Merge remote-tracking branch 'upstream/master'

This commit is contained in:
bri cassa 2023-11-25 15:35:19 +01:00
commit cc5f1bea5a
21 changed files with 562 additions and 354 deletions

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@ -22,5 +22,6 @@ read_globals = {
"minetest",
"mesecon",
"unifieddyes",
"letters"
"letters",
"stealthnode"
}

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@ -8,6 +8,8 @@
Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
Lua api: see [api.md](./api.md)
# Changelog
* Added support for unifieddyes
@ -39,6 +41,10 @@ CC BY 3.0
* scifi_nodes_access_granted https://freesound.org/people/TheBuilder15/sounds/415762/
* scifi_nodes_access_refused https://freesound.org/people/RICHERlandTV/sounds/216090/
* scifi_nodes_forcefield.png https://github.com/minetest-mods/technic/
* scifi_nodes_dirt.png https://github.com/minetest/minetest_game
* scifi_nodes_grass.png https://github.com/minetest/minetest_game
* scifi_nodes_grass_side.png https://github.com/minetest/minetest_game
* scifi_nodes_wood.png https://github.com/minetest/minetest_game
CC0
* scifi_nodes_digicode.ogg https://freesound.org/people/benjaminharveydesign/sounds/315921/

12
api.md Normal file
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@ -0,0 +1,12 @@
scifi_nodes api
# Doors
Open scifi_nodes door at given position
```lua
scifi_nodes.open_door(pos)
```
returns `true` on success, `false` otherwise

112
chest.lua
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@ -1,6 +1,5 @@
--chest code from default(Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>)
local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
@ -13,10 +12,7 @@ local chest_formspec =
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
-- Helper functions
local function drop_chest_stuff()
return function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
@ -35,40 +31,57 @@ local function drop_chest_stuff()
end
end
--chest code Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
minetest.register_node("scifi_nodes:crate", {
local function register_chest(name, custom_def)
assert(custom_def.description)
assert(custom_def.tiles)
local def = {
paramtype2 = "facedir",
legacy_facedir_simple = true,
is_ground_content = false,
sounds = scifi_nodes.node_sound_wood_defaults(),
after_dig_node = drop_chest_stuff(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", custom_def.description)
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end
}
for k, v in pairs(custom_def) do
def[k] = v
end
minetest.register_node(name, def)
end
register_chest("scifi_nodes:crate", {
description = "Crate",
tiles = {"scifi_nodes_crate.png"},
paramtype2 = "facedir",
groups = {cracky = 1, oddly_breakable_by_hand = 2, fuel = 8},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = scifi_nodes.node_sound_wood_defaults(),
after_dig_node = drop_chest_stuff(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Crate")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end,
groups = {
cracky = 1,
oddly_breakable_by_hand = 2,
fuel = 8
}
})
minetest.register_node("scifi_nodes:box", {
register_chest("scifi_nodes:box", {
description = "Storage box",
tiles = {
"scifi_nodes_box_top.png",
@ -78,32 +91,7 @@ minetest.register_node("scifi_nodes:box", {
"scifi_nodes_box.png",
"scifi_nodes_box.png"
},
paramtype2 = "facedir",
groups = {cracky = 1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = scifi_nodes.node_sound_metal_defaults(),
after_dig_node = drop_chest_stuff(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", chest_formspec)
meta:set_string("infotext", "Box")
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from chest at " .. minetest.pos_to_string(pos))
end,
groups = {
cracky = 1
}
})
--end of chest code

