Merge remote-tracking branch 'upstream/master'

This commit is contained in:
bri cassa 2025-03-20 12:50:24 +01:00
commit fb1fdcf69e
23 changed files with 601 additions and 184 deletions

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@ -1,17 +1,10 @@
name: luacheck
on: [push, pull_request]
jobs:
build:
luacheck:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./
- name: Checkout
uses: actions/checkout@main
- name: Luacheck
uses: lunarmodules/luacheck@master

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@ -1,20 +1,14 @@
std = "min+minetest"
unused_args = false
max_line_length = 180
globals = {
"scifi_nodes"
}
read_globals = {
-- Stdlib
string = {fields = {"split"}},
table = {fields = {"copy", "getn"}},
-- Minetest
"vector", "ItemStack",
"dump",
-- optional deps
"advtrains",
"default",
"stairsplus",
"xpanes",
@ -23,6 +17,7 @@ read_globals = {
"mesecon",
"unifieddyes",
"letters",
"signs_api",
"stealthnode",
"slats",
"mtt"

View File

@ -49,6 +49,9 @@ CC BY 3.0
CC0
* scifi_nodes_digicode.ogg https://freesound.org/people/benjaminharveydesign/sounds/315921/
* scifi_nodes_ambience_fan.ogg https://freesound.org/people/itinerantmonk108/sounds/554430/
* scifi_nodes_ambience_vent.ogg https://freesound.org/people/kentspublicdomain/sounds/324665/
* scifi_nodes_ambience_engine.ogg https://freesound.org/people/firestorm185/sounds/423221/
# Contributors:

259
access_card.lua Normal file
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@ -0,0 +1,259 @@
local FORMSPEC_NAME = "scifi_nodes:access_card_configure"
local function create_id()
local template = "xxxxxx"
return string.gsub(template, '[x]', function ()
return string.format('%x', math.random(0, 0xf))
end)
end
local function get_door_access_table(meta)
local str = meta:get_string("access")
if str == "" then
-- no config
return {}
else
return minetest.deserialize(str) or {}
end
end
local function set_door_access_table(meta, at)
if next(at) then
meta:set_string("access", minetest.serialize(at))
else
meta:set_string("access", "")
end
end
function scifi_nodes.door_check_access_card(node_pos, itemstack, player)
local node_meta = minetest.get_meta(node_pos)
local access_table = get_door_access_table(node_meta)
if not next(access_table) then
-- access not restricted
return true
end
if not minetest.is_player(player) then
-- not a player, restrict access
return false
end
local playername = player:get_player_name()
if itemstack:get_name() ~= "scifi_nodes:access_card" then
minetest.chat_send_player(playername, minetest.colorize("#ff0000", "Access denied: no access card detected!"))
minetest.sound_play("scifi_nodes_scanner_refused", { pos = node_pos, max_hear_distance = 10 })
return false
end
local item_meta = itemstack:get_meta()
local id = item_meta:get_string("id")
if id == "" then
minetest.chat_send_player(playername, minetest.colorize("#ff0000", "Access denied: unconfigured access card"))
minetest.sound_play("scifi_nodes_scanner_refused", { pos = node_pos, max_hear_distance = 10 })
return false
end
if not access_table[id] then
minetest.chat_send_player(playername, minetest.colorize("#ff0000", "Access denied: invalid access card"))
minetest.sound_play("scifi_nodes_scanner_refused", { pos = node_pos, max_hear_distance = 10 })
return false
end
minetest.sound_play("scifi_nodes_scanner_granted", { pos = node_pos, max_hear_distance = 10 })
return true
end
-- using a card against a door toggles the access to it
local function on_use(itemstack, player, pointed_thing)
local playername = player:get_player_name()
local pos = pointed_thing.under
if not pos then
-- nothing selected
return
end
if minetest.is_protected(pos, playername) then
-- protected
return
end
local node = minetest.get_node(pos)
local node_def = minetest.registered_nodes[node.name]
if not node_def.groups or not node_def.groups.scifi_nodes_door then
-- incompatible node
return
end
local item_meta = itemstack:get_meta()
local card_id = item_meta:get_string("id")
if card_id == "" then
minetest.chat_send_player(playername, "Access card is unconfigured")
return
end
local card_name = item_meta:get_string("name")
local node_meta = minetest.get_meta(pos)
local access_table = get_door_access_table(node_meta)
if access_table[card_id] then
-- remove access
access_table[card_id] = nil
minetest.chat_send_player(playername, "Revoked access to card-id '" .. card_id .. "'")
minetest.sound_play("scifi_nodes_scanner_refused", { pos = pos, max_hear_distance = 10 })
else
-- grant access
access_table[card_id] = card_name
minetest.chat_send_player(playername, "Granted access to card-id '" .. card_id .. "'")
minetest.sound_play("scifi_nodes_scanner_granted", { pos = pos, max_hear_distance = 10 })
end
local msg = ""
if next(access_table) then
msg = msg .. "Current registered cards: "
for id, name in pairs(access_table) do
msg = msg .. "Name: '" .. name .. "' ID: '" .. id .. "' / "
end
else
-- access table is empty
msg = "No access-card left in access-table, door is free to use"
end
minetest.chat_send_player(playername, msg)
-- set new access table
set_door_access_table(node_meta, access_table)
end
local function configure_access_card(meta, name)
local id = meta:get_string("id")
if id == "" then
-- set new id
id = create_id()
meta:set_string("id", id)
end
meta:set_string("name", name)
meta:set_string("description", "Access card '" .. name .. "' (id: '" .. id .. "')")
end
-- right-click with a card for rename/configuration
local function on_secondary_use(itemstack, player, pointed_thing)
local meta = itemstack:get_meta()
if meta:get_string("id") == "" then
-- initial configuration
configure_access_card(meta, "")
end
local name = meta:get_string("name")
minetest.show_formspec(player:get_player_name(), FORMSPEC_NAME, [[
size[10,1.4]
real_coordinates[true]
field[0.1,0.4;7,0.8;name;Name;]] .. minetest.formspec_escape(name) .. [[]
button_exit[7.3,0.4;2.5,0.8;save;Save]
]])
return itemstack
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= FORMSPEC_NAME then
-- wrong formspec
return false
end
if not fields.save and not fields.key_enter_field then
-- quit
return true
end
local itemstack = player:get_wielded_item()
if itemstack:get_name() ~= "scifi_nodes:access_card" then
-- invalid item
return true
end
local meta = itemstack:get_meta()
configure_access_card(meta, fields.name or "")
player:set_wielded_item(itemstack)
end)
minetest.register_craftitem("scifi_nodes:access_card", {
description = "Access card (unconfigured)",
inventory_image = "scifi_nodes_access_card.png",
palette = "unifieddyes_palette_extended.png",
stack_max = 1,
paramtype2 = "color",
on_use = on_use,
on_secondary_use = on_secondary_use,
groups = {
ud_param2_colorable = 1
}
})
-- initial recipe
minetest.register_craft({
output = "scifi_nodes:access_card",
recipe = {
{"scifi_nodes:white2", "", ""},
{"scifi_nodes:white_pad", "", ""},
{"scifi_nodes:white2", "", ""}
}
})
-- copy recipe
minetest.register_craft({
output = "scifi_nodes:access_card",
recipe = {
{"scifi_nodes:access_card", "scifi_nodes:white_pad", ""},
{"", "", ""},
{"", "", ""}
}
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if itemstack:get_name() ~= "scifi_nodes:access_card" then
return
end
local original
local index
for i = 1, #old_craft_grid do
if old_craft_grid[i]:get_name() == "scifi_nodes:access_card" then
original = old_craft_grid[i]
index = i
break
end
end
if not original then
return
end
-- copy metadata
local src_meta = original:get_meta()
local dst_meta = itemstack:get_meta()
local copy_fields = {"id", "name", "description"}
for _, fieldname in ipairs(copy_fields) do
dst_meta:set_string(fieldname, src_meta:get_string(fieldname))
end
if old_craft_grid[2]:get_name() == "scifi_nodes:white_pad" then
-- keep original item if the copy-recipe is used
craft_inv:set_stack("craft", index, original)
end
end)
if minetest.get_modpath("unifieddyes") then
-- add colored crafts
unifieddyes.register_color_craft({
output = "scifi_nodes:access_card",
palette = "extended",
neutral_node = "scifi_nodes:access_card",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
},
type = "shapeless"
})
end

