Fix misspelled node name in door recipe

This commit is contained in:
OgelGames 2019-09-13 20:24:56 +10:00
parent 162aa2c8ff
commit 54bf3dbc67
1 changed files with 1 additions and 1 deletions

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@ -44,7 +44,7 @@ local doors = {
{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"},
{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"},
{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"},
{base_name = "blue", base_ingredient = "default:steel_block", sound = "scifi_nodes_door_normal"}
{base_name = "blue", base_ingredient = "default:steelblock", sound = "scifi_nodes_door_normal"}
}
for _, current_door in ipairs(doors) do