Automatically display node meta when use probtool

This commit is contained in:
Wuzzy 2017-09-02 22:33:17 +02:00
parent f8e529bc27
commit 2ef8b69ea1
1 changed files with 74 additions and 15 deletions

View File

@ -30,6 +30,7 @@ local contexts = {}
local form_data = {}
local tabs = {}
local forms = {}
local displayed_waypoints = {}
-- [function] Add form
function advschem.add_form(name, def)
@ -672,29 +673,80 @@ function advschem.unmark(pos)
end
end
---
--- Mark node probability values near player
---
-- Show node probability for player in HUD
function advschem.mark_node_prob(player, pos, prob, force_place)
local wpstring = ""
if prob then
wpstring = wpstring .. prob
-- Show probability and force_place status of a particular position for player in HUD.
-- Probability is shown as a number followed by “[F]” if the node is force-placed.
-- The distance to the node is also displayed below that. This can't be avoided and is
-- and artifact of the waypoint HUD element. TODO: Hide displayed distance.
function advschem.display_node_prob(player, pos, prob, force_place)
local wpstring
if prob and force_place == true then
wpstring = string.format("%d [F]", prob)
elseif prob then
wpstring = prob
elseif force_place == true then
wpstring = "[F]"
end
if wpstring == "" then
wpstring = wpstring .. " "
end
if force_place == true then
wpstring = wpstring .. "[F]"
end
if wpstring ~= "" then
if wpstring then
return player:hud_add({
hud_elem_type = "waypoint",
name = wpstring,
text = "m", -- For the distance artifact
number = text_color_number,
world_pos = pointed_thing.under,
world_pos = pos,
})
end
end
-- Display the node probabilities and force_place status of the nodes near the player.
function advschem.display_node_probs_around_player(player)
local playername = player:get_player_name()
local pos = vector.round(player:getpos())
local dist = 5
for x=pos.x-dist, pos.x+dist do
for y=pos.y-dist, pos.y+dist do
for z=pos.z-dist, pos.z+dist do
local checkpos = {x=x, y=y, z=z}
local nodehash = minetest.hash_node_position(checkpos)
-- If node is already displayed, remove it so it can re replaced later
if displayed_waypoints[playername][nodehash] then
player:hud_remove(displayed_waypoints[playername][nodehash])
displayed_waypoints[playername][nodehash] = nil
end
local prob, force_place
local meta = minetest.get_meta(checkpos)
prob = tonumber(meta:get_string("advschem_prob"))
force_place = meta:get_string("advschem_force_place") == "true"
local hud_id = advschem.display_node_prob(player, checkpos, prob, force_place)
if hud_id then
displayed_waypoints[playername][nodehash] = hud_id
end
end
end
end
end
-- Remove all active displayed node statuses.
function advschem.clear_displayed_node_probs(player)
for nodehash, hud_id in pairs(displayed_waypoints[player:get_player_name()]) do
player:hud_remove(hud_id)
displayed_waypoints[player:get_player_name()][nodehash] = nil
end
end
minetest.register_on_joinplayer(function(player)
displayed_waypoints[player:get_player_name()] = {}
end)
minetest.register_on_leaveplayer(function(player)
displayed_waypoints[player:get_player_name()] = nil
end)
---
--- Registrations
---
@ -784,11 +836,15 @@ minetest.register_tool("advschem:probtool", {
"Note that this tool only has an effect on the nodes with regards to schematics. The node behaviour itself is not changed at all.",
wield_image = "advschem_probtool.png",
inventory_image = "advschem_probtool.png",
on_use = function(itemstack, placer, pointed_thing)
on_use = function(itemstack, user, pointed_thing)
-- Open dialog to change the probability to apply to nodes.
advschem.show_formspec(placer:getpos(), placer, "probtool", true)
advschem.show_formspec(user:getpos(), user, "probtool", true)
end,
on_secondary_use = function(itemstack, user, pointed_thing)
advschem.clear_displayed_node_probs(user)
end,
on_place = function(itemstack, placer, pointed_thing)
-- This sets the node probability of pointed node to the
-- currently used probability stored in the tool.
@ -814,6 +870,9 @@ minetest.register_tool("advschem:probtool", {
nmeta:set_string("advschem_force_place", nil)
end
-- Enable node probablity display
advschem.display_node_probs_around_player(placer)
return itemstack
end,
})