Removed whitespaces

This commit is contained in:
LeMagnesium 2015-06-10 17:14:58 +02:00
parent 4bc80ddba1
commit f81b8ca677
126 changed files with 954 additions and 954 deletions

View File

@ -16,17 +16,17 @@ local IRC = [[
Voici les sanctions prevues pour les infractions aux regles ci-dessus.
- Infraction niveau DIRT :
- Infraction niveau DIRT :
Manque de respect envers autrui : Devoice une journee
Provocation envers autrui : Devoice une journee
Insultes envers autrui : Kick + Devoice une journee
- Infraction niveau STONE :
- Recidivide d'infraction niveau dirt : Kick + Ban 1/2 journee
- Flood, Discrimination : Kick + Devoice deux heures
- Spam : Kick + Devoice 1 jour + Ban 1/2 journee
- Infraction niveau MESE :
- Infraction niveau MESE :
- Recidive d'infraction niveau stone : Kick + Ban 4 jours + devoice 5 jours
- Diffusion de contenu a caractere sexuel : Kick + Ban 1 semaine + devoice 5 jours
- Irrespect envers l'equipe du canal : Kick + Ban 10 jours + devoice 8 jours
@ -35,7 +35,7 @@ Voici les sanctions prevues pour les infractions aux regles ci-dessus.
- Recidive d'infraction niveau mese : Kick + Ban 1 mois + devoice 2 semaines
- Violation des lois en vigueur : Kick + Ban definitif + Gline si accord des IrcOP d'InchraNet
- Violation des regles d'InchraNet : Kick + Ban definitif + Gline ou sanction defnie par l'equipe d'InchraNet
Autres regles de bienseances :
- Ne demandez pas a faire partie des operateurs/semi-operateurs du canal.

View File

@ -16,17 +16,17 @@ local IRC = [[
Voici les sanctions prévues pour les infractions aux règles ci-dessus.
- Infraction niveau DIRT :
- Infraction niveau DIRT :
Manque de respect envers autrui : Devoice une journée
Provocation envers autrui : Devoice une journée
Insultes envers autrui : Kick + Devoice une journée
- Infraction niveau STONE :
- Récidivide d'infraction niveau dirt : Kick + Ban 1/2 journée
- Flood, Discrimination : Kick + Devoice deux heures
- Spam : Kick + Devoice 1 jour + Ban 1/2 journée
- Infraction niveau MESE :
- Infraction niveau MESE :
- Récidive d'infraction niveau stone : Kick + Ban 4 jours + devoice 5 jours
- Diffusion de contenu à caractère sexuel : Kick + Ban 1 semaine + devoice 5 jours
- Irrespect envers l'équipe du canal : Kick + Ban 10 jours + devoice 8 jours
@ -35,7 +35,7 @@ Voici les sanctions prévues pour les infractions aux règles ci-dessus.
- Récidive d'infraction niveau mese : Kick + Ban 1 mois + devoice 2 semaines
- Violation des lois en vigueur : Kick + Ban définitif + Gline si accord des IrcOP d'InchraNet
- Violation des règles d'InchraNet : Kick + Ban définitif + Gline ou sanction défnie par l'équipe d'InchraNet
Autres règles de bienséances :
- Ne demandez pas à faire partie des opérateurs/semi-opérateurs du canal.

View File

@ -2,7 +2,7 @@
--plants to place in openfarming
local plants = { ["farming:blueberries"]=1, ["farming:carrot"]=1, ["farming:coffee_beans"]=1, ["farming:corn"]=1, ["farming:cucumber"]=1,
["farming:melon_slice"]=1, ["farming:potato"]=1, ["farming:pumpkin_slice"]=1, ["farming:raspberries"]=1, ["farming:rhubarb"]=1,
["farming:tomato"]=1, ["farming:seed_cotton"]=1, ["farming:seed_wheat"]=1,["default:papyrus"]=1
["farming:tomato"]=1, ["farming:seed_cotton"]=1, ["farming:seed_wheat"]=1,["default:papyrus"]=1
}
--tools to dig in openfarming
@ -49,17 +49,17 @@ function areas:canInteract(pos, name)
if not player then return false end
local wstack = player:get_wielded_item():get_name()
if wstack == "" then wstack = "hand" end
--on_place
if node == "air" and plants[wstack] ~= nil then
return true
end
--on_dig
if minetest.get_item_group(node, "plant") == 1 and in_hand[wstack] ~= nil then
return true
end
owned = true
else
owned = true

View File

@ -60,7 +60,7 @@ minetest.register_chatcommand("set_owner", {
local id = areas:add(ownerName, areaName, pos1, pos2, nil)
areas:save()
minetest.chat_send_player(ownerName,
"You have been granted control over area #"..
id..". Type /list_areas to show your areas.")

View File

@ -1,27 +1,27 @@
--more_signs by addi
--Code and Textures are under the CC by-sa 3.0 licence
--see: http://creativecommons.org/licenses/by-sa/3.0/
--Code and Textures are under the CC by-sa 3.0 licence
--see: http://creativecommons.org/licenses/by-sa/3.0/
arrow_signs={}
arrow_signs.formspec = "field[text;Sign text:;${text}]";
arrow_signs_on_place = function(itemstack, placer, pointed_thing)
local posabove = pointed_thing.above
local posunder = pointed_thing.under
local vector = placer:get_look_dir()
local place = true
if posabove.y>posunder.y then
if(vector.z>0.5 and vector.z<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 10})
elseif (vector.x>0.5 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 19})
elseif(-0.5>vector.z and -1<=vector.z) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 4})
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 4})
elseif (-0.5>vector.x and -1<=vector.x) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 13})
else
@ -33,7 +33,7 @@ arrow_signs_on_place = function(itemstack, placer, pointed_thing)
elseif (vector.x>0.5 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 17})
elseif(-0.5>vector.z and -1<=vector.z) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 6})
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 6})
elseif (-0.5>vector.x and -1<=vector.x) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 15})
else
@ -96,15 +96,15 @@ arrow_signs_on_place = function(itemstack, placer, pointed_thing)
else
itemstack:take_item()
end
if not minetest.setting_getbool("creative_mode") then
return itemstack
end
end
function arrow_signs:savetext(pos, formname, fields, sender)
if not minetest.get_player_privs(sender:get_player_name())["interact"] then
minetest.chat_send_player(sender:get_player_name(), "error: you don't have permission to edit the sign. you need the interact priv")
return
@ -140,8 +140,8 @@ minetest.override_item("default:sign_wall", {
minetest.register_node("arrow_signs:wall", {
description = "Arrow signs",
drawtype = "nodebox",
node_box = {
type = "fixed",
node_box = {
type = "fixed",
fixed = {
{ 0.25, -0.25, 0.5, -0.25, 0.5, 0.47},
{ 0.1875, -0.3125, 0.5, -0.1875, -0.25, 0.47},
@ -150,7 +150,7 @@ minetest.register_node("arrow_signs:wall", {
}
},
selection_box = {
type = "fixed",
type = "fixed",
fixed = {
{ 0.25, -0.25, 0.5, -0.25, 0.5, 0.47},
{ 0.1875, -0.3125, 0.5, -0.1875, -0.25, 0.47},
@ -166,7 +166,7 @@ minetest.register_node("arrow_signs:wall", {
walkable = false,
groups = {choppy=2,dig_immediate=2,sign=1},
sounds = default.node_sound_defaults(),
on_place = arrow_signs_on_place,
on_place = arrow_signs_on_place,
on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)

View File

@ -150,7 +150,7 @@ function awards.register_achievement(name,data_table)
if data_table.custom_announce == nil or data_table.custom_announce == "" then
data_table.custom_announce = "Achievement Unlocked:"
end
-- add the achievement to the definition table
data_table.name = name
awards.def[name] = data_table
@ -191,7 +191,7 @@ end
function awards.give_achievement(name, award)
-- Access Player Data
local data = awards.players[name]
-- Perform checks
if not data then
return
@ -277,7 +277,7 @@ function awards.give_achievement(name, award)
position = {x = 0.5, y = 0},
offset = {x = 0, y = 40},
alignment = {x = 0, y = -1}
})
})
local three = player:hud_add({
hud_elem_type = "text",
name = "award_title",
@ -287,7 +287,7 @@ function awards.give_achievement(name, award)
position = {x = 0.5, y = 0},
offset = {x = 30, y = 100},
alignment = {x = 0, y = -1}
})
})
local four = player:hud_add({
hud_elem_type = "image",
name = "award_icon",
@ -304,10 +304,10 @@ function awards.give_achievement(name, award)
player:hud_remove(four)
end)
end
-- record this in the log
-- record this in the log
minetest.log("action", name.." has unlocked award "..title)
-- save playertable
awards.save()
minetest.sound_play("award_award_won", {to_player = name, gain = 0.5*soundset.get_gain(name,"other")})
@ -392,7 +392,7 @@ function awards.showto(name, to, sid, text)
local def = awards.def[str]
if def then
if def.title then
if def.description then
if def.description then
minetest.chat_send_player(to, def.title..": "..def.description)
else
minetest.chat_send_player(to, def.title)
@ -406,9 +406,9 @@ function awards.showto(name, to, sid, text)
if sid == nil or sid < 1 then
sid = 1
end
local formspec = "size[11,5]"
local formspec = "size[11,5]"
local listofawards = awards._order_awards(name)
-- Sidebar
if sid then
local item = listofawards[sid+0]
@ -417,7 +417,7 @@ function awards.showto(name, to, sid, text)
formspec = formspec .. "label[1,2.75;Secret Award]"..
"image[1,0;3,3;unknown.png]"
if def and def.description then
formspec = formspec .. "label[0,3.25;Unlock this award to find out what it is]"
formspec = formspec .. "label[0,3.25;Unlock this award to find out what it is]"
end
else
local title = item.name
@ -435,13 +435,13 @@ function awards.showto(name, to, sid, text)
formspec = formspec .. "label[1,2.75;"..title..status.."]"..
"image[1,0;3,3;"..icon.."]"
if def and def.description then
formspec = formspec .. "label[0,3.25;"..def.description.."]"
formspec = formspec .. "label[0,3.25;"..def.description.."]"
end
end
end
-- Create list box
formspec = formspec .. "textlist[4.75,0;6,5;awards;"
formspec = formspec .. "textlist[4.75,0;6,5;awards;"
local first = true
for _,award in pairs(listofawards) do
local def = awards.def[award.name]
@ -450,14 +450,14 @@ function awards.showto(name, to, sid, text)
formspec = formspec .. ","
end
first = false
if def.secret and not award.got then
formspec = formspec .. "#ACACACSecret Award"
else
local title = award.name
local title = award.name
if def and def.title then
title = def.title
end
end
if award.got then
formspec = formspec .. minetest.formspec_escape(title)
else
@ -465,7 +465,7 @@ function awards.showto(name, to, sid, text)
end
end
end
end
end
formspec = formspec .. ";"..sid.."]"
-- Show formspec to user
@ -483,11 +483,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.awards then
local event = minetest.explode_textlist_event(fields.awards)
if event.type == "CHG" then
awards.showto(name,name,event.index,false)
end
if event.type == "CHG" then
awards.showto(name,name,event.index,false)
end
end
return true
end)

