schemedit/init.lua

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-- advschem/init.lua
advschem = {}
local path = minetest.get_worldpath().."/advschem.mt"
local contexts = {}
local marked = {}
advschem.markers = {}
---
--- Formspec API
---
local contexts = {}
local tabs = {}
local forms = {}
-- [function] Add form
function advschem.add_form(name, def)
def.name = name
forms[name] = def
if def.tab then
tabs[#tabs + 1] = name
end
end
-- [function] Generate tabs
function advschem.generate_tabs(current)
local retval = "tabheader[0,0;tabs;"
for _, t in pairs(tabs) do
local f = forms[t]
if f.tab ~= false and f.caption then
retval = retval..f.caption..","
if type(current) ~= "number" and current == f.name then
current = _
end
end
end
retval = retval:sub(1, -2) -- Strip last comma
retval = retval..";"..current.."]" -- Close tabheader
return retval
end
-- [function] Handle tabs
function advschem.handle_tabs(pos, name, fields)
local tab = tonumber(fields.tabs)
if tab and tabs[tab] and forms[tabs[tab]] then
advschem.show_formspec(pos, name, forms[tabs[tab]].name)
return true
end
end
-- [function] Show formspec
function advschem.show_formspec(pos, player, tab, show, ...)
if forms[tab] then
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local name = player:get_player_name()
if show ~= false then
local form = forms[tab].get(pos, name, ...)
if forms[tab].tab then
form = form..advschem.generate_tabs(tab)
end
minetest.show_formspec(name, "advschem:"..tab, form)
contexts[name] = pos
-- Update player attribute
if forms[tab].cache_name ~= false then
player:set_attribute("advschem:tab", tab)
end
else
minetest.close_formspec(pname, "advschem:"..tab)
end
end
end
-- [event] On receive fields
minetest.register_on_player_receive_fields(function(player, formname, fields)
local formname = formname:split(":")
if formname[1] == "advschem" and forms[formname[2]] then
local handle = forms[formname[2]].handle
local name = player:get_player_name()
if contexts[name] then
if not advschem.handle_tabs(contexts[name], name, fields) and handle then
handle(contexts[name], name, fields)
end
end
end
end)
---
--- Formspec Tabs
---
advschem.add_form("main", {
tab = true,
caption = "Main",
get = function(pos, name)
local meta = minetest.get_meta(pos):to_table().fields
local strpos = minetest.pos_to_string(pos)
local border_button
if meta.schem_border == "true" and advschem.markers[strpos] then
border_button = "button[3.5,7.5;3,1;border;Hide Border]"
else
border_button = "button[3.5,7.5;3,1;border;Show Border]"
end
-- TODO: Show information regarding volume, pos1, pos2, etc... in formspec
return [[
size[7,8]
label[0.5,-0.1;Position: ]]..strpos..[[]
label[3,-0.1;Owner: ]]..name..[[]
field[0.8,1;5,1;name;Schematic Name:;]]..(meta.schem_name or "")..[[]
button[5.3,0.69;1.2,1;save_name;Save]
tooltip[save_name;Save schematic name]
field_close_on_enter[name;false]
button[0.5,1.5;6,1;export;Export Schematic]
label[0.5,2.2;Schematic will be exported as a .mts file and stored in]
label[0.5,2.45;<minetest dir>/worlds/<worldname>/schems/<name>.mts]
field[0.8,7;2,1;x;X-Size:;]]..meta.x_size..[[]
field[2.8,7;2,1;y;Y-Size:;]]..meta.y_size..[[]
field[4.8,7;2,1;z;Z-Size:;]]..meta.z_size..[[]
field_close_on_enter[x;false]
field_close_on_enter[y;false]
field_close_on_enter[z;false]
button[0.5,7.5;3,1;save;Save Size]
]]..