73
ambience.lua Normal file
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@ -0,0 +1,73 @@
-- currently playing sounds per mapblock
-- mapblock_pos[number]
local currently_playing = {}
-- clear the currently playing tracker every few seconds
local function clear_currently_playing()
currently_playing = {}
minetest.after(5, clear_currently_playing)
end
minetest.after(5, clear_currently_playing)
-- mapblock resolution
local function get_key(pos)
return minetest.pos_to_string(vector.round(vector.divide(pos, 16)))
end
local function add_currently_playing(pos, value)
local key = get_key(pos)
local count = currently_playing[key]
if not count then
-- new entry
count = value
else
-- update entry
count = count + value
end
currently_playing[key] = count
end
-- limit plaing sounds per mapblock
local function can_play(pos)
local count = currently_playing[get_key(pos)]
return not count or count < 25
end
-- register ambience sounds with node-timer
function scifi_nodes.register_ambience(nodename, soundname, opts)
assert(opts)
opts.interval = opts.interval or 60
local function play(pos)
minetest.sound_play(soundname ,{
max_hear_distance = opts.max_hear_distance or 16,
pos = pos,
gain = opts.gain or 0.7
})
end
minetest.override_item(nodename, {
on_timer = function(pos)
local timer = minetest.get_node_timer(pos)
if not can_play(pos) then
-- too many sounds playing, recheck again soon
timer:start(1)
return
end
-- increment usage count
add_currently_playing(pos, 1)
play(pos)
-- restart timer
timer:start(opts.interval)
end,
on_construct = function(pos)
play(pos)
local timer = minetest.get_node_timer(pos)
timer:start(opts.interval)
end
})
end

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@ -1,20 +1,21 @@
local has_default = minetest.get_modpath("default")
--chest code from default(Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>)
local chest_formspec =
"size[8,9]" ..
default.gui_bg ..
default.gui_bg_img ..
default.gui_slots ..
(has_default and default.gui_bg or "") ..
(has_default and default.gui_bg_img or "") ..
(has_default and default.gui_slots or "") ..
"list[current_name;main;0,0.3;8,4;]" ..
"list[current_player;main;0,4.85;8,1;]" ..
"list[current_player;main;0,6.08;8,3;8]" ..
"listring[current_name;main]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,4.85)
(has_default and default.get_hotbar_bg(0,4.85) or "")
-- Helper functions
local function drop_chest_stuff()
return function(pos, oldnode, oldmetadata, digger)
return function(pos, _, oldmetadata)
local meta = minetest.get_meta(pos)
meta:from_table(oldmetadata)
local inv = meta:get_inventory()

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@ -1,7 +1,5 @@
scifi_nodes.get_switch_rules = function(param2)
function scifi_nodes.get_switch_rules(param2)
-- param2 = 2
local rules = {
{x=1, y=-1, z=-1},
@ -10,7 +8,7 @@ scifi_nodes.get_switch_rules = function(param2)
{x=0, y=-1, z=1},
}
-- Left and right when looking to +y ?
-- Left and right when looking to +y ?
if param2 == 3 then
rules = mesecon.rotate_rules_right(mesecon.rotate_rules_right (rules))
elseif param2 == 4 then
@ -20,3 +18,23 @@ scifi_nodes.get_switch_rules = function(param2)
end
return rules
end
scifi_nodes.slope_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
}
scifi_nodes.slope_box_simple = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, -0.25},
{-0.5, -0.25, -0.25, 0.5, 0, 0},
{-0.5, 0, 0, 0.5, 0.25, 0.25},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
}