View File

@ -351,7 +351,7 @@ awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
return "award_burn"
end
end
return nil
end)
@ -365,7 +365,7 @@ awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil then
return "award_in_the_flow"
end
end
return nil
end)
@ -379,7 +379,7 @@ awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
return "award_this_is_sad"
end
end
return nil
end)
@ -392,7 +392,7 @@ awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
return "award_the_stack"
end
end
return nil
end)

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@ -128,14 +128,14 @@ minetest.register_on_dieplayer(function(player)
if not player or not name or name=="" then
return
end
-- Get player
-- Get player
awards.assertPlayer(name)
local data = awards.players[name]
-- Increment counter
data.deaths = data.deaths + 1
-- Run callbacks and triggers
for _,trigger in pairs(awards.onDeath) do
local res = nil
@ -160,14 +160,14 @@ minetest.register_on_joinplayer(function(player)
if not player or not name or name=="" then
return
end
-- Get player
-- Get player
awards.assertPlayer(name)
local data = awards.players[name]
-- Increment counter
data.joins = data.joins + 1
-- Run callbacks and triggers
for _,trigger in pairs(awards.onJoin) do
local res = nil
@ -197,11 +197,11 @@ minetest.register_on_chat_message(function(name, message)
awards.assertPlayer(name)
local data = awards.players[name]
local player = minetest.get_player_by_name(name)
-- Increment counter
data.chats = data.chats + 1
-- Run callbacks and triggers
-- Run callbacks and triggers
for _,trigger in pairs(awards.onChat) do
local res = nil
if type(trigger) == "function" then

View File

@ -1,10 +1,10 @@
--[[
Beginners_chest mod
Put some useful stuff in chests for the new players
Version : 1.1 - 11/8/2014_14h48UTC
Last modification by Mg on the : 14/3/2015 @ 14h48 UTC
Mod ßý Mg, based on an idea of MinetestForFun/Darcidride
]]--
@ -118,7 +118,7 @@ local chests = {
minetest.register_globalstep(function(dtime)
local i = 1
while i < table.getn(chests)+1 do
if not chests[i].stuff then
chests[i].stuff = {
[1] = "default:wood",
@ -128,12 +128,12 @@ minetest.register_globalstep(function(dtime)
if not chests[i].interval_timer then
chests[i].interval_timer = 0
end
if not chests[i].interval_max then
if not chests[i].interval_max then
chests[i].interval_max = 7200 -- Using default value : 2h
end
chests[i].interval_timer = chests[i].interval_timer + dtime
if chests[i].position.x and chests[i].position.y and chests[i].position.z and chests[i].interval_timer >= chests[i].interval_max then
chests[i].interval_timer = 0
local node = minetest.get_node(chests[i].position)
@ -160,7 +160,7 @@ minetest.register_globalstep(function(dtime)
inv:set_list("main", chests[i].stuff)
minetest.log("action","[b_chest]["..i.."] Chest reloaded at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z)
else
minetest.log("action","[b_chest]["..i.."] Cannot reload chest at "..chests[i].position.x..", "..chests[i].position.y..", "..chests[i].position.z.." : area not loaded.")
end

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@ -187,8 +187,8 @@ minetest.register_abm(
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-100)
minetest.sound_play("bobblocks_trap_fall",
{pos = pos, gain = 1.0, max_hear_distance = 3,})
{pos = pos, gain = 1.0, max_hear_distance = 3,})
end
end,
})

View File

@ -76,7 +76,7 @@ end
function generate_tree(pos, trunk, leaves)
pos.y = pos.y-1
local nodename = minetest.get_node(pos).name
pos.y = pos.y+1
if not minetest.get_node_light(pos) then
return
@ -210,7 +210,7 @@ elseif string.find(n.name, "farming:pumpkin_") ~= nil then
else
minetest.set_node(pos, {name="farming:pumpkin"})
end
elseif n.name == "default:dirt_with_grass" then
for i = -2, 3, 1 do
for j = -3, 2, 1 do
@ -225,8 +225,8 @@ elseif n.name == "default:dirt_with_grass" then
else
minetest.set_node(pos, {name=plant_tab[math.random(0, 5)]})
end
end
end
end

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@ -145,7 +145,7 @@ function add_protected_bukket_liquid(nameofbukket,liquidsourcename)
end
-- Check if pointing to a buildable node
local n = minetest.get_node(pointed_thing.under)
if is_protected_area(pointed_thing.under, 4 ,user:get_player_name()) then
minetest.chat_send_player(user:get_player_name(),"You can't place here - Too short of a protected area. (less than or equal to 4 blocks)")
if minetest.is_protected(pointed_thing.under,user:get_player_name()) then
@ -153,7 +153,7 @@ function add_protected_bukket_liquid(nameofbukket,liquidsourcename)
end
return itemstack
end
if minetest.registered_nodes[n.name].buildable_to then
-- buildable; replace the node
minetest.log("action", user:get_player_name().. " use "..nameofbukket.." at ".. minetest.pos_to_string(pointed_thing.under))

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@ -35,7 +35,7 @@ minetest.register_entity(":__builtin:falling_node", {
}
self.object:set_properties(prop)
end,
set_owner = function(self, owner)
if owner ~= nil then
self.owner = "falling"
@ -181,7 +181,7 @@ if PROTECT_LAVA_REALTIME == 1 then
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local meta = minetest.get_meta(pos)
if meta:get_string("owner") ~= nil and minetest.is_protected(pos, meta:get_string("owner")) then
minetest.add_node(pos,{name="air"})
end
@ -196,7 +196,7 @@ if PROTECT_WATER_REALTIME == 1 then
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local meta = minetest.get_meta(pos)
if meta:get_string("owner") ~= nil and minetest.is_protected(pos, meta:get_string("owner")) then
minetest.add_node(pos,{name="air"})
end
@ -224,7 +224,7 @@ end
-- local meta = minetest.get_meta(area:position(p_pos))
-- if minetest.get_name_from_content_id(data[p_pos])== "default:lava_source" and meta:get_string("owner") ~= nil and minetest.is_protected(area:position(p_pos), meta:get_string("owner")) then
-- data[p_pos] = c_air
-- end
-- end
-- vm:set_data(data)
-- vm:write_to_map()
-- vm:update_map()

View File

@ -18,7 +18,7 @@ minetest.register_entity(":__builtin:item", {
is_visible = false,
timer = 0,
},
itemstring = "",
physical_state = true,
@ -83,7 +83,7 @@ minetest.register_entity(":__builtin:item", {
self.object:setacceleration({x=0, y=-10, z=0})
self:set_item(self.itemstring)
end,
on_step = function(self, dtime)
if not self.timer then
self.timer = 0
@ -92,16 +92,16 @@ minetest.register_entity(":__builtin:item", {
if time ~= 0 and (self.timer > time) then
self.object:remove()
end
local p = self.object:getpos()
local name = minetest.get_node(p).name
if (minetest.registered_nodes[name] and minetest.registered_nodes[name].damage_per_second > 0) or name == "maptools:igniter" then
minetest.sound_play("builtin_item_lava", {pos = self.object:getpos(), gain = 0.5})
self.object:remove()
return
end
--[[ if name == "default:water_source" then
self.object:setacceleration({x = 0, y = 4, z = 0})
else
@ -119,13 +119,13 @@ minetest.register_entity(":__builtin:item", {
else
pos.z = pos.z+d
end
local name = minetest.get_node(pos).name
local par2 = minetest.get_node(pos).param2
if name == "default:water_flowing" and par2 < param2 then
return pos
end
if i<3 then
pos.x = pos.x-d
else
@ -133,7 +133,7 @@ minetest.register_entity(":__builtin:item", {
end
end
end
local vec = get_flowing_dir(self)
if vec then
local v = self.object:getvelocity()
@ -159,7 +159,7 @@ minetest.register_entity(":__builtin:item", {
return
end
end
p.y = p.y - 0.3
local nn = minetest.get_node(p).name
-- If node is not registered or node is walkably solid.

View File

@ -106,7 +106,7 @@ chesttools.on_receive_fields = function(pos, formname, fields, player)
selected = 'main';
end
local inv_list = 'main';
if( selected == 'main' ) then
if( selected == 'main' ) then
inv_list = 'main';
elseif( selected == 'craft' ) then
inv_list = 'craft';
@ -254,8 +254,8 @@ chesttools.update_chest = function(pos, formname, fields, player)
elseif( fields.shared ) then
price = 1;
end
elseif( node.name=='chesttools:shared_chest') then
elseif( node.name=='chesttools:shared_chest') then
if( fields.shared) then
return;
end
@ -321,7 +321,7 @@ chesttools.update_chest = function(pos, formname, fields, player)
minetest.swap_node( pos, { name = target, param2 = node.param2 });
minetest.chat_send_player( pname, 'Chest changed to '..tostring( minetest.registered_nodes[ target].description )..
' for '..tostring( price )..' steel ingots.');
' for '..tostring( price )..' steel ingots.');
end
@ -334,7 +334,7 @@ chesttools.form_input_handler = function( player, formname, fields)
elseif( formname == "chesttools:update") then
chesttools.update_chest( pos, formname, fields, player);
end
return;
end
end
@ -435,9 +435,9 @@ minetest.register_node( 'chesttools:shared_chest', {
return nil;
end
if( node.name=='default:chest'
or node.name=='default:chest_locked'
or node.name=='chesttools:shared_chest') then
if( node.name=='default:chest'
or node.name=='default:chest_locked'
or node.name=='chesttools:shared_chest') then
local formspec = "size[8,4]"..
"label[2,0.4;Change chest type:]"..
@ -464,7 +464,7 @@ minetest.register_node( 'chesttools:shared_chest', {
formspec = formspec..'item_image[5,1;1.5,1.5;chesttools:shared_chest]'..
'label[5,2.5;shared]';
end
minetest.show_formspec( name, "chesttools:update", formspec );
minetest.show_formspec( name, "chesttools:update", formspec );
end
return nil;
end,

View File

@ -136,7 +136,7 @@ minetest.register_craft({
})
--------------------------
-- presents -
-- presents -
--------------------------
-- paper colour craft --

