schemedit/init.lua

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-- advschem/init.lua
advschem = {}
local path = minetest.get_worldpath().."/advschem.mt"
advschem.markers = {}
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-- [local function] Renumber table
local function renumber(t)
local res = {}
for _, i in pairs(t) do
res[#res + 1] = i
end
return res
end
---
--- Formspec API
---
local contexts = {}
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local form_data = {}
local tabs = {}
local forms = {}
-- [function] Add form
function advschem.add_form(name, def)
def.name = name
forms[name] = def
if def.tab then
tabs[#tabs + 1] = name
end
end
-- [function] Generate tabs
function advschem.generate_tabs(current)
local retval = "tabheader[0,0;tabs;"
for _, t in pairs(tabs) do
local f = forms[t]
if f.tab ~= false and f.caption then
retval = retval..f.caption..","
if type(current) ~= "number" and current == f.name then
current = _
end
end
end
retval = retval:sub(1, -2) -- Strip last comma
retval = retval..";"..current.."]" -- Close tabheader
return retval
end
-- [function] Handle tabs
function advschem.handle_tabs(pos, name, fields)
local tab = tonumber(fields.tabs)
if tab and tabs[tab] and forms[tabs[tab]] then
advschem.show_formspec(pos, name, forms[tabs[tab]].name)
return true
end
end
-- [function] Show formspec
function advschem.show_formspec(pos, player, tab, show, ...)
if forms[tab] then
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local name = player:get_player_name()
if show ~= false then
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if not form_data[name] then
form_data[name] = {}
end
local form = forms[tab].get(form_data[name], pos, name, ...)
if forms[tab].tab then
form = form..advschem.generate_tabs(tab)
end
minetest.show_formspec(name, "advschem:"..tab, form)
contexts[name] = pos
-- Update player attribute
if forms[tab].cache_name ~= false then
player:set_attribute("advschem:tab", tab)
end
else
minetest.close_formspec(pname, "advschem:"..tab)
end
end
end
-- [event] On receive fields
minetest.register_on_player_receive_fields(function(player, formname, fields)
local formname = formname:split(":")
if formname[1] == "advschem" and forms[formname[2]] then
local handle = forms[formname[2]].handle
local name = player:get_player_name()
if contexts[name] then
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if not form_data[name] then
form_data[name] = {}
end
if not advschem.handle_tabs(contexts[name], name, fields) and handle then
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handle(form_data[name], contexts[name], name, fields)
end
end
end
end)
-- [event] Transfer probabilities and force place on item placement into node
minetest.register_on_placenode(function(pos, newnode, player, oldnode, itemstack)
local smeta = itemstack:get_meta():to_table().fields
local nmeta = minetest.get_meta(pos)
if smeta.advschem_prob then
nmeta:set_string("advschem_prob", smeta_advschem_prob)
end
if smeta.advschem_force_place then
nmeta:set_string("advschem_force_place", smeta_advschem_force_place)
end
end)
-- Helper function. Scans probabilities of all nodes in the given area and returns a prob_list
advschem.scan_metadata = function(pos1, pos2)
local prob_list = {}
for x=pos1.x, pos2.x do
for y=pos1.y, pos2.y do
for z=pos1.z, pos2.z do
local scanpos = {x=x, y=y, z=z}
local node = minetest.get_node_or_nil(scanpos)
local prob, force_place
if node == nil or node.name == "advschem:void" then
prob = 0
force_place = false
else
local meta = minetest.get_meta(scanpos)
prob = tonumber(meta:get_string("advschem_prob")) or 127
local fp = meta:get_string("advschem_force_place")
if fp == "true" then
force_place = true
else
force_place = false
end
end
local ostrpos = minetest.pos_to_string(scanpos)
prob_list[ostrpos] = {
pos = scanpos,
prob = prob,
force_place = force_place,
}
end
end
end
return prob_list
end
-- Sets probability and force_place metadata of an item.
-- Also updates item description.
