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Add tool to generate usage readme
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@ -27,10 +27,13 @@ It also adds these server commands:
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There's also a setting `schemedit_export_lua` to enable automatic export to .lua files.
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## Usage help
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Usage help can be found when you use the optional Help modpack (mods `doc` and `doc_items`).
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The “server” privilege is required for most features.
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This mod assumes you already have a basic understanding about how schematics in Minetest work.
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If not, refer to the Minetest Lua API documentation to understand more about schematics.
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You should also refer to the Minetest Lua API documentation to understand more about schematics.
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To learn how to use all the items in this mod, read `USAGE.md`.
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You can also find the same help texts in-game if you if you use the optional Help modpack
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(mods `doc` and `doc_items`).
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## License of everything
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MIT License
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7
init.lua
7
init.lua
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@ -5,6 +5,9 @@ local schemedit = {}
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local DIR_DELIM = "/"
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-- Set to true to enable `make_schemedit_readme` command
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local MAKE_README = false
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local export_path_full = table.concat({minetest.get_worldpath(), "schems"}, DIR_DELIM)
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-- truncated export path so the server directory structure is not exposed publicly
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@ -1369,3 +1372,7 @@ minetest.register_chatcommand("mts2lua", {
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end,
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})
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end
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if MAKE_README then
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dofile(minetest.get_modpath("schemedit")..DIR_DELIM.."make_readme.lua")
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end
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66
make_readme.lua
Normal file
66
make_readme.lua
Normal file
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@ -0,0 +1,66 @@
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-- This file adds a command for generating the schemedit usage help readme
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-- file, in Markdown format. The text is extracted from the metadata of
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-- the items. This is only used for development purposes, after the
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-- help text of any of the items was changed.
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-- How to use: Temporarily set MAKE_README to true in init.lua, then
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-- start the game as admin and run “/make_schemedit_readme”. Copy the
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-- generated file back to the mod directory (USAGE.md).
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-- Everything here is intentionally NOT translated because it is for text
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-- files only.
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-- Extract text from item definition
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local get_text = function(item, field)
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local text = minetest.registered_items[item][field]
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-- Remove translation escapes
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text = string.gsub(text, "\x1BE", "")
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text = string.gsub(text, "\x1B%(T@schemedit%)", "")
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-- Fix Markdown syntax error
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text = string.gsub(text, "schematic_override", "`schematic_override`")
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return text
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end
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-- Schemedit items to generate the readme from
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local items = { "creator", "void", "probtool" }
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minetest.register_chatcommand("make_schemedit_readme", {
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description = "Generate the schemedit usage help readme file",
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privs = {server=true},
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func = function(name, param)
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local readme = "## Usage help".."\n"
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readme = readme .. "In this section you'll learn how to use the items of this mod.".."\n"
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readme = readme .. "Note: If you have the `doc` and `doc_items` mods installed, you can also access the same help texts in-game (possibly translated).".."\n\n"
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local entries = {}
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for i=1, #items do
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local item = items[i]
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local desc = get_text("schemedit:"..item, "description")
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local longdesc = get_text("schemedit:"..item, "_doc_items_longdesc")
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local usagehelp = get_text("schemedit:"..item, "_doc_items_usagehelp")
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readme = readme .. "### "..desc.."\n"
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readme = readme .. longdesc .."\n\n"
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readme = readme .. "#### Usage\n"
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readme = readme .. usagehelp .."\n\n"
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end
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local path = minetest.get_worldpath().."/schemedit_readme.md"
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local file = io.open(path, "w")
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if not file then
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return false, "Failed to open file!"
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end
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local ok = file:write(readme)
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file:close()
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if ok then
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return true, "File written to: "..path
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else
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return false, "Failed to write file!"
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end
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end
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})
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