2015-04-27 23:15:46 +02:00
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-- Zombie by BlockMen
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mobs:register_mob("mobs:zombie", {
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-- animal, monster, npc, barbarian
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type = "monster",
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-- aggressive, deals 6 damage to player when hit
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passive = false,
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attack_type = "dogfight",
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2015-07-13 23:12:30 +02:00
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damage = 5,
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2015-04-27 23:15:46 +02:00
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-- health & armor
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hp_min = 30,
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hp_max = 40,
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armor = 100,
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-- textures and model
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2015-05-05 13:37:37 +02:00
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collisionbox = {-0.25, -1, -0.3, 0.25, 0.75, 0.3},
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2015-04-27 23:15:46 +02:00
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visual = "mesh",
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mesh = "mobs_zombie.x",
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textures = {
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{"mobs_zombie.png"},
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},
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2015-04-28 15:45:35 +02:00
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visual_size = {x=1, y=1},
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2015-04-27 23:15:46 +02:00
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blood_texture = "mobs_blood.png",
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-- sounds
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_zombie",
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damage = "mobs_zombie_hit",
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attack = "mobs_zombie_attack",
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death = "mobs_zombie_death",
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},
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-- speed and jump
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2015-05-05 13:37:37 +02:00
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view_range = 16,
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2015-04-27 23:15:46 +02:00
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walk_velocity = 1,
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run_velocity = 3,
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jump = true,
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floats = 0,
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2015-05-16 22:30:02 +02:00
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-- drops nether fruit and silver coin when dead
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2015-04-27 23:15:46 +02:00
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drops = {
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2015-05-16 22:30:02 +02:00
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{name = "nether:apple",
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chance = 4, min = 1, max = 1,},
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2015-06-28 00:17:30 +02:00
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{name = "mobs:zombie_tibia",
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chance = 10, min = 1, max = 1,},
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2015-05-16 22:30:02 +02:00
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{name = "maptools:silver_coin",
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chance = 1, min = 1, max = 1,},
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2015-04-27 23:15:46 +02:00
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},
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-- damaged by
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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-- model animation
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animation = {
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speed_normal = 10, speed_run = 15,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 188,
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run_start = 168, run_end = 188,
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-- punch_start = 168, punch_end = 188,
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},
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})
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-- spawn in nether forest between -1 and 5 light, 1 in 6000 change, 1 zombie in area up to 31000 in height
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Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass, Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00
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mobs:register_spawn("mobs:zombie", {"nether:dirt_top"}, 5, -1, 6600, 1, 31000)
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2015-04-27 23:15:46 +02:00
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-- register spawn egg
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mobs:register_egg("mobs:zombie", "Zombie", "mobs_zombie_head.png", 1)
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2015-06-28 00:17:30 +02:00
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minetest.register_craftitem("mobs:zombie_tibia", {
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description = "Zombie Tibia",
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inventory_image = "mobs_zombie_tibia.png",
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groups = {magic = 1},
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})
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