mirror of
git://repo.or.cz/minetest_schemedit.git
synced 2024-11-11 18:40:20 +01:00
955 lines
28 KiB
Lua
955 lines
28 KiB
Lua
-- advschem/init.lua
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local advschem = {}
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-- Directory delimeter fallback (normally comes from builtin)
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if not DIR_DELIM then
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DIR_DELIM = "/"
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end
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local export_path_full = table.concat({minetest.get_worldpath(), "schems"}, DIR_DELIM)
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local text_color = "#D79E9E"
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local text_color_number = 0xD79E9E
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advschem.markers = {}
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-- [local function] Renumber table
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local function renumber(t)
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local res = {}
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for _, i in pairs(t) do
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res[#res + 1] = i
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end
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return res
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end
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---
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--- Formspec API
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---
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local contexts = {}
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local form_data = {}
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local tabs = {}
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local forms = {}
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local displayed_waypoints = {}
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-- [function] Add form
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function advschem.add_form(name, def)
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def.name = name
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forms[name] = def
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if def.tab then
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tabs[#tabs + 1] = name
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end
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end
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-- [function] Generate tabs
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function advschem.generate_tabs(current)
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local retval = "tabheader[0,0;tabs;"
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for _, t in pairs(tabs) do
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local f = forms[t]
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if f.tab ~= false and f.caption then
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retval = retval..f.caption..","
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if type(current) ~= "number" and current == f.name then
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current = _
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end
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end
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end
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retval = retval:sub(1, -2) -- Strip last comma
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retval = retval..";"..current.."]" -- Close tabheader
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return retval
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end
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-- [function] Handle tabs
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function advschem.handle_tabs(pos, name, fields)
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local tab = tonumber(fields.tabs)
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if tab and tabs[tab] and forms[tabs[tab]] then
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advschem.show_formspec(pos, name, forms[tabs[tab]].name)
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return true
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end
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end
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-- [function] Show formspec
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function advschem.show_formspec(pos, player, tab, show, ...)
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if forms[tab] then
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if type(player) == "string" then
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player = minetest.get_player_by_name(player)
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end
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local name = player:get_player_name()
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if show ~= false then
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if not form_data[name] then
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form_data[name] = {}
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end
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local form = forms[tab].get(form_data[name], pos, name, ...)
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if forms[tab].tab then
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form = form..advschem.generate_tabs(tab)
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end
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minetest.show_formspec(name, "advschem:"..tab, form)
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contexts[name] = pos
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-- Update player attribute
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if forms[tab].cache_name ~= false then
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player:set_attribute("advschem:tab", tab)
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end
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else
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minetest.close_formspec(pname, "advschem:"..tab)
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end
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end
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end
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-- [event] On receive fields
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local formname = formname:split(":")
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if formname[1] == "advschem" and forms[formname[2]] then
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local handle = forms[formname[2]].handle
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local name = player:get_player_name()
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if contexts[name] then
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if not form_data[name] then
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form_data[name] = {}
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end
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if not advschem.handle_tabs(contexts[name], name, fields) and handle then
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handle(form_data[name], contexts[name], name, fields)
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end
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end
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end
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end)
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-- Helper function. Scans probabilities of all nodes in the given area and returns a prob_list
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advschem.scan_metadata = function(pos1, pos2)
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local prob_list = {}
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for x=pos1.x, pos2.x do
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for y=pos1.y, pos2.y do
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for z=pos1.z, pos2.z do
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local scanpos = {x=x, y=y, z=z}
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local node = minetest.get_node_or_nil(scanpos)
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local prob, force_place
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if node == nil or node.name == "advschem:void" then
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prob = 0
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force_place = false
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else
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local meta = minetest.get_meta(scanpos)
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prob = tonumber(meta:get_string("advschem_prob")) or 127
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local fp = meta:get_string("advschem_force_place")
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if fp == "true" then
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force_place = true
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else
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force_place = false
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end
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end
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local ostrpos = minetest.pos_to_string(scanpos)
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prob_list[ostrpos] = {
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pos = scanpos,
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prob = prob,
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force_place = force_place,
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}
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end
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end
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end
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return prob_list
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end
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-- Sets probability and force_place metadata of an item.