View File

@ -11,7 +11,7 @@ minetest.register_node("christmas_craft:snowman", {
paramtype2 = "facedir",
groups = {crumbly=3},
sounds = default.node_sound_sand_defaults(),
})
})
@ -30,7 +30,7 @@ minetest.register_node("christmas_craft:christmas_lights", {
selection_box = {
type = "wallmounted",
},
groups = {oddly_breakable_by_hand = 3},
groups = {oddly_breakable_by_hand = 3},
})
minetest.register_node("christmas_craft:christmas_wreath", {
@ -46,7 +46,7 @@ minetest.register_node("christmas_craft:christmas_wreath", {
selection_box = {
type = "wallmounted",
},
groups = {oddly_breakable_by_hand = 3},
groups = {oddly_breakable_by_hand = 3},
})
minetest.register_node("christmas_craft:christmas_star", {
@ -92,9 +92,9 @@ minetest.register_node("christmas_craft:red_baubles", {
fixed = {
{-0.25, 0.438, -0.25, 0.25, -0.05, 0.25},
{-0.08, 0.5, -0.08, 0.08, -0.0, 0.08},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
@ -119,9 +119,9 @@ minetest.register_node("christmas_craft:yellow_baubles", {
fixed = {
{-0.25, 0.438, -0.25, 0.25, -0.05, 0.25},
{-0.08, 0.5, -0.08, 0.08, -0.0, 0.08},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
@ -146,9 +146,9 @@ minetest.register_node("christmas_craft:green_baubles", {
fixed = {
{-0.25, 0.438, -0.25, 0.25, -0.05, 0.25},
{-0.08, 0.5, -0.08, 0.08, -0.0, 0.08},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
@ -174,9 +174,9 @@ minetest.register_node("christmas_craft:blue_baubles", {
fixed = {
{-0.25, 0.438, -0.25, 0.25, -0.05, 0.25},
{-0.08, 0.5, -0.08, 0.08, -0.0, 0.08},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
@ -201,9 +201,9 @@ minetest.register_node("christmas_craft:orange_baubles", {
fixed = {
{-0.25, 0.438, -0.25, 0.25, -0.05, 0.25},
{-0.08, 0.5, -0.08, 0.08, -0.0, 0.08},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
@ -228,9 +228,9 @@ minetest.register_node("christmas_craft:violet_baubles", {
fixed = {
{-0.25, 0.438, -0.25, 0.25, -0.05, 0.25},
{-0.08, 0.5, -0.08, 0.08, -0.0, 0.08},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
@ -255,9 +255,9 @@ minetest.register_node("christmas_craft:pink_baubles", {
fixed = {
{-0.25, 0.438, -0.25, 0.25, -0.05, 0.25},
{-0.08, 0.5, -0.08, 0.08, -0.0, 0.08},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
@ -282,9 +282,9 @@ minetest.register_node("christmas_craft:silver_baubles", {
fixed = {
{-0.25, 0.438, -0.25, 0.25, -0.05, 0.25},
{-0.08, 0.5, -0.08, 0.08, -0.0, 0.08},
-- side , top , side , side , bottom, side,
},
},
selection_box = {
@ -298,9 +298,9 @@ minetest.register_node("christmas_craft:silver_baubles", {
------------
--nodes--
-- presents --
minetest.register_node("christmas_craft:present_box", {
description = "Present Box",
tiles = {"christmas_craft_present_box.png"},
@ -309,7 +309,7 @@ minetest.register_node("christmas_craft:silver_baubles", {
groups = {crumbly=3},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("christmas_craft:Christmas_present", {
description = "Christmas Present",
tiles = {"christmas_craft_present_wh.png^christmas_craft_bow_top.png", "christmas_craft_present_wh.png^christmas_craft_bow_bottom.png", "christmas_craft_present_wh.png^christmas_craft_bow_side.png"},
@ -334,13 +334,13 @@ minetest.register_node("christmas_craft:silver_baubles", {
{items = {'fake_fire:flint_and_steel'}, rarity = 90,},
{items = {'default:chest_locked'}, rarity = 80,},
{items = {'default:brick'}, rarity = 80,},
{items = {'default:dirt_with_grass'}, rarity = 80,},
{items = {'default:dirt_with_grass'}, rarity = 80,},
}},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("christmas_craft:Christmas_present_green", {
description = "Christmas Present Green ",
tiles = {"christmas_craft_present_gr.png^christmas_craft_bow_top.png", "christmas_craft_present_gr.png^christmas_craft_bow_bottom.png", "christmas_craft_present_gr.png^christmas_craft_bow_side.png"},
@ -365,13 +365,13 @@ minetest.register_node("christmas_craft:silver_baubles", {
{items = {'fake_fire:flint_and_steel'}, rarity = 15,},
{items = {'default:chest_locked'}, rarity = 20,},
{items = {'default:brick'}, rarity = 25,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
}},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("christmas_craft:Christmas_present_red", {
description = "Christmas Present Red ",
tiles = {"christmas_craft_present_re.png^christmas_craft_bow_top.png", "christmas_craft_present_re.png^christmas_craft_bow_bottom.png", "christmas_craft_present_re.png^christmas_craft_bow_side.png"},
@ -396,7 +396,7 @@ minetest.register_node("christmas_craft:silver_baubles", {
{items = {'fake_fire:flint_and_steel'}, rarity = 15,},
{items = {'default:chest_locked'}, rarity = 20,},
{items = {'default:brick'}, rarity = 25,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
}},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
@ -427,13 +427,13 @@ minetest.register_node("christmas_craft:silver_baubles", {
{items = {'fake_fire:flint_and_steel'}, rarity = 15,},
{items = {'default:chest_locked'}, rarity = 20,},
{items = {'default:brick'}, rarity = 25,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
}},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("christmas_craft:Christmas_present_yellow", {
description = "Christmas Present Yellow ",
tiles = {"christmas_craft_present_ye.png^christmas_craft_bow_top.png", "christmas_craft_present_ye.png^christmas_craft_bow_bottom.png", "christmas_craft_present_ye.png^christmas_craft_bow_side.png"},
@ -458,13 +458,13 @@ minetest.register_node("christmas_craft:silver_baubles", {
{items = {'fake_fire:flint_and_steel'}, rarity = 15,},
{items = {'default:chest_locked'}, rarity = 20,},
{items = {'default:brick'}, rarity = 25,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
}},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("christmas_craft:Christmas_present_red", {
description = "Christmas Present Red ",
tiles = {"christmas_craft_present_re.png^christmas_craft_bow_top.png", "christmas_craft_present_re.png^christmas_craft_bow_bottom.png", "christmas_craft_present_re.png^christmas_craft_bow_side.png"},
@ -489,13 +489,13 @@ minetest.register_node("christmas_craft:silver_baubles", {
{items = {'fake_fire:flint_and_steel'}, rarity = 15,},
{items = {'default:chest_locked'}, rarity = 20,},
{items = {'default:brick'}, rarity = 25,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
}},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("christmas_craft:Christmas_present_violet", {
description = "Christmas Present Violet ",
tiles = {"christmas_craft_present_vi.png^christmas_craft_bow_top.png", "christmas_craft_present_vi.png^christmas_craft_bow_bottom.png", "christmas_craft_present_vi.png^christmas_craft_bow_side.png"},
@ -520,13 +520,13 @@ minetest.register_node("christmas_craft:silver_baubles", {
{items = {'fake_fire:flint_and_steel'}, rarity = 15,},
{items = {'default:chest_locked'}, rarity = 20,},
{items = {'default:brick'}, rarity = 25,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
}},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("christmas_craft:Christmas_present_orange", {
description = "Christmas Present Orange ",
tiles = {"christmas_craft_present_or.png^christmas_craft_bow_top.png", "christmas_craft_present_or.png^christmas_craft_bow_bottom.png", "christmas_craft_present_or.png^christmas_craft_bow_side.png"},
@ -551,13 +551,13 @@ minetest.register_node("christmas_craft:silver_baubles", {
{items = {'fake_fire:flint_and_steel'}, rarity = 15,},
{items = {'default:chest_locked'}, rarity = 20,},
{items = {'default:brick'}, rarity = 25,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
}},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
minetest.register_node("christmas_craft:Christmas_present_pink", {
description = "Christmas Present Pink ",
tiles = {"christmas_craft_present_pi.png^christmas_craft_bow_top.png", "christmas_craft_present_pi.png^christmas_craft_bow_bottom.png", "christmas_craft_present_pi.png^christmas_craft_bow_side.png"},
@ -582,8 +582,8 @@ minetest.register_node("christmas_craft:silver_baubles", {
{items = {'fake_fire:flint_and_steel'}, rarity = 15,},
{items = {'default:chest_locked'}, rarity = 20,},
{items = {'default:brick'}, rarity = 25,},
{items = {'default:dirt_with_grass'}, rarity = 30,},
}},
{items = {'default:dirt_with_grass'}, rarity = 30,},
}},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
@ -643,32 +643,32 @@ minetest.register_node("christmas_craft:silver_baubles", {
stack_max = 99,
liquids_pointable = false,
})
-- string --
minetest.register_craftitem("christmas_craft:red_ribbon", {
description = "Red Ribbon",
inventory_image = "christmas_craft_red_ribbon.png",
stack_max = 99,
liquids_pointable = false,
})
-- wish list --
minetest.register_craftitem("christmas_craft:wish_list", {
description = "Wish list",
inventory_image = "christmas_craft_which_list.png",
stack_max = 99,
liquids_pointable = false,
})
------------
-- minetest.register_craftitem("christmas_craft:snow_ball", {
-- description = "Snow ball",
-- inventory_image = "snow_ball.png",
-- stack_max = 16,
-- liquids_pointable = false,
-- liquids_pointable = false,
--})
@ -705,7 +705,7 @@ minetest.register_node("christmas_craft:silver_baubles", {
})
--]]
-- complex node --
-- complex node --
snowball_DAMAGE=0.5
snowball_GRAVITY=9
@ -734,7 +734,7 @@ snow_snowball_ENTITY={
textures = {"snowball.png"},
lastpos={},
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
}
@ -743,7 +743,7 @@ snow_snowball_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
--Become item when hitting a node.
if self.lastpos.x~=nil then --If there is no lastpos for some reason.
if node.name ~= "air" then
@ -754,10 +754,10 @@ snow_snowball_ENTITY.on_step = function(self, dtime)
{pos = pos, gain = 1.0, max_hear_distance = 32,})
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end
minetest.register_entity("christmas_craft:snowball_entity", snow_snowball_ENTITY)

View File

@ -1,6 +1,6 @@
print (" ---- mods override is Loading! ---- ")
-- leaves --
-- leaves --
--minetest.register_node(":4seasons:leaves_winter", {
@ -29,7 +29,7 @@ minetest.register_node(":4seasons:grass_winter", {
drop = {
max_items = 2, items = {
{items = {'default:dirt'}, rarity = 0,},
{items = {'christmas_craft:snowball'}, rarity = 0,},
{items = {'christmas_craft:snowball'}, rarity = 0,},
}},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
@ -45,7 +45,7 @@ minetest.register_node(":4seasons:sand_winter", {
drop = {'default:sand',
max_items = 2, items = {
{items = {'default:sand'}, rarity = 0,},
{items = {'christmas_craft:snowball'}, rarity = 0,},
{items = {'christmas_craft:snowball'}, rarity = 0,},
}},
sounds = default.node_sound_dirt_defaults({
@ -61,7 +61,7 @@ minetest.register_node(":4seasons:desertsand_winter", {
drop = {'default:desert_sand',
max_items = 2, items = {
{items = {'default:desert_sand'}, rarity = 0,},
{items = {'christmas_craft:snowball'}, rarity = 0,},
{items = {'christmas_craft:snowball'}, rarity = 0,},
}},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
@ -78,7 +78,7 @@ minetest.register_node(":4seasons:cactus_winter", {
drop = {'default:cactus',
max_items = 2, items = {
{items = {'default:cactus'}, rarity = 0,},
{items = {'christmas_craft:snowball'}, rarity = 0,},
{items = {'christmas_craft:snowball'}, rarity = 0,},
}},
sounds = default.node_sound_wood_defaults(),
})

