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https://github.com/sys4-fr/server-nalc.git
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2b591a82fe
commit
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@ -28,6 +28,7 @@ This mod contains the following additions:
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Changelog:
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1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
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1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
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1.16- Mobs follow multiple items now, Npc's can breed
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1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
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File diff suppressed because it is too large
Load Diff
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@ -21,8 +21,7 @@ mobs:register_mob("mobs:bee", {
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_bee",
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},
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-- speed and jump
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},
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walk_velocity = 1,
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jump = true,
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-- drops honey when killed
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@ -77,7 +76,9 @@ minetest.register_node("mobs:beehive", {
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after_place_node = function(pos, placer, itemstack)
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if placer:is_player() then
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minetest.set_node(pos, {name = "mobs:beehive", param2 = 1})
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minetest.add_entity(pos, "mobs:bee")
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if math.random(1, 5) == 1 then
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minetest.add_entity(pos, "mobs:bee")
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end
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end
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end,
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@ -112,4 +113,4 @@ minetest.register_craft({
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recipe = {
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{"mobs:honey_block"},
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}
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})
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})
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@ -2,7 +2,7 @@
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-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
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mobs:register_mob("mobs:spider", {
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-- animal, monster, npc, barbarian
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docile_by_day = true,
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type = "monster",
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-- agressive, does 6 damage to player when hit
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passive = false,
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