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-- Also updates item description.
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-- The itemstack is updated in-place.
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local function set_item_metadata(itemstack, prob, force_place)
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local smeta = itemstack:get_meta()
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local prob_desc = "\nProbability: "..(prob) or
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smeta:get_string("advschem_prob") or "Not Set"
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-- Update probability
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if prob and prob >= 0 and prob < 127 then
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smeta:set_string("advschem_prob", tostring(prob))
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elseif prob and prob == 127 then
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-- Clear prob metadata for default probability
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prob_desc = ""
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smeta:set_string("advschem_prob", nil)
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else
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prob_desc = "\nProbability: "..(smeta:get_string("advschem_prob") or
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"Not Set")
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end
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-- Update force place
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if force_place == true then
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smeta:set_string("advschem_force_place", "true")
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elseif force_place == false then
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smeta:set_string("advschem_force_place", nil)
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end
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-- Update description
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local desc = minetest.registered_items[itemstack:get_name()].description
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local meta_desc = smeta:get_string("description")
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if meta_desc and meta_desc ~= "" then
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desc = meta_desc
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end
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local original_desc = smeta:get_string("original_description")
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if original_desc and original_desc ~= "" then
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desc = original_desc
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else
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smeta:set_string("original_description", desc)
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end
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local force_desc = ""
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if smeta:get_string("advschem_force_place") == "true" then
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force_desc = "\n".."Force placement"
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end
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desc = desc..minetest.colorize(text_color, prob_desc..force_desc)
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smeta:set_string("description", desc)
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return itemstack
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end
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---
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--- Formspec Tabs
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---
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advschem.add_form("main", {
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tab = true,
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caption = "Main",
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get = function(self, pos, name)
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local meta = minetest.get_meta(pos):to_table().fields
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local strpos = minetest.pos_to_string(pos)
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local border_button
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if meta.schem_border == "true" and advschem.markers[strpos] then
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border_button = "button[3.5,7.5;3,1;border;Hide border]"
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else
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border_button = "button[3.5,7.5;3,1;border;Show border]"
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end
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-- TODO: Show information regarding volume, pos1, pos2, etc... in formspec
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return [[
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size[7,8]
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label[0.5,-0.1;Position: ]]..strpos..[[]
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label[3,-0.1;Owner: ]]..name..[[]
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field[0.8,1;5,1;name;Schematic name:;]]..minetest.formspec_escape(meta.schem_name or "")..[[]
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button[5.3,0.69;1.2,1;save_name;Save]
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tooltip[save_name;Save schematic name]
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field_close_on_enter[name;false]
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button[0.5,1.5;6,1;export;Export schematic]
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textarea[0.8,2.5;6.2,5;;The schematic will be exported as a .mts file and stored in]]..
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"\n" .. export_path_full .. DIR_DELIM .. [[<name>.mts.;]
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field[0.8,7;2,1;x;X size:;]]..meta.x_size..[[]
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field[2.8,7;2,1;y;Y size:;]]..meta.y_size..[[]
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field[4.8,7;2,1;z;Z size:;]]..meta.z_size..[[]
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field_close_on_enter[x;false]
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field_close_on_enter[y;false]
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field_close_on_enter[z;false]
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button[0.5,7.5;3,1;save;Save size]
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]]..