View File

@ -52,10 +52,10 @@ minetest.register_node(":default:leaves", {
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})
})
-- remplace jungleleaves
minetest.register_node(":default:jungleleaves", {
description = "Jungle Leaves",
@ -90,7 +90,7 @@ minetest.register_node(":default:jungleleaves", {
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
},
},
})

View File

@ -37,7 +37,7 @@ for shade = 1, 3 do
drawtype = "fencelike",
description = nodedesc,
tiles = { pngname },
inventory_image = pngnameinv,
inventory_image = pngnameinv,
wield_image = pngnameinv,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
@ -54,7 +54,7 @@ for shade = 1, 3 do
drawtype = "fencelike",
description = s50nodedesc,
tiles = { s50pngname },
inventory_image = s50pngnameinv,
inventory_image = s50pngnameinv,
wield_image = s50pngnameinv,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
@ -151,7 +151,7 @@ for hue = 1, 12 do
drawtype = "fencelike",
description = nodedesc,
tiles = { pngname },
inventory_image = pngnameinv,
inventory_image = pngnameinv,
wield_image = pngnameinv,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",
@ -252,7 +252,7 @@ for grey = 1,5 do
drawtype = "fencelike",
description = nodedesc,
tiles = { pngname },
inventory_image = pngnameinv,
inventory_image = pngnameinv,
wield_image = pngnameinv,
sunlight_propagates = colored_block_sunlight,
paramtype = "light",

View File

@ -98,7 +98,7 @@ for hue = 1, 12 do
}
})
end
-- ============================================================
-- The 5 levels of greyscale.

View File

@ -20,7 +20,7 @@ local colored_block_sound = "default.node_sound_wood_defaults()"
-- Show the wood planks in the crafting guide:
-- Value copy the groups table to another one to pass to stairsplus:register_all()
-- oherwise stairsplus:register_all() will add the ["not_in_creative_inventory"] = 1 key/value to the groups
-- of the original table and force the coloredwood planks to be removed from the crafting guide.
-- of the original table and force the coloredwood planks to be removed from the crafting guide.
local stairsplus_groups = {}
if coloredwood.enable_stairsplus then
for k, v in pairs(colored_block_groups) do
@ -179,7 +179,7 @@ for hue = 1, 12 do
},
})
end
-- ============================================================
-- The 5 levels of greyscale.

