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Automatically display node meta when use probtool
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89
init.lua
89
init.lua
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@ -30,6 +30,7 @@ local contexts = {}
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local form_data = {}
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local tabs = {}
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local forms = {}
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local displayed_waypoints = {}
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-- [function] Add form
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function advschem.add_form(name, def)
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@ -672,29 +673,80 @@ function advschem.unmark(pos)
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end
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end
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---
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--- Mark node probability values near player
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---
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-- Show node probability for player in HUD
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function advschem.mark_node_prob(player, pos, prob, force_place)
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local wpstring = ""
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if prob then
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wpstring = wpstring .. prob
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-- Show probability and force_place status of a particular position for player in HUD.
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-- Probability is shown as a number followed by “[F]” if the node is force-placed.
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-- The distance to the node is also displayed below that. This can't be avoided and is
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-- and artifact of the waypoint HUD element. TODO: Hide displayed distance.
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function advschem.display_node_prob(player, pos, prob, force_place)
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local wpstring
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if prob and force_place == true then
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wpstring = string.format("%d [F]", prob)
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elseif prob then
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wpstring = prob
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elseif force_place == true then
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wpstring = "[F]"
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end
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if wpstring == "" then
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wpstring = wpstring .. " "
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end
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if force_place == true then
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wpstring = wpstring .. "[F]"
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end
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if wpstring ~= "" then
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if wpstring then
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return player:hud_add({
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hud_elem_type = "waypoint",
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name = wpstring,
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text = "m", -- For the distance artifact
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number = text_color_number,
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world_pos = pointed_thing.under,
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world_pos = pos,
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})
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end
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end
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-- Display the node probabilities and force_place status of the nodes near the player.
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function advschem.display_node_probs_around_player(player)
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local playername = player:get_player_name()
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local pos = vector.round(player:getpos())
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local dist = 5
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for x=pos.x-dist, pos.x+dist do
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for y=pos.y-dist, pos.y+dist do
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for z=pos.z-dist, pos.z+dist do
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local checkpos = {x=x, y=y, z=z}
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local nodehash = minetest.hash_node_position(checkpos)
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-- If node is already displayed, remove it so it can re replaced later
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if displayed_waypoints[playername][nodehash] then
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player:hud_remove(displayed_waypoints[playername][nodehash])
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displayed_waypoints[playername][nodehash] = nil
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end
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local prob, force_place
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local meta = minetest.get_meta(checkpos)
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prob = tonumber(meta:get_string("advschem_prob"))
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force_place = meta:get_string("advschem_force_place") == "true"
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local hud_id = advschem.display_node_prob(player, checkpos, prob, force_place)
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if hud_id then
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displayed_waypoints[playername][nodehash] = hud_id
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end
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end
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end
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end
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end
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-- Remove all active displayed node statuses.
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function advschem.clear_displayed_node_probs(player)
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for nodehash, hud_id in pairs(displayed_waypoints[player:get_player_name()]) do
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player:hud_remove(hud_id)
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displayed_waypoints[player:get_player_name()][nodehash] = nil
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end
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end
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minetest.register_on_joinplayer(function(player)
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displayed_waypoints[player:get_player_name()] = {}
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end)
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minetest.register_on_leaveplayer(function(player)
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displayed_waypoints[player:get_player_name()] = nil
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end)
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---
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--- Registrations
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---
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@ -784,11 +836,15 @@ minetest.register_tool("advschem:probtool", {
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"Note that this tool only has an effect on the nodes with regards to schematics. The node behaviour itself is not changed at all.",
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wield_image = "advschem_probtool.png",
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inventory_image = "advschem_probtool.png",
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on_use = function(itemstack, placer, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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-- Open dialog to change the probability to apply to nodes.
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advschem.show_formspec(placer:getpos(), placer, "probtool", true)
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advschem.show_formspec(user:getpos(), user, "probtool", true)
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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advschem.clear_displayed_node_probs(user)
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end,
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on_place = function(itemstack, placer, pointed_thing)
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-- This sets the node probability of pointed node to the
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-- currently used probability stored in the tool.
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@ -814,6 +870,9 @@ minetest.register_tool("advschem:probtool", {
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nmeta:set_string("advschem_force_place", nil)
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end
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-- Enable node probablity display
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advschem.display_node_probs_around_player(placer)
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return itemstack
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end,
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})
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