forked from mtcontrib/scifi_nodes
		
	Fix misspelled node name in door recipe
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		| @@ -44,7 +44,7 @@ local doors = { | ||||
| 	{base_name = "black", base_ingredient = "doors:door_steel", sound = "scifi_nodes_door_mechanic"}, | ||||
| 	{base_name = "white", base_ingredient = "doors:door_glass", sound = "scifi_nodes_door_normal"}, | ||||
| 	{base_name = "green", base_ingredient = "doors:door_wood", sound = "scifi_nodes_door_mechanic"}, | ||||
| 	{base_name = "blue", base_ingredient = "default:steel_block", sound = "scifi_nodes_door_normal"} | ||||
| 	{base_name = "blue", base_ingredient = "default:steelblock", sound = "scifi_nodes_door_normal"} | ||||
| } | ||||
|  | ||||
| for _, current_door in ipairs(doors) do | ||||
|   | ||||
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