border_button
end,
handle = function(pos, name, fields)
local realmeta = minetest.get_meta(pos)
local meta = realmeta:to_table().fields
local strpos = minetest.pos_to_string(pos)
-- Toggle border
if fields.border then
if meta.schem_border == "true" and advschem.markers[strpos] then
advschem.unmark(pos)
meta.schem_border = "false"
else
advschem.mark(pos)
meta.schem_border = "true"
end
end
local update_positions = false
-- Save size vector values
if (fields.save or fields.key_enter_field == "x" or
fields.key_enter_field == "y" or fields.key_enter_field == "z")
and (fields.x and fields.y and fields.z and fields.x ~= ""
and fields.y ~= "" and fields.z ~= "") then
local x, y, z = tonumber(fields.x), tonumber(fields.y), tonumber(fields.z)
if x then
meta.x_size = math.max(x, 1)
end
if y then
meta.y_size = math.max(y, 1)
end
if z then
meta.z_size = math.max(z, 1)
end
-- Set positions to be updated
update_positions = true
end
-- Save schematic name
if fields.save_name or fields.key_enter_field == "name" and fields.name and
fields.name ~= "" then
meta.schem_name = fields.name
end
-- Export schematic
if fields.export and meta.schem_name and meta.schem_name ~= "" then
local pos1, pos2 = advschem.size(pos)
local path = minetest.get_worldpath().."/schems/"
minetest.mkdir(path)
local plist = minetest.deserialize(meta.prob_list)
local probability_list = {}
for _, i in pairs(plist) do
probability_list[#probability_list + 1] = {
pos = minetest.string_to_pos(_),
prob = i.prob,
}
end
local filepath = path..meta.schem_name..".mts"
local res = minetest.create_schematic(pos1, pos2, probability_list, filepath, {})
if res then
minetest.chat_send_player(name, minetest.colorize("#00ff00",
"Exported schematic to "..filepath))
else
minetest.chat_send_player(name, minetest.colorize("red",
"Failed to export schematic to "..filepath))
end
end
-- Save meta before updating visuals
local inv = realmeta:get_inventory():get_lists()
realmeta:from_table({fields = meta, inventory = inv})
-- Update border
if not fields.border and meta.schem_border == "true" then
advschem.mark(pos)
end
-- Update formspec
if not fields.quit then
advschem.show_formspec(pos, minetest.get_player_by_name(name), "main")
end
-- Update pos1 and pos2 in marked table (for interaction checking)
if update_positions then
local pos1, pos2 = advschem.size(pos)
pos1, pos2 = advschem.sort_pos(pos1, pos2)
marked[minetest.pos_to_string(pos)] = {
pos1 = pos1,
pos2 = pos2,
}
end
end,
})
advschem.add_form("prob", {
tab = true,
caption = "Probability",
get = function(pos, name)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local stack = inventory:get_stack("probability", 1)
local stringpos = pos.x..","..pos.y..","..pos.z
local probchange = ""
if stack:get_name() ~= "" then
local smeta = stack:get_meta():to_table().fields
probchange = [[
field[1.3,0.4;2,1;probability;Probability:;]]..(smeta.advschem_prob or "255")..[[]
field_close_on_enter[probability;false]
checkbox[3.1,0.1;force_place;Force Place;]]..(smeta.advschem_force_place or "false")..[[]
button[5,0.1;1.5,1;rst;Reset]
button[6.5,0.1;1.5,1;save;Save]
]]
else
probchange = [[
label[1,0.2;Insert item in slot.]
]]
end
return [[
size[8,6]
list[nodemeta:]]..stringpos..[[;probability;0,0;1,1;]
label[0,1;Probability is a number between 0 and 255.]
list[current_player;main;0,1.5;8,4;]
listring[nodemeta:]]..stringpos..[[;probability]
listring[current_player;main]
]]..probchange
end,
handle = function(pos, name, fields)
local meta = minetest.get_meta(pos)
local inventory = meta:get_inventory()
local stack = inventory:get_stack("probability", 1)
local smeta = stack:get_meta()
if stack:get_name() ~= "" then
if fields.rst then
smeta:set_string("advschem_prob", nil)
smeta:set_string("advschem_force_place", nil)
-- Reset description
local original_desc = smeta:get_string("original_desc")
if not original_desc or original_desc == "" then
original_desc = minetest.registered_items[stack:get_name()].description
end
smeta:set_string("description", original_desc)
elseif fields.force_place or fields.save or
fields.key_enter_field == "probability" then
if fields.probability ~= "" then
local prob = tonumber(fields.probability)
if prob >= 0 and prob <= 255 then
smeta:set_string("advschem_prob", fields.probability)
else
advschem.show_formspec(pos, minetest.get_player_by_name(name), "prob")
end
else
smeta:set_string("advschem_prob", nil)
end
smeta:set_string("advschem_force_place", fields.force_place)
-- Update description
local desc = minetest.registered_items[stack:get_name()].description
local meta_desc = smeta:get_string("description")
if meta_desc and meta_desc ~= "" then
desc = meta_desc
end
local original_desc = smeta:get_string("original_description")
if original_desc and original_desc ~= "" then
desc = original_desc
else
smeta:set_string("original_description", desc)
end
desc = desc.."\n"..minetest.colorize("grey", "Probability: "..
