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auto-build
1
depends.txt
Normal file
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@ -0,0 +1 @@
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default
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26
init.lua
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@ -1,7 +1,7 @@
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local buildPlatform = function(node, pos, itemstack)
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-- code for the building platforms
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local posZ = {'1', '0', '-1', '-1', '0', '0', '1', '1' };
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local posX = {'0', '-1', '0', '0', '1', '1', '0', '0' };
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posZ = {'1', '0', '-1', '-1', '0', '0', '1', '1' };
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posX = {'0', '-1', '0', '0', '1', '1', '0', '0' };
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for nameCount = 1, 8 do
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pos.z = pos.z + posZ[nameCount];
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@ -20,8 +20,8 @@ local buildScaffolding = function(node, pos, itemstack, player)
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-- many thanks to addi for improveing (rewriteing) my crappy code --
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-- code for the building scaffolding
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local height = 0;
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local depth = 0; -- !!Note!! depth is not needed at the moment
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height = 0;
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depth = 0; -- !!Note!! depth is not needed at the moment
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--[[ debug stuff ]]
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@ -75,7 +75,6 @@ minetest.register_node("scaffolding:scaffolding", {
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_wood_defaults(),
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use_texture_alpha = "blend",
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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@ -133,7 +132,6 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_wood_defaults(),
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use_texture_alpha = "blend",
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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@ -179,7 +177,6 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_wood_defaults(),
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use_texture_alpha = "blend",
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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@ -220,7 +217,6 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_wood_defaults(),
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use_texture_alpha = "blend",
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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@ -254,7 +250,6 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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is_ground_content = true,
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groups = {snappy=2,cracky=3},
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sounds = default.node_sound_wood_defaults(),
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use_texture_alpha = "blend",
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node_box = {
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type = "fixed",
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fixed = {
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@ -313,7 +308,6 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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is_ground_content = true,
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groups = {snappy=2,cracky=3},
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sounds = default.node_sound_wood_defaults(),
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use_texture_alpha = "blend",
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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@ -359,7 +353,6 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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is_ground_content = true,
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groups = {snappy=2,cracky=3},
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sounds = default.node_sound_wood_defaults(),
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use_texture_alpha = "blend",
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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@ -400,7 +393,6 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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is_ground_content = true,
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groups = {snappy=2,cracky=3},
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sounds = default.node_sound_wood_defaults(),
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use_texture_alpha = "blend",
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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@ -429,18 +421,18 @@ minetest.register_node("scaffolding:reinforced_scaffolding", {
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minetest.register_craft({
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output = 'scaffolding:scaffolding 12',
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'default:wood', 'default:wood', 'default:wood'},
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{'default:stick', '', 'default:stick'},
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{'group:wood', 'group:wood', 'group:wood'},
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{'default:wood', 'default:wood', 'default:wood'},
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}
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})
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minetest.register_craft({
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output = 'scaffolding:scaffolding 4',
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recipe = {
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{'group:wood'},
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{'default:wood'},
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{'default:stick'},
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{'group:wood'},
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{'default:wood'},
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}
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})
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@ -549,5 +541,3 @@ minetest.register_craft({
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{'default:steel_ingot', '', ''},
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}
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})
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minetest.log("action", "[scaffolding] loaded.")
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4
mod.conf
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@ -1,4 +0,0 @@
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name = scaffolding
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title = Scaffolding
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description = Adds the ability quickly build and remove scaffolding
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depends = default
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BIN
screenshot.png
Before Width: | Height: | Size: 1015 KiB |
Before Width: | Height: | Size: 701 B After Width: | Height: | Size: 484 B |
Before Width: | Height: | Size: 554 B After Width: | Height: | Size: 392 B |
Before Width: | Height: | Size: 407 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 441 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 714 B After Width: | Height: | Size: 492 B |
Before Width: | Height: | Size: 555 B After Width: | Height: | Size: 404 B |
Before Width: | Height: | Size: 481 B After Width: | Height: | Size: 3.0 KiB |