View File

@ -475,6 +475,15 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "scifi_nodes:crate",
recipe = {
{"scifi_nodes:grey", "scifi_nodes:grey", "scifi_nodes:grey"},
{"scifi_nodes:grey", "", "scifi_nodes:grey"},
{"scifi_nodes:grey", "scifi_nodes:grey", "scifi_nodes:grey"}
}
})
-- 6 blue metal from 6 plastic, 2 blue dye, 1 dented metal block
minetest.register_craft({
output = "scifi_nodes:bluemetal 6",
@ -936,6 +945,15 @@ minetest.register_craft({
}
})
minetest.register_craft({
output = "scifi_nodes:octwht 4",
recipe = {
{"dye:white", "scifi_nodes:glass", ""},
{"scifi_nodes:glass", "scifi_nodes:lightbar", "scifi_nodes:glass"},
{"", "scifi_nodes:glass", "dye:white"}
}
})
-- 1 purple node from 1 plastic, 1 blue dye and 1 red dye
minetest.register_craft({
output = "scifi_nodes:purple",
@ -1736,3 +1754,30 @@ minetest.register_craft({
{"scifi_nodes:stripes"}
}
})
minetest.register_craft({
output = "scifi_nodes:fan",
recipe = {
{"scifi_nodes:grey", "", "scifi_nodes:grey"},
{"", "scifi_nodes:vent2", ""},
{"scifi_nodes:grey", "", "scifi_nodes:grey"}
}
})
minetest.register_craft({
output = "scifi_nodes:engine",
recipe = {
{"scifi_nodes:bluwllight", "", "scifi_nodes:bluwllight"},
{"scifi_nodes:screen", "scifi_nodes:fan", "scifi_nodes:screen3"},
{"scifi_nodes:bluwllight", "", "scifi_nodes:bluwllight"}
}
})
minetest.register_craft({
output = "scifi_nodes:forcefield 4",
recipe = {
{"scifi_nodes:octbl", "", "scifi_nodes:octbl"},
{"", "scifi_nodes:engine", ""},
{"scifi_nodes:octbl", "", "scifi_nodes:octbl"}
}
})

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@ -155,7 +155,7 @@ for _, current_door in ipairs(doors) do
end
local function open_door(pos, node, player, itemstack, pointed_thing)
local function open_door(pos, node)
-- play sound
minetest.sound_play(sound,{
max_hear_distance = 16,
@ -240,7 +240,11 @@ for _, current_door in ipairs(doors) do
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {cracky = 3, oddly_breakable_by_hand = 1},
groups = {
cracky = 3,
oddly_breakable_by_hand = 1,
scifi_nodes_door = 1
},
node_box = {
type = "fixed",
fixed = {
@ -253,6 +257,7 @@ for _, current_door in ipairs(doors) do
{-0.5, -0.5, -0.0625, 0.5, 1.5, 0.0625}
}
},
_open = open_door,
mesecons = mesecons_doors_def,
on_place = onplace,
after_destruct = afterdestruct,
@ -350,3 +355,27 @@ for _, current_door in ipairs(doors) do
sounds = scifi_nodes.node_sound_metal_defaults(),
})
end -- end of doors table browsing
-- opens the scifi-door at the given position
function scifi_nodes.open_door(pos)
local node = minetest.get_node_or_nil(pos)
if not node then
-- area not loaded
return false
end
local def = minetest.registered_nodes[node.name]
if type(def._open) ~= "function" then
-- open function not found
return false
end
if not def.groups or not def.groups.scifi_nodes_door then
-- not a scifi_nodes door
return false
end
-- call open function
def._open(pos, node)
return true
end

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@ -2,11 +2,13 @@ minetest.register_node("scifi_nodes:forcefield", {
description = "Forcefield",
sunlight_propagates = true,
drawtype = "glasslike",
groups = {},
groups = {
cracky = 1,
level = 3
},
sounds = scifi_nodes.node_sound_glass_defaults(),
paramtype = "light",
light_source = minetest.LIGHT_MAX,
diggable = false,
drop = '',
tiles = {{
name = "scifi_nodes_forcefield.png",
animation = {
@ -15,6 +17,5 @@ minetest.register_node("scifi_nodes:forcefield", {
aspect_h = 16,
length = 1.0,
}
}},
on_blast = function() end,
}}
})

View File

@ -21,6 +21,7 @@ if minetest.get_modpath("default") then
end
dofile(MP.."/plants.lua")
dofile(MP.."/models.lua")
dofile(MP.."/nodes.lua")
dofile(MP.."/doors.lua")
dofile(MP.."/switch.lua")
@ -28,7 +29,6 @@ dofile(MP.."/protected_switch.lua")
dofile(MP.."/nodeboxes.lua")
dofile(MP.."/palm_scanner.lua")
dofile(MP.."/digicode.lua")
dofile(MP.."/models.lua")
dofile(MP.."/octagon_panes.lua")
dofile(MP.."/forcefield.lua")
dofile(MP.."/crafts.lua")
@ -38,4 +38,9 @@ if minetest.get_modpath("letters") then
dofile(MP.."/letters.lua")
end
if minetest.get_modpath("mesecons_stealthnode") then
-- register stealthnodes
dofile(MP.."/stealthnodes.lua")
end
minetest.log("action", "[scifi_nodes] loaded.")

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@ -12,5 +12,6 @@ mesecons_receiver,
basic_materials,
dye,
unifieddyes,
letters
letters,
mesecons_stealthnode
"""

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@ -3,44 +3,45 @@
--Licensed under the zlib license.
function scifi_nodes.register_slope(name, desc, texture, light, soundtype)
local sounds
if soundtype == "stone" then
sounds = scifi_nodes.node_sound_stone_defaults()
else
sounds = scifi_nodes.node_sound_metal_defaults()
end
minetest.register_node("scifi_nodes:slope_"..name, {
description = desc.." Slope",
sunlight_propagates = false,
drawtype = "mesh",
mesh = "scifi_nodes_slope.obj",
tiles = texture,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
light_source = light,
groups = {cracky=1, dig_generic = 3},
on_place = minetest.rotate_node,
sounds = sounds,
})
local sounds
if soundtype == "stone" then
sounds = scifi_nodes.node_sound_stone_defaults()
else
sounds = scifi_nodes.node_sound_metal_defaults()
end
minetest.register_node("scifi_nodes:slope_"..name, {
description = desc.." Slope",
sunlight_propagates = false,
drawtype = "mesh",
mesh = "scifi_nodes_slope.obj",
tiles = texture,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
light_source = light,
groups = {cracky=1, dig_generic = 3},
on_place = minetest.rotate_node,
sounds = sounds,
})
end
-- register some blocks in stairsplus if available (part of moreblocks)
@ -72,117 +73,3 @@ scifi_nodes.register_slope("bluemetal", "Blue metal", {"scifi_nodes_bluemetal.pn
scifi_nodes.register_slope("wall", "Metal wall", {"scifi_nodes_wall.png",}, 0)
scifi_nodes.register_slope("rough", "Rough metal", {"scifi_nodes_rough.png",}, 0)
scifi_nodes.register_slope("blklt2", "Black stripe light", {"scifi_nodes_black_light2.png",}, 10)
-- Register Nodes for Stairsplus
local node = {}
node.types = {
{"blue", "blue lines"},
{"holes", "metal with holes"},
{"white2", "plastic",},
{"super_white", "Super Plastic", 11, "stone"},
{"ultra_white", "Ultra Plastic", minetest.LIGHT_MAX},
-- {"engine", "engine", "engine"},
{"wall", "metal wall"},
{"white", "plastic wall"},
{"stripes2top", "dirty metal block"},
{"rough", "rough metal"},
{"lighttop", "metal block"},
{"red", "red lines"},
{"green", "green lines"},
{"vent2", "vent"},
{"stripes", "hazard stripes"},
{"rust", "rusty metal"},
{"mesh", "metal mesh"},
{"black", "black wall"},
{"blackoct", "black octagon"},
{"blackpipe", "black pipe"},
{"blacktile", "black tile"},
{"blacktile2", "black tile 2"},
{"blackvent", "black vent"},
{"bluebars", "blue bars"},