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border_button
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end,
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handle = function(self, pos, name, fields)
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local realmeta = minetest.get_meta(pos)
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local meta = realmeta:to_table().fields
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local strpos = minetest.pos_to_string(pos)
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-- Toggle border
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if fields.border then
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if meta.schem_border == "true" and advschem.markers[strpos] then
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advschem.unmark(pos)
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meta.schem_border = "false"
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else
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advschem.mark(pos)
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meta.schem_border = "true"
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end
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end
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local update_positions = false
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-- Save size vector values
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if (fields.save or fields.key_enter_field == "x" or
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fields.key_enter_field == "y" or fields.key_enter_field == "z")
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and (fields.x and fields.y and fields.z and fields.x ~= ""
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and fields.y ~= "" and fields.z ~= "") then
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local x, y, z = tonumber(fields.x), tonumber(fields.y), tonumber(fields.z)
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if x then
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meta.x_size = math.max(x, 1)
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end
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if y then
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meta.y_size = math.max(y, 1)
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end
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if z then
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meta.z_size = math.max(z, 1)
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end
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-- Set positions to be updated
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update_positions = true
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end
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-- Save schematic name
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if fields.save_name or fields.key_enter_field == "name" and fields.name and
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fields.name ~= "" then
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meta.schem_name = fields.name
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end
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-- Export schematic
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if fields.export and meta.schem_name and meta.schem_name ~= "" then
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local pos1, pos2 = advschem.size(pos)
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local path = export_path_full .. DIR_DELIM
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minetest.mkdir(path)
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local plist = advschem.scan_metadata(pos1, pos2)
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local probability_list = {}
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for _, i in pairs(plist) do
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local prob = i.prob
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if i.force_place == true then
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prob = prob + 128
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end
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probability_list[#probability_list + 1] = {
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pos = minetest.string_to_pos(_),
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prob = prob,
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}
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end
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local slist = minetest.deserialize(meta.slices)
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local slice_list = {}
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for _, i in pairs(slist) do
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slice_list[#slice_list + 1] = {
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ypos = pos.y + i.ypos,
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prob = i.prob,
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}
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end
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local filepath = path..meta.schem_name..".mts"
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local res = minetest.create_schematic(pos1, pos2, probability_list, filepath, slice_list)
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if res then
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minetest.chat_send_player(name, minetest.colorize("#00ff00",
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"Exported schematic to "..filepath))
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else
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minetest.chat_send_player(name, minetest.colorize("red",
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"Failed to export schematic to "..filepath))
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end
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end
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-- Save meta before updating visuals
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local inv = realmeta:get_inventory():get_lists()
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realmeta:from_table({fields = meta, inventory = inv})
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-- Update border
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if not fields.border and meta.schem_border == "true" then
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advschem.mark(pos)
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end
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-- Update formspec
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if not fields.quit then
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advschem.show_formspec(pos, minetest.get_player_by_name(name), "main")
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end
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if update_positions then
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local pos1, pos2 = advschem.size(pos)
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pos1, pos2 = advschem.sort_pos(pos1, pos2)
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end
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end,
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})
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advschem.add_form("slice", {
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caption = "Y Slices",
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tab = true,
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get = function(self, pos, name, visible_panel)
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local meta = minetest.get_meta(pos):to_table().fields
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self.selected = self.selected or 1
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local selected = tostring(self.selected)
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local slice_list = minetest.deserialize(meta.slices)
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local slices = ""
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for _, i in pairs(slice_list) do
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local insert = "Y = "..tostring(i.ypos).."; Probability = "..tostring(i.prob)
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slices = slices..minetest.formspec_escape(insert)..","
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end
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slices = slices:sub(1, -2) -- Remove final comma
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local form = [[
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size[7,8]
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table[0,0;6.8,6;slices;]]..slices..[[;]]..selected..[[]
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]]
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if self.panel_add or self.panel_edit then
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local ypos_default, prob_default = "", ""
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local done_button = "button[5,7.18;2,1;done_add;Done]"
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if self.panel_edit then
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done_button = "button[5,7.18;2,1;done_edit;Done]"
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ypos_default = slice_list[self.selected].ypos
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prob_default = slice_list[self.selected].prob
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end
