Minetest mod that adds scifi themed nodes
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.github/workflows fix name typo in github action 2020-05-13 17:55:37 +02:00
models fix slope model 2019-07-13 22:11:34 +01:00
sounds replace digicode sound with CC0 compatible track 2020-04-19 16:51:00 +02:00
test add integration-test 2020-05-13 17:55:37 +02:00
textures white, colorable octagon glass 2023-10-26 18:02:06 +02:00
.gitattributes :octocat: Added .gitattributes & .gitignore files 2016-07-11 14:26:21 +10:00
.gitignore :octocat: Added .gitattributes & .gitignore files 2016-07-11 14:26:21 +10:00
.luacheckrc register forcefield and wall node as stealthnode if available 2023-06-23 16:56:45 +02:00
builder.lua Set more fitting node sounds (#74) 2022-12-03 18:30:28 +01:00
chest.lua add recipe for scifi_nodes:crate and refactor chest registration 2023-06-23 17:05:20 +02:00
common.lua fix duplicate scifi_nodes declaration 2019-09-09 18:46:26 +02:00
crafts.lua white, colorable octagon glass 2023-10-26 18:02:06 +02:00
digicode.lua Set more fitting node sounds (#74) 2022-12-03 18:30:28 +01:00
doors.lua Set more fitting node sounds (#74) 2022-12-03 18:30:28 +01:00
forcefield.lua allow digging of forcefield (same toughness as a diamondblock) 2023-06-23 16:48:18 +02:00
init.lua registration overhaul (json-based) 2023-10-26 17:20:51 +02:00
letters.lua use colorwallmounted with a single letter registration (has 32 colors) 2022-12-13 20:01:23 +01:00
license.txt fix slope model 2019-07-13 22:11:34 +01:00
mod.conf mod.conf fix 2023-06-26 10:00:47 +02:00
models.lua registration overhaul (json-based) 2023-10-26 17:20:51 +02:00
nodeboxes.lua embed dirt,wood and grass texture for proper cross-game support 2023-10-17 11:35:26 +02:00
nodes.json colored dented metal 2023-10-27 15:55:01 +02:00
nodes.lua register white octagon glass only if unified dyes available 2023-10-26 18:05:18 +02:00
octagon_panes.lua Opt-depend on all mods (#58) 2021-08-27 09:22:15 +02:00
palm_scanner.lua Set more fitting node sounds (#74) 2022-12-03 18:30:28 +01:00
panes.lua embed dirt,wood and grass texture for proper cross-game support 2023-10-17 11:35:26 +02:00
plants.lua Set more fitting node sounds (#74) 2022-12-03 18:30:28 +01:00
protected_switch.lua Set more fitting node sounds (#74) 2022-12-03 18:30:28 +01:00
README.md embed dirt,wood and grass texture for proper cross-game support 2023-10-17 11:35:26 +02:00
screenshot.png Initial commit 2016-07-11 14:26:57 +10:00
settingtypes.txt fix default setting value for mesecons-only door operation 2021-09-30 10:50:12 +02:00
sounds.lua add empty table fallbacks if no sound implented/found 2023-09-07 15:20:57 +02:00
stealthnodes.lua register forcefield and wall node as stealthnode if available 2023-06-23 16:56:45 +02:00
switch.lua Set more fitting node sounds (#74) 2022-12-03 18:30:28 +01:00

Scifi nodes

scifi_nodes

ContentDB

Minetest mod that adds scifi themed blocks, doors, materials, plants and other assets.

Changelog

  • Added support for unifieddyes
  • 14/08/2019 : retrocompatibility fixed (aliases in doors.lua)
  • 13/08/2019 :
    • added mod option doors_open_with_mesecon_only (default = false)
    • fixed a bug preventing the option from working
  • 05/09/2019 : door opening on rightclick is disabled (maybe reactivated via a mod option)
  • 05/08/2019 :
    • digicodes now work
    • new (and cleaner) implementation for palm scanner
  • 05/05/2019 : added palm_scanner, which emmits mesecon signal when rightclicked by owner
  • 05/01/2019 : create aliases to deal with old namming policy un doors.lua
  • 04/26/2019 :
    • sliding doors now open with mesecon signal
    • added blue sliding doors
    • added digicode node
    • changed ceiling lights recipe
    • added some sounds
  • Added Recipes for the unfinished scifi_nodes
  • Added support for stairsplus

Attributions

CC BY 3.0

CC0

Contributors: