.check_player_privs( name, {creative=true}))) then
 | 
				
			||||||
@@ -207,7 +222,7 @@ replacer.replace = function( itemstack, user, pointed_thing, mode )
 | 
				
			|||||||
          -- fortunately, dirt and dirt_with_grass does not make use of rotation
 | 
					          -- fortunately, dirt and dirt_with_grass does not make use of rotation
 | 
				
			||||||
          if( daten[1] == "default:dirt_with_grass" ) then
 | 
					          if( daten[1] == "default:dirt_with_grass" ) then
 | 
				
			||||||
             daten[1] = "default:dirt";
 | 
					             daten[1] = "default:dirt";
 | 
				
			||||||
             item["metadata"] = "default:dirt 0 0";
 | 
					             pattern = "default:dirt 0 0";
 | 
				
			||||||
          end
 | 
					          end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
          -- does the player carry at least one of the desired nodes with him?
 | 
					          -- does the player carry at least one of the desired nodes with him?
 | 
				
			||||||
@@ -219,20 +234,9 @@ replacer.replace = function( itemstack, user, pointed_thing, mode )
 | 
				
			|||||||
          end
 | 
					          end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 | 
				
			||||||
          -- give the player the item by simulating digging if possible
 | 
					          -- give the player the item by simulating digging if possible
 | 
				
			||||||
          if(   node.name ~= "air" 
 | 
					          if(   node.name ~= "air" 
 | 
				
			||||||
						 and node.name ~= "ignore"
 | 
					            and node.name ~= "ignore") then
 | 
				
			||||||
						 and node.name ~= "default:lava_source" 
 | 
					 | 
				
			||||||
						 and node.name ~= "default:lava_flowing"
 | 
					 | 
				
			||||||
						 and node.name ~= "default:river_water_source"
 | 
					 | 
				
			||||||
						 and node.name ~= "default:river_water_flowing"
 | 
					 | 
				
			||||||
						 and node.name ~= "default:water_source"
 | 
					 | 
				
			||||||
						 and node.name ~= "default:water_flowing"
 | 
					 | 
				
			||||||
						 and node.name ~= "nalc:acid_source"
 | 
					 | 
				
			||||||
						 and node.name ~= "nalc:acid_flowing"
 | 
					 | 
				
			||||||
						 and node.name ~= "nalc:sand_source"
 | 
					 | 
				
			||||||
						 and node.name ~= "nalc:sand_flowing" ) then
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
             minetest.node_dig( pos, node, user );
 | 
					             minetest.node_dig( pos, node, user );
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -240,21 +244,20 @@ replacer.replace = function( itemstack, user, pointed_thing, mode )
 | 
				
			|||||||
             if( not( digged_node ) 
 | 
					             if( not( digged_node ) 
 | 
				
			||||||
                or digged_node.name == node.name ) then
 | 
					                or digged_node.name == node.name ) then
 | 
				
			||||||
 | 
					
 | 
				
			||||||
                minetest.chat_send_player( name, "Replacing '"..( node.name or "air" ).."' with '"..( item[ "metadata"] or "?" ).."' failed. Unable to remove old node.");
 | 
					                -- some nodes - like liquids - cannot be digged. but they are buildable_to and
 | 
				
			||||||
                return nil;
 | 
					                -- thus can be replaced
 | 
				
			||||||
 | 
					                local node_def = minetest.registered_nodes[node.name]
 | 
				
			||||||
 | 
					                if(not(node_def) or not(node_def.buildable_to)) then
 | 
				
			||||||
 | 
					                   minetest.chat_send_player( name, "Replacing '"..( node.name or "air" ).."' with '"..( pattern or "?" ).."' failed. Unable to remove old node.");
 | 
				
			||||||
 | 
					                   return nil;
 | 
				
			||||||
 | 
					                end
 | 
				
			||||||
             end
 | 
					             end
 | 
				
			||||||
            
 | 
					            
 | 
				
			||||||
          end
 | 
					          end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
          -- consume the item
 | 
					          -- consume the item
 | 
				
			||||||
          user:get_inventory():remove_item("main", daten[1].." 1");
 | 
					          user:get_inventory():remove_item("main", daten[1].." 1");
 | 
				
