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Add "wolf" mob
(from mobs_plus) - we need to test it, - reduce the spawn chance of the dirt monster for balance the spawn with wolf mobs, - wolf can spawn in pair.
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@ -28,6 +28,7 @@ mobs:register_mob("mobs:dirt_monster", {
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min = 2,
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max = 8,},
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},
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light_resistant = false,
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armor = 90,
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drawtype = "front",
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water_damage = 1,
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@ -54,4 +55,4 @@ mobs:register_mob("mobs:dirt_monster", {
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step = 1,
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blood_texture = "default_dirt.png",
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})
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mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 7000, 1, 31000)
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mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 8500, 1, 31000)
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BIN
mods/mobs/models/mobs_wolf.png
Executable file
BIN
mods/mobs/models/mobs_wolf.png
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After Width: | Height: | Size: 1.1 KiB |
7420
mods/mobs/models/mobs_wolf.x
Executable file
7420
mods/mobs/models/mobs_wolf.x
Executable file
File diff suppressed because it is too large
Load Diff
@ -35,6 +35,7 @@ mobs:register_mob("mobs:sand_monster", {
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water_damage = 3,
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lava_damage = 1,
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light_damage = 0,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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@ -55,4 +56,4 @@ mobs:register_mob("mobs:sand_monster", {
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step = 1,
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blood_texture = "mobs_blood.png",
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})
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mobs:register_spawn("mobs:sand_monster", {"default:desert_sand", "default:sand"}, 20, -1, 5000, 1, 31000)
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mobs:register_spawn("mobs:sand_monster", {"default:desert_sand", "default:sand"}, 20, -1, 5000, 1, 31000)
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58
mods/mobs/wolf.lua
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58
mods/mobs/wolf.lua
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@ -0,0 +1,58 @@
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-- Wolf (from Mobs_plus)
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mobs:register_mob("mobs:wolf", {
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type = "monster",
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hp_max = 15,
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hp_max = 20,
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
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visual = "mesh",
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mesh = "mobs_wolf.x",
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--textures = {"mobs_wolf.png"},
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available_textures = {
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total = 1,
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texture_1 = {"mobs_dirt_monster.png"},
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},
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--visual_size = {x=1, y=1},
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makes_footstep_sound = true,
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view_range = 20,
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walk_velocity = 3,
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run_velocity = 5,
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damage = 4,
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drops = {
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{name = "mobs:meat_raw",
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chance = 1,
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min = 2,
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max = 3,},
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{name = "maptools:copper_coin",
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chance = 2,
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min = 1,
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max = 4,},
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},
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light_resistant = false,
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armor = 200,
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 14,
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walk_start = 15,
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walk_end = 38,
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run_start = 40,
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run_end = 63,
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punch_start = 40,
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punch_end = 63,
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},
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sounds = {
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random = "mobs_dirtmonster",
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},
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jump = true,
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step = 1,
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blood_texture = "mobs_blood.png",
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})
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mobs:register_spawn("mobs:wolf", {"default:dirt_with_grass"}, 3, -1, 12000, 2, 31000)
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