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form = form..[[
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field[0.3,7.5;2.5,1;ypos;Y position (max. ]]..(meta.y_size - 1)..[[):;]]..ypos_default..[[]
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field[2.8,7.5;2.5,1;prob;Probability (0-127):;]]..prob_default..[[]
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field_close_on_enter[ypos;false]
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field_close_on_enter[prob;false]
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]]..done_button
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end
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if not self.panel_edit then
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form = form.."button[0,6;2,1;add;+ Add slice]"
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end
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if slices ~= "" and self.selected and not self.panel_add then
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if not self.panel_edit then
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form = form..[[
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button[2,6;2,1;remove;- Remove slice]
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button[4,6;2,1;edit;+/- Edit slice]
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]]
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else
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form = form..[[
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button[2,6;2,1;remove;- Remove slice]
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button[4,6;2,1;edit;+/- Edit slice]
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]]
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end
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end
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return form
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end,
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handle = function(self, pos, name, fields)
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local meta = minetest.get_meta(pos)
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local player = minetest.get_player_by_name(name)
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if fields.slices then
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local slices = fields.slices:split(":")
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self.selected = tonumber(slices[2])
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end
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if fields.add then
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if not self.panel_add then
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self.panel_add = true
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advschem.show_formspec(pos, player, "slice")
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else
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self.panel_add = nil
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advschem.show_formspec(pos, player, "slice")
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end
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end
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local ypos, prob = tonumber(fields.ypos), tonumber(fields.prob)
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if (fields.done_add or fields.done_edit) and fields.ypos and fields.prob and
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fields.ypos ~= "" and fields.prob ~= "" and ypos and prob and
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ypos <= (meta:get_int("y_size") - 1) and prob >= 0 and prob <= 255 then
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local slice_list = minetest.deserialize(meta:get_string("slices"))
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local index = #slice_list + 1
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if fields.done_edit then
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index = self.selected
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end
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slice_list[index] = {ypos = ypos, prob = prob}
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meta:set_string("slices", minetest.serialize(slice_list))
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-- Update and show formspec
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self.panel_add = nil
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advschem.show_formspec(pos, player, "slice")
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end
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if fields.remove and self.selected then
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local slice_list = minetest.deserialize(meta:get_string("slices"))
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slice_list[self.selected] = nil
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meta:set_string("slices", minetest.serialize(renumber(slice_list)))
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-- Update formspec
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self.selected = 1
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self.panel_edit = nil
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advschem.show_formspec(pos, player, "slice")
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end
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if fields.edit then
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if not self.panel_edit then
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self.panel_edit = true
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advschem.show_formspec(pos, player, "slice")
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else
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self.panel_edit = nil
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advschem.show_formspec(pos, player, "slice")
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end
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end
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end,
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})
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advschem.add_form("probtool", {
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cache_name = false,
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caption = "Schematic Node Probability Tool",
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get = function(self, pos, name)
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local player = minetest.get_player_by_name(name)
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if not player then
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return
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end
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local probtool = player:get_wielded_item()
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if probtool:get_name() ~= "advschem:probtool" then
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return
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end
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local meta = probtool:get_meta()
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local prob = tonumber(meta:get_string("advschem_prob"))
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local force_place = meta:get_string("advschem_force_place")
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if not prob then
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prob = 127
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end
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if force_place == nil or force_place == "" then
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force_place = "false"
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end
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local form = "size[5,4]"..
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"label[0,0;Schematic Node Probability Tool]"..
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"field[0.75,1;4,1;prob;Probability (0-127);"..prob.."]"..
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"checkbox[0.60,1.5;force_place;Force placement;" .. force_place .. "]" ..
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"button_exit[0.25,3;2,1;cancel;Cancel]"..
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"button_exit[2.75,3;2,1;submit;Apply]"..
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"tooltip[prob;Probability that the node will be placed]"..
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"tooltip[force_place;If enabled, the node will replace nodes other than air and ignore]"..
|
|
"field_close_on_enter[prob;false]"
|
|
return form
|
|
end,
|
|
handle = function(self, pos, name, fields)
|
|
if fields.submit then
|
|
local prob = tonumber(fields.prob)
|
|
if prob then
|
|
local player = minetest.get_player_by_name(name)
|
|
if not player then
|
|
return
|
|
end
|
|
local probtool = player:get_wielded_item()
|
|
if probtool:get_name() ~= "advschem:probtool" then
|
|
return
|
|
end
|
|
|
|
local force_place = self.force_place == true
|
|
|
|
set_item_metadata(probtool, prob, force_place)
|
|
|
|
player:set_wielded_item(probtool)
|
|
end
|
|
end
|
|
if fields.force_place == "true" then
|
|
self.force_place = true
|
|
elseif fields.force_place == "false" then
|
|
self.force_place = false
|
|
end
|
|
end,
|
|
})
|
|
|
|
---
|
|
--- API
|
|
---
|
|
|
|
--- Copies and modifies positions `pos1` and `pos2` so that each component of
|
|
-- `pos1` is less than or equal to the corresponding component of `pos2`.
|
|
-- Returns the new positions.