			||||||
 | 
					 | 
				
			||||||
          --user:get_inventory():add_item( "main", node.name.." 1");
 | 
					 | 
				
			||||||
       end
 | 
					       end
 | 
				
			||||||
 | 
					 | 
				
			||||||
       --minetest.chat_send_player( name, "Replacing node '"..( node.name or "air" ).."' with '"..( item[ "metadata"] or "?" ).."'.");
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
       --minetest.place_node( pos, { name =  item[ "metadata" ] } );
 | 
					 | 
				
			||||||
       minetest.add_node( pos, { name =  daten[1], param1 = daten[2], param2 = daten[3] } );
 | 
					       minetest.add_node( pos, { name =  daten[1], param1 = daten[2], param2 = daten[3] } );
 | 
				
			||||||
       return nil; -- no item shall be removed from inventory
 | 
					       return nil; -- no item shall be removed from inventory
 | 
				
			||||||
    end
 | 
					    end
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -58,7 +58,7 @@ replacer.inspect = function( itemstack, user, pointed_thing, mode, show_receipe
 | 
				
			|||||||
	end
 | 
						end
 | 
				
			||||||
	local name = user:get_player_name();
 | 
						local name = user:get_player_name();
 | 
				
			||||||
	local keys = user:get_player_control();
 | 
						local keys = user:get_player_control();
 | 
				
			||||||
	if( keys["sneak"] ) then
 | 
						if( keys["sneak"] or keys["aux1"]) then
 | 
				
			||||||
		show_receipe = true;
 | 
							show_receipe = true;
 | 
				
			||||||
	end
 | 
						end
 | 
				
			||||||
 
 | 
					 
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										5
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,5 @@
 | 
				
			|||||||
 | 
					name = replacer
 | 
				
			||||||
 | 
					description = Essential tool for builders. Allows to store material and rotation and place more blocks the same way without having to turn them all individually with the screwdriver.
 | 
				
			||||||
 | 
					optional_depends = default, dye, moreblocks, stairs, stairsplus
 | 
				
			||||||
 | 
					author = Sokomine
 | 
				
			||||||
 | 
					title = Replacer - Node Replace Tool
 | 
				
			||||||
							
								
								
									
										226
									
								
								mode_of_replacement.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										226
									
								
								mode_of_replacement.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,226 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					-- store for each user which mode the user has selected
 | 
				
			||||||
 | 
					replacer.user_mode = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- descriptions for the dropdown menu (accessible via AUX1 + left-click)
 | 
				
			||||||
 | 
					replacer.mode_descriptions = {
 | 
				
			||||||
 | 
						"[ normal ] replace material, shape and orientation according to the stored pattern",
 | 
				
			||||||
 | 
						"[ material ] replace the material only (if possible), while keeping shape and orientation",
 | 
				
			||||||
 | 
						"[ shape ] replace shape and orientation (if possible), while keeping the material"}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- internal names for the above modes (will be stored in replacer.user_mode[ player_name ])
 | 
				
			||||||
 | 
					replacer.mode_names = {"normal", "material", "shape"}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- make sure all mode descriptions are properly escaped for the dropdown menu
 | 
				
			||||||
 | 
					for i, v in ipairs(replacer.mode_descriptions) do
 | 
				
			||||||
 | 
						replacer.mode_descriptions[i] = minetest.formspec_escape(v)
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- sometimes some few node names for on or two materials do not follow the
 | 
				
			||||||
 | 
					-- pattern of node names for that type; offer a way to translate them here
 | 
				
			||||||
 | 
					replacer.node_name_alternatives = {}
 | 
				
			||||||
 | 
					replacer.node_name_alternatives[ "default:mese_post_light_wood" ] = "default:mese_post_light"
 | 
				
			||||||
 | 
					replacer.node_name_alternatives[ "walls:desert_cobble" ] = "walls:desertcobble"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- support for the circular saw; table contains prefixes as indices plus
 | 
				
			||||||
 | 
					-- a list of known suffixes for that prefix 
 | 
				
			||||||
 | 
					replacer.saw_prefixes = {}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- populate replacer.saw_prefixes
 | 
				
			||||||
 | 
					if(minetest.global_exists("circular_saw") and circular_saw.names) then
 | 
				
