forked from mtcontrib/scaffolding
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Adding New auto build system
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5649827170
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116
init.lua
116
init.lua
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@ -1,3 +1,5 @@
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print("scaffolding: Loading 'functions.lua'")
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dofile(minetest.get_modpath("scaffolding").."/functions.lua")
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@ -26,21 +28,40 @@ minetest.register_node("scaffolding:scaffolding", {
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puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
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end
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end,
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--[[on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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if itemstack:get_name() == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:reinforced_scaffolding"
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minetest.env:set_node(pos, node)
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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if itemstack:get_name() == "scaffolding:scaffolding" then
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-- many thanks to addi for improveing (rewriteing) my crappy code --
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local name = minetest.get_node(pos).name -- get loacation of node
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height = 0; -- set hite of scaffolding (not set)
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--[[ debug stuff ]]
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minetest.chat_send_all(string.format("node: %s",name))
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minetest.chat_send_all(string.format("node: %s %s %s ",pos.x, pos.y, pos.z ))
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repeat
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pos.y = pos.y + 1; --every run get one node up
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height = height + 1
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local current_node = minetest.get_node(pos); --get the node of the new position
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minetest.chat_send_all(string.format("found %q at location: %s",
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current_node.name,
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minetest.pos_to_string(pos)
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))
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if current_node.name == "air" then
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minetest.set_node(pos, {name = "scaffolding:scaffolding"} )
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itemstack:take_item(1); --//and remove one if its the correct one
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player:set_wielded_item(itemstack);--//update inventory of the player
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end
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until current_node.name ~= "scaffolding:scaffolding" or height >= 64 --we repeat until we find something else then "scaffolding:scaffolding"
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--maybe there should be also another limit, because its currently possible to build infinite towers
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minetest.chat_send_all(string.format("exit loop"))
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end
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end,
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "air"
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minetest.env:set_node(pos, node)
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puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
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end
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end,]]
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node_box = {
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type = "fixed",
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fixed = {
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@ -57,7 +78,7 @@ minetest.register_node("scaffolding:scaffolding", {
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default.dig_up(pos, node, digger)
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end,
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})
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minetest.register_node("scaffolding:reinforced_scaffolding", {
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description = "Wooden Scaffolding",
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drawtype = "nodebox",
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@ -93,7 +114,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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minetest.env:set_node(pos, node)
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puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
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end
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end,]]
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end,]]
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node_box = {
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type = "fixed",
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fixed = {
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@ -107,7 +128,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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},
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},
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})
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minetest.register_node("scaffolding:platform", {
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description = "Wooden Platform",
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drawtype = "nodebox",
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@ -145,7 +166,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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default.dig_horz2(pos, node, digger)
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end,
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})
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minetest.register_node("scaffolding:reinforced_platform", {
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description = "Wooden Platform",
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drawtype = "nodebox",
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@ -178,7 +199,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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},
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},
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})
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minetest.register_node("scaffolding:iron_scaffolding", {
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description = "Iron Scaffolding",
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drawtype = "nodebox",
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@ -211,27 +232,44 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
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end
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end,
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--[[on_rightclick = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:reinforced_iron_scaffolding"
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minetest.env:set_node(pos, node)
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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if itemstack:get_name() == "scaffolding:iron_scaffolding" then
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-- many thanks to addi for improveing (rewriteing) my crappy code --
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local name = minetest.get_node(pos).name -- get loacation of node
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height = 0; -- set hite of scaffolding (not set)
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--[[ debug stuff ]]
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minetest.chat_send_all(string.format("node: %s",name))
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minetest.chat_send_all(string.format("node: %s %s %s ",pos.x, pos.y, pos.z ))
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repeat
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pos.y = pos.y + 1; --every run get one node up
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height = height + 1
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local current_node = minetest.get_node(pos); --get the node of the new position
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minetest.chat_send_all(string.format("found %q at location: %s",
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current_node.name,
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minetest.pos_to_string(pos)
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))
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if current_node.name == "air" then
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minetest.set_node(pos, {name = "scaffolding:iron_scaffolding"} )
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itemstack:take_item(1); --//and remove one if its the correct one
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player:set_wielded_item(itemstack);--//update inventory of the player
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end
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until current_node.name ~= "scaffolding:iron_scaffolding" or height >= 64 --we repeat until we find something else then "scaffolding:scaffolding"
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--maybe there should be also another limit, because its currently possible to build infinite towers
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minetest.chat_send_all(string.format("exit loop"))
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end
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end,
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "air"
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minetest.env:set_node(pos, node)
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--puncher:get_inventory():remove_item("main", ItemStack("beer_test:tankard"))
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puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
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end
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end,]]
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after_dig_node = function(pos, node, metadata, digger)
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default.dig_up(pos, node, digger)
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end,
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})
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minetest.register_node("scaffolding:reinforced_iron_scaffolding", {
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description = "Iron Scaffolding",
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drawtype = "nodebox",
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@ -259,7 +297,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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node.name = "scaffolding:iron_scaffolding"
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minetest.env:set_node(pos, node)
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end
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end,
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end,
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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@ -268,7 +306,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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--puncher:get_inventory():remove_item("main", ItemStack("beer_test:tankard"))
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puncher:get_inventory():add_item("main", ItemStack("scaffolding:scaffolding"))
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end
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end,]]
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end,]]
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node_box = {
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type = "fixed",
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fixed = {
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@ -282,7 +320,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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},
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},
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})
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minetest.register_node("scaffolding:iron_platform", {
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description = "Iron Platform",
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drawtype = "nodebox",
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@ -320,7 +358,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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default.dig_horz2(pos, node, digger)
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end,
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})
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minetest.register_node("scaffolding:reinforced_iron_platform", {
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description = "Iron Platform",
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drawtype = "nodebox",
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@ -353,7 +391,7 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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},
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},
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})
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----------------------
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-- wood scaffolding --
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----------------------
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@ -481,5 +519,3 @@ minetest.register_craft({
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{'default:steel_ingot', '', ''},
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}
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})
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