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server-nalc/mods/runes/registration.lua

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-- Rune definitions : registration.lua
runes.datas.items = {
["project"] = {
description = "Projection rune",
img = "default_dirt.png",
type = "craftitem",
needed_mana = 30
},
["damager"] = {
description = "Damaging rune",
img = "default_lava.png",
type = "craftitem",
needed_mana = 190
},
["earthquake"] = {
description = "Earth Quake rune",
img = "default_apple.png",
type = "craftitem",
needed_mana = 80
},
["simple_heal"] = {
description = "Simple healing rune",
img = "default_water.png",
type = "cube"
},
["improved_heal"] = {
description = "Improved healing rune",
img = "default_acid.png",
type = "cube"
},
["perfect_heal"] = {
description = "Perfect healing rune",
img = "default_lava.png",
type = "cube"
},
["gotome"] = {
description = "Go to me rune",
img = "default_wood.png",
type = "cube"
},
["megamana"] = {
description = "Mega Mana",
img = "default_diamond.png",
type = "craftitem"
},
["popper"] = {
description = "Popper",
img = "default_grass.png",
type = "plate"
},
}
for key, value in pairs(runes.datas.items) do
local runereg = table.copy(value)
runereg.name = key
runes.functions.register_rune(runereg)
end