forked from mtcontrib/scaffolding
200 lines
5.9 KiB
Lua
200 lines
5.9 KiB
Lua
print("scaffolding: Loading 'functions.lua'")
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dofile(minetest.get_modpath("scaffolding").."/functions.lua")
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minetest.register_craftitem("scaffolding:scaffolding_wrench", {
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description = "Scaffolding Wrench",
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inventory_image = "scaffolding_wrench.png",
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})
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minetest.register_node("scaffolding:scaffolding", {
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description = "Wooden Scaffolding",
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drawtype = "nodebox",
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tiles = {"scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding_top.png", "scaffolding_wooden_scaffolding.png",
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"scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png", "scaffolding_wooden_scaffolding.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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climbable = true,
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walkable = false,
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:reinforced_scaffolding"
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minetest.env:set_node(pos, node)
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--puncher:get_inventory():remove_item("main", ItemStack("beer_test:tankard"))
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--puncher:get_inventory():add_item("main", ItemStack("beer_test:tankard_beer"))
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end
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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after_dig_node = function(pos, node, metadata, digger)
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default.dig_up(pos, node, digger)
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end,
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})
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minetest.register_node("scaffolding:reinforced_scaffolding", {
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description = "Wooden Scaffolding",
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drawtype = "nodebox",
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tiles = {"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png", "scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png",
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"scaffolding_wooden_scaffolding.png^scaffolding_reinforced.png"},
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drop = "scaffolding:scaffolding",
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paramtype = "light",
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paramtype2 = "facedir",
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climbable = true,
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walkable = false,
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is_ground_content = true,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:scaffolding"
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minetest.env:set_node(pos, node)
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--puncher:get_inventory():remove_item("main", ItemStack("beer_test:tankard"))
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--puncher:get_inventory():add_item("main", ItemStack("beer_test:tankard_beer"))
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end
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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})
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minetest.register_node("scaffolding:iron_scaffolding", {
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description = "Iron Scaffolding",
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drawtype = "nodebox",
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tiles = {"scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding_top.png", "scaffolding_iron_scaffolding.png",
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"scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png", "scaffolding_iron_scaffolding.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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climbable = true,
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walkable = true,
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is_ground_content = true,
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groups = {snappy=2,cracky=3},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:reinforced_iron_scaffolding"
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minetest.env:set_node(pos, node)
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end
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end,
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after_dig_node = function(pos, node, metadata, digger)
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default.dig_horx(pos, node, digger)
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default.dig_horx2(pos, node, digger)
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default.dig_horz(pos, node, digger)
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default.dig_horz2(pos, node, digger)
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end,
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})
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minetest.register_node("scaffolding:reinforced_iron_scaffolding", {
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description = "Iron Scaffolding",
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drawtype = "nodebox",
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tiles = {"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png", "scaffolding_iron_scaffolding.png^scaffolding_reinforced.png",
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"scaffolding_iron_scaffolding.png^scaffolding_reinforced.png"},
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drop = "scaffolding:iron_scaffolding",
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paramtype = "light",
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paramtype2 = "facedir",
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climbable = true,
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walkable = true,
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is_ground_content = true,
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groups = {snappy=2,cracky=3},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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local tool = puncher:get_wielded_item():get_name()
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if tool and tool == "scaffolding:scaffolding_wrench" then
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node.name = "scaffolding:iron_scaffolding"
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minetest.env:set_node(pos, node)
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end
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end,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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},
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},
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})
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minetest.register_craft({
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output = 'scaffolding:scaffolding 12',
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recipe = {
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{'default:wood', 'default:wood', 'default:wood'},
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{'default:stick', '', 'default:stick'},
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{'default:wood', 'default:wood', 'default:wood'},
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}
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})
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minetest.register_craft({
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output = 'scaffolding:scaffolding 4',
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recipe = {
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{'default:wood'},
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{'default:stick'},
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{'default:wood'},
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}
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})
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minetest.register_craft({
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output = 'scaffolding:iron_scaffolding 12',
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recipe = {
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{'default:wood', 'default:wood', 'default:wood'},
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{'default:steel_ingot', '', 'default:steel_ingot'},
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{'default:wood', 'default:wood', 'default:wood'},
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}
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})
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minetest.register_craft({
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output = 'scaffolding:iron_scaffolding 4',
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recipe = {
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{'default:wood'},
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{'default:steel_ingot'},
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{'default:wood'},
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}
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})
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minetest.register_craft({
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output = 'scaffolding:scaffolding_wrench',
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recipe = {
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{'', 'default:steel_ingot', ''},
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{'', 'default:steel_ingot', 'default:steel_ingot'},
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{'default:steel_ingot', '', ''},
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}
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})
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