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@ -11,7 +11,7 @@ local digicode_context = {}
-- after_place_node, use by digicode and palm_scanner
-- placer is a player object
local function set_owner(pos, placer, itemstack, pointed_thing)
local function set_owner(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("code", secret_code)
@ -48,7 +48,7 @@ local function update_code(pos, code)
meta:set_string("code", code)
end
local function show_digicode_formspec(pos, node, player, itemstack, pointed_thing)
local function show_digicode_formspec(pos, _, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local current_code = meta:get_string("code")

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@ -120,7 +120,7 @@ for _, current_door in ipairs(doors) do
return itemstack;
end
local function afterdestruct(pos, oldnode)
local function afterdestruct(pos)
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
end
@ -148,14 +148,18 @@ for _, current_door in ipairs(doors) do
local adjacent = minetest.get_node({x=x, y=y, z=z})
if adjacent.name == target_opposite then
minetest.set_node({x=x, y=y, z=z}, {name=target, param2 = adjacent.param2})
minetest.set_node({x=x, y=y+1, z=z}, {name=target_top, param2 = adjacent.param2})
minetest.swap_node({x=x, y=y, z=z}, {name=target, param2 = adjacent.param2})
minetest.swap_node({x=x, y=y+1, z=z}, {name=target_top, param2 = adjacent.param2})
end
end
end
local function open_door(pos, node)
local function open_door(pos, node, player, itemstack)
if not scifi_nodes.door_check_access_card(pos, itemstack, player) then
return
end
-- play sound
minetest.sound_play(sound,{
max_hear_distance = 16,
@ -165,20 +169,20 @@ for _, current_door in ipairs(doors) do
local timer = minetest.get_node_timer(pos)
minetest.set_node(pos, {name=opened, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2})
minetest.swap_node(pos, {name=opened, param2=node.param2})
minetest.swap_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=opened_top, param2=node.param2})
change_adjacent(opened, pos, node)
timer:start(3)
end
local function afterplace(pos, placer, itemstack, pointed_thing)
local function afterplace(pos)
local node = minetest.get_node(pos)
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=opened_top,param2=node.param2})
end
local function ontimer(pos, elapsed)
local function ontimer(pos)
-- play sound
minetest.sound_play(sound,{
max_hear_distance = 16,
@ -188,8 +192,8 @@ for _, current_door in ipairs(doors) do
local node = minetest.get_node(pos)
minetest.set_node(pos, {name=closed, param2=node.param2})
minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2})
minetest.swap_node(pos, {name=closed, param2=node.param2})
minetest.swap_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=closed_top, param2=node.param2})
change_adjacent(closed, pos, node)
end
@ -218,7 +222,7 @@ for _, current_door in ipairs(doors) do
},
}
local function nodig(pos, digger)
local function nodig()
return false
end
@ -242,7 +246,7 @@ for _, current_door in ipairs(doors) do
paramtype2 = "facedir",
groups = {
cracky = 3,
oddly_breakable_by_hand = 1,
dig_generic = 3,
scifi_nodes_door = 1,
door = 1
},