View File

@ -22,7 +22,7 @@
-- Version 0.6
-- Changelog:
-- Changelog:
-- 23.05.15 As all dyes can be crafted into other dyes, only white dye is consumed - provided the
-- other dyes needed for the crafting chain are stored.
-- 22.05.15 Added support for new homedecor meshnodes.
@ -61,7 +61,7 @@
-- Added some more labels in the main menu to make it easier to understand.
-- 22.07.13 Added textures provided by Vanessae
-- fixed a bug concerning normal dyes (when unifieddyes is not installed)
-- adds a function to check ownership of a node; taken from VanessaEs homedecor mod
colormachine = {};
@ -86,14 +86,14 @@ local stained_glass_exception = 0;
-- the names of suitable sources of that color (note: this does not work by group!);
-- you can add your own color sources here if you want
colormachine.basic_dye_sources = { "flowers:rose", "flowers:tulip", "flowers:dandelion_yellow",
colormachine.basic_dye_sources = { "flowers:rose", "flowers:tulip", "flowers:dandelion_yellow",
"", "default:cactus", "", "", "", -- no lime, no aqua, no cyan, no skyblue
"flowers:geranium", "flowers:viola", "", "", -- no magenta, no redviolet
"default:clay_lump", "", "", "", "default:coal_lump" };
-- if flowers is not installed
colormachine.alternate_basic_dye_sources = {
"default:apple", "default:desert_stone", "default:sand",
colormachine.alternate_basic_dye_sources = {
"default:apple", "default:desert_stone", "default:sand",
"", "default:cactus", "", "", "",
"default:leaves", "", "", "" ,
"default:clay_lump", "", "", "", "default:coal_lump" };
@ -115,11 +115,11 @@ colormachine.dye_mixes = { red = {}, -- base color
white = {}, -- base color
lightgrey = {13,15}, -- white + grey
grey = {13,17}, -- black + white
grey = {13,17}, -- black + white
darkgrey = {15,17}, -- grey + black
black = {}, -- base color
}
-- construct the formspec for the color selector
@ -140,7 +140,7 @@ end
-- defines the order in which blocks are shown
-- nr: the diffrent block types need to be ordered by some system; the number defines that order
-- modname: some mods define more than one type of colored blocks; the modname is needed
-- modname: some mods define more than one type of colored blocks; the modname is needed
-- for checking if the mod is installed and for creating colored blocks
-- shades: some mods (or parts thereof) do not support all possible shades
-- grey_shades: some mods support only some shades of grey (or none at all)
@ -166,7 +166,7 @@ colormachine.data = {
hardenedclay_ = { nr=3.5, modname='hardenedclay', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="hclay", block="hardenedclay:hardened_clay_white", add="hardened_clay_", p=16},
colouredstonebricks_ = { nr=3.6, modname='colouredstonebricks', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="cbrick", block="default:stonebrick", add="", p=1},
clstone_stone_ = { nr=3.7, modname='clstone', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="clstone",block="default:stone", add="", p=1, obj_postfix='_stone' },
colorcubes_1_ = { nr=3.8, modname='colorcubes', shades={1,0,1,0,0,0,1,0}, grey_shades={1,0,1,1,1}, u=0, descr="ccubes",block="default:stone", add="", p=1, obj_postfix='_single' },
@ -403,7 +403,7 @@ colormachine.generate_form = function( m_prefix )
"label[0.3,1;light]";
-- not all mods offer all shades (and some offer even more)
local supported = colormachine.data[ m_prefix ].shades;
local supported = colormachine.data[ m_prefix ].shades;
if( supported[2]==0 ) then
form = form..
@ -510,7 +510,7 @@ colormachine.decode_color_name = function( meta, new_color )
table.remove( liste, 1 ); -- the color has been selected
end
end
-- the color was not found! error! keep the old color
if( selected_color == -1 ) then
if( meta ) then
@ -595,8 +595,8 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
if( meta ~= nil ) then
c = tonumber(meta:get_string('selected_color'));
s = tonumber(meta:get_string('selected_shade'));
g = tonumber(meta:get_string('selected_grey_shade'));
s = tonumber(meta:get_string('selected_shade'));
g = tonumber(meta:get_string('selected_grey_shade'));
end
@ -608,7 +608,7 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
local k_orig = k;
-- unifieddyes_ does not supply all colors
if( k == 'unifieddyes_'
if( k == 'unifieddyes_'
and ( (g==-1 and s==3 and (as_obj_name==1 or not(c==4 or c==6 or c==8 or c==12 or c==13 )))
or (g==-1 and s==1 and c==1 ) -- pink
or (g==-1 and s==7 and c==5 ) -- dark brown
@ -646,7 +646,7 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
return 'homedecor:'..colormachine.data[k].add..'brown'..(colormachine.data[k].postfix or '');
end
end
if( k=='homedecor_table_' and as_obj_name==1 and new_color=='dark_orange' ) then
return 'homedecor:'..colormachine.data[k].add..'mahogany'..(colormachine.data[k].postfix or '');
end
@ -661,8 +661,8 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
end
-- beds and sofas are available in less colors
if( g==-1
and (c==7 or c==11)
if( g==-1
and (c==7 or c==11)
and (k=='beds_bed_top_top_' or k=='lrfurn_sofa_right_front_' or k=='lrfurn_armchair_front_' or k=='lrfurn_longsofa_middle_front_' )) then
return nil;
@ -674,7 +674,7 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
local color_used = "";
if( s==1 and c==1 ) then
color_used = 'pink'; -- in blox, this is called "pink"; normally "light_red"
elseif( g>-1 ) then
elseif( g>-1 ) then
color_used = colormachine.grey_names[ g ];
elseif( s ~= 3 ) then
return nil; -- only normal saturation supported
@ -692,7 +692,7 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
return 'blox_'..( color_used )..( colormachine.data[k].add )..'.png';
end
end
local postfix = '.png';
local prefix = k;
@ -709,12 +709,12 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
return nil; -- no grey values for them
end
local h_trans = {yellow=1, lime=2, green=3, aqua=4, cyan=5, skyblue=6, blue=7, violet=8, magenta=9, redviolet=10, red=11,orange=12};
local h = h_trans[ colormachine.colors[c] ];
local b = "";
local sat = "";
if( k == 'stained_glass_' ) then
prefix = "stained_glass:"..(colormachine.colors[c]).."_";
if( s==1 or s==2) then b = "8"; -- light
@ -723,7 +723,7 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
elseif( s==7 or s==8) then b = "3"; -- dark
end
prefix = prefix.."_";
sat = "7";
if( s==2 or s==4 or s==6 or s==8 ) then -- saturation
sat = "6";
@ -747,7 +747,7 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
if( s==1 and new_color=='light_blue' ) then -- only light blue is supported
return prefix..'light_blue'..postfix;
elseif( new_color=='dark_green' ) then
return prefix..'forest_green'..postfix;
@ -760,14 +760,14 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
elseif( new_color=='orange' ) then
return prefix..'oak'..postfix;
end
end
if( k=='cotton_' and new_color=='grey') then
new_color = 'mediumgrey';
end
if( k=='framedglass_' and as_obj_name ~= 1) then
postfix = 'glass.png';
@ -791,7 +791,7 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
end
-- those have split textures...
if( colormachine.data[k].modname == 'coloredblocks') then
if( colormachine.data[k].modname == 'coloredblocks') then
@ -818,7 +818,7 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
return 'coloredblocks_'..new_color..postfix;
elseif( new_color..'_' == colormachine.data[k].add ) then
elseif( new_color..'_' == colormachine.data[k].add ) then
prefix = 'coloredblocks:';
--]]
@ -827,7 +827,7 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
end
if( colormachine.data[k].modname == 'plasticbox'
and new_color == 'dark_green') then
and new_color == 'dark_green') then
return prefix..'darkgreen'..postfix;
end
@ -835,11 +835,11 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
if( as_obj_name == 1 and colormachine.data[k].obj_postfix ) then
postfix = (colormachine.data[k].obj_postfix) ..postfix;
end
-- normal dyes (also used for wool) use a diffrent naming scheme
if( colormachine.data[k].u == 0) then
if( new_color == 'darkgrey' and k ~= 'framedglass_') then
return prefix..'dark_grey'..postfix;
return prefix..'dark_grey'..postfix;
elseif( new_color == 'dark_orange' ) then
return prefix..'brown'..postfix;
elseif( new_color == 'dark_green' ) then
@ -847,7 +847,7 @@ colormachine.translate_color_name = function( meta, k, new_color, c, s, g, as_ob
elseif( new_color == 'light_red' ) then
return prefix..'pink'..postfix;
-- lime, aqua, skyblue and redviolet do not exist as standard wool/dye colors
elseif( g == -1 and (c==4 or c==6 or c==8 or c==12) and k_orig ~= 'unifieddyes_') then
elseif( g == -1 and (c==4 or c==6 or c==8 or c==12) and k_orig ~= 'unifieddyes_') then
return nil;
-- all other colors of normal dye/wool exist only in normal shade
elseif( g == -1 and s~= 3 and k_orig ~= 'unifieddyes_') then
@ -872,16 +872,16 @@ colormachine.get_color_from_blockname = function( mod_name, block_name )
if( mod_name == v.modname ) then
table.insert( found, k );
end
end
end
if( #found < 1 ) then
return { error_code ="Sorry, this block is not supported by the spray booth.",
found_name = "",
blocktype = ""};
end
-- another case of special treatment needed; at least the color is given in the tiles
if( mod_name =='stained_glass' and stained_glass_exception==1) then
-- another case of special treatment needed; at least the color is given in the tiles
if( mod_name =='stained_glass' and stained_glass_exception==1) then
local original_node = minetest.registered_items[ bname ];
if( original_node ~= nil ) then
@ -891,7 +891,7 @@ colormachine.get_color_from_blockname = function( mod_name, block_name )
end
end
-- this mod does not seperate modname and objectname well enough :-( Naming scheme:- steel_framed_obsidian_glassCOLOR
-- this mod does not seperate modname and objectname well enough :-( Naming scheme:- steel_framed_obsidian_glassCOLOR
if( mod_name =='framedglass' ) then
block_name = string.sub( block_name, 28 );
end
@ -909,13 +909,13 @@ colormachine.get_color_from_blockname = function( mod_name, block_name )
local bloxdescr = original_node.description;
-- bloxparts[1] will be filled with the name of the color:
local bloxparts = string.split( bloxdescr, " ");
-- now extract the blocktype information
-- now extract the blocktype information
if( bloxparts ~= nil and #bloxparts > 0 ) then
-- we split with the color name
local found_name = bloxparts[1];
local blocktype = 'blox_'..string.sub( block_name, string.len( found_name )+1 )..'_';
-- handle pink and purple
if( found_name == 'pink' ) then
found_name = 'light_red';
@ -931,7 +931,7 @@ colormachine.get_color_from_blockname = function( mod_name, block_name )
-- if this point is reached, the decoding of the blox-block-name has failed
return { error_code = "Error: Failed to decode color of this blox-block.",
found_name = "",
blocktype = "" };
blocktype = "" };
end
@ -944,9 +944,9 @@ colormachine.get_color_from_blockname = function( mod_name, block_name )
elseif( block_name == 'shutter_mahogany' ) then
block_name = 'shutter_dark_orange';
-- this is the default, unpainted one..which can also be considered as "orange" in the menu
-- elseif( blockname == 'shutter_oak' ) then
-- elseif( blockname == 'shutter_oak' ) then
-- block_name = 'shutter_orange';
end
end
@ -968,7 +968,7 @@ colormachine.get_color_from_blockname = function( mod_name, block_name )
if( colormachine.data[k].obj_postfix ) then
local l = string.len( colormachine.data[k].obj_postfix);
if( string.len( block_name ) > l
if( string.len( block_name ) > l
and string.sub( block_name, -1*l ) == colormachine.data[k].obj_postfix ) then
block_name = string.sub( block_name, 1, (-1*l)-1 );
@ -992,14 +992,14 @@ colormachine.get_color_from_blockname = function( mod_name, block_name )
liste[ curr_index ] = 'dark';
table.insert( liste, 'orange' );
curr_index = curr_index + 1;
-- pink <=> light_red
elseif( #liste > 0 and liste[ curr_index ]=='pink' ) then
liste[ curr_index ] = 'light';
table.insert( liste, 'red' );
curr_index = curr_index + 1;
end
-- find out the saturation - either "s50" or omitted
local sat = 0;
if( curr_index > 1 and liste[ curr_index ] == "s50" ) then
@ -1060,7 +1060,7 @@ colormachine.get_color_from_blockname = function( mod_name, block_name )
-- for blocks that do not follow the naming scheme - the color cannot be decoded
if( g==-1 and c==0 ) then
return { error_code ="This is a colored block: "..tostring( bname )..".",
return { error_code ="This is a colored block: "..tostring( bname )..".",
found_name = "",
blocktype = ""};
end
@ -1072,7 +1072,7 @@ colormachine.get_color_from_blockname = function( mod_name, block_name )
for k,v in pairs( colormachine.data ) do
-- prefix and postfix have to fit
if( curr_index > 0 and add=="" and mod_name == v.modname and (liste[ curr_index ].."_") == v.add
if( curr_index > 0 and add=="" and mod_name == v.modname and (liste[ curr_index ].."_") == v.add
-- if a postfix exists, we did check for that before and set blocktype accordingly
and( not( blocktype ) or blocktype=='' or blocktype==k)) then
add = v.add;
@ -1133,13 +1133,13 @@ colormachine.blocktype_menu = function( meta, new_color, page )
local y = 2;
for i,k in ipairs( colormachine.ordered ) do
-- only installed mods are of intrest
if( k ~= nil and colormachine.data[ k ].installed == 1 and i > start_at_offset and i <= (start_at_offset + per_page)) then
if( k ~= nil and colormachine.data[ k ].installed == 1 and i > start_at_offset and i <= (start_at_offset + per_page)) then
-- that particular mod may not offer this color
form = form.."button["..tostring(x)..","..tostring(y-0.8).. ";1,1;"..k..";"..colormachine.data[k].descr.."]"..
"item_image["..tostring(x)..","..tostring(y )..";1,1;"..colormachine.data[k].block.."]";
"item_image["..tostring(x)..","..tostring(y )..";1,1;"..colormachine.data[k].block.."]";
local button = colormachine.print_color_image( meta, k, new_color, nil, nil, nil, tostring(x), tostring(y+1), 1);-- translated_color as return value for button
if( button ~= "" ) then
@ -1198,7 +1198,7 @@ colormachine.main_menu_formspec = function( pos, option )