{"bluemetal", "blue metal"},
{"bluetile", "blue tile"},
{"greytile", "grey tile"},
{"mesh2", "metal floormesh"},
{"pipe", "wall pipe"},
{"pipeside", "side pipe"},
{"tile", "white tile"},
{"whiteoct", "white octagon"},
{"whitetile", "white tile2"},
{"black_detail", "black detail"},
{"green_square", "green metal block"},
{"red_square", "red metal block"},
{"grey_square", "grey metal block"},
{"blue_square", "blue metal block"},
{"black_mesh", "black vent block"},
{"dent", "dented metal block"},
{"greenmetal", "green metal wall"},
{"greenmetal2", "green metal wall2"},
{"greenlights", "green wall lights", 10},
{"greenlights2", "green wall lights2", 10},
{"greenbar", "green light bar", 10},
{"green2", "green wall panel"},
{"greentubes", "green pipes"},
{"grey", "grey wall"},
{"greybolts", "grey wall bolts"},
{"greybars", "grey bars"},
{"greydots", "grey wall dots"},
{"greygreenbar", "gray power pipe", 10},
{"octofloor", "Doom floor"},
{"octofloor2", "Brown Doom floor"},
{"doomwall1", "Doom wall 1"},
{"doomwall2", "Doom wall 2"},
{"doomwall3", "Doom wall 3"},
{"doomwall4", "Doom wall 4"},
{"doomwall41", "Doom wall 4.1"},
{"doomwall42", "Doom wall 4.2"},
{"doomwall43", "Doom wall 4.3"},
{"doomwall431", "Doom wall 4.3.1"},
{"doomwall44", "Doom wall 4.4"},
{"blackdmg", "Damaged black wall"},
{"blackdmgstripe", "Damaged black wall(stripes)"},
{"doomengine", "Doom engine wall"},
-- {"monitorwall", "Wall monitors", "monitorwall"},
{"screen3", "Wall monitor"},
{"doomlight", "Doom light", 12},
{"bluwllight", "Blue wall light", minetest.LIGHT_MAX},
{"bluegrid", "Blue Grid", 5},
{"fan", "Fan"},
{"ppllght", "Purple wall light", minetest.LIGHT_MAX},
{"pplwll", "Purple wall"},
{"pplwll2", "Purple wall2"},
{"pplwll3", "Purple wall3"},
{"pplwll4", "Purple wall4"},
{"pplblk", "Purple tile"},
{"purple", "Purple node"},
{"rock", "Moonstone", nil, "stone"},
{"rock2", "Moonstone2", nil, "stone"},
{"blackvnt", "Black vent"},
{"blackplate", "Black plate"},
}
if minetest.global_exists("stairsplus") then
for _, row in ipairs(node.types) do
local name = row[1]
local soundtype = row[4]
local sounds
if soundtype == "stone" then
sounds = scifi_nodes.node_sound_stone_defaults()
else
sounds = scifi_nodes.node_sound_metal_defaults()
end
-- Node Definition
stairsplus:register_all("scifi_nodes", name, "scifi_nodes:"..name, {
description = row[2],
tiles = {"scifi_nodes_"..name..".png"},
use_texture_alpha = "clip",
groups = {cracky=1, dig_generic = 3},
paramtype = "light",
paramtype2 = "facedir",
light_source = row[3],
sounds = sounds,
})
end
end