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@ -14,15 +14,17 @@ end
dofile(MP.."/common.lua")
if minetest.get_modpath("default") then
-- only load builder and chest if the default mod is available
-- only load builder if the default mod is available
-- the formspecs depend on it
dofile(MP.."/builder.lua")
dofile(MP.."/chest.lua")
end
dofile(MP.."/ambience.lua")
dofile(MP.."/chest.lua")
dofile(MP.."/plants.lua")
dofile(MP.."/models.lua")
dofile(MP.."/nodes.lua")
dofile(MP.."/access_card.lua")
dofile(MP.."/doors.lua")
dofile(MP.."/switch.lua")
dofile(MP.."/protected_switch.lua")
@ -30,6 +32,7 @@ dofile(MP.."/nodeboxes.lua")
dofile(MP.."/palm_scanner.lua")
dofile(MP.."/digicode.lua")
dofile(MP.."/octagon_panes.lua")
dofile(MP.."/octagon_glass.lua")
dofile(MP.."/forcefield.lua")
dofile(MP.."/crafts.lua")

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@ -1,6 +1,7 @@
name = scifi_nodes
description = Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.
optional_depends = """
advtrains,
default,
xpanes,
mesecons,
@ -15,5 +16,6 @@ unifieddyes,
letters,
mesecons_stealthnode,
mtt,
slats
slats,
signs_api
"""

View File

@ -16,24 +16,8 @@ function scifi_nodes.register_slope(name, desc, texture, light, soundtype)
drawtype = "mesh",
mesh = "scifi_nodes_slope.obj",
tiles = texture,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
},
selection_box = scifi_nodes.slope_box,
collision_box = scifi_nodes.slope_box,
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "clip",
@ -47,8 +31,8 @@ end
-- register some blocks in stairsplus if available (part of moreblocks)
scifi_nodes.register_slope("white2", "Plastic", {"scifi_nodes_white2.png",}, 0, "stone")
scifi_nodes.register_slope("super_white", "Super Plastic", {"scifi_nodes_super_white.png",}, 11, "stone")
scifi_nodes.register_slope("ultra_white", "Super Plastic", {"scifi_nodes_ultra_white.png",}, minetest.LIGHT_MAX, "stone")
scifi_nodes.register_slope("super_white", "Super Plastic", {"scifi_nodes_white2.png",}, 11, "stone")
scifi_nodes.register_slope("ultra_white", "Super Plastic", {"scifi_nodes_white2.png",},minetest.LIGHT_MAX, "stone")
scifi_nodes.register_slope("black", "Black", {"scifi_nodes_black.png",}, 0)
scifi_nodes.register_slope("white", "White", {"scifi_nodes_white.png",}, 0)
scifi_nodes.register_slope("grey", "Grey", {"scifi_nodes_grey.png",}, 0)

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@ -0,0 +1,12 @@
g top
v 0.500000 0.500000 0.500000
v -0.500000 0.500000 0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 -0.500000
vt 1.0000 1.0000
vt 0.0000 1.0000
vt 0.0000 0.0000
vt 1.0000 0.0000
vn 0.0000 0.7071 -0.7071
s off
f 2/1/1 1/2/1 4/3/1 3/4/1