|
|
function advschem.sort_pos(pos1, pos2)
|
|
if not pos1 or not pos2 then
|
|
return
|
|
end
|
|
|
|
pos1, pos2 = table.copy(pos1), table.copy(pos2)
|
|
if pos1.x > pos2.x then
|
|
pos2.x, pos1.x = pos1.x, pos2.x
|
|
end
|
|
if pos1.y > pos2.y then
|
|
pos2.y, pos1.y = pos1.y, pos2.y
|
|
end
|
|
if pos1.z > pos2.z then
|
|
pos2.z, pos1.z = pos1.z, pos2.z
|
|
end
|
|
return pos1, pos2
|
|
end
|
|
|
|
-- [function] Prepare size
|
|
function advschem.size(pos)
|
|
local pos1 = vector.new(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local node = minetest.get_node(pos)
|
|
local param2 = node.param2
|
|
local size = {
|
|
x = meta:get_int("x_size"),
|
|
y = math.max(meta:get_int("y_size") - 1, 0),
|
|
z = meta:get_int("z_size"),
|
|
}
|
|
|
|
if param2 == 1 then
|
|
local new_pos = vector.add({x = size.z, y = size.y, z = -size.x}, pos)
|
|
pos1.x = pos1.x + 1
|
|
new_pos.z = new_pos.z + 1
|
|
return pos1, new_pos
|
|
elseif param2 == 2 then
|
|
local new_pos = vector.add({x = -size.x, y = size.y, z = -size.z}, pos)
|
|
pos1.z = pos1.z - 1
|
|
new_pos.x = new_pos.x + 1
|
|
return pos1, new_pos
|
|
elseif param2 == 3 then
|
|
local new_pos = vector.add({x = -size.z, y = size.y, z = size.x}, pos)
|
|
pos1.x = pos1.x - 1
|
|
new_pos.z = new_pos.z - 1
|
|
return pos1, new_pos
|
|
else
|
|
local new_pos = vector.add(size, pos)
|
|
pos1.z = pos1.z + 1
|
|
new_pos.x = new_pos.x - 1
|
|
return pos1, new_pos
|
|
end
|
|
end
|
|
|
|
-- [function] Mark region
|
|
function advschem.mark(pos)
|
|
advschem.unmark(pos)
|
|
|
|
local id = minetest.pos_to_string(pos)
|
|
local owner = minetest.get_meta(pos):get_string("owner")
|
|
local pos1, pos2 = advschem.size(pos)
|
|
pos1, pos2 = advschem.sort_pos(pos1, pos2)
|
|
|
|
local thickness = 0.2
|
|
local sizex, sizey, sizez = (1 + pos2.x - pos1.x) / 2, (1 + pos2.y - pos1.y) / 2, (1 + pos2.z - pos1.z) / 2
|
|
local m = {}
|
|
local low = true
|
|
local offset
|
|
|
|
-- XY plane markers
|
|
for _, z in ipairs({pos1.z - 0.5, pos2.z + 0.5}) do
|
|
if low then
|
|
offset = -0.01
|
|
else
|
|
offset = 0.01
|
|
end
|
|
local marker = minetest.add_entity({x = pos1.x + sizex - 0.5, y = pos1.y + sizey - 0.5, z = z + offset}, "advschem:display")
|
|
if marker ~= nil then
|
|
marker:set_properties({
|
|
visual_size={x=(sizex+0.01) * 2, y=sizey * 2},
|
|
})
|
|
marker:get_luaentity().id = id
|
|
marker:get_luaentity().owner = owner
|
|
table.insert(m, marker)
|
|
end
|
|
low = false
|
|
end
|
|
|
|
low = true
|
|
-- YZ plane markers
|
|
for _, x in ipairs({pos1.x - 0.5, pos2.x + 0.5}) do
|
|
if low then
|
|
offset = -0.01
|
|
else
|
|
offset = 0.01
|
|
end
|
|
|
|
local marker = minetest.add_entity({x = x + offset, y = pos1.y + sizey - 0.5, z = pos1.z + sizez - 0.5}, "advschem:display")
|
|
if marker ~= nil then
|
|
marker:set_properties({
|
|
visual_size={x=(sizez+0.01) * 2, y=sizey * 2},
|
|
})
|
|
marker:set_yaw(math.pi / 2)
|
|
marker:get_luaentity().id = id
|
|
marker:get_luaentity().owner = owner
|
|
table.insert(m, marker)
|
|
end
|
|
low = false
|
|
end
|
|
|
|
advschem.markers[id] = m
|
|
return true
|
|
end
|
|
|
|
-- [function] Unmark region
|
|
function advschem.unmark(pos)
|
|
local id = minetest.pos_to_string(pos)
|
|
if advschem.markers[id] then
|
|
local retval
|
|
for _, entity in ipairs(advschem.markers[id]) do
|
|
entity:remove()
|
|
retval = true
|
|
end
|
|
return retval
|
|
end
|
|
end
|
|
|
|
---
|
|
--- Mark node probability values near player
|
|
---
|
|
|
|
-- Show probability and force_place status of a particular position for player in HUD.