-- The itemstack is updated in-place.
local function set_item_metadata(itemstack, prob, force_place)
local smeta = itemstack:get_meta()
local prob_desc = "\nProbability: "..(prob) or
smeta:get_string("advschem_prob") or "Not Set"
-- Update probability
if prob and prob >= 0 and prob < 127 then
smeta:set_string("advschem_prob", tostring(prob))
elseif prob and prob == 127 then
-- Clear prob metadata for default probability
prob_desc = ""
smeta:set_string("advschem_prob", nil)
else
prob_desc = "\nProbability: "..(smeta:get_string("advschem_prob") or
"Not Set")
end
-- Update force place if value is not nil
if force_place then
smeta:set_string("advschem_force_place", "true")
end
-- Update description
local desc = minetest.registered_items[itemstack:get_name()].description
local meta_desc = smeta:get_string("description")
if meta_desc and meta_desc ~= "" then
desc = meta_desc
end
local original_desc = smeta:get_string("original_description")
if original_desc and original_desc ~= "" then
desc = original_desc
else
smeta:set_string("original_description", desc)
end
local force_desc = ""
if smeta:get_string("advschem_force_place") == "true" then
force_desc = "\n".."Force Place"
end
desc = desc..minetest.colorize("#D79E9E", prob_desc..force_desc)
smeta:set_string("description", desc)
return itemstack
end
---
--- Formspec Tabs
---
advschem.add_form("main", {
tab = true,
caption = "Main",
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get = function(self, pos, name)
local meta = minetest.get_meta(pos):to_table().fields
local strpos = minetest.pos_to_string(pos)
local border_button
if meta.schem_border == "true" and advschem.markers[strpos] then
border_button = "button[3.5,7.5;3,1;border;Hide Border]"
else
border_button = "button[3.5,7.5;3,1;border;Show Border]"
end
-- TODO: Show information regarding volume, pos1, pos2, etc... in formspec
return [[
size[7,8]
label[0.5,-0.1;Position: ]]..strpos..[[]
label[3,-0.1;Owner: ]]..name..[[]
field[0.8,1;5,1;name;Schematic Name:;]]..(meta.schem_name or "")..[[]
button[5.3,0.69;1.2,1;save_name;Save]
tooltip[save_name;Save schematic name]
field_close_on_enter[name;false]
button[0.5,1.5;6,1;export;Export Schematic]
label[0.5,2.2;Schematic will be exported as a .mts file and stored in]
label[0.5,2.45;<minetest dir>/worlds/<worldname>/schems/<name>.mts]
field[0.8,7;2,1;x;X-Size:;]]..meta.x_size..[[]
field[2.8,7;2,1;y;Y-Size:;]]..meta.y_size..[[]
field[4.8,7;2,1;z;Z-Size:;]]..meta.z_size..[[]
field_close_on_enter[x;false]
field_close_on_enter[y;false]
field_close_on_enter[z;false]
button[0.5,7.5;3,1;save;Save Size]
]]..
border_button
end,
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handle = function(self, pos, name, fields)
local realmeta = minetest.get_meta(pos)
local meta = realmeta:to_table().fields
local strpos = minetest.pos_to_string(pos)
-- Toggle border
if fields.border then
if meta.schem_border == "true" and advschem.markers[strpos] then
advschem.unmark(pos)
meta.schem_border = "false"
else
advschem.mark(pos)
meta.schem_border = "true"
end
end
local update_positions = false
-- Save size vector values
if (fields.save or fields.key_enter_field == "x" or
fields.key_enter_field == "y" or fields.key_enter_field == "z")
and (fields.x and fields.y and fields.z and fields.x ~= ""
and fields.y ~= "" and fields.z ~= "") then
local x, y, z = tonumber(fields.x), tonumber(fields.y), tonumber(fields.z)
if x then
meta.x_size = math.max(x, 1)
end
if y then
meta.y_size = math.max(y, 1)
end
if z then
meta.z_size = math.max(z, 1)
end
-- Set positions to be updated
update_positions = true
end
-- Save schematic name
if fields.save_name or fields.key_enter_field == "name" and fields.name and
fields.name ~= "" then
meta.schem_name = fields.name
end
-- Export schematic
if fields.export and meta.schem_name and meta.schem_name ~= "" then
local pos1, pos2 = advschem.size(pos)
local path = minetest.get_worldpath().."/schems/"
minetest.mkdir(path)
local plist = advschem.scan_metadata(pos1, pos2)
local probability_list = {}
for _, i in pairs(plist) do
local prob = i.prob
if i.force_place == true then
prob = prob + 128
end
probability_list[#probability_list + 1] = {
