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server-nalc/mods/mobs/wolf.lua

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-- Wolf (from Mobs_plus)
mobs:register_mob("mobs:wolf", {
type = "monster",
hp_min = 15,
hp_max = 20,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_wolf.x",
--textures = {"mobs_wolf.png"},
available_textures = {
total = 1,
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texture_1 = {"mobs_wolf.png"},
},
--visual_size = {x=1, y=1},
makes_footstep_sound = true,
view_range = 20,
walk_velocity = 3,
run_velocity = 5,
damage = 4,
drops = {
{name = "mobs:meat_raw",
chance = 1,
min = 2,
max = 3,},
{name = "maptools:copper_coin",
chance = 2,
min = 1,
max = 4,},
},
light_resistant = false,
armor = 200,
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 2,
on_rightclick = nil,
attack_type = "dogfight",
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
},
sounds = {
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random = "mobs_wolf",
},
jump = true,
step = 1,
blood_texture = "mobs_blood.png",
})
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mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 10000, 1, 31000)