Added base of runes mod

- Added rune API's first implementation
 - Added basic cubic runes in solarmana
This commit is contained in:
LeMagnesium 2015-04-23 18:04:58 +02:00
parent 19374b7057
commit af3bb78c3f
7 changed files with 252 additions and 1 deletions

11
mods/runes/README.md Normal file
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Rune mod by Mg
##############
# Purpose
This mod proposes 3 runes used in the balance of solarmana.
# Authors
- Mg (@LeMagnesium)
# Medias
<none atm>

113
mods/runes/api.lua Normal file
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-- API of the rune mod --
-- Global namespace
runes = {}
runes.datas = {}
runes.datas.handlers = {}
runes.datas.items = {}
runes.functions = {}
-- Simple rune register function
runes.functions.register_rune = function(parameters)
local runedef = {}
if not parameters.name then
minetest.log("ERROR","[runes] Cannot register rune : no name")
return
end
runedef.name = parameters.name
runedef.desc = parameters.description or ""
runedef.img = parameters.img or "default_stone.png"
runedef.type = parameters.type or "craftitem"
runedef.needed_mana = parameters.needed_mana or 0
runes.datas.handlers[runedef.name] = {}
if runedef.type == "cube" then
minetest.register_node("runes:rune_" .. runedef.name, {
description = runedef.desc,
tiles = {runedef.img},
groups = {oddly_breakable_by_hand = 2, rune = 1},
after_place_node = function(pos, placer, itemstack, pointed_thing)
if runes.datas.handlers[runedef.name].on_place then
if mana.get(placer:get_player_name()) >= runedef.needed_mana then
runes.datas.handlers[runedef.name].on_place(pos, placer, itemstack, pointed_thing)
mana.subtract(placer:get_player_name(),runedef.needed_mana)
else
minetest.chat_send_player(placer:get_player_name(),"Not enough mana (needed : " .. runedef.needed_mana ..")")
end
end
end,
can_dig = function(pos, player)
print(runes.datas.handlers[runedef.name].can_dig)
if runes.datas.handlers[runedef.name].can_dig then
return runes.datas.handlers[runedef.name].can_dig(pos, player)
else
return true
end
end,
--[[after_dig_node = function(pos, oldnode, oldmetadata, digger)
--if runes.datas.handlers[runedef.name].can_dig and runes.datas.handlers[runedef.name].can_dig(pos, digger) then
if runes.datas.handlers[runedef.name].on_dig then
if mana.get(digger:get_player_name()) >= runedef.needed_mana then
runes.datas.handlers[runedef.name].on_dig(pos, oldnode, digger)
mana.subtract(digger:get_player_name(),runedef.needed_mana)
else
minetest.chat_send_player(digger:get_player_name(),"Not enough mana (needed : " .. runedef.needed_mana ..")")
end
end
end
end,]]
})
elseif runedef.type == "plate" then
elseif runedef.type == "craftitem" then
minetest.register_craftitem("runes:rune_" .. runedef.name, {
description = runedef.desc,
inventory_image = runedef.img,
groups = {rune = 1},
on_use = function(itemstack, user, pointed_thing)
-- Let the handler do its job
if runes.datas.handlers[runedef.name].on_use then
if mana.get(user:get_player_name()) >= runedef.needed_mana then
runes.datas.handlers[runedef.name].on_use(itemstack, user, pointed_thing)
mana.subtract(user:get_player_name(),runedef.needed_mana)
else
minetest.chat_send_player(user:get_player_name(),"Not enough mana (needed : " .. runedef.needed_mana ..")")
end
end
end
})
end
end
-- Handler connector
runes.functions.connect = function(itemname, callback, handler)
--[[ Available callback :
use
place
dig
can_dig
]]
if not runes.datas.items[itemname] then
minetest.log("error","[runes] Cannot connect handler at " .. handler .. " to unknown item " .. itemname)
return
end
if callback == "use" then
runes.datas.handlers[itemname].on_use = handler
elseif callback == "place" then
runes.datas.handlers[itemname].on_place = handler
elseif callback == "dig" then
runes.datas.handlers[itemname].on_dig = handler
elseif callback == "can_dig" then
runes.datas.handlers[itemname].can_dig = handler
else
minetest.log("error","[runes] Cannot connect handler at " .. handler .. " to item's " .. itemname .. " unknown " .. callback .. " callback")
return
end
end

