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Improve using node prob display
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parent
8cf8c26096
commit
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50
init.lua
50
init.lua
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@ -718,6 +718,7 @@ function advschem.display_node_probs_around_player(player)
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local hud_id = advschem.display_node_prob(player, checkpos, prob, force_place)
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if hud_id then
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displayed_waypoints[playername][nodehash] = hud_id
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displayed_waypoints[playername].display_active = true
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end
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end
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end
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@ -726,20 +727,48 @@ end
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-- Remove all active displayed node statuses.
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function advschem.clear_displayed_node_probs(player)
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for nodehash, hud_id in pairs(displayed_waypoints[player:get_player_name()]) do
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local playername = player:get_player_name()
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for nodehash, hud_id in pairs(displayed_waypoints[playername]) do
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player:hud_remove(hud_id)
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displayed_waypoints[player:get_player_name()][nodehash] = nil
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displayed_waypoints[playername][nodehash] = nil
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displayed_waypoints[playername].display_active = false
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end
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end
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minetest.register_on_joinplayer(function(player)
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displayed_waypoints[player:get_player_name()] = {}
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displayed_waypoints[player:get_player_name()] = {
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display_active = false -- If true, there *might* be at least one active node prob HUD display
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-- If false, no node probabilities are displayed for sure.
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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displayed_waypoints[player:get_player_name()] = nil
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end)
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-- Regularily clear the displayed node probabilities and force_place
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-- for all players who do not wield the probtool.
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-- This makes sure the screen is not spammed with information when it
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-- isn't needed.
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local cleartimer = 0
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minetest.register_globalstep(function(dtime)
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cleartimer = cleartimer + dtime
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if cleartimer > 2 then
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local players = minetest.get_connected_players()
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for p = 1, #players do
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local player = players[p]
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local pname = player:get_player_name()
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if displayed_waypoints[pname].display_active then
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local item = player:get_wielded_item()
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if item:get_name() ~= "advschem:probtool" then
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advschem.clear_displayed_node_probs(player)
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end
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end
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end
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cleartimer = 0
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end
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end)
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---
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--- Registrations
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---
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@ -826,13 +855,22 @@ minetest.register_tool("advschem:probtool", {
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inventory_image = "advschem_probtool.png",
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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-- Open dialog to change the probability to apply to nodes.
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advschem.show_formspec(user:getpos(), user, "probtool", true)
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local ctrl = user:get_player_control()
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-- Simple use
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if not ctrl.sneak then
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-- Open dialog to change the probability to apply to nodes
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advschem.show_formspec(user:getpos(), user, "probtool", true)
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-- Use + sneak
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else
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-- Enable node probablity display
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advschem.display_node_probs_around_player(user)
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end
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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advschem.clear_displayed_node_probs(user)
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end,
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-- Set note probability and force_place
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-- Set note probability and force_place and enable node probability display
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on_place = function(itemstack, placer, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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