fields.probability.."\nForce Place: "..(fields.force_place or "false"))
smeta:set_string("description", desc)
end
-- Update itemstack
inventory:set_stack("probability", 1, stack)
-- Refresh formspec
if fields.rst then
advschem.show_formspec(pos, minetest.get_player_by_name(name), "prob")
end
end
end,
})
---
--- API
---
-- [function] Load
function advschem.load()
local res = io.open(path, "r")
if res then
marked = minetest.deserialize(res:read("*a"))
res:close()
end
if type(marked) ~= "table" then
marked = {}
end
end
-- [function] Save
function advschem.save()
local res = io.open(path, "w")
if res then
res:write(minetest.serialize(marked))
res:close()
end
end
--- Copies and modifies positions `pos1` and `pos2` so that each component of
-- `pos1` is less than or equal to the corresponding component of `pos2`.
-- Returns the new positions.
function advschem.sort_pos(pos1, pos2)
if not pos1 or not pos2 then
return
end
pos1, pos2 = table.copy(pos1), table.copy(pos2)
if pos1.x > pos2.x then
pos2.x, pos1.x = pos1.x, pos2.x
end
if pos1.y > pos2.y then
pos2.y, pos1.y = pos1.y, pos2.y
end
if pos1.z > pos2.z then
pos2.z, pos1.z = pos1.z, pos2.z
end
return pos1, pos2
end
-- [function] Prepare size
function advschem.size(pos)
local pos1 = vector.new(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local param2 = node.param2
local size = {
x = meta:get_int("x_size"),
y = math.max(meta:get_int("y_size") - 1, 0),
z = meta:get_int("z_size"),
}
if param2 == 1 then
local new_pos = vector.add({x = size.z, y = size.y, z = -size.x}, pos)
pos1.x = pos1.x + 1
new_pos.z = new_pos.z + 1
return pos1, new_pos
elseif param2 == 2 then
local new_pos = vector.add({x = -size.x, y = size.y, z = -size.z}, pos)
pos1.z = pos1.z - 1
new_pos.x = new_pos.x + 1
return pos1, new_pos
elseif param2 == 3 then
local new_pos = vector.add({x = -size.z, y = size.y, z = size.x}, pos)
pos1.x = pos1.x - 1
new_pos.z = new_pos.z - 1
return pos1, new_pos
else
local new_pos = vector.add(size, pos)
pos1.z = pos1.z + 1
new_pos.x = new_pos.x - 1
return pos1, new_pos
end
end
-- [function] Mark region
function advschem.mark(pos)
advschem.unmark(pos)
local id = minetest.pos_to_string(pos)
local owner = minetest.get_meta(pos):get_string("owner")
local pos1, pos2 = advschem.size(pos)
pos1, pos2 = advschem.sort_pos(pos1, pos2)
local thickness = 0.2
local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
local m = {}
-- XY plane markers
for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
local marker = minetest.add_entity({x = pos1.x + sizex - 0.5, y = pos1.y + sizey - 0.5, z = z}, "advschem:display")
if marker ~= nil then
marker:set_properties({
visual_size={x=sizex * 2, y=sizey * 2},
collisionbox = {-sizex, -sizey, -thickness, sizex, sizey, thickness},
})
marker:get_luaentity().id = id
marker:get_luaentity().owner = owner
table.insert(m, marker)
end
end
-- YZ plane markers
for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
local marker = minetest.add_entity({x = x, y = pos1.y + sizey - 0.5, z = pos1.z + sizez - 0.5}, "advschem:display")
if marker ~= nil then
marker:set_properties({
visual_size={x=sizez * 2, y=sizey * 2},
collisionbox = {-thickness, -sizey, -sizez, thickness, sizey, sizez},
})
marker:set_yaw(math.pi / 2)
marker:get_luaentity().id = id
marker:get_luaentity().owner = owner
table.insert(m, marker)
end
end
advschem.markers[id] = m
return true
end
-- [function] Unmark region
function advschem.unmark(pos)
local id = minetest.pos_to_string(pos)
if advschem.markers[id] then
local retval
for _, entity in ipairs(advschem.markers[id]) do
entity:remove()
retval = true
end
return retval
end
end
---
--- Registrations
---
-- [event] Save data on shut down
minetest.register_on_shutdown(advschem.save)
-- [event] Transfer probabilities and force place on place node
minetest.register_on_placenode(function(pos, newnode, player, oldnode, itemstack)
local smeta = itemstack:get_meta():to_table().fields
if smeta.advschem_prob and tonumber(smeta.advschem_prob) then
local px, py, pz = pos.x, pos.y, pos.z
for strpos, r in pairs(marked) do
local ap1, ap2 = r.pos1, r.pos2
if (px >= ap1.x and px <= ap2.x) and
(py >= ap1.y and py <= ap2.y) and
(pz >= ap1.z and pz <= ap2.z) then
