Browse Source

Corrige l'addition du bonus des amulettes à la connexion du joueur

master
sys4-fr 1 year ago
parent
commit
9beb2d6830
1 changed files with 3 additions and 9 deletions
  1. +3
    -9
      amulets.lua

+ 3
- 9
amulets.lua View File

@@ -61,12 +61,11 @@ minetest.register_node("runes:black_magic_block", {
})

-- Globalstep checking for the amulets
tmpdata = {}
local basemana = mana.settings.default_max -- Baseline mana, without any amulets
loop = function()
for _, player in pairs(minetest.get_connected_players()) do
local inv = player:get_inventory()
local pname = player:get_player_name()
local basemana = mana.getmax(pname) - (tmpdata[pname] or 0) -- Baseline mana, without any amulets
local addons = 0
for index, item in pairs(inv:get_list("main")) do
local itemname = item:get_name()
@@ -74,21 +73,16 @@ loop = function()
for name, manadiff in pairs(runes.datas.amulets) do
if itemname == "runes:" .. name .. "_amulet" then
addons = addons + (manadiff * itemcount)
--print("Detected " .. name)
end
end
end
mana.setmax(pname, basemana + addons)
tmpdata[pname] = addons
end
minetest.after(1, loop)
minetest.after(3, loop)
end

minetest.after(0, loop)

minetest.register_on_leaveplayer(function(player)
local pname = player:get_player_name()
mana.setmax(pname, mana.getmax(pname) - tmpdata[pname]) -- Reset
tmpdata[pname] = nil
mana.save_to_file(pname) -- Double class since we aren't sure mana hasn't already saved (it probably did)
mana.setmax(player:get_player_name(), basemana)
end)

Loading…
Cancel
Save