pos = minetest.string_to_pos(_),
prob = prob,
}
end
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local slist = minetest.deserialize(meta.slices)
local slice_list = {}
for _, i in pairs(slist) do
slice_list[#slice_list + 1] = {
ypos = pos.y + i.ypos,
prob = i.prob,
}
end
local filepath = path..meta.schem_name..".mts"
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local res = minetest.create_schematic(pos1, pos2, probability_list, filepath, slice_list)
if res then
minetest.chat_send_player(name, minetest.colorize("#00ff00",
"Exported schematic to "..filepath))
else
minetest.chat_send_player(name, minetest.colorize("red",
"Failed to export schematic to "..filepath))
end
end
-- Save meta before updating visuals
local inv = realmeta:get_inventory():get_lists()
realmeta:from_table({fields = meta, inventory = inv})
-- Update border
if not fields.border and meta.schem_border == "true" then
advschem.mark(pos)
end
-- Update formspec
if not fields.quit then
advschem.show_formspec(pos, minetest.get_player_by_name(name), "main")
end
if update_positions then
local pos1, pos2 = advschem.size(pos)
pos1, pos2 = advschem.sort_pos(pos1, pos2)
end
end,
})
advschem.add_form("prob", {
tab = true,
caption = "Probability",
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get = function(self, pos, name)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local stack = inventory:get_stack("probability", 1)
local stringpos = pos.x..","..pos.y..","..pos.z
local form = [[
size[8,6]
list[nodemeta:]]..stringpos..[[;probability;0,0;1,1;]
label[0,1;Probability is a number between 0 and 127.]
list[current_player;main;0,1.5;8,4;]
listring[nodemeta:]]..stringpos..[[;probability]
listring[current_player;main]
]]
if stack:get_name() ~= "" then
local smeta = stack:get_meta():to_table().fields
form = form .. [[
field[1.3,0.4;2,1;probability;Probability:;]]..
(smeta.advschem_prob or "127").."]" ..
[[
field_close_on_enter[probability;false]
checkbox[3.1,0.1;force_place;Force Place;]]..(smeta.advschem_force_place or "false")..[[]
button[5,0.1;1.5,1;rst;Reset]
button[6.5,0.1;1.5,1;save;Save]
]]
else
form = form .. [[
label[1,0.2;Insert schematc node probability tool into slot.]
]]
end
return form
end,
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handle = function(self, pos, name, fields)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local stack = inventory:get_stack("probability", 1)
local smeta = stack:get_meta()
if stack:get_name() ~= "" then
if fields.rst then
smeta:set_string("advschem_prob", nil)
smeta:set_string("advschem_force_place", nil)
-- Reset description
local original_desc = smeta:get_string("original_desc")
if not original_desc or original_desc == "" then
original_desc = minetest.registered_items[stack:get_name()].description
end
smeta:set_string("description", original_desc)
elseif fields.force_place or fields.save or
fields.key_enter_field == "probability" then
local prob = tonumber(fields.probability)
local force_place
if fields.force_place ~= nil then
if fields.force_place == "true" then
force_place = true
elseif fields.force_place == "false" then
force_place = false
end
end
set_item_metadata(stack, prob, force_place)
advschem.show_formspec(pos, minetest.get_player_by_name(name), "prob")
end
-- Update itemstack
inventory:set_stack("probability", 1, stack)
-- Refresh formspec on reset or force placement change
if fields.rst or fields.force_place then
advschem.show_formspec(pos, minetest.get_player_by_name(name), "prob")
end
end
end,
})
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advschem.add_form("slice", {
caption = "Y-Slice",
tab = true,
get = function(self, pos, name, visible_panel)
local meta = minetest.get_meta(pos):to_table().fields
self.selected = self.selected or 1
local selected = tostring(self.selected)
local slice_list = minetest.deserialize(meta.slices)
local slices = ""
for _, i in pairs(slice_list) do
local insert = "Y = "..tostring(i.ypos).."; Probability = "..tostring(i.prob)
slices = slices..minetest.formspec_escape(insert)..","
end
slices = slices:sub(1, -2) -- Remove final comma
local form = [[
size[7,6]