"label[3,0.0;1. Input - Insert material to paint:]"..
"list[current_name;input;4.5,0.5;1,1;]"..
"label[9.3,-0.5;Additional storage for dyes:]"..
"list[current_name;extrastore;9.3,0;5,9]";
@ -1228,7 +1228,7 @@ colormachine.main_menu_formspec = function( pos, option )
if( bname == v.block and colormachine.data[ k ].installed==1) then
table.insert( found, k );
end
end
end
-- make sure all output fields are empty
for i = 1, inv:get_size( "output" ) do
@ -1288,13 +1288,13 @@ colormachine.main_menu_formspec = function( pos, option )
end
-- so that we can determine the factor when taking blocks from the output slots
meta:set_string('p_values', minetest.serialize( p_values ));
-- this color was not supported
if( anz_found == 0 ) then
form = form.."label[2.2,3.0;Block is not available in that color.]";
return form;
end
form = form.."label[3.0,1.2;2. Select color for any style:]"..
"label[3.0,2.9;3. Take output (determines style):]"..
"list[current_name;output;"..tostring(out_offset+1)..",3.5;"..tostring( anz_found )..",1;]";
@ -1308,7 +1308,7 @@ colormachine.main_menu_formspec = function( pos, option )
form = form.."label[2.2,3.0;ERROR! Failed to analyze the name of this node: "..tostring(bname).."]";
return form;
end
-- it may be a dye source
for i,v in ipairs( colormachine.basic_dye_sources ) do
@ -1330,7 +1330,7 @@ colormachine.main_menu_formspec = function( pos, option )
-- the previous analyse was necessary in order to determine which block we ought to use
if( option == 'remove_paint' ) then
-- actually remove the paint from the
-- actually remove the paint from the
inv:set_stack( "input", 1, colormachine.data[ found_color_data.blocktype ].block.." "..tostring( anz_blocks ));
-- update display (we changed the input!)
return colormachine.main_menu_formspec(pos, "analyze");
@ -1353,7 +1353,7 @@ colormachine.main_menu_formspec = function( pos, option )
else
form = form.."label[5.5,2.0;This is the selected color.]";
end
return form;
end
@ -1368,7 +1368,7 @@ colormachine.get_node_name_painted = function( old_node_name, dye_node_name )
table.insert( possible_blocks, k );
unpainted_block = old_node_name;
end
end
end
if( unpainted_block == "" ) then
local parts = string.split(old_node_name,":");
@ -1399,7 +1399,7 @@ colormachine.get_node_name_painted = function( old_node_name, dye_node_name )
table.insert( possible_blocks, k );
end
end
end
end
-- remove paint
if( not( dye_node_name ) or dye_node_name == "") then
@ -1429,7 +1429,7 @@ colormachine.get_node_name_painted = function( old_node_name, dye_node_name )
local new_block_name = colormachine.translate_color_name( nil, k, dye_name, cdata.c, cdata.s, cdata.g, 1 );
table.insert( found, new_block_name );
end
end
if( #found < 1 ) then
return;
end
@ -1468,7 +1468,7 @@ colormachine.allow_inventory_access = function(pos, listname, index, stack, play
local stack_name = stack:get_name();
-- the dyes are a bit special - they accept only powder of the correct name
if( listname == "dyes"
if( listname == "dyes"
and stack_name ~= ("dye:".. colormachine.colors_and_greys[ index ])
and stack_name ~= ("unifieddyes:"..colormachine.colors_and_greys[ index ])
and (stack_name ~= "dye:light_grey" or colormachine.colors_and_greys[ index ]~="lightgrey" )
@ -1500,7 +1500,7 @@ end
colormachine.on_metadata_inventory_put = function( pos, listname, index, stack, player )
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory();
@ -1558,7 +1558,7 @@ end
colormachine.on_metadata_inventory_take = function( pos, listname, index, stack, player )
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory();
@ -1598,7 +1598,7 @@ colormachine.on_metadata_inventory_take = function( pos, listname, index, stack,
else
inv:set_stack( "input", 1, inv:get_stack("input",1):get_name().." "..tostring( anz_present ));
end
-- the main menu needs to be updated as well
meta:set_string( 'formspec', colormachine.main_menu_formspec( pos, "analyze" ));
return;
@ -1637,7 +1637,7 @@ colormachine.calc_dyes_needed = function( meta, inv, amount_needed, do_consume )
needed[ colormachine.colors[ c ]] = 1;
-- handle saturation
if( s==1 ) then needed[ "white" ]=1; -- light
-- elseif( s==3 ) then -- normal color - no changes needed
-- elseif( s==3 ) then -- normal color - no changes needed
elseif( s==4 ) then needed[ "white" ]=2; needed[ "black" ] =1; -- normal, low saturation
elseif( s==5 ) then needed[ "black" ] =1; -- medium dark
elseif( s==6 ) then needed[ "white" ]=1; needed[ "black" ] =1; -- medium dark, low saturation
@ -1651,7 +1651,7 @@ colormachine.calc_dyes_needed = function( meta, inv, amount_needed, do_consume )
anz_pigments = anz_pigments + v;
end
-- n: portions of *mixtures* needed
local n = 1;
-- if the colors are to be consumed, we need to calculate how many we actually need
@ -1663,7 +1663,7 @@ colormachine.calc_dyes_needed = function( meta, inv, amount_needed, do_consume )
-- now we need to check how many pigments of each color we have
for i,v in ipairs( colormachine.colors_and_greys ) do
if( needed[ v ] and needed[ v ]> 0 ) then
if( needed[ v ] and needed[ v ]> 0 ) then
-- find out how many blocks of this type we can actually color
local stack = inv:get_stack( "dyes", i );
@ -1688,8 +1688,8 @@ colormachine.calc_dyes_needed = function( meta, inv, amount_needed, do_consume )
n = math.min( anz_white, need_white );
end
-- return how many *could* be colored
if( amount_needed > 0 and do_consume ~= 1 ) then
return n*anz_pigments;
@ -1700,8 +1700,8 @@ colormachine.calc_dyes_needed = function( meta, inv, amount_needed, do_consume )
for i,v in ipairs( colormachine.colors_and_greys ) do
if( needed[ v ] and needed[ v ]> 0 ) then
if( needed[ v ] and needed[ v ]> 0 ) then
-- show how many pigments of this color are needed for the selected mixture
-- normal color
if( i <= #colormachine.colors ) then
@ -1717,9 +1717,9 @@ colormachine.calc_dyes_needed = function( meta, inv, amount_needed, do_consume )
if( amount_needed > 0 and n > 0 ) then
local stack = inv:get_stack( "dyes", i );
local found = stack:get_count();
--print( ' CONSUMED '..math.floor( n * needed[ v ] )..' of '..tostring( stack:get_name()));
--print( ' CONSUMED '..math.floor( n * needed[ v ] )..' of '..tostring( stack:get_name()));
if( found > math.floor( n * needed[ v ] )) then
inv:set_stack( "dyes", i, stack:get_name()..' '..tostring( math.max( 1, found - math.floor( n * needed[ v ] ))));
inv:set_stack( "dyes", i, stack:get_name()..' '..tostring( math.max( 1, found - math.floor( n * needed[ v ] ))));
else
inv:set_stack( "dyes", i, "" );
end
@ -1730,7 +1730,7 @@ colormachine.calc_dyes_needed = function( meta, inv, amount_needed, do_consume )
-- in case pigments where consumed, return how many blocks where colored successfully
if( amount_needed > 0 and n > 0 ) then
--print('Successfully colored: '..tostring( n*anz_pigments ));
--print('Successfully colored: '..tostring( n*anz_pigments ));
return n*anz_pigments;
end
@ -1763,9 +1763,9 @@ colormachine.mix_colors = function( inv, i, sender )
local stack1 = inv:get_stack( "dyes", mix[1] );
local stack2 = inv:get_stack( "dyes", mix[2] );
local stack3 = inv:get_stack( "dyes", i );
if( stack3:get_free_space() > 1 -- we need space for two
if( stack3:get_free_space() > 1 -- we need space for two
and stack1:get_count() > 0
and stack2:get_count() > 0 ) then
@ -1794,12 +1794,12 @@ colormachine.mix_colors = function( inv, i, sender )
elseif( stack3:get_free_space() > 1 ) then
minetest.chat_send_player( sender:get_player_name(), 'Need '..colormachine.colors_and_greys[ mix[1] ]..' and '..
colormachine.colors_and_greys[ mix[2] ]..' in order to mix '..farbe..'.');
colormachine.colors_and_greys[ mix[2] ]..' in order to mix '..farbe..'.');
end
end
-- this generates the formspec for all supported mods and the general colormachine.dye_management_formspec
-- this generates the formspec for all supported mods and the general colormachine.dye_management_formspec
colormachine.init = function()
local liste = {};
-- create formspecs for all machines
@ -1820,7 +1820,7 @@ colormachine.init = function()
end
end
table.sort( liste, function(a,b) return colormachine.data[a].nr < colormachine.data[b].nr end);
table.sort( liste, function(a,b) return colormachine.data[a].nr < colormachine.data[b].nr end);
colormachine.ordered = liste;
-- if no flowers are present, take dye sources from default (so we only have to depend on dyes)
@ -1854,7 +1854,7 @@ colormachine.init = function()
-- align colors horizontal
for i,k in ipairs( colormachine.colors ) do
local prefix = 'dye:';
if( i==4 or i==6 or i==8 or i==12 or i==14 ) then
if( colormachine.data[ 'unifieddyes_' ].installed == 1 ) then
@ -1871,15 +1871,15 @@ colormachine.init = function()
form = form.."item_image["..tostring(i)..",1;1,1;"..source.."]";
-- even those colors may be additionally mixed
if( #colormachine.dye_mixes[ colormachine.colors_and_greys[ i ] ] == 2 ) then
if( #colormachine.dye_mixes[ colormachine.colors_and_greys[ i ] ] == 2 ) then
form = form.. "button["..tostring(i-0.1)..",1.9;0.8,0.2;mix_"..colormachine.colors_and_greys[ i ]..";mix]";
end
-- a color that can be mixed
elseif( #colormachine.dye_mixes[ colormachine.colors_and_greys[ i ] ] == 2 ) then
elseif( #colormachine.dye_mixes[ colormachine.colors_and_greys[ i ] ] == 2 ) then
local mixes = colormachine.dye_mixes[ colormachine.colors_and_greys[ i ] ];
local source1 = 'dye:'..colormachine.colors_and_greys[ mixes[1] ];
local source2 = 'dye:'..colormachine.colors_and_greys[ mixes[2] ];
@ -1887,7 +1887,7 @@ colormachine.init = function()
"item_image["..tostring(i+0.3)..",1.3;1,1;"..source2.."]"..
"button["..tostring(i-0.1)..",1.9;0.8,0.2;mix_"..colormachine.colors_and_greys[ i ]..";mix]";
end
form = form.. "item_image["..tostring(i)..",2;1,1;"..tostring( prefix..colormachine.colors[ i ] ).."]"..
"label["..tostring(i)..",3.6;" ..tostring( colormachine.colors_and_greys[ i ] ).."]";
else
@ -1897,14 +1897,14 @@ colormachine.init = function()
-- align grey-values vertical
for i,k in ipairs( colormachine.grey_names ) do
if( i ~= 2 or colormachine.data[ 'unifieddyes_' ].installed == 1 ) then
local source = colormachine.basic_dye_sources[ #colormachine.colors + i ];
if( source and source ~= "" ) then
form = form.."item_image[10,"..tostring(i+4)..";1,1;"..source.."]";
elseif( #colormachine.dye_mixes[ colormachine.colors_and_greys[ #colormachine.colors + i ] ] == 2 ) then
elseif( #colormachine.dye_mixes[ colormachine.colors_and_greys[ #colormachine.colors + i ] ] == 2 ) then
local mixes = colormachine.dye_mixes[ colormachine.colors_and_greys[ #colormachine.colors + i ] ];
@ -1915,7 +1915,7 @@ colormachine.init = function()
"item_image[10.3,"..tostring(i+4.3)..";1,1;"..source2.."]"..
"button[9.8," ..tostring(i+4.9)..";0.8,0.2;mix_"..colormachine.colors_and_greys[ #colormachine.colors + i ]..";mix]";
end
local dye_name = 'dye:'..k;
-- lightgrey exists only in unifieddyes
@ -1930,7 +1930,7 @@ colormachine.init = function()
elseif( i==4 ) then
dye_name = 'dye:dark_grey';
end
if( dye_name ~= "" ) then
form = form.. "item_image[11,"..tostring(i+4)..";1,1;"..tostring( dye_name ).."]"..
"label[ 12.9,"..tostring(i+4)..";" ..tostring( colormachine.colors_and_greys[ #colormachine.colors + i ] ).."]";
@ -1939,8 +1939,8 @@ colormachine.init = function()
form = form.."label[12.2,"..tostring(i+4)..";n/a]";
end
end
colormachine.dye_management_formspec = form;
end
@ -1957,7 +1957,7 @@ minetest.after( 0, colormachine.init );
-- unifiedbricks: clay blocks, brick blocks (skip individual clay lumps and bricks!)
-- multicolor: 3 shades, usual amount of colors
-- cotton: (by jordach) probably the same as coloredwood
--
--
-- stained_glass: 9 shades/intensities
@ -2051,15 +2051,15 @@ minetest.register_node("colormachine:colormachine", {
return;
elseif( colormachine.data[ k ] ) then
-- remember the page we where at
meta:set_string( 'formspec', colormachine.data[ k ].formspec..
meta:set_string( 'formspec', colormachine.data[ k ].formspec..
"field[20,20;0.1,0.1;page;;"..tostring(fields.page).."]" );
return;
elseif( k=='key_escape') then
-- nothing to do
else
local inv = meta:get_inventory();
-- perhaps we ought to mix colors
-- perhaps we ought to mix colors
for i,f in ipairs( colormachine.colors_and_greys ) do
if( k==("mix_"..f )) then
colormachine.mix_colors( inv, i, sender );
@ -2083,8 +2083,8 @@ minetest.register_node("colormachine:colormachine", {
elseif( k=='last_page') then
fields.page = math.ceil(#colormachine.ordered/(3*13)-1);
end
meta:set_string( 'formspec', colormachine.blocktype_menu( meta, k, fields.page ));
meta:set_string( 'formspec', colormachine.blocktype_menu( meta, k, fields.page ));
else
@ -2102,7 +2102,7 @@ minetest.register_node("colormachine:colormachine", {
return 0;
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return colormachine.allow_inventory_access(pos, listname, index, stack, player, "put" );
end,
@ -2131,13 +2131,13 @@ minetest.register_node("colormachine:colormachine", {
if( not( inv:is_empty("input"))
or not( inv:is_empty("refill"))) then
minetest.chat_send_player( player:get_player_name(), "Please remove the material in the input- and/or refill slot first!");
meta:set_string( 'formspec', colormachine.blocktype_menu( meta, meta:get_string('selected_name'), 0));
minetest.chat_send_player( player:get_player_name(), "Please remove the material in the input- and/or refill slot first!");
meta:set_string( 'formspec', colormachine.blocktype_menu( meta, meta:get_string('selected_name'), 0));
return false;
end
if( not( inv:is_empty("dyes"))) then
minetest.chat_send_player( player:get_player_name(), "Please remove the stored dyes first!");
meta:set_string( 'formspec', colormachine.blocktype_menu( meta, meta:get_string('selected_name'), 0 ));
minetest.chat_send_player( player:get_player_name(), "Please remove the stored dyes first!");
meta:set_string( 'formspec', colormachine.blocktype_menu( meta, meta:get_string('selected_name'), 0 ));
return false;
end