|
|
-- Probability is shown as a number followed by “[F]” if the node is force-placed.
|
|
-- The distance to the node is also displayed below that. This can't be avoided and is
|
|
-- and artifact of the waypoint HUD element. TODO: Hide displayed distance.
|
|
function advschem.display_node_prob(player, pos, prob, force_place)
|
|
local wpstring
|
|
if prob and force_place == true then
|
|
wpstring = string.format("%d [F]", prob)
|
|
elseif prob then
|
|
wpstring = prob
|
|
elseif force_place == true then
|
|
wpstring = "[F]"
|
|
end
|
|
if wpstring then
|
|
return player:hud_add({
|
|
hud_elem_type = "waypoint",
|
|
name = wpstring,
|
|
text = "m", -- For the distance artifact
|
|
number = text_color_number,
|
|
world_pos = pos,
|
|
})
|
|
end
|
|
end
|
|
|
|
-- Display the node probabilities and force_place status of the nodes near the player.
|
|
function advschem.display_node_probs_around_player(player)
|
|
local playername = player:get_player_name()
|
|
local pos = vector.round(player:getpos())
|
|
local dist = 5
|
|
for x=pos.x-dist, pos.x+dist do
|
|
for y=pos.y-dist, pos.y+dist do
|
|
for z=pos.z-dist, pos.z+dist do
|
|
local checkpos = {x=x, y=y, z=z}
|
|
local nodehash = minetest.hash_node_position(checkpos)
|
|
|
|
-- If node is already displayed, remove it so it can re replaced later
|
|
if displayed_waypoints[playername][nodehash] then
|
|
player:hud_remove(displayed_waypoints[playername][nodehash])
|
|
displayed_waypoints[playername][nodehash] = nil
|
|
end
|
|
|
|
local prob, force_place
|
|
local meta = minetest.get_meta(checkpos)
|
|
prob = tonumber(meta:get_string("advschem_prob"))
|
|
force_place = meta:get_string("advschem_force_place") == "true"
|
|
local hud_id = advschem.display_node_prob(player, checkpos, prob, force_place)
|
|
if hud_id then
|
|
displayed_waypoints[playername][nodehash] = hud_id
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Remove all active displayed node statuses.
|
|
function advschem.clear_displayed_node_probs(player)
|
|
for nodehash, hud_id in pairs(displayed_waypoints[player:get_player_name()]) do
|
|
player:hud_remove(hud_id)
|
|
displayed_waypoints[player:get_player_name()][nodehash] = nil
|
|
end
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
displayed_waypoints[player:get_player_name()] = {}
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
displayed_waypoints[player:get_player_name()] = nil
|
|
end)
|
|
|
|
---
|
|
--- Registrations
|
|
---
|
|
|
|
-- [priv] schematic_override
|
|
minetest.register_privilege("schematic_override", {
|
|
description = "Allows you to access advschem nodes not owned by you",
|
|
give_to_singleplayer = false,
|
|
})
|
|
|
|
-- [node] Schematic creator
|
|
minetest.register_node("advschem:creator", {
|
|
description = "Schematic Creator",
|
|
_doc_items_longdesc = "The schematic creator is used to save a region of the world into a schematic file (.mts).",
|
|
_doc_items_usagehelp = "To get started, place the block facing directly in front of any bottom left corner of the structure you want to save. This block can only be accessed by the placer or by anyone with the “schematic_override” privilege.".."\n"..