table[0,0;6.8,4;slices;]]..slices..[[;]]..selected..[[]
]]
if self.panel_add or self.panel_edit then
local ypos_default, prob_default = "", ""
local done_button = "button[5,5.18;2,1;done_add;Done]"
if self.panel_edit then
done_button = "button[5,5.18;2,1;done_edit;Done]"
ypos_default = slice_list[self.selected].ypos
prob_default = slice_list[self.selected].prob
end
form = form..[[
field[0.3,5.5;2.5,1;ypos;Y-Position (max ]]..(meta.y_size - 1)..[[):;]]..ypos_default..[[]
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field[2.8,5.5;2.5,1;prob;Probability (0-127):;]]..prob_default..[[]
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field_close_on_enter[ypos;false]
field_close_on_enter[prob;false]
]]..done_button
end
if not self.panel_edit then
form = form.."button[0,4;2,1;add;+ Add Slice]"
end
if slices ~= "" and self.selected and not self.panel_add then
if not self.panel_edit then
form = form..[[
button[2,4;2,1;remove;- Remove Slice]
button[4,4;2,1;edit;+/- Edit Slice]
]]
else
form = form..[[
button[0,4;2,1;remove;- Remove Slice]
button[2,4;2,1;edit;+/- Edit Slice]
]]
end
end
return form
end,
handle = function(self, pos, name, fields)
local meta = minetest.get_meta(pos)
local player = minetest.get_player_by_name(name)
if fields.slices then
local slices = fields.slices:split(":")
self.selected = tonumber(slices[2])
end
if fields.add then
if not self.panel_add then
self.panel_add = true
advschem.show_formspec(pos, player, "slice")
else
self.panel_add = nil
advschem.show_formspec(pos, player, "slice")
end
end
local ypos, prob = tonumber(fields.ypos), tonumber(fields.prob)
if (fields.done_add or fields.done_edit) and fields.ypos and fields.prob and
fields.ypos ~= "" and fields.prob ~= "" and ypos and prob and
ypos <= (meta:get_int("y_size") - 1) and prob >= 0 and prob <= 255 then
local slice_list = minetest.deserialize(meta:get_string("slices"))
local index = #slice_list + 1
if fields.done_edit then
index = self.selected
end
slice_list[index] = {ypos = ypos, prob = prob}
meta:set_string("slices", minetest.serialize(slice_list))
-- Update and show formspec
self.panel_add = nil
advschem.show_formspec(pos, player, "slice")
end
if fields.remove and self.selected then
local slice_list = minetest.deserialize(meta:get_string("slices"))
slice_list[self.selected] = nil
meta:set_string("slices", minetest.serialize(renumber(slice_list)))
-- Update formspec
self.selected = 1
self.panel_edit = nil
advschem.show_formspec(pos, player, "slice")
end
if fields.edit then
if not self.panel_edit then
self.panel_edit = true
advschem.show_formspec(pos, player, "slice")
else
self.panel_edit = nil
advschem.show_formspec(pos, player, "slice")
end
end
end,
})
advschem.add_form("probtool", {
cache_name = false,
caption = "Schematic Node Probability Tool",
get = function(self, pos, name)
local player = minetest.get_player_by_name(name)
if not player then
return
end
local probtool = player:get_wielded_item()
if probtool:get_name() ~= "advschem:probtool" then
return
end
local meta = probtool:get_meta()
local prob = tonumber(meta:get_string("advschem_prob"))
local force_place = meta:get_string("advschem_force_place")
if not prob then
prob = 127
end
if force_place == nil or force_place == "" then
force_place = "false"
end
local form = "size[5,4]"..
"label[0,0;Schematic Node Probability Tool]"..
"field[0.75,1;4,1;prob;Probability;"..prob.."]"..
"button_exit[0.25,3;2,1;cancel;Cancel]"..
"button_exit[2.75,3;2,1;submit;Okay]"..
"tooltip[submit;Use the new probability value for this tool]"..
"field_close_on_enter[prob;false]"
return form
end,
handle = function(self, pos, name, fields)
if fields.submit then
local prob = tonumber(fields.prob)
if prob then
local player = minetest.get_player_by_name(name)
if not player then
return
end
local probtool = player:get_wielded_item()
if probtool:get_name() ~= "advschem:probtool" then
return
end
set_item_metadata(probtool, prob, false)
player:set_wielded_item(probtool)
-- TODO: Force place
end
end
end,
})
---
--- API
---
--- Copies and modifies positions `pos1` and `pos2` so that each component of
-- `pos1` is less than or equal to the corresponding component of `pos2`.