View File

@ -379,13 +379,10 @@ local function remove_lid(pos)
end
end
local dirt_tex = "default_dirt.png"
if not minetest.get_modpath("default") then dirt_tex = "[combine:16x16^[noalpha^[colorize:#654321" end
minetest.register_node("scifi_nodes:pot", {
description = "Metal Plant Pot (right-click for lid, sneak + right-click to plant)",
tiles = {
dirt_tex .. "^scifi_nodes_pot.png",
"scifi_nodes_dirt.png^scifi_nodes_pot.png",
"scifi_nodes_greybolts.png",
"scifi_nodes_greybolts.png",
"scifi_nodes_greybolts.png",
@ -419,7 +416,7 @@ minetest.register_node("scifi_nodes:pot", {
minetest.register_node("scifi_nodes:pot2", {
description = "Metal Plant Pot Wet (right-click for lid, sneak + right-click to plant)",
tiles = {
dirt_tex .. "^scifi_nodes_pot2.png",
"scifi_nodes_dirt.png^scifi_nodes_pot2.png",
"scifi_nodes_greybolts.png",
"scifi_nodes_greybolts.png",
"scifi_nodes_greybolts.png",

276
nodes.json Normal file
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@ -0,0 +1,276 @@
{
"blue": {
"description": "Blue lines"
},
"holes": {
"description": "Metal with holes"
},
"white2": {
"description": "plastic",
"colorable": true,
"sounds": "stone"
},
"super_white": {
"description": "Super Plastic",
"light": 11,
"sounds": "stone"
},
"ultra_white": {
"description": "Ultra Plastic",
"light": 14,
"sounds": "stone"
},
"engine": {
"description": "Engine"
},
"wall": {
"description": "metal wall"
},
"white": {
"description": "plastic wall",
"colorable": true,
"sounds": "stone"
},
"stripes2top": {
"description": "Dirty metal block"
},
"rough": {
"description": "rough metal"
},
"lighttop": {
"description": "metal block"
},
"red": {
"description": "red lines"
},
"green": {
"description": "green lines"
},
"vent2": {
"description": "vent"
},
"stripes": {
"description": "hazard stripes"
},
"rust": {
"description": "rusty metal"
},
"mesh": {
"description": "metal mesh"
},
"black": {
"description": "black wall"
},
"blackoct": {
"description": "black octagon"
},
"blackpipe": {
"description": "black pipe"
},
"blacktile": {
"description": "black tile"
},
"blacktile2": {
"description": "black tile 2"
},
"blackvent": {
"description": "black vent"
},
"bluebars": {
"description": "blue bars"
},
"bluemetal": {
"description": "blue metal"
},
"bluetile": {
"description": "blue tile"
},
"greytile": {
"description": "grey tile"
},
"mesh2": {
"description": "metal floormesh"
},
"pipe": {
"description": "wall pipe"
},
"pipeside": {
"description": "side pipe"
},
"tile": {
"description": "white tile"
},
"whiteoct": {
"description": "white octagon",
"colorable": true
},
"whitetile": {
"description": "white tile 2",
"colorable": true
},
"black_detail": {
"description": "black detail"
},
"green_square": {
"description": "green metal block"
},
"red_square": {
"description": "red metal block"
},
"grey_square": {
"description": "grey metal block"
},
"blue_square": {
"description": "blue metal block"
},
"black_mesh": {
"description": "black vent block"
},
"dent": {
"description": "dented metal block",
"colorable": true
},
"greenmetal": {
"description": "green metal wall"
},
"greenmetal2": {
"description": "green metal wall2"
},
"greenlights": {
"description": "green wall lights",
"light": 10
},
"greenlights2": {
"description": "green wall lights2",
"light": 10
},
"greenbar": {
"description": "green light bar",
"light": 10
},
"green2": {
"description": "green wall panel"
},
"greentubes": {
"description": "green pipes"
},
"grey": {
"description": "grey wall"
},
"greybolts": {
"description": "grey wall bolts"
},
"greybars": {
"description": "grey bars"
},
"greydots": {
"description": "grey wall dots"
},
"greygreenbar": {
"description": "gray power pipe",
"light": 10
},
"octofloor": {
"description": "Doom floor",
"sounds": "stone"
},
"octofloor2": {
"description": "Brown Doom floor",
"sounds": "stone"
},
"doomwall1": {
"description": "Doom wall 1"
},
"doomwall2": {
"description": "Doom wall 2"
},
"doomwall3": {
"description": "Doom wall 3"
},
"doomwall4": {
"description": "Doom wall 4"
},
"doomwall41": {
"description": "Doom wall 4.1"
},
"doomwall42": {
"description": "Doom wall 4.2"
},
"doomwall43": {
"description": "Doom wall 4.3"
},
"doomwall431": {
"description": "Doom wall 4.3.1"
},
"doomwall44": {
"description": "Doom wall 4.4"
},
"blackdmg": {
"description": "Damaged black wall"
},
"blackdmgstripe": {
"description": "Damaged black wall(stripes)"
},
"doomengine": {
"description": "Doom engine wall"
},
"monitorwall": {
"description": "Wall monitors"
},
"screen3": {
"description": "Wall monitor"
},
"doomlight": {
"description": "Doom light",
"light": 12
},
"bluwllight": {
"description": "Blue wall light",
"light": 14
},
"bluegrid": {
"description": "Blue Grid",
"light": 5
},
"fan": {
"description": "Fan"
},
"ppllght": {
"description": "Purple wall light",
"light": 14
},
"pplwll": {
"description": "Purple wall"
},
"pplwll2": {
"description": "Purple wall 2"
},
"pplwll3": {
"description": "Purple wall 3"
},
"pplwll4": {
"description": "Purple wall 4"
},
"pplblk": {
"description": "Purple tile"
},
"purple": {
"description": "Purple node"
},
"rock": {
"description": "Moonstone",
"sounds": "stone",
"colorable": true
},
"rock2": {
"description": "Moonstone 2",
"sounds": "stone",
"colorable": true
},
"blackvnt": {
"description": "Black vent"
},
"blackplate": {
"description": "Black plate"
}
}