			||||||
 | 
						-- this is fixed for the saw and does not depend on which actual nodes are
 | 
				
			||||||
 | 
						-- registered for it later on;
 | 
				
			||||||
 | 
						-- we build this table replacer.saw_prefixes for faster lookup because
 | 
				
			||||||
 | 
						-- many shapes share the same prefix
 | 
				
			||||||
 | 
						for i, v in ipairs(circular_saw.names) do
 | 
				
			||||||
 | 
							local prefix = v[1].."_"
 | 
				
			||||||
 | 
							if(not(replacer.saw_prefixes[ prefix ])) then
 | 
				
			||||||
 | 
								replacer.saw_prefixes[ prefix ] = {v[2]}
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
								table.insert(replacer.saw_prefixes[ prefix ], v[2])
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- functions
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- does node_name match any name from the circular saw?
 | 
				
			||||||
 | 
					-- or is it a node from the cnc machine?
 | 
				
			||||||
 | 
					-- and if so, which material is it?
 | 
				
			||||||
 | 
					-- returns: {created_by_machine, source node name, mod_name, prefix, material, suffix}
 | 
				
			||||||
 | 
					--          (the last four form the name of the node)
 | 
				
			||||||
 | 
					replacer.identify_shape_and_material = function(full_node_name)
 | 
				
			||||||
 | 
						local parts = full_node_name:split(":")
 | 
				
			||||||
 | 
						if(not(parts) or #parts < 2) then
 | 
				
			||||||
 | 
							return nil
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						local mod_name = parts[1]
 | 
				
			||||||
 | 
						local node_name = parts[2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- it might be a full block - or any other drawtype not really covered here
 | 
				
			||||||
 | 
						local def = minetest.registered_nodes[ full_node_name ]
 | 
				
			||||||
 | 
						if(def and def.drawtype and def.drawtype == "normal") then
 | 
				
			||||||
 | 
							return {"normal", full_node_name,
 | 
				
			||||||
 | 
								mod_name, "", node_name, ""}
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- a wooden fence rail
 | 
				
			||||||
 | 
						local prefix = "fence_rail_"
 | 
				
			||||||
 | 
						if(mod_name == "default" and node_name:sub(1, #prefix) == prefix) then
 | 
				
			||||||
 | 
							local material = node_name:sub(#prefix + 1)
 | 
				
			||||||
 | 
							return {"fence_rail", "default:"..material, "default", prefix, material, ""}
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						-- a wooden fence
 | 
				
			||||||
 | 
						prefix = "fence_"
 | 
				
			||||||
 | 
						if(mod_name == "default" and node_name:sub(1, #prefix) == prefix) then
 | 
				
			||||||
 | 
							local material = node_name:sub(#prefix + 1)
 | 
				
			||||||
 | 
							return {"fence", "default:"..material, "default", prefix, material, ""}
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						-- gates come in diffrent wood types as well
 | 
				
			||||||
 | 
						prefix = "gate_"
 | 
				
			||||||
 | 
						if(mod_name == "doors" and node_name:sub(1, #prefix) == prefix) then
 | 
				
			||||||
 | 
							local gate_suffixes = {"_open", "_closed"}
 | 
				
			||||||
 | 
							for i, suffix in ipairs(gate_suffixes) do
 | 
				
			||||||
 | 
								if(node_name:sub(-#suffix) == suffix) then
 | 
				
			||||||
 | 
									local material = node_name:sub(#prefix+1, -#suffix-1)
 | 
				
			||||||
 | 
									return {"gate", "default:"..material, "doors", prefix, material, suffix}
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						-- a mese post (comes in diffrent wood types)
 | 
				
			||||||
 | 
						prefix = "mese_post_light_"
 | 
				
			||||||
 | 
						if(full_node_name == "default:mese_post_light") then
 | 
				
			||||||
 | 
							return {"mese_post", "default:wood", "default", "mese_post_light_", "", ""}
 | 
				
			||||||
 | 
						elseif(mod_name == "default" and node_name:sub(1, #prefix) == prefix) then
 | 
				
			||||||
 | 
							local material = node_name:sub(#prefix + 1)
 | 
				
			||||||
 | 
							return {"mese_post", "default:"..material, "default", prefix, material, ""}
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						-- walls (usually made out of stone)
 | 
				