|
|
"To save a region, rightclick the block, enter the size, a schematic name and hit “Export schematic”. The file will always be saved in the world directory. You can use this name in the /placeschem command.".."\n"..
|
|
"The other features of the schematic creator are optional and are used to allow to add randomness and fine-tuning.".."\n"..
|
|
"Y slices are used to remove entire slices based on chance. For each slice of the schematic region along the Y axis, you can specify that it occours only with a certain chance. In the Y slice tab, you have to specify the Y slice height (0 = bottom) and a probability from 0 to 127 (127 is for 100%). By default, all Y slices occour always.".."\n"..
|
|
"With a schematic node probability tool, you can set a probability for each node and enable them to overwrite all nodes when placed as schematic. This tool must be used prior to the file export.",
|
|
tiles = {"advschem_creator_top.png", "advschem_creator_bottom.png",
|
|
"advschem_creator_sides.png"},
|
|
groups = { dig_immediate = 2},
|
|
paramtype2 = "facedir",
|
|
is_ground_content = false,
|
|
|
|
after_place_node = function(pos, player)
|
|
local name = player:get_player_name()
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
meta:set_string("owner", name)
|
|
meta:set_string("infotext", "Schematic Creator\n(owned by "..name..")")
|
|
meta:set_string("prob_list", minetest.serialize({}))
|
|
meta:set_string("slices", minetest.serialize({}))
|
|
|
|
local node = minetest.get_node(pos)
|
|
local dir = minetest.facedir_to_dir(node.param2)
|
|
|
|
meta:set_int("x_size", 1)
|
|
meta:set_int("y_size", 1)
|
|
meta:set_int("z_size", 1)
|
|
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("probability", 1)
|
|
|
|
local pos1, pos2 = advschem.size(pos)
|
|
|
|
-- Don't take item from itemstack
|
|
return true
|
|
end,
|
|
can_dig = function(pos, player)
|
|
local name = player:get_player_name()
|
|
local meta = minetest.get_meta(pos)
|
|
if meta:get_string("owner") == name or
|
|
minetest.check_player_privs(player, "schematic_override") == true then
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end,
|
|
on_rightclick = function(pos, node, player)
|
|
local meta = minetest.get_meta(pos)
|
|
local name = player:get_player_name()
|
|
if meta:get_string("owner") == name or
|
|
minetest.check_player_privs(player, "schematic_override") == true then
|
|
-- Get player attribute
|
|
local tab = player:get_attribute("advschem:tab")
|
|
if not forms[tab] or not tab then
|
|
tab = "main"
|
|
end
|
|
|
|
advschem.show_formspec(pos, player, tab, true)
|
|
end
|
|
end,
|
|
after_destruct = function(pos)
|
|
advschem.unmark(pos)
|
|
end,
|
|
})
|
|
|
|
minetest.register_tool("advschem:probtool", {
|
|
description = "Schematic Node Probability Tool",
|
|
_doc_items_longdesc =
|
|
"This tool can be used together with a schematic creator to finetune the way how nodes from a schematic are placed.".."\n"..
|
|
"It allows you to do two things:".."\n"..
|
|
"1) Set a chance for a particular node not to be placed in schematic".."\n"..
|
|
"2) Enable a node to replace blocks other than air and ignored when placed in a schematic",
|
|
_doc_items_usagehelp = "Leftclick to select a probability (0-127; 127 is for 100%) and to enable or disable force placement. Now rightclick any node with this tool to apply these settings to the node. This information is preserved in the node until it is destroyed or the tool is used again. Now you can use a schematic creator to save a region as usual, the nodes will now be saved with the special node settings applied.".."\n"..
|
|
"Note that this tool only has an effect on the nodes with regards to schematics. The node behaviour itself is not changed at all.",
|
|
wield_image = "advschem_probtool.png",
|
|
inventory_image = "advschem_probtool.png",
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
-- Open dialog to change the probability to apply to nodes.