196
nodes.lua
View File

@ -1,19 +1,19 @@
local has_unifieddyes_mod = minetest.get_modpath("unifieddyes")
local has_moreblocks_mod = minetest.get_modpath("moreblocks")
--nodes
if minetest.get_modpath("default") then
minetest.register_node("scifi_nodes:grassblk", {
description = "Dirt With Alien Grass",
tiles = {"default_grass.png^[colorize:cyan:80", "default_dirt.png",
{name = "default_dirt.png^(default_grass_side.png^[colorize:cyan:80)",
tileable_vertical = false}},
light_source = 2,
groups = {crumbly=1, oddly_breakable_by_hand=1, soil=1},
sounds = scifi_nodes.node_sound_dirt_defaults({
footstep = scifi_nodes.node_sound_plant_defaults().footstep,
}),
minetest.register_node("scifi_nodes:grassblk", {
description = "Dirt With Alien Grass",
tiles = {"scifi_nodes_grass.png^[colorize:cyan:80", "scifi_nodes_dirt.png",
{name = "scifi_nodes_dirt.png^(scifi_nodes_grass_side.png^[colorize:cyan:80)",
tileable_vertical = false}},
light_source = 2,
groups = {crumbly=1, oddly_breakable_by_hand=1, soil=1},
sounds = scifi_nodes.node_sound_dirt_defaults({
footstep = scifi_nodes.node_sound_plant_defaults().footstep,
})
end
})
minetest.register_node("scifi_nodes:light", {
description = "blue lightbox",
@ -404,6 +404,30 @@ minetest.register_node("scifi_nodes:octppl", {
sounds = scifi_nodes.node_sound_glass_defaults(),
})
if has_unifieddyes_mod then
minetest.register_node("scifi_nodes:octwht", {
description = "Octagon Glass",
sunlight_propagates = false,
drawtype = "glasslike",
tiles = {
"scifi_nodes_octwht.png",
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
use_texture_alpha = "blend",
light_source = 10,
groups = {
cracky = 2,
dig_generic = 3,
ud_param2_colorable = 1
},
sounds = scifi_nodes.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
end
minetest.register_node("scifi_nodes:tower", {
description = "Wind tower",
sunlight_propagates = false,
@ -516,128 +540,40 @@ minetest.register_node("scifi_nodes:whtlightbnd", {
sounds = scifi_nodes.node_sound_metal_defaults()
})
--edited wool code (Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>)
-- read "nodes.json"
local f = assert(io.open(minetest.get_modpath("scifi_nodes") .. "/nodes.json", "rb"))
local nodes = assert(minetest.parse_json(f:read("*all")))
f:close()
-- register all nodes
for name, def in pairs(nodes) do
-- This uses a trick: you can first define the recipes using all of the base
-- colors, and then some recipes using more specific colors for a few non-base
-- colors available. When crafting, the last recipes will be checked first.
--add new block using texture name(without "scifi_nodes_" prefix) then the description, and then the name of the block
local nodetypes = {
-- { name, description, shortname?, light, colorable, sounds }
{"blue", "blue lines", "blue"},
{"holes", "metal with holes","holes"},
{"white2", "plastic", "white2", 0, true, "stone"},
{"super_white", "Super Plastic", "super_white", 11, nil, "stone"},
{"ultra_white", "Ultra Plastic", "ultra_white", minetest.LIGHT_MAX, nil, "stone"},
{"engine", "engine", "engine"},
{"wall", "metal wall", "wall"},
{"white", "plastic wall", "white", 0, true, "stone"},
{"stripes2top", "dirty metal block","metal2"},
{"rough", "rough metal", "rough"},
{"lighttop", "metal block", "metal"},
{"red", "red lines", "red"},
{"green", "green lines", "green"},
{"vent2", "vent", "vent"},
{"stripes", "hazard stripes", "stripes"},
{"rust", "rusty metal", "rust"},
{"mesh", "metal mesh", "mesh"},
{"black", "black wall", "black"},
{"blackoct", "black octagon", "blackoct"},
{"blackpipe", "black pipe", "blackpipe"},
{"blacktile", "black tile", "blktl"},
{"blacktile2", "black tile 2", "blktl2"},
{"blackvent", "black vent", "blkvnt"},
{"bluebars", "blue bars", "bluebars"},
{"bluemetal", "blue metal", "blumtl"},
{"bluetile", "blue tile", "blutl"},
{"greytile", "grey tile", "grytl"},
{"mesh2", "metal floormesh", "mesh2"},
{"pipe", "wall pipe", "pipe2"},
{"pipeside", "side pipe", "pipe3"},
{"tile", "white tile", "tile"},
{"whiteoct", "white octagon", "whiteoct", 0, true},
{"whitetile", "white tile2", "whttl", 0, true},
{"black_detail", "black detail", "blckdtl"},
{"green_square", "green metal block", "grnblck"},
{"red_square", "red metal block", "redblck"},
{"grey_square", "grey metal block", "greyblck"},
{"blue_square", "blue metal block", "blublck"},