			||||||
 | 
						if(full_node_name == "walls:cobble") then
 | 
				
			||||||
 | 
							return {"walls", "default:cobble", "walls", "", "cobble", ""}
 | 
				
			||||||
 | 
						elseif(full_node_name == "walls:mossycobble") then
 | 
				
			||||||
 | 
							return {"walls", "default:mossycobble", "walls", "", "mossycobble", ""}
 | 
				
			||||||
 | 
						elseif(full_node_name == "walls:desertcobble") then
 | 
				
			||||||
 | 
							return {"walls", "default:desert_cobble", "walls", "", "desert_cobble", ""}
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- it might be a regular stair (or similar node) from MinetestGame's stair mod
 | 
				
			||||||
 | 
						if(mod_name == "stairs") then
 | 
				
			||||||
 | 
							-- stair_inner_ and stair_outer_ need to be checked before stair_ is checked
 | 
				
			||||||
 | 
							-- because they are more specific
 | 
				
			||||||
 | 
							local stair_prefixes = {"stair_inner_", "stair_outer_", "stair_", "slab_"}
 | 
				
			||||||
 | 
							for i, prefix in ipairs(stair_prefixes) do
 | 
				
			||||||
 | 
								if(node_name:sub(1,#prefix) == prefix) then
 | 
				
			||||||
 | 
									local material = node_name:sub(#prefix+1)
 | 
				
			||||||
 | 
									return {"stairs", "default:"..material,
 | 
				
			||||||
 | 
										mod_name, prefix, material, ""}
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							return nil
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- check if we are dealing with a node from the circular saw from moreblocks
 | 
				
			||||||
 | 
						for prefix, suffixes in pairs(replacer.saw_prefixes) do
 | 
				
			||||||
 | 
							-- the prefix matches; does any suffix match?
 | 
				
			||||||
 | 
							if(node_name:sub(1, #prefix) == prefix) then
 | 
				
			||||||
 | 
								for i, suffix in ipairs(suffixes) do
 | 
				
			||||||
 | 
									if(suffix == "" or node_name:sub(-#suffix) == suffix) then
 | 
				
			||||||
 | 
										local material = node_name:sub(#prefix + 1, -#suffix-1)
 | 
				
			||||||
 | 
										for m_name, m_parts in pairs(circular_saw.known_nodes) do
 | 
				
			||||||
 | 
											if(m_parts[2] == material) then
 | 
				
			||||||
 | 
												return {"circular_saw", m_name,
 | 
				
			||||||
 | 
													m_parts[1], prefix, material, suffix}
 | 
				
			||||||
 | 
											end
 | 
				
			||||||
 | 
										end
 | 
				
			||||||
 | 
									end
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
								-- no need to check the other prefixes; they won't match either
 | 
				
			||||||
 | 
								return ""
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- check if we are dealing with a node from the cnc machine
 | 
				
			||||||
 | 
						if(minetest.global_exists("technic_cnc") and technic_cnc.programs) then
 | 
				
			||||||
 | 
							for i, data in ipairs(technic_cnc.programs) do
 | 
				
			||||||
 | 
								if(full_node_name:sub(-#data.suffix-1) == "_"..data.suffix) then
 | 
				
			||||||
 | 
									local source_node = full_node_name:sub(1,-#data.suffix-2)
 | 
				
			||||||
 | 
									local p = source_node:split(":")
 | 
				
			||||||
 | 
									return {"tecnic_cnc", source_node,
 | 
				
			||||||
 | 
										p[1], "", p[2], "_"..data.suffix}
 | 
				
			||||||
 | 
								end
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- TODO: pkarcs, mymillworks etc. mods, pillars, castle, ..
 | 
				
			||||||
 | 
						return nil
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					-- try to convert the old node into the desired new node
 | 
				
			||||||
 | 
					-- the mode is stored in replacer.user_mode[ player_name ] (fallback: normal)
 | 
				
			||||||
 | 
					replacer.get_new_node_data = function(old_node, stored_pattern, player_name)
 | 
				
			||||||
 | 
						if(not(old_node) or not(stored_pattern) or not(old_node.name)) then
 | 
				