|
|
advschem.show_formspec(user:getpos(), user, "probtool", true)
|
|
end,
|
|
on_secondary_use = function(itemstack, user, pointed_thing)
|
|
advschem.clear_displayed_node_probs(user)
|
|
end,
|
|
on_place = function(itemstack, placer, pointed_thing)
|
|
|
|
-- This sets the node probability of pointed node to the
|
|
-- currently used probability stored in the tool.
|
|
|
|
local pos = pointed_thing.under
|
|
local node = minetest.get_node(pos)
|
|
-- Schematic void are ignored, they always have probability 0
|
|
if node.name == "advschem:void" then
|
|
return itemstack
|
|
end
|
|
local nmeta = minetest.get_meta(pos)
|
|
local imeta = itemstack:get_meta()
|
|
local prob = tonumber(imeta:get_string("advschem_prob"))
|
|
local force_place = imeta:get_string("advschem_force_place")
|
|
|
|
if not prob or prob == 127 then
|
|
nmeta:set_string("advschem_prob", nil)
|
|
else
|
|
nmeta:set_string("advschem_prob", prob)
|
|
end
|
|
if force_place == "true" then
|
|
nmeta:set_string("advschem_force_place", "true")
|
|
else
|
|
nmeta:set_string("advschem_force_place", nil)
|
|
end
|
|
|
|
-- Enable node probablity display
|
|
advschem.display_node_probs_around_player(placer)
|
|
|
|
return itemstack
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("advschem:void", {
|
|
description = "Schematic Void",
|
|
_doc_items_longdesc = "This is an utility block used in the creation of schematic files. It should be used together with a schematic creator. When saving a schematic, all nodes with a schematic void will be left unchanged when the schematic is placed again. Technically, this is equivalent to a block with the node probability set to 0.",
|
|
_doc_items_usagehelp = "Just place the schematic void like any other block and use the schematic creator to save a portion of the world.",
|
|
tiles = { "advschem_void.png" },
|
|
drawtype = "nodebox",
|
|
is_ground_content = false,
|
|
paramtype = "light",
|
|
walkable = false,
|
|
sunlight_propagates = true,
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{ -4/16, -4/16, -4/16, 4/16, 4/16, 4/16 },
|
|
},
|
|
},
|
|
groups = { dig_immediate = 3},
|
|
})
|
|
|
|
-- [entity] Visible schematic border
|
|
minetest.register_entity("advschem:display", {
|
|
visual = "upright_sprite",
|
|
textures = {"advschem_border.png"},
|
|
visual_size = {x=10, y=10},
|
|
collisionbox = {0,0,0,0,0,0},
|
|
physical = false,
|
|
|
|
on_step = function(self, dtime)
|
|
if not self.id then
|
|
self.object:remove()
|
|
elseif not advschem.markers[self.id] then
|
|
self.object:remove()
|
|
end
|
|
end,
|
|
on_activate = function(self)
|
|
self.object:set_armor_groups({immortal = 1})
|
|
end,
|
|
})
|
|
|
|
-- [chatcommand] Place schematic
|
|
minetest.register_chatcommand("placeschem", {
|
|
description = "Place schematic at the position specified or the current "..
|
|
"player position (loaded from "..export_path_full..".",
|
|
privs = {debug = true},
|
|
params = "<schematic name>[.mts] [<x> <y> <z>]",
|
|
func = function(name, param)
|
|
local schem, p = string.match(param, "^([^ ]+) *(.*)$")
|
|
local pos = minetest.string_to_pos(p)
|
|
|
|
if not schem then
|
|
return false, "No schematic file specified."
|
|
end
|
|
|
|
if not pos then
|
|
pos = minetest.get_player_by_name(name):get_pos()
|
|
end
|
|
|
|
-- Automatiically add file name suffix if omitted
|
|
local schem_full
|
|
if string.sub(schem, string.len(schem)-3, string.len(schem)) == ".mts" then
|
|
schem_full = schem
|
|
else
|
|
schem_full = schem .. ".mts"
|
|
end
|
|
|
|
local success = minetest.place_schematic(pos, export_path_full .. DIR_DELIM .. schem_full, "random", nil, false)
|
|
|
|
if success == nil then
|
|
return false, "Schematic file could not be loaded!"
|
|
else
|
|
return true
|
|
end
|
|
end,
|
|
})
|
|
|