{"black_mesh", "black vent block", "blckmsh"},
{"dent", "dented metal block", "dent"},
{"greenmetal", "green metal wall", "grnmetl"},
{"greenmetal2", "green metal wall2", "grnmetl2"},
{"greenlights", "green wall lights", "grnlt", 10},
{"greenlights2", "green wall lights2", "grnlt2", 10},
{"greenbar", "green light bar", "grnlghtbr", 10},
{"green2", "green wall panel", "grn2"},
{"greentubes", "green pipes", "grntubes"},
{"grey", "grey wall", "gry"},
{"greybolts", "grey wall bolts", "gryblts"},
{"greybars", "grey bars", "grybrs"},
{"greydots", "grey wall dots", "grydts"},
{"greygreenbar", "gray power pipe", "grygrnbr", 10},
{"octofloor", "Doom floor", "octofloor", nil, nil, "stone"},
{"octofloor2", "Brown Doom floor", "octofloor2", nil, nil, "stone"},
{"doomwall1", "Doom wall 1", "doomwall1"},
{"doomwall2", "Doom wall 2", "doomwall2"},
{"doomwall3", "Doom wall 3", "doomwall3"},
{"doomwall4", "Doom wall 4", "doomwall4"},
{"doomwall41", "Doom wall 4.1", "doomwall4.1"},
{"doomwall42", "Doom wall 4.2", "doomwall4.2"},
{"doomwall43", "Doom wall 4.3", "doomwall4.3"},
{"doomwall431", "Doom wall 4.3.1", "doomwall4.3.1"},
{"doomwall44", "Doom wall 4.4", "doomwall4.4"},
{"blackdmg", "Damaged black wall", "blckdmg"},
{"blackdmgstripe", "Damaged black wall(stripes)", "blckdmgstripe"},
{"doomengine", "Doom engine wall", "doomengine"},
{"monitorwall", "Wall monitors", "monitorwall"},
{"screen3", "Wall monitor", "screen3"},
{"doomlight", "Doom light", "doomlight", 12},
{"bluwllight", "Blue wall light", "capsule3", minetest.LIGHT_MAX},
{"bluegrid", "Blue Grid", "bluegrid", 5},
{"fan", "Fan", "fan"},
{"ppllght", "Purple wall light", "", minetest.LIGHT_MAX},
{"pplwll", "Purple wall", "", 0},
{"pplwll2", "Purple wall2", "", 0},
{"pplwll3", "Purple wall3", "", 0},
{"pplwll4", "Purple wall4", "", 0},
{"pplblk", "Purple tile", "", 0},
{"purple", "Purple node", "", 0},
{"rock", "Moonstone", "", 0, nil, "stone"},
{"rock2", "Moonstone2", "", 0, nil, "stone"},
{"blackvnt", "Black vent", "", 0},
{"blackplate", "Black plate", "", 0},
}
local has_unifieddyes_mod = minetest.get_modpath("unifieddyes")
for _, row in ipairs(nodetypes) do
local name = row[1]
local desc = row[2]
local light = row[4]
local is_colorable = row[5]
local soundtype = row[6]
-- default to "metal" sounds if not specified
local sounds
if soundtype == "stone" then
if def.sounds == "stone" then
sounds = scifi_nodes.node_sound_stone_defaults()
else
sounds = scifi_nodes.node_sound_metal_defaults()
end
-- tiles (default to nodename as texture-name)
local tiles = {"scifi_nodes_" .. name .. ".png"}
if def.texture_name then
tiles = {"scifi_nodes_" .. def.texture_name .. ".png"}
end
-- Node Definition
local node_def = {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
description = def.description,
tiles = tiles,
groups = {cracky=1, dig_generic = 3},
paramtype = "light",
paramtype2 = "facedir",
light_source = light,
light_source = def.light,
sounds = sounds,
}
if is_colorable and has_unifieddyes_mod then
if def.colorable and has_unifieddyes_mod then
-- overwrite attributes on the "uncolored" node
node_def.palette = "unifieddyes_palette_extended.png"
node_def.groups.ud_param2_colorable = 1
@ -647,11 +583,11 @@ for _, row in ipairs(nodetypes) do
-- register node
minetest.register_node("scifi_nodes:"..name, node_def)
if is_colorable and has_unifieddyes_mod then
-- register colored node
-- unified dyes registration
if def.colorable and has_unifieddyes_mod then
minetest.register_node("scifi_nodes:"..name.."_colored", {
description = desc,
tiles = {"scifi_nodes_"..name..".png"},
description = def.description,
tiles = tiles,
groups = {
cracky = 1,
ud_param2_colorable = 1,
@ -660,10 +596,24 @@ for _, row in ipairs(nodetypes) do
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
light_source = light,
light_source = def.light,
sounds = scifi_nodes.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
end
-- moreblocks registration (default to register all except if "false" encountered)
if has_moreblocks_mod and def.moreblocks ~= false then
stairsplus:register_all("scifi_nodes", name, "scifi_nodes:"..name, {
description = def.description,
tiles = tiles,
use_texture_alpha = "clip",
groups = {cracky=1, dig_generic = 3},
paramtype = "light",
paramtype2 = "facedir",
light_source = def.light,
sounds = sounds,
})
end
end

View File

@ -10,7 +10,7 @@ xpanes.register_pane("doompane", {
diggable = false,
buildable_to = true,
air_equivalent = true,
textures = {"scifi_nodes_doompane.png","scifi_nodes_doompane.png","default_wood.png"},
textures = {"scifi_nodes_doompane.png","scifi_nodes_doompane.png","scifi_nodes_wood.png"},
inventory_image = "scifi_nodes_doompane.png",
wield_image = "scifi_nodes_doompane.png",
groups = {cracky=1, pane=1},

View File

@ -1,10 +1,11 @@
-- sound definitions
-- sound definitions with fallback to empty sound-table
function scifi_nodes.node_sound_defaults(param)
if minetest.get_modpath("default") then
-- default game
return default.node_sound_defaults(param)
end
return {}
end
function scifi_nodes.node_sound_wood_defaults(param)
@ -12,6 +13,7 @@ function scifi_nodes.node_sound_wood_defaults(param)
-- default game
return default.node_sound_wood_defaults(param)
end
return {}
end
function scifi_nodes.node_sound_glass_defaults(param)
@ -19,6 +21,7 @@ function scifi_nodes.node_sound_glass_defaults(param)
-- default game
return default.node_sound_glass_defaults(param)
end
return {}
end
function scifi_nodes.node_sound_metal_defaults(param)
@ -26,6 +29,7 @@ function scifi_nodes.node_sound_metal_defaults(param)
-- default game
return default.node_sound_metal_defaults(param)
end
return {}
end
function scifi_nodes.node_sound_stone_defaults(param)
@ -33,6 +37,7 @@ function scifi_nodes.node_sound_stone_defaults(param)
-- default game
return default.node_sound_stone_defaults(param)
end
return {}
end
function scifi_nodes.node_sound_dirt_defaults(param)
@ -40,6 +45,7 @@ function scifi_nodes.node_sound_dirt_defaults(param)
-- default game
return default.node_sound_dirt_defaults(param)
end
return {}
end
function scifi_nodes.node_sound_plant_defaults(param)
@ -47,4 +53,5 @@ function scifi_nodes.node_sound_plant_defaults(param)
-- default game
return default.node_sound_leaves_defaults(param)
end
return {}
end

3
stealthnodes.lua Normal file
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@ -0,0 +1,3 @@
stealthnode.register_stealthnode("scifi_nodes", "forcefield")
stealthnode.register_stealthnode("scifi_nodes", "wall")

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