-- Returns the new positions.
function advschem.sort_pos(pos1, pos2)
if not pos1 or not pos2 then
return
end
pos1, pos2 = table.copy(pos1), table.copy(pos2)
if pos1.x > pos2.x then
pos2.x, pos1.x = pos1.x, pos2.x
end
if pos1.y > pos2.y then
pos2.y, pos1.y = pos1.y, pos2.y
end
if pos1.z > pos2.z then
pos2.z, pos1.z = pos1.z, pos2.z
end
return pos1, pos2
end
-- [function] Prepare size
function advschem.size(pos)
local pos1 = vector.new(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local param2 = node.param2
local size = {
x = meta:get_int("x_size"),
y = math.max(meta:get_int("y_size") - 1, 0),
z = meta:get_int("z_size"),
}
if param2 == 1 then
local new_pos = vector.add({x = size.z, y = size.y, z = -size.x}, pos)
pos1.x = pos1.x + 1
new_pos.z = new_pos.z + 1
return pos1, new_pos
elseif param2 == 2 then
local new_pos = vector.add({x = -size.x, y = size.y, z = -size.z}, pos)
pos1.z = pos1.z - 1
new_pos.x = new_pos.x + 1
return pos1, new_pos
elseif param2 == 3 then
local new_pos = vector.add({x = -size.z, y = size.y, z = size.x}, pos)
pos1.x = pos1.x - 1
new_pos.z = new_pos.z - 1
return pos1, new_pos
else
local new_pos = vector.add(size, pos)
pos1.z = pos1.z + 1
new_pos.x = new_pos.x - 1
return pos1, new_pos
end
end
-- [function] Mark region
function advschem.mark(pos)
advschem.unmark(pos)
local id = minetest.pos_to_string(pos)
local owner = minetest.get_meta(pos):get_string("owner")
local pos1, pos2 = advschem.size(pos)
pos1, pos2 = advschem.sort_pos(pos1, pos2)
local thickness = 0.2
local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
local m = {}
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local low = true
local offset
-- XY plane markers
for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
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if low then
offset = -0.01
else
offset = 0.01
end
local marker = minetest.add_entity({x = pos1.x + sizex - 0.5, y = pos1.y + sizey - 0.5, z = z + offset}, "advschem:display")
if marker ~= nil then
marker:set_properties({
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visual_size={x=(sizex+0.01) * 2, y=sizey * 2},
collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
})
marker:get_luaentity().id = id
marker:get_luaentity().owner = owner
table.insert(m, marker)
end
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low = false
end
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low = true
-- YZ plane markers
for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
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if low then
offset = -0.01
else
offset = 0.01
end
local marker = minetest.add_entity({x = x + offset, y = pos1.y + sizey - 0.5, z = pos1.z + sizez - 0.5}, "advschem:display")
if marker ~= nil then
marker:set_properties({
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visual_size={x=(sizez+0.01) * 2, y=sizey * 2},
collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
})
marker:set_yaw(math.pi / 2)
marker:get_luaentity().id = id
marker:get_luaentity().owner = owner
table.insert(m, marker)
end
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low = false
end
advschem.markers[id] = m
return true
end
-- [function] Unmark region
function advschem.unmark(pos)
local id = minetest.pos_to_string(pos)
if advschem.markers[id] then
local retval
for _, entity in ipairs(advschem.markers[id]) do
entity:remove()
retval = true
end
return retval
end
end
---
--- Registrations
---
-- [priv] schematic_override
minetest.register_privilege("schematic_override", {
description = "Allows you to access advschem nodes not owned by you",
give_to_singleplayer = false,
})
-- [node] Schematic creator
minetest.register_node("advschem:creator", {
description = "Schematic Creator",
tiles = {"advschem_creator_top.png", "advschem_creator_bottom.png",
"advschem_creator_sides.png"},
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groups = { dig_immediate = 3},
paramtype2 = "facedir",
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is_ground_content = false,
after_place_node = function(pos, player)
local name = player:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("owner", name)
meta:set_string("infotext", "Schematic Creator\n(owned by "..name..")")