View File

@ -8,20 +8,29 @@
"white2": {
"description": "plastic",
"colorable": true,
"sounds": "stone"
"sounds": "stone",
"signs_banner": true,
"signs_banner_color": "#000"
},
"super_white": {
"description": "Super Plastic",
"light": 11,
"sounds": "stone"
"sounds": "stone",
"texture_name": "white2"
},
"ultra_white": {
"description": "Ultra Plastic",
"light": 14,
"sounds": "stone"
"sounds": "stone",
"texture_name": "white2"
},
"engine": {
"description": "Engine"
"description": "Engine",
"ambience": {
"scifi_nodes_ambience_engine": {
"interval": 16.1
}
}
},
"wall": {
"description": "metal wall"
@ -54,11 +63,17 @@
"description": "transparent vent",
"texture_name": "vent2",
"texture_modifier": "^[makealpha:33,33,33",
"drawtype": "glasslike"
"drawtype": "glasslike",
"ambience": {
"scifi_nodes_ambience_vent": {
"interval": 4.2
}
}
},
"stripes": {
"description": "hazard stripes",
"slat": true
"slat": true,
"advtrains_platform": true
},
"rust": {
"description": "rusty metal"
@ -67,7 +82,8 @@
"description": "metal mesh"
},
"black": {
"description": "black wall"
"description": "black wall",
"signs_banner": true
},
"blackoct": {
"description": "black octagon"
@ -79,7 +95,8 @@
"description": "black tile"
},
"blacktile2": {
"description": "black tile 2"
"description": "black tile 2",
"paramtype2": "none"
},
"blackvent": {
"description": "black vent"
@ -88,7 +105,8 @@
"description": "blue bars"
},
"bluemetal": {
"description": "blue metal"
"description": "blue metal",
"signs_banner": true
},
"bluetile": {
"description": "blue tile",
@ -134,7 +152,8 @@
"description": "red metal block"
},
"grey_square": {
"description": "grey metal block"
"description": "grey metal block",
"paramtype2": "none"
},
"blue_square": {
"description": "blue metal block"
@ -147,7 +166,8 @@
"colorable": true
},
"greenmetal": {
"description": "green metal wall"
"description": "green metal wall",
"signs_banner": true
},
"greenmetal2": {
"description": "green metal wall2"
@ -171,7 +191,8 @@
"description": "green pipes"
},
"grey": {
"description": "grey wall"
"description": "grey wall",
"signs_banner": true
},
"greybolts": {
"description": "grey wall bolts"
@ -225,7 +246,8 @@
},
"blackdmg": {
"description": "Damaged black wall",
"slat": true
"slat": true,
"paramtype2": "none"
},
"blackdmgstripe": {
"description": "Damaged black wall(stripes)"
@ -252,7 +274,12 @@
"light": 5
},
"fan": {
"description": "Fan"
"description": "Fan",
"ambience": {
"scifi_nodes_ambience_fan": {
"interval": 7
}
}
},
"ppllght": {
"description": "Purple wall light",
@ -275,7 +302,8 @@
"slat": true
},
"purple": {
"description": "Purple node"
"description": "Purple node",
"signs_banner": true
},
"rock": {
"description": "Moonstone",
@ -291,6 +319,7 @@
"description": "Black vent"
},
"blackplate": {
"description": "Black plate"
"description": "Black plate",
"paramtype2": "none"
}
}