View File

@ -18,8 +18,8 @@ minetest.register_craft({
}
})
-- Bracket
minetest.register_node("columnia:bracket", {
-- Bracket
minetest.register_node("columnia:bracket", {
description = 'Bracket (Column)',
tiles = {"columnia_rusty.png",},
drawtype = "nodebox",
@ -40,7 +40,7 @@ minetest.register_node("columnia:bracket", {
groups = {choppy=2, oddly_breakable_by_hand=2,},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = 'columnia:bracket 4',
recipe = {
@ -70,7 +70,7 @@ minetest.register_node("columnia:lamp_ceiling", {
type = "fixed",
fixed = {
{-0.1875, 0.4375, -0.1875, 0.1875, 0.5, 0.1875},
{-0.125, 0.375, -0.125, 0.125, 0.4375, 0.125},
{-0.125, 0.375, -0.125, 0.125, 0.4375, 0.125},
},
},
sounds = default.node_sound_glass_defaults(),
@ -189,7 +189,7 @@ function columnia.register_column_top(subname, recipeitem, groups, images, descr
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
{-0.5, 0.25, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.25, -0.5, 0.5, 0.5, 0.5},
{-0.375, 0, -0.375, 0.375, 0.5, 0.375},
},
},
@ -545,7 +545,7 @@ columnia.register_column_ia("stone", "default:stone",
"Stone Column Link",
"Stone Column Linkdown",
default.node_sound_stone_defaults())
columnia.register_column_ia("stonebrick", "default:stonebrick",
{cracky=3},
{"default_stone_brick.png"},
@ -566,7 +566,7 @@ columnia.register_column_ia("desert_stonebrick", "default:desert_stonebrick",
"Desert Stone Brick Column Crosslink",
"Desert Stone Brick Column Link",
"Desert Stone Brick Column Linkdown",
default.node_sound_stone_defaults())
default.node_sound_stone_defaults())
columnia.register_column_ia("desert_stone", "default:desert_stone",
{cracky=3},
@ -577,8 +577,8 @@ columnia.register_column_ia("desert_stone", "default:desert_stone",
"Desert Stone Column Crosslink",
"Desert Stone Column Link",
"Desert Stone Column Linkdown",
default.node_sound_stone_defaults())
default.node_sound_stone_defaults())
columnia.register_column_ia("cobble", "default:cobble",
{cracky=3},
{"default_cobble.png"},
@ -599,8 +599,8 @@ columnia.register_column_ia("brick", "default:brick",
"Brick Column Crosslink",
"Brick Column Link",
"Brick Column Linkdown",
default.node_sound_stone_defaults())
default.node_sound_stone_defaults())
columnia.register_column_ia("sandstone", "default:sandstone",
{crumbly=2,cracky=2},
{"default_sandstone.png"},
@ -611,7 +611,7 @@ columnia.register_column_ia("sandstone", "default:sandstone",
"Sandstone Column Link",
"Sandstone Column Linkdown",
default.node_sound_stone_defaults())
columnia.register_column_ia("sandstonebrick", "default:sandstonebrick",
{crumbly=2,cracky=2},
{"default_sandstone_brick.png"},
@ -622,7 +622,7 @@ columnia.register_column_ia("sandstonebrick", "default:sandstonebrick",
"Sandstone Brick Column Link",
"Sandstone Brick Column Linkdown",
default.node_sound_stone_defaults())
columnia.register_column_ia("wood", "default:wood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"default_wood.png"},

View File

@ -139,7 +139,7 @@ minetest.register_craftitem("compassgps:cgpsmap_marked", {
e:setyaw(yaw)
local dist=math.abs(pos.x-x)+math.abs(pos.y-y)+math.abs(pos.z-z)
if growing_wall_maps == false then
e:set_properties({visual_size={x=0.85,y=0.85}})
e:set_properties({visual_size={x=0.85,y=0.85}})
elseif dist>30000 then
e:set_properties({visual_size={x=3.45,y=3.45}})
elseif dist>15000 then

View File

@ -100,7 +100,7 @@ if minetest.get_modpath("farming") == nil then
{"default:dry_shrub","default:dry_shrub"},
}
})
minetest.register_craft({
output = "darkage:straw 2",
recipe = {
@ -131,7 +131,7 @@ else
{"default:dry_shrub","default:dry_shrub"},
}
})
minetest.register_craft({
output = "farming:straw 2",
recipe = {
@ -139,7 +139,7 @@ else
{"darkage:dry_leaves","darkage:dry_leaves"},
}
})
minetest.register_craft({
output = "darkage:straw_bale",
recipe = {
@ -147,7 +147,7 @@ else
{"farming:straw","farming:straw"},
}
})
minetest.register_craft({
output = "darkage:adobe 4",
recipe = {

View File

@ -155,7 +155,7 @@ local function generate_claylike(name, minp, maxp, seed, chance, minh, maxh, dir
end
if num_water_around >= 3 then
is_shallow = false
end
end
if is_shallow then
for x1=-divlen,divlen do
for z1=-divlen,divlen do

View File

@ -7,7 +7,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "marble", "darkage:marble", {
description = "Marble",
tiles = {"darkage_marble.png"},
@ -15,7 +15,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "serpentine", "darkage:serpentine", {
description = "Serpentine",
tiles = {"darkage_serpentine.png"},
@ -23,7 +23,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "ors", "darkage:ors", {
description = "Old Red Sandstone",
tiles = {"darkage_ors.png"},
@ -31,7 +31,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "schist", "darkage:schist", {
description = "Schist",
tiles = {"darkage_schist.png"},
@ -39,7 +39,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "slate", "darkage:slate", {
description = "Slate",
tiles = {"darkage_slate.png"},
@ -47,7 +47,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "gneiss", "darkage:gneiss", {
description = "Gneiss",
tiles = {"darkage_gneiss.png"},
@ -55,7 +55,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "chalk", "darkage:chalk", {
description = "Chalk",
tiles = {"darkage_chalk.png"},
@ -63,7 +63,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "slate_cobble", "darkage:slate_cobble", {
description = "Slate Cobble",
tiles = {"darkage_slate_cobble.png"},
@ -71,7 +71,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "ors_cobble", "darkage:ors_cobble", {
description = "Old Red Sandstone Cobble",
tiles = {"darkage_ors_cobble.png"},
@ -79,7 +79,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "gneiss_cobble", "darkage:gneiss_cobble", {
description = "Gneiss Cobble",
tiles = {"darkage_gneiss_cobble.png"},
@ -87,7 +87,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "basalt_cobble", "darkage:basalt_cobble", {
description = "Basalt Cobble",
tiles = {"darkage_basalt_cobble.png"},
@ -113,7 +113,7 @@ if stairsplus then
sunlight_propagates = true,
})
end
stairsplus:register_all("darkage", "straw_bale", "darkage:straw_bale", {
description = "Straw Bale",
tiles = {"darkage_straw_bale.png"},
@ -121,7 +121,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "slate_tile", "darkage:slate_tile", {
description = "Slate Tile",
tiles = {"darkage_slate_tile.png"},
@ -129,7 +129,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "marble_tile", "darkage:marble_tile", {
description = "Marble Tile",
tiles = {"darkage_marble_tile.png"},
@ -137,7 +137,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "stone_brick", "darkage:stone_brick", {
description = "Stone Brick",
tiles = {"darkage_stone_brick.png"},
@ -145,7 +145,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "reinforced_chalk", "darkage:reinforced_chalk", {
description = "Reinforced Chalk",
tiles = {"darkage_chalk.png^darkage_reinforce.png"},
@ -153,7 +153,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "glass", "darkage:glass", {
description = "Medieval Glass",
tiles = {"darkage_glass.png"},
@ -161,7 +161,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "glow_glass", "darkage:glow_glass", {
description = "Medieval Glow Glass",
tiles = {"darkage_glass.png"},
@ -171,7 +171,7 @@ if stairsplus then
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
})
stairsplus:register_all("darkage", "reinforced_wood", "darkage:reinforced_wood", {
description = "Reinforced Wood",
tiles = {"default_wood.png^darkage_reinforce.png"},
@ -189,7 +189,7 @@ elseif stairs then
"Basalt Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("marble", "darkage:marble",
{cracky=3},
{"darkage_marble.png"},
@ -197,7 +197,7 @@ elseif stairs then
"Marble Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("marble", "darkage:serpentine",
{cracky=3},
{"darkage_serpentine.png"},
@ -205,7 +205,7 @@ elseif stairs then
"Serpentine Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("ors", "darkage:ors",
{crumbly=2,cracky=2},
{"darkage_ors.png"},
@ -213,7 +213,7 @@ elseif stairs then
"Old Red Sandstone Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("schist", "darkage:schist",
{cracky=3},
{"darkage_schist.png"},
@ -221,7 +221,7 @@ elseif stairs then
"Schist Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("slate", "darkage:slate",
{cracky=2},
{"darkage_slate.png"},
@ -229,7 +229,7 @@ elseif stairs then
"Slate Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("gneiss", "darkage:gneiss",
{cracky=3},
{"darkage_gneiss.png"},
@ -237,7 +237,7 @@ elseif stairs then
"Gneiss Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("chalk", "darkage:chalk",
{crumbly=2,cracky=2},
{"darkage_chalk.png"},
@ -245,7 +245,7 @@ elseif stairs then
"Chalk Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("slate_cobble", "darkage:slate_cobble",
{cracky=2},
{"darkage_slate_cobble.png"},
@ -253,7 +253,7 @@ elseif stairs then
"Slate Cobble Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("ors_cobble", "darkage:ors_cobble",
{crumbly=2,cracky=2},
{"darkage_ors_cobble.png"},
@ -261,7 +261,7 @@ elseif stairs then
"Old Red Sandstone Cobble Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("gneiss_cobble", "darkage:gneiss_cobble",
{crumbly=2,cracky=2},
{"darkage_gneiss_cobble.png"},
@ -269,7 +269,7 @@ elseif stairs then
"Gneiss Cobble Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("basalt_cobble", "darkage:basalt_cobble",
{cracky=3},
{"darkage_basalt_cobble.png"},
@ -302,7 +302,7 @@ elseif stairs then
"Straw Bale Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("slate_tile", "darkage:slate_tile",
{cracky=2},
{"darkage_slate_tile.png"},
@ -310,7 +310,7 @@ elseif stairs then
"Slate Tile Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("marble_tile", "darkage:marble_tile",
{cracky=2},
{"darkage_marble_tile.png"},
@ -318,7 +318,7 @@ elseif stairs then
"Marble Tile Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("stone_brick", "darkage:stone_brick",
{cracky=3},
{"darkage_stone_brick.png"},
@ -326,7 +326,7 @@ elseif stairs then
"Stone Brick Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("reinforced_chalk", "darkage:reinforced_chalk",
{cracky=3},
{"darkage_chalk.png^darkage_reinforce.png"},
@ -334,7 +334,7 @@ elseif stairs then
"Reinforced Chalk Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("glass", "darkage:glass",
{snappy=2,cracky=3,oddly_breakable_by_hand=3},
{"darkage_glass.png"},
@ -342,7 +342,7 @@ elseif stairs then
"Medieval Glass Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("glow_glass", "darkage:glow_glass",
{snappy=2,cracky=3,oddly_breakable_by_hand=3},
{"darkage_glass.png"},
@ -350,7 +350,7 @@ elseif stairs then
"Medieval Glow Glass Slab",
default.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("reinforced_wood", "darkage:reinforced_wood",
{snappy=2,choppy=3,oddly_breakable_by_hand=3,flammable=3},
{"default_wood.png^darkage_reinforce.png"},
@ -358,5 +358,5 @@ elseif stairs then
"Reinforced Wood Slab",
default.node_sound_stone_defaults()
)
end