			||||||
 | 
							return nil
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- normal mode of operation: replace material, shape and orientation
 | 
				
			||||||
 | 
						if(not(replacer.user_mode)
 | 
				
			||||||
 | 
						  or not(replacer.user_mode[ player_name ])
 | 
				
			||||||
 | 
						  or replacer.user_mode[ player_name ] == "normal") then
 | 
				
			||||||
 | 
							return stored_pattern
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- what type of node does the stored pattern represent? 
 | 
				
			||||||
 | 
						local new_data = replacer.identify_shape_and_material(stored_pattern[1])
 | 
				
			||||||
 | 
						-- if the type of the stored pattern cannot be identified, then abort here
 | 
				
			||||||
 | 
						if(not(new_data)) then
 | 
				
			||||||
 | 
							return nil
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
						local old_data = replacer.identify_shape_and_material(old_node.name)
 | 
				
			||||||
 | 
						-- if the type of the node that is to be replaced cannot be identified, then abort here
 | 
				
			||||||
 | 
						if(not(old_data)) then
 | 
				
			||||||
 | 
							return nil
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- replace material, but keep shape and orientation
 | 
				
			||||||
 | 
						if(replacer.user_mode[ player_name ] == "material") then
 | 
				
			||||||
 | 
							-- now try to replace the *material* of the old node while keeping prefix and postfix
 | 
				
			||||||
 | 
							local new_name = old_data[3]..":"..old_data[4]..new_data[5]..old_data[6]
 | 
				
			||||||
 | 
							-- handle some exceptions like mese post light wood and desert_cobble walls
 | 
				
			||||||
 | 
							if(not(minetest.registered_nodes[ new_name ])
 | 
				
			||||||
 | 
							  and replacer.node_name_alternatives[ new_name ]) then
 | 
				
			||||||
 | 
								new_name = replacer.node_name_alternatives[ new_name ]
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							-- perhaps we need to change the mod name to the new material as well
 | 
				
			||||||
 | 
							if(not(minetest.registered_nodes[ new_name ])) then
 | 
				
			||||||
 | 
								new_name = new_data[3]..":"..old_data[4]..new_data[5]..old_data[6]
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							-- if the node still doesn't exist: give up
 | 
				
			||||||
 | 
							if(not(minetest.registered_nodes[ new_name ])) then
 | 
				
			||||||
 | 
								return nil
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							-- keep param1 and param2, but change the node name
 | 
				
			||||||
 | 
							return {new_name, old_node.param1, old_node.param2}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						-- replace shape and orientation, but keep material
 | 
				
			||||||
 | 
						elseif(replacer.user_mode[ player_name ] == "shape") then
 | 
				
			||||||
 | 
							-- now try to replace the *material* of the old node while keeping prefix and postfix
 | 
				
			||||||
 | 
							local new_name = new_data[3]..":"..new_data[4]..old_data[5]..new_data[6]
 | 
				
			||||||
 | 
							-- handle some exceptions like mese post light wood and desert_cobble walls
 | 
				
			||||||
 | 
							if(not(minetest.registered_nodes[ new_name ])
 | 
				
			||||||
 | 
							  and replacer.node_name_alternatives[ new_name ]) then
 | 
				
			||||||
 | 
								new_name = replacer.node_name_alternatives[ new_name ]
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							-- perhaps we need to change the mod name to the new material as well
 | 
				
			||||||
 | 
							if(not(minetest.registered_nodes[ new_name ])) then
 | 
				
			||||||
 | 
								new_name = old_data[3]..":"..new_data[4]..old_data[5]..new_data[6]
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							-- if the node still doesn't exist: give up
 | 
				
			||||||
 | 
							if(not(minetest.registered_nodes[ new_name ])) then
 | 
				
			||||||
 | 
								return nil
 | 
				
			||||||
 | 
							end
 | 
				
			||||||
 | 
							-- keep material, but change shape and orientation
 | 
				
			||||||
 | 
							return {new_name, stored_pattern[2], stored_pattern[3]}
 | 
				
			||||||
 | 
						end
 | 
				
			||||||
 | 
					end
 | 
				
			||||||
		Reference in New Issue
	
	Block a user