124
nodes.lua
View File

@ -1,6 +1,8 @@
local has_unifieddyes_mod = minetest.get_modpath("unifieddyes")
local has_moreblocks_mod = minetest.get_modpath("moreblocks")
local has_slats_mod = minetest.get_modpath("slats")
local has_advtrains_mod = minetest.get_modpath("advtrains")
local has_signs_api_mod = minetest.get_modpath("signs_api")
--nodes
@ -367,95 +369,6 @@ minetest.register_node("scifi_nodes:grnpipe2", {
on_place = minetest.rotate_node
})
minetest.register_node("scifi_nodes:octrng", {
description = "Orange Octagon Glass",
sunlight_propagates = true,
drawtype = "glasslike",
tiles = {
"scifi_nodes_octrng.png",
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "blend",
light_source = 10,
groups = {cracky=2, dig_generic = 3},
is_ground_content = false,
sounds = scifi_nodes.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:octgrn", {
description = "Green Octagon Glass",
sunlight_propagates = true,
drawtype = "glasslike",
tiles = {
"scifi_nodes_octgrn.png",
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "blend",
light_source = 10,
groups = {cracky=2, dig_generic = 3},
is_ground_content = false,
sounds = scifi_nodes.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:octbl", {
description = "Blue Octagon Glass",
sunlight_propagates = true,
drawtype = "glasslike",
tiles = {
"scifi_nodes_octbl.png",
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "blend",
light_source = 10,
groups = {cracky=2, dig_generic = 3},
is_ground_content = false,
sounds = scifi_nodes.node_sound_glass_defaults(),
})
minetest.register_node("scifi_nodes:octppl", {
description = "Purple Octagon Glass",
sunlight_propagates = true,
drawtype = "glasslike",
tiles = {
"scifi_nodes_octppl.png",
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "blend",
light_source = 10,
groups = {cracky=2, dig_generic = 3},
is_ground_content = false,
sounds = scifi_nodes.node_sound_glass_defaults(),
})
if has_unifieddyes_mod then
minetest.register_node("scifi_nodes:octwht", {
description = "Octagon Glass",
sunlight_propagates = true,
drawtype = "glasslike",
tiles = {
"scifi_nodes_octwht.png",
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
use_texture_alpha = "blend",
light_source = 10,
groups = {
cracky = 2,
dig_generic = 3,
ud_param2_colorable = 1
},
is_ground_content = false,
sounds = scifi_nodes.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
end
minetest.register_node("scifi_nodes:tower", {
description = "Wind tower",
sunlight_propagates = false,
@ -624,7 +537,8 @@ for name, def in pairs(nodes) do
end
-- register node
minetest.register_node("scifi_nodes:"..name, node_def)
local nodename = "scifi_nodes:" .. name
minetest.register_node(nodename , node_def)
-- unified dyes registration
if def.colorable and has_unifieddyes_mod then
@ -661,6 +575,36 @@ for name, def in pairs(nodes) do
})
end
if def.ambience then
for soundname, opts in pairs(def.ambience) do
scifi_nodes.register_ambience(nodename, soundname, opts)
end
end
-- advtrains platform registration
if has_advtrains_mod and def.advtrains_platform then
advtrains.register_platform("scifi_nodes", "scifi_nodes:" .. name)
end
if has_signs_api_mod and def.signs_banner then
signs_api.register_sign("scifi_nodes", name .. "_banner", {
depth = 1/16,
width = 5,
height = 1,
entity_fields = {
maxlines = 1,
color = def.signs_banner_color or "#fff",
},
node_fields = {
visual_scale = 1,
description = name .. " banner",
tiles = tiles,
inventory_image = "scifi_nodes_" .. name .. ".png",
use_texture_alpha = "clip",
},
})
end
if has_slats_mod and def.slat then
slats.register_slat(
name,

53
octagon_glass.lua Normal file
View File

@ -0,0 +1,53 @@
local has_unifieddyes_mod = minetest.get_modpath("unifieddyes")
local function register_glass(key, name)
local tiles = {"scifi_nodes_" .. key .. ".png"}
minetest.register_node("scifi_nodes:" .. key, {
description = name .. " Octagon Glass",
sunlight_propagates = true,
drawtype = "glasslike",
tiles = tiles,
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "blend",
light_source = 10,
groups = {
cracky = 2,
dig_generic = 3
},
is_ground_content = false,
sounds = scifi_nodes.node_sound_glass_defaults(),
})
end
register_glass("octppl", "Purple")
register_glass("octbl", "Blue")
register_glass("octgrn", "Green")
register_glass("octrng", "Orange")
register_glass("octwht", "White")
if has_unifieddyes_mod then
minetest.register_node("scifi_nodes:octwht", {
description = "Octagon Glass",
sunlight_propagates = true,
drawtype = "glasslike",
tiles = {
"scifi_nodes_octwht.png",
},
palette = "unifieddyes_palette_extended.png",
paramtype = "light",
paramtype2 = "color",
use_texture_alpha = "blend",
light_source = 10,
groups = {
cracky = 2,
dig_generic = 3,
ud_param2_colorable = 1
},
is_ground_content = false,
sounds = scifi_nodes.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig
})
end

