Fix warnings on undeclared global variables

Cette révision appartient à :
Sys Quatre 2020-07-20 02:20:06 +02:00
Parent 9e47250b38
révision 2ff60245a9
1 fichiers modifiés avec 6 ajouts et 4 suppressions

Voir le fichier

@ -1,7 +1,7 @@
local buildPlatform = function(node, pos, itemstack)
-- code for the building platforms
posZ = {'1', '0', '-1', '-1', '0', '0', '1', '1' };
posX = {'0', '-1', '0', '0', '1', '1', '0', '0' };
local posZ = {'1', '0', '-1', '-1', '0', '0', '1', '1' };
local posX = {'0', '-1', '0', '0', '1', '1', '0', '0' };
for nameCount = 1, 8 do
pos.z = pos.z + posZ[nameCount];
@ -20,8 +20,8 @@ local buildScaffolding = function(node, pos, itemstack, player)
-- many thanks to addi for improveing (rewriteing) my crappy code --
-- code for the building scaffolding
height = 0;
depth = 0; -- !!Note!! depth is not needed at the moment
local height = 0;
local depth = 0; -- !!Note!! depth is not needed at the moment
--[[ debug stuff ]]
@ -541,3 +541,5 @@ minetest.register_craft({
{'default:steel_ingot', '', ''},
}
})
minetest.log("action", "[scaffolding] loaded.")