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server-nalc/mods/mobs/dungeonmaster.lua

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-- Dungeon Master (This one spits out fireballs at you)
mobs:register_mob("mobs:dungeon_master", {
type = "monster",
hp_min = 50,
hp_max = 60,
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collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
visual = "mesh",
mesh = "mobs_dungeon_master.x",
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--textures = {"mobs_dungeon_master.png"},
available_textures = {
total = 3,
texture_1 = {"mobs_dungeon_master.png"},
texture_2 = {"mobs_dungeon_master_cobblestone.png"},
texture_3 = {"mobs_dungeon_master_strangewhite.png"},
},
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visual_size = {x=8, y=8},
makes_footstep_sound = true,
view_range = 16,
walk_velocity = 1,
run_velocity = 3,
damage = 13,
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drops = {
{name = "default:mese_crystal_fragment",
chance = 1,
min = 1,
max = 3,},
{name = "default:diamond",
chance = 5,
min = 1,
max = 3,},
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{name = "default:mese_crystal",
chance = 2,
min = 1,
max = 3,},
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{name = "default:diamond_block",
chance = 30,
min = 1,
max = 1,},
{name = "maptools:gold_coin",
chance = 15,
min = 1,
max = 2,},
{name = "maptools:silver_coin",
chance = 1,
min = 2,
max = 10,},
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},
armor = 60,
drawtype = "front",
water_damage = 1,
lava_damage = 1,
light_damage = 0,
on_rightclick = nil,
attack_type = "shoot",
arrow = "mobs:fireball",
shoot_interval = 2.5,
sounds = {
attack = "mobs_fireball",
},
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
speed_normal = 15,
speed_run = 15,
},
jump = true,
step = 0.5,
shoot_offset = 0,
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blood_texture = "mobs_blood.png",
})
mobs:register_spawn("mobs:dungeon_master", {"default:stone, nether:netherrack"}, 2, -1, 6000, 1, -70)
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-- Fireball (weapon)
mobs:register_arrow("mobs:fireball", {
visual = "sprite",
visual_size = {x=1, y=1},
textures = {"mobs_fireball.png"},
velocity = 5,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
local s = self.object:getpos()
local p = player:getpos()
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=13},
}, 0) -- {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z})
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end,
-- node hit, bursts into flame (cannot blast through obsidian)
hit_node = function(self, pos, node)
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.get_node(p).name
if p.y < -19600 and n ~= "nether:netherrack" and n:split(":")[1] == "nether" then
return
end
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if n ~= "default:obsidian" and n ~= "ethereal:obsidian_brick" then
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
minetest.set_node(p, {name="fire:basic_flame"})
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else
minetest.set_node(p, {name="air"})
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end
end
end
end
end
end
})