View File

@ -1,13 +1,15 @@
local function register(basename, description, texture)
local function register(basename, color, texture)
local nodename_single = "scifi_nodes:" .. basename .. "_pane"
local nodename_double = "scifi_nodes:" .. basename .. "_pane_double"
local nodename_offset = "scifi_nodes:" .. basename .. "_pane_offset"
local nodename_slope = "scifi_nodes:" .. basename .. "_slope"
local recipe_ingredient = "scifi_nodes:" .. basename
local base_decription = color .. " octagon glass"
-- single height
minetest.register_node(nodename_single, {
description = description,
description = base_decription .. " pane",
drawtype = "nodebox",
tiles = {
texture
@ -25,14 +27,17 @@ local function register(basename, description, texture)
type = "fixed",
fixed = {{-0.5, -0.5, -0.25, 0.5, 0.5, 0.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
groups = {
cracky = 3,
oddly_breakable_by_hand = 3
},
use_texture_alpha = "blend",
sounds = scifi_nodes.node_sound_glass_defaults()
})
-- double height
minetest.register_node(nodename_double, {
description = description,
description = base_decription .. " pane (double)",
drawtype = "nodebox",
tiles = {
texture
@ -50,14 +55,17 @@ local function register(basename, description, texture)
type = "fixed",
fixed = {{-0.5, -0.5, -0.25, 0.5, 1.5, 0.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
groups = {
cracky = 3,
oddly_breakable_by_hand = 3
},
use_texture_alpha = "blend",
sounds = scifi_nodes.node_sound_glass_defaults()
})
-- single height with offset
minetest.register_node(nodename_offset, {
description = description,
description = base_decription .. " pane (offset)",
drawtype = "nodebox",
tiles = {
texture
@ -75,11 +83,37 @@ local function register(basename, description, texture)
type = "fixed",
fixed = {{-0.5, -0.5, 0.75, 0.5, 0.5, 1.25}},
},
groups = {cracky = 3, oddly_breakable_by_hand = 3},
groups = {
cracky = 3,
oddly_breakable_by_hand = 3,
not_blocking_trains = 1
},
use_texture_alpha = "blend",
sounds = scifi_nodes.node_sound_glass_defaults()
})
-- slope pane
minetest.register_node(nodename_slope, {
description = base_decription .. " pane (slope)",
sunlight_propagates = true,
drawtype = "mesh",
mesh = "scifi_nodes_slope_simple.obj",
tiles = {
texture
},
paramtype = "light",
paramtype2 = "facedir",
use_texture_alpha = "blend",
light_source = 10,
groups = {
cracky = 2,
dig_generic = 3
},
selection_box = scifi_nodes.slope_box_simple,
collision_box = scifi_nodes.slope_box_simple,
is_ground_content = false,
sounds = scifi_nodes.node_sound_glass_defaults()
})
-- register recipes
minetest.register_craft({
@ -89,6 +123,15 @@ local function register(basename, description, texture)
},
})
minetest.register_craft({
output = nodename_slope .. " 16",
recipe = {
{"", "", recipe_ingredient},
{"", recipe_ingredient, ""},
{recipe_ingredient, "", ""}
},
})
minetest.register_craft({
output = nodename_double .. " 16",
recipe = {
@ -104,8 +147,9 @@ local function register(basename, description, texture)
})
end
register("octrng", "Orange Octagon Glass pane", "scifi_nodes_octrng.png")
register("octgrn", "Green Octagon Glass pane", "scifi_nodes_octgrn.png")
register("octbl", "Blue Octagon Glass pane", "scifi_nodes_octbl.png")
register("octppl", "Purple Octagon Glass pane", "scifi_nodes_octppl.png")
register("octrng", "Orange", "scifi_nodes_octrng.png")
register("octgrn", "Green", "scifi_nodes_octgrn.png")
register("octbl", "Blue", "scifi_nodes_octbl.png")
register("octppl", "Purple", "scifi_nodes_octppl.png")
register("octwht", "White", "scifi_nodes_octwht.png")
register("glass", "Dark Glass pane", "scifi_nodes_glass.png")

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