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server-nalc/mods/mff/mff_quests/init.lua

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mff.quests = {}
mff.QPREFIX = "mff_quests:"
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mff.QNOPREFIX = function(s) return s:sub(mff.QPREFIX:len()+1) end
quests.set_hud_position(1, 0.31)
quests.set_hud_offset(-200, 0)
mff.quests.quests = {
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still_testing_quests = {
title = "Stone digger",
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description = "TEST QUEST!\nGet a Super Apple at the end!",
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repeating = 60*60*24,
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awards = {["maptools:superapple"] = 1},
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tasks = {
diggy = {
title = "Dig 100 stone",
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description = "Show you can dig through stone",
max = 100,
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objective = {
dig = {"default:stone"}
}
}
}
},
still_testing_quests2 = {
title = "Coal digger",
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description = "TEST QUEST!\nGet a Diamond at the end!",
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repeating = 60*60*24,
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awards = {["default:diamond"] = 1},
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tasks = {
diggy = {
title = "Dig 20 coal",
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description = "Get the fire mineral",
max = 20,
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objective = {
dig = {"default:stone_with_coal"}
}
}
}
},
still_testing_quests3 = {
title = "Shiny diamonds",
description = "TEST QUEST!\nGet a mithril ingot at the end!",
repeating = 60*60*24,
awards = {["moreores:mithril_ingot"] = 1},
tasks = {
diggy = {
title = "Dig 5 diamonds",
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description = "Yarr harr fiddle dee-dee, being a pirate is alright with me! Do what you want 'cause a pirate is free, you are a pirate! Go get the precious booty... underground. Mine it :/",
max = 5,
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objective = {
dig = {"default:stone_with_diamond"}
}
}
}
}
}
function table.contains(table, element)
for _, value in pairs(table) do
if value == element then
return true
end
end
return false
end
function mff.quests.start_quest(playername, qname, meta)
quests.start_quest(playername, mff.QPREFIX .. qname, meta)
end
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function mff.quests.handle_quest_end(playername, questname, metadata)
for item, count in pairs(mff.quests.quests[mff.QNOPREFIX(questname)].awards) do
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local p = minetest.get_player_by_name(playername)
if p then
minetest.add_item(p:getpos(), {name=item, count=count, wear=0, metadata=""})
end
end
end
-- Register the quests defined above
for qname, quest in pairs(mff.quests.quests) do
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quest.completecallback = mff.quests.handle_quest_end
local ret = quests.register_quest(mff.QPREFIX .. qname, quest)
end
-- The callback function parameters are as follows:
-- questname, questdef,
-- taskname (nil?), taskdef (nil?),
-- objective_container (that is, either questdef or taskdef),
-- objective (=objectives_container.objectives),
-- function_to_update_the_objective_progress(value)
local function iterate_through_objectives(pname, callback)
for qname, quest in pairs(mff.quests.quests) do
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if quest.tasks then
for tname, task in pairs(quest.tasks) do
if not quests.is_task_disabled(pname, mff.QPREFIX .. qname, tname) then
callback(qname, quest, tname, task, task, task.objective, function (value)
quests.update_quest_task(pname, mff.QPREFIX .. qname, tname, value)
end)
end
end
else
callback(qname, quest, nil, nil, quest, quest.objective, function (value)
quests.update_quest(pname, mff.QPREFIX .. qname, value)
end)
end
end
end
local function contains_node_or_group(table, element)
for _, value in pairs(table) do
if value == element or -- Simple node match
(value:len() > 6 and value:sub(0,6) == "group:" and
minetest.get_item_group(element, value:sub(7)) > 0) then -- Group
return true
end
end
return false
end
-- Quest objective: node digging
minetest.register_on_dignode(function(pos, oldnode, digger)
if not digger or digger.is_fake_player then return end
local pname = digger:get_player_name()
iterate_through_objectives(pname, function (_, _, _, _, _, objective, update)
if objective.dig and contains_node_or_group(objective.dig, oldnode.name) then
update(1)
end
end)
end)
-- Quest objective: node punching
minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
if not puncher or puncher.is_fake_player then return end
local pname = puncher:get_player_name()
iterate_through_objectives(pname, function (_, _, _, _, _, objective, update)
if objective.punch and contains_node_or_group(objective.punch, node.name) then
update(1)
end
end)
end)
-- Quest objective: node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
if not placer or placer.is_fake_player then return end
local pname = placer:get_player_name()
iterate_through_objectives(pname, function (_, _, _, _, _, objective, update)
if objective.place and contains_node_or_group(objective.place, newnode.name) then
update(1)
end
end)
end)
minetest.register_on_joinplayer(function (player)
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local playername = player:get_player_name()
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for _, qname in ipairs({"still_testing_quests", "still_testing_quests2", "still_testing_quests3"}) do
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if not quests.quest_restarting_in(playername, mff.QPREFIX .. qname) then
mff.quests.start_quest(playername, qname)
end
end
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end)