2014-10-28 18:01:32 +01:00
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2015-03-18 21:28:40 +01:00
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-- Bee by KrupnoPavel
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2014-10-28 18:01:32 +01:00
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mobs:register_mob("mobs:bee", {
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2015-03-18 21:28:40 +01:00
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-- animal, monster, npc, barbarian
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2014-10-28 18:01:32 +01:00
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type = "animal",
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2015-03-18 21:28:40 +01:00
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-- it is aggressive
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passive = true,
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-- health & armor
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2015-04-11 21:45:03 +02:00
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hp_min = 1,
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hp_max = 2,
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armor = 200,
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2015-03-18 21:28:40 +01:00
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-- textures and model
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2014-10-28 18:01:32 +01:00
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
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visual = "mesh",
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mesh = "mobs_bee.x",
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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textures = {
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{"mobs_bee.png"},
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2014-12-25 18:34:34 +01:00
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},
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2015-03-18 21:28:40 +01:00
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-- sounds
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2014-10-28 18:01:32 +01:00
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makes_footstep_sound = false,
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2015-03-18 21:28:40 +01:00
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sounds = {
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random = "mobs_bee",
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2015-10-27 19:26:18 +01:00
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},
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2014-10-28 18:01:32 +01:00
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walk_velocity = 1,
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2015-03-18 21:28:40 +01:00
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jump = true,
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-- drops honey when killed
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2014-10-28 18:01:32 +01:00
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drops = {
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2016-02-10 05:02:17 +01:00
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{name = "mobs:honey", chance = 1, min = 1, max = 2},
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2014-10-28 18:01:32 +01:00
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},
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2015-03-18 21:28:40 +01:00
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-- damage
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2014-10-28 18:01:32 +01:00
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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2015-03-18 21:28:40 +01:00
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fall_damage = 0,
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fall_speed = -3,
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-- model animation
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2014-10-28 18:01:32 +01:00
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animation = {
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speed_normal = 15,
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stand_start = 0,
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stand_end = 30,
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walk_start = 35,
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walk_end = 65,
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},
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2015-03-18 21:28:40 +01:00
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-- right click to pick up bee
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2014-10-28 18:01:32 +01:00
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on_rightclick = function(self, clicker)
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2015-07-15 23:31:54 +02:00
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mobs:capture_mob(self, clicker, 25, 80, 0, true, nil)
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2014-10-28 18:01:32 +01:00
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end,
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})
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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-- spawn on group:flowers between 4 and 20 light, 1 in 5000 chance, 1 bee in area up to 31000 in height
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2016-02-10 05:02:17 +01:00
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mobs:spawn_specific("mobs:bee", {"group:flower"}, {"air"}, 4, 20, 30, 5000, 2, -31000, 31000, true, true)
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2015-03-18 21:28:40 +01:00
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-- register spawn egg
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2015-08-18 20:38:50 +02:00
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mobs:register_egg("mobs:bee", "Bee", "mobs_bee_inv.png", 1)
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2014-10-28 18:01:32 +01:00
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2015-04-11 21:45:03 +02:00
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-- honey
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2014-10-28 18:01:32 +01:00
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minetest.register_craftitem("mobs:honey", {
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description = "Honey",
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inventory_image = "mobs_honey_inv.png",
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on_use = minetest.item_eat(6),
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})
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2015-04-11 21:45:03 +02:00
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-- beehive (when placed spawns bee)
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2014-10-28 18:01:32 +01:00
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minetest.register_node("mobs:beehive", {
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description = "Beehive",
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drawtype = "plantlike",
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visual_scale = 1.0,
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2015-08-18 17:09:53 +02:00
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tiles = {"mobs_beehive.png"},
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2014-10-28 18:01:32 +01:00
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inventory_image = "mobs_beehive.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = true,
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groups = {fleshy=3,dig_immediate=3},
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on_use = minetest.item_eat(4),
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sounds = default.node_sound_defaults(),
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2016-02-10 05:02:17 +01:00
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2014-10-28 18:01:32 +01:00
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after_place_node = function(pos, placer, itemstack)
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2016-02-10 05:02:17 +01:00
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2014-10-28 18:01:32 +01:00
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if placer:is_player() then
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2016-02-10 05:02:17 +01:00
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2015-08-18 17:09:53 +02:00
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minetest.set_node(pos, {name = "mobs:beehive", param2 = 1})
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2016-02-10 05:02:17 +01:00
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2015-10-27 19:26:18 +01:00
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if math.random(1, 5) == 1 then
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minetest.add_entity(pos, "mobs:bee")
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end
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2014-10-28 18:01:32 +01:00
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end
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end,
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2015-08-18 17:09:53 +02:00
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2014-10-28 18:01:32 +01:00
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})
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minetest.register_craft({
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output = "mobs:beehive",
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recipe = {
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{"mobs:bee","mobs:bee","mobs:bee"},
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}
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})
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2014-12-09 14:01:36 +01:00
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2015-04-11 21:45:03 +02:00
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-- honey block
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2014-12-09 14:01:36 +01:00
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minetest.register_node("mobs:honey_block", {
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2014-12-25 18:34:34 +01:00
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description = "Honey Block",
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tiles = {"mobs_honey_block.png"},
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2015-08-18 17:09:53 +02:00
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groups = {snappy = 3, flammable = 2},
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2014-12-25 18:34:34 +01:00
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sounds = default.node_sound_dirt_defaults(),
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2014-12-09 14:01:36 +01:00
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})
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2014-12-25 18:34:34 +01:00
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2014-12-09 14:01:36 +01:00
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minetest.register_craft({
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2014-12-25 18:34:34 +01:00
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output = "mobs:honey_block",
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recipe = {
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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}
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2014-12-09 14:01:36 +01:00
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})
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2014-12-25 18:34:34 +01:00
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2014-12-09 14:01:36 +01:00
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minetest.register_craft({
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2014-12-25 18:34:34 +01:00
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output = "mobs:honey 9",
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recipe = {
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{"mobs:honey_block"},
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}
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2016-02-10 05:02:17 +01:00
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})
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