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server-nalc/mods/fishing/trophies.lua

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-- Fishing - Mossmanikin's version - Trophies 0.0.2
-- License (code & textures): WTFPL
-- Contains code from: default
-- Supports: animal_clownfish, animal_fish_blue_white
-----------------------------------------------------------------------------------------------
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
local TRoPHY = {
-- MoD iTeM NaMe iCoN
{"fishing", "fish_raw", "Fish", "fishing_fish.png"},
{"fishing", "pike", "Northern Pike", "fishing_pike.png"},
{"fishing", "shark", "Shark", "fishing_shark.png"},
{"animal_clownfish", "clownfish", "Clownfish", "animal_clownfish_clownfish_item.png"},
{"animal_fish_blue_white", "fish_blue_white", "Blue white fish", "animal_fish_blue_white_fish_blue_white_item.png"},
}
local function has_trophy_privilege(meta, player)
if player:get_player_name() ~= meta:get_string("owner") then
return false
end
return true
end
for i in pairs(TRoPHY) do
local MoD = TRoPHY[i][1]
local iTeM = TRoPHY[i][2]
local NaMe = TRoPHY[i][3]
local iCoN = TRoPHY[i][4]
minetest.register_node("fishing:trophy_"..iTeM, {
description = S(NaMe.." Trophy"),
inventory_image = "default_chest_top.png^"..iCoN.."^fishing_trophy_label.png",
drawtype = "nodebox",
tiles = {
"default_chest_top.png", -- top
"default_chest_top.png", -- bottom
"default_chest_top.png", -- right
"default_chest_top.png", -- left
"default_chest_top.png", -- back
"default_chest_top.png^"..iCoN.."^fishing_trophy_label.png", -- front
},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
node_box = {
type = "fixed",
fixed = {
-- { left , bottom , front , right , top , back }
{ -1/2 , -1/2 , 7/16 , 1/2 , 1/2 , 1/2 },
}
},
selection_box = {
type = "fixed",
fixed = {
{ -1/2 , -1/2 , 7/16 , 1/2 , 1/2 , 1/2 },
}
},
groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("This Huge "..NaMe.." was caught by the Famous Angler %s !"):format((placer:get_player_name() or "")))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", NaMe)
meta:set_string("owner", "")
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
return has_trophy_privilege(meta, player)
end,
})
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minetest.register_craft({
type = "shapeless",
output = "fishing:trophy_"..iTeM,
recipe = {MoD..":"..iTeM, "default:sign_wall"},
})
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end