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master
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auto-build
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@ -0,0 +1 @@
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default
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10
init.lua
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@ -1,7 +1,7 @@
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local buildPlatform = function(node, pos, itemstack)
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-- code for the building platforms
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local posZ = {'1', '0', '-1', '-1', '0', '0', '1', '1' };
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local posX = {'0', '-1', '0', '0', '1', '1', '0', '0' };
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posZ = {'1', '0', '-1', '-1', '0', '0', '1', '1' };
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posX = {'0', '-1', '0', '0', '1', '1', '0', '0' };
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for nameCount = 1, 8 do
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pos.z = pos.z + posZ[nameCount];
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@ -20,8 +20,8 @@ local buildScaffolding = function(node, pos, itemstack, player)
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-- many thanks to addi for improveing (rewriteing) my crappy code --
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-- code for the building scaffolding
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local height = 0;
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local depth = 0; -- !!Note!! depth is not needed at the moment
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height = 0;
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depth = 0; -- !!Note!! depth is not needed at the moment
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--[[ debug stuff ]]
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@ -541,5 +541,3 @@ minetest.register_craft({
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{'default:steel_ingot', '', ''},
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}
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})
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minetest.log("action", "[scaffolding] loaded.")
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4
mod.conf
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name = scaffolding
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title = Scaffolding
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description = Say Goodbye To Dirt Scaffolding.
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depends = default
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Before Width: | Height: | Size: 701 B After Width: | Height: | Size: 484 B |
Before Width: | Height: | Size: 554 B After Width: | Height: | Size: 392 B |
Before Width: | Height: | Size: 407 B After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 441 B After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 714 B After Width: | Height: | Size: 492 B |
Before Width: | Height: | Size: 555 B After Width: | Height: | Size: 404 B |
Before Width: | Height: | Size: 481 B After Width: | Height: | Size: 3.0 KiB |