local realpos = minetest.string_to_pos(strpos)
local node = minetest.get_node_or_nil(realpos)
if node and node.name == "advschem:creator" then
local meta = minetest.get_meta(realpos)
local prob_list = minetest.deserialize(meta:get_string("prob_list"))
local force_place = false
if smeta.advschem_force_place == "true" then
force_place = true
end
local ostrpos = minetest.pos_to_string(pos)
prob_list[ostrpos] = {
pos = pos,
prob = tonumber(smeta.advschem_prob),
force_place = force_place,
}
meta:set_string("prob_list", minetest.serialize(prob_list))
end
end
end
end
end)
-- [event] Remove probability on break node
minetest.register_on_dignode(function(pos, oldnode, player)
local original_strpos = minetest.pos_to_string(pos)
local px, py, pz = pos.x, pos.y, pos.z
for strpos, r in pairs(marked) do
local ap1, ap2 = r.pos1, r.pos2
if (px >= ap1.x and px <= ap2.x) and
(py >= ap1.y and py <= ap2.y) and
(pz >= ap1.z and pz <= ap2.z) then
local realpos = minetest.string_to_pos(strpos)
local meta = minetest.get_meta(realpos)
local prob_list = minetest.deserialize(meta:get_string("prob_list"))
for _, i in pairs(prob_list) do
if _ == original_strpos then
prob_list[_] = nil
end
end
meta:set_string("prob_list", minetest.serialize(prob_list))
end
end
end)
-- [priv] schematic_override
minetest.register_privilege("schematic_override", {
description = "Allows you to access advschem nodes not owned by you",
give_to_singleplayer = false,
})
-- [node] Schematic creator
minetest.register_node("advschem:creator", {
description = "Schematic Creator",
tiles = {"advschem_creator_top.png", "advschem_creator_bottom.png",
"advschem_creator_sides.png"},
groups = {cracky = 3},
paramtype2 = "facedir",
after_place_node = function(pos, player)
local name = player:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("owner", name)
meta:set_string("infotext", "Schematic Creator\n(owned by "..name..")")
meta:set_string("prob_list", minetest.serialize({}))
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
meta:set_int("x_size", 1)
meta:set_int("y_size", 1)
meta:set_int("z_size", 1)
local inv = meta:get_inventory()
inv:set_size("probability", 1)
local pos1, pos2 = advschem.size(pos)
marked[minetest.pos_to_string(pos)] = {
pos1 = pos1,
pos2 = pos2,
}
-- Don't take item from itemstack
return true
end,
can_dig = function(pos, player)
local name = player:get_player_name()
local meta = minetest.get_meta(pos)
if meta:get_string("owner") == name or
minetest.check_player_privs(player, "schematic_override") == true then
return true
end
return false
end,
on_rightclick = function(pos, node, player)
local meta = minetest.get_meta(pos)
local name = player:get_player_name()
if meta:get_string("owner") == name or
minetest.check_player_privs(player, "schematic_override") == true then
-- Get player attribute
local tab = player:get_attribute("advschem:tab")
if not forms[tab] then
tab = "main"
end
advschem.show_formspec(pos, player, tab, true)
end
end,
after_destruct = function(pos)
advschem.unmark(pos)
end,
-- Update formspec when items are added to or taken from the probability inventory
on_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "probability" then
advschem.show_formspec(pos, player, "prob", true)
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == "probability" then
advschem.show_formspec(pos, player, "prob", true)
end
end,
})
-- [entity] Display
minetest.register_entity("advschem:display", {
initial_properties = {
visual = "upright_sprite",
visual_size = {x=1.1, y=1.1},
textures = {"advschem_border.png"},
visual_size = {x=10, y=10},
physical = false,
},
on_step = function(self, dtime)
if not self.id then
self.object:remove()
elseif not advschem.markers[self.id] then
self.object:remove()
end
end,
on_punch = function(self, hitter)
local pos = minetest.string_to_pos(self.id)
local meta = minetest.get_meta(pos)
if meta:get_string("owner") == hitter:get_player_name() or
minetest.check_player_privs(hitter, "schematic_override") == true then
advschem.unmark(pos)
meta:set_string("schem_border", "false")
end
end,
on_activate = function(self)
self.object:set_armor_groups({immortal = 1})
end,
})
---
--- Load Data
---
advschem.load()