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Fix warnings on undeclared global variables

master
sys4 3 weeks ago
parent
commit
2ff60245a9
1 changed files with 6 additions and 4 deletions
  1. +6
    -4
      init.lua

+ 6
- 4
init.lua View File

@@ -1,7 +1,7 @@
local buildPlatform = function(node, pos, itemstack)
-- code for the building platforms
posZ = {'1', '0', '-1', '-1', '0', '0', '1', '1' };
posX = {'0', '-1', '0', '0', '1', '1', '0', '0' };
local posZ = {'1', '0', '-1', '-1', '0', '0', '1', '1' };
local posX = {'0', '-1', '0', '0', '1', '1', '0', '0' };

for nameCount = 1, 8 do
pos.z = pos.z + posZ[nameCount];
@@ -20,8 +20,8 @@ local buildScaffolding = function(node, pos, itemstack, player)
-- many thanks to addi for improveing (rewriteing) my crappy code --

-- code for the building scaffolding
height = 0;
depth = 0; -- !!Note!! depth is not needed at the moment
local height = 0;
local depth = 0; -- !!Note!! depth is not needed at the moment


--[[ debug stuff ]]
@@ -541,3 +541,5 @@ minetest.register_craft({
{'default:steel_ingot', '', ''},
}
})

minetest.log("action", "[scaffolding] loaded.")

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