2
mods/runes/depends.txt Normal file
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default
mana

59
mods/runes/handlers.lua Normal file
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-- Use handlers for runes
-- First, the functions
projection = function(itemstack, user, pointed_thing)
if pointed_thing.type == "object" then
local dir = vector.direction(user:getpos(),pointed_thing.ref:getpos())
local ykb = 10
if v.y ~= 0 then ykb = 0 end
pointed_thing.ref:setvelocity({x=dir.x*50,y=ykb,z=dir.z*50})
end
end
damage_around = function(itemstack, user, pointed_thing)
for name,entity in pairs(minetest.get_objects_inside_radius(user:getpos(),10)) do
if true and (entity:is_player() and entity:get_player_name() ~= user:get_player_name()) then
entity:set_hp(1)
end
end
end
earthquake = function(itemstack, user, pointed_thing)
for name,entity in pairs(minetest.get_objects_inside_radius(user:getpos(),10)) do
local v = entity:getvelocity() or {x=0,y=0,z=0}
entity:setvelocity({x=v.x, y=v.y+50, z=v.z})
end
end
add_owner = function(pos, placer, itemstack, pointed_thing)
if placer and placer:is_player() then
local meta = minetest.get_meta(pos)
meta:set_string("owner",placer:get_player_name())
end
end
is_owner_online = function(pos)
local meta = minetest.get_meta(pos)
print(meta:get_string("owner"))
if meta:get_string("owner") ~= nil then
return minetest.get_player_by_name(meta:get_string("owner")) ~= nil
else
return true
end
end
go_to_me = function(pos, node, digger)
if digger then
digger:setpos(minetest.get_player_by_name(minetest.get_meta(pos):get_string("owner")):getpos())
end
end
-- Then, connect
runes.functions.connect("project","use",projection)
runes.functions.connect("damager","use",damage_around)
runes.functions.connect("earthquake","use",earthquake)
runes.functions.connect("gotome","place",add_owner)
runes.functions.connect("gotome","dig",go_to_me)
runes.functions.connect("gotome","can_dig",is_owner_online)

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mods/runes/init.lua Normal file
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-- Rune mod by Mg
-- License GPLv3
local modpath = minetest.get_modpath("runes")
-- API first
dofile(modpath.."/api.lua")
-- Then the rune themselves
dofile(modpath.."/registration.lua")
-- And the handlers
dofile(modpath.."/handlers.lua")
minetest.log("action","[runes] Mod loaded")

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-- Rune definitions : registration.lua
runes.datas.items = {
["project"] = {
description = "Projection rune",
img = "default_dirt.png",
type = "craftitem",
needed_mana = 30
},
["damager"] = {
description = "Damaging rune",
img = "default_lava.png",
type = "craftitem",
needed_mana = 190
},
["earthquake"] = {
description = "Earth Quake rune",
img = "default_apple.png",
type = "craftitem",
needed_mana = 80
},
["simple_heal"] = {
description = "Simple healing rune",
img = "default_water.png",
type = "cube"
},
["improved_heal"] = {
description = "Improved healing rune",
img = "default_acid.png",
type = "cube"
},
["perfect_heal"] = {
description = "Perfect healing rune",
img = "default_lava.png",
type = "cube"
},
["gotome"] = {
description = "Go to me rune",
img = "default_wood.png",
type = "cube"
}
}
for key, value in pairs(runes.datas.items) do
local runereg = table.copy(value)
runereg.name = key
runes.functions.register_rune(runereg)
end

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@ -30,7 +30,10 @@ local time_next_regen_check = time_total_regen_check
-- TODO: make this globally accessible
local mana_from_node = {
['default:goldblock'] = 2,
['default:goldblock'] = 5,
['runes:rune_simple_heal'] = 1,
['runes:rune_improved_heal'] = 3,
['runes:rune_perfect_heal'] = 8,
['default:wood'] = 1,
['default:junglewood'] = 1,
['default:pinewood'] = 1,