meta:set_string("prob_list", minetest.serialize({}))
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meta:set_string("slices", minetest.serialize({}))
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
meta:set_int("x_size", 1)
meta:set_int("y_size", 1)
meta:set_int("z_size", 1)
local inv = meta:get_inventory()
inv:set_size("probability", 1)
local pos1, pos2 = advschem.size(pos)
-- Don't take item from itemstack
return true
end,
can_dig = function(pos, player)
local name = player:get_player_name()
local meta = minetest.get_meta(pos)
if meta:get_string("owner") == name or
minetest.check_player_privs(player, "schematic_override") == true then
return true
end
return false
end,
on_rightclick = function(pos, node, player)
local meta = minetest.get_meta(pos)
local name = player:get_player_name()
if meta:get_string("owner") == name or
minetest.check_player_privs(player, "schematic_override") == true then
-- Get player attribute
local tab = player:get_attribute("advschem:tab")
if not forms[tab] or not tab then
tab = "main"
end
advschem.show_formspec(pos, player, tab, true)
end
end,
after_destruct = function(pos)
advschem.unmark(pos)
end,
-- Update formspec when items are added to or taken from the probability inventory
on_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "probability" then
advschem.show_formspec(pos, player, "prob", true)
end
end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "probability" then
local itemstring = stack:get_name()
if itemstring ~= "advschem:probtool" then
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return 0
end
end
return stack:get_count()
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == "probability" then
advschem.show_formspec(pos, player, "prob", true)
end
end,
})
minetest.register_tool("advschem:probtool", {
description = "Schematic Node Probability Tool",
wield_image = "advschem_probtool.png",
inventory_image = "advschem_probtool.png",
on_use = function(itemstack, placer, pointed_thing)
advschem.show_formspec(placer:getpos(), placer, "probtool", true)
end,
on_place = function(itemstack, placer, pointed_thing)
pos = pointed_thing.under
local nmeta = minetest.get_meta(pos)
local imeta = itemstack:get_meta()
local prob = tonumber(imeta:get_string("advschem_prob"))
local force_place = imeta:get_string("advschem_force_place")
if not prob or prob == 127 then
nmeta:set_string("advschem_prob", nil)
else
nmeta:set_string("advschem_prob", prob)
end
if force_place == "true" then
nmeta:set_string("advschem_force_place", "true")
else
nmeta:set_string("advschem_force_place", nil)
end
return itemstack
end,
})
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minetest.register_node("advschem:void", {
description = "Schematic Void",
tiles = { "advschem_void.png" },
drawtype = "nodebox",
is_ground_content = false,
paramtype = "light",
walkable = false,
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {
{ -4/16, -4/16, -4/16, 4/16, 4/16, 4/16 },
},
},
groups = { dig_immediate = 3},
})
-- [entity] Display
minetest.register_entity("advschem:display", {
initial_properties = {
visual = "upright_sprite",
textures = {"advschem_border.png"},
visual_size = {x=10, y=10},
physical = false,
},
on_step = function(self, dtime)
if not self.id then
self.object:remove()
elseif not advschem.markers[self.id] then
self.object:remove()
end
end,
on_punch = function(self, hitter)
local pos = minetest.string_to_pos(self.id)
local meta = minetest.get_meta(pos)
if meta:get_string("owner") == hitter:get_player_name() or
minetest.check_player_privs(hitter, "schematic_override") == true then
advschem.unmark(pos)
meta:set_string("schem_border", "false")
end
end,
on_activate = function(self)
self.object:set_armor_groups({immortal = 1})
end,
})
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-- [chatcommand] Place schematic
minetest.register_chatcommand("placeschem", {
description = "Place schematic at the position specified or the current "..
"player position (loaded from "..minetest.get_worldpath().."/schems/)",
privs = {debug = true},
params = "[<schematic name>.mts] (<x> <y> <z>)",
func = function(name, param)
local schem, p = string.match(param, "^([^ ]+) *(.*)$")
local pos = minetest.string_to_pos(p)
if not pos then
pos = minetest.get_player_by_name(name):get_pos()
end
return true, "Success: "..dump(minetest.place_schematic(pos,
minetest.get_worldpath().."/schems/"..schem..".mts", "random", nil, false))
end,
})