View File

@ -115,7 +115,7 @@ if RANDOM_MESSAGES == true then
minetest.sound_play(sounds[math.random(1,#sounds)],{to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(),"other")})
sound_play_all(player:get_player_name())
end)
else
minetest.register_on_dieplayer(function(player)
local player_name = player:get_player_name()

View File

@ -42,7 +42,7 @@ minetest.register_on_dieplayer(function(player)
-- Drop unified_inventory bags and their contents
if minetest.get_modpath("unified_inventory") then
local bag_id = {"bag1", "bag2", "bag3", "bag4"}
local contents_id = ""
local n = 0

View File

@ -60,7 +60,7 @@ minetest.register_node("eventobjects:surprise_node", {
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
end,
on_punch = function(pos, node, puncher, pointed_things)
-- Spawn betweek 5 and 20 random nodes

View File

@ -31,14 +31,14 @@ function factions_chat.init()
give_to_singleplayer = true,
}
)
minetest.register_privilege("faction_admin",
{
description = "this user is allowed to create or delete factions",
give_to_singleplayer = true,
}
)
minetest.register_chatcommand("factions",
{
params = "<cmd> <parameter 1> .. <parameter n>",
@ -47,7 +47,7 @@ function factions_chat.init()
func = factions_chat.cmdhandler,
}
)
minetest.register_chatcommand("af",
{
params = "text",
@ -56,7 +56,7 @@ function factions_chat.init()
func = factions_chat.allfactions_chathandler,
}
)
minetest.register_chatcommand("f",
{
params = "<factionname> text",
@ -82,13 +82,13 @@ function factions_chat.cmdhandler(playername,parameter)
local player = minetest.get_player_by_name(playername)
local params = parameter:split(" ")
local cmd = params[1]
--handle common commands
if parameter == nil or
parameter == "" then
local playerfactions = factions.get_factions(player)
local tosend = "Factions: " .. playername .. " factions:"
for i,v in ipairs(playerfactions) do
if i ~= #playerfactions then
@ -96,33 +96,33 @@ function factions_chat.cmdhandler(playername,parameter)
else
tosend = tosend .. " " .. v
end
end
end
minetest.chat_send_player(playername, tosend, false)
return
end
--list all known factions
if cmd == "list" then
local list = factions.get_faction_list()
local tosend = "Factions: current available factions:"
for i,v in ipairs(list) do
if i ~= #list then
tosend = tosend .. " " .. v .. ","
else
tosend = tosend .. " " .. v
end
end
end
minetest.chat_send_player(playername, tosend, false)
return
end
--show factions mod version
if cmd == "version" then
minetest.chat_send_player(playername, "Factions: version " .. factions_version , false)
return
end
--show description of faction
if cmd == "info" then
if params[2] ~= nil then
@ -132,7 +132,7 @@ function factions_chat.cmdhandler(playername,parameter)
return
end
end
if cmd == "leave" then
if params[2] ~= nil then
if params[3] ~= nil then
@ -141,22 +141,22 @@ function factions_chat.cmdhandler(playername,parameter)
if minetest.check_player_privs(playername,{ faction_admin=true }) or
factions.is_admin(params[2],playername) and
toremove ~= nil then
factions.member_remove(params[2],toremove)
minetest.chat_send_player(playername,
"Factions: " .. params[3] .. " has been removed from "
minetest.chat_send_player(playername,
"Factions: " .. params[3] .. " has been removed from "
.. params[2], false)
return
end
else
factions.member_remove(params[2],player)
minetest.chat_send_player(playername,
minetest.chat_send_player(playername,
"Factions: You have left " .. params[2], false)
return
end
end
end
--handle superadmin only commands
if minetest.check_player_privs(playername,{ faction_admin=true }) then
--create new faction
@ -176,14 +176,14 @@ function factions_chat.cmdhandler(playername,parameter)
end
end
end
if cmd == "join" then
if params[2] ~= nil then
if params[2] ~= nil then
if params[3] ~= nil and
minetest.check_player_privs(playername,{ faction_admin=true }) then
local toadd = minetest.get_player_by_name(params[3])
if toadd ~= nil then
if factions.member_add(params[2],toadd) then
minetest.chat_send_player(playername,
@ -219,16 +219,16 @@ function factions_chat.cmdhandler(playername,parameter)
"Factions: you are not allowed to join " .. params[2],
false)
return
end
end
end
end
end
--all following commands require at least two parameters
if params[2] ~= nil then
if minetest.check_player_privs(playername,{ faction_admin=true }) or
factions.is_admin(params[2],playername) then
--delete faction
if cmd == "delete" then
if factions.delete_faction(params[2]) then
@ -243,19 +243,19 @@ function factions_chat.cmdhandler(playername,parameter)
return
end
end
if cmd == "set_free" then
if params[3] ~= nil and
(params[3] == "true" or params[3] == "false")then
local value = false
if params[3] == "true" then
value = true
end
if factions.set_free(params[2],value) then
minetest.chat_send_player(playername,
"Factions: free to join for " .. params[2] ..
"Factions: free to join for " .. params[2] ..
" has been set to " .. params[3],
false)
else
@ -266,20 +266,20 @@ function factions_chat.cmdhandler(playername,parameter)
end
end
end
--set player admin status
if cmd == "admin" then
if params[3] ~= nil and params[4] ~= nil and
(params[4] == "true" or params[4] == "false") then
local value = false
if params[4] == "true" then
value = true
end
if factions.set_admin(params[2],params[3],value) then
minetest.chat_send_player(playername,
"Factions: adminstate of " .. params[3] ..
"Factions: adminstate of " .. params[3] ..
" has been set to " .. params[4],
false)
else
@ -291,40 +291,40 @@ function factions_chat.cmdhandler(playername,parameter)
end
return
end
if cmd == "description" and
params[2] ~= nil and
params[3] ~= nil then
local desc = params[3]
for i=4, #params, 1 do
desc = desc .. " " .. params[i]
end
if factions.set_description(params[2],desc) then
minetest.chat_send_player(playername,
"Factions: updated description of faction " ..
"Factions: updated description of faction " ..
params[2],
false)
return
else
minetest.chat_send_player(playername,
"Factions: FAILED to update description of faction " ..
"Factions: FAILED to update description of faction " ..
params[2],
false)
return
end
end
if cmd == "invite" and
params[2] ~= nil and
params[3] ~= nil then
if factions.member_invite(params[2],params[3]) then
minetest.chat_send_player(params[3],
"Factions: " .. params[3] ..
"Factions: " .. params[3] ..
" you have been invited to join faction " .. params[2],
false)
minetest.chat_send_player(playername,
"Factions: " .. params[3] ..
"Factions: " .. params[3] ..
" has been invited to join faction " .. params[2],
false)
return
@ -353,22 +353,22 @@ end
--! @param parameter data supplied to command
-------------------------------------------------------------------------------
function factions_chat.allfactions_chathandler(playername,parameter)
local player = minetest.get_player_by_name(playername)
if player ~= nil then
local recipients = {}
for faction,value in pairs(factions.get_factions(player)) do
for name,value in pairs(factions.dynamic_data.membertable[faction]) do
local object_to_check = minetest.get_player_by_name(name)
if object_to_check ~= nil then
recipients[name] = true
end
end
end
for recipient,value in pairs(recipients) do
if recipient ~= playername then
minetest.chat_send_player(recipient,playername ..": " .. parameter,false)
@ -390,26 +390,26 @@ end
--! @param parameter data supplied to command
-------------------------------------------------------------------------------
function factions_chat.chathandler(playername,parameter)
local player = minetest.get_player_by_name(playername)
local player = minetest.get_player_by_name(playername)
if player ~= nil then
local line = parameter:split(" ")
local target_faction = line[1]
local line = parameter:split(" ")
local target_faction = line[1]
local text = line[2]
for i=3,#line,1 do
text = text .. " " .. line[i]
end
local valid_faction = false
for faction,value in pairs(factions.get_factions(player)) do
if target_faction == faction then
valid_faction = true
end
end
if faction ~= nil and valid_faction and
factions.dynamic_data.membertable[faction] ~= nil then
for name,value in pairs(factions.dynamic_data.membertable[faction]) do
@ -443,7 +443,7 @@ function factions_chat.show_help(playername)
local MSG = function(text)
minetest.chat_send_player(playername,text,false)
end
MSG("Factions mod")
MSG("Usage:")
MSG("\tUser commands:")
@ -453,7 +453,7 @@ function factions_chat.show_help(playername)
MSG("\t\t/factions leave <factionname> -> leave specified faction")
MSG("\t\t/factions join <factionname> -> join specified faction")
MSG("\t\t/factions version -> show version number of mod")
MSG("\tAdmin commands:")
MSG("\t\t/factions create <factionname> -> create a new faction")
MSG("\t\t/factions delete <factionname> -> delete a faction faction")

View File

@ -53,11 +53,11 @@ function factions.add_faction(name)
factions.data.factions[name].base_reputation = {}
factions.data.factions[name].adminlist = {}
factions.data.factions[name].invitations = {}
factions.dynamic_data.membertable[name] = {}
factions.save()
return true
end
@ -81,7 +81,7 @@ function factions.set_base_reputation(faction1,faction2,value)
if factions.data.factions[faction1] ~= nil and
factions.data.factions[faction2] ~= nil then
factions.data.factions[faction1].base_reputation[faction2] = value
factions.data.factions[faction2].base_reputation[faction1] = value
factions.save()
@ -166,13 +166,13 @@ end
--! @return true/false
-------------------------------------------------------------------------------
function factions.exists(name)
for key,value in pairs(factions.data.factions) do
if key == name then
return true
end
end
return false
end
@ -188,11 +188,11 @@ end
function factions.get_faction_list()
local retval = {}
for key,value in pairs(factions.data.factions) do
table.insert(retval,key)
end
return retval
end
@ -210,9 +210,9 @@ end
function factions.delete_faction(name)
factions.data.factions[name] = nil
factions.save()
if factions.data.factions[name] == nil then
return true
end
@ -235,25 +235,25 @@ end
function factions.member_add(name, object)
local new_entry = {}
new_entry.factions = {}
if object.object ~= nil then
object = object.object
end
if not factions.exists(name) then
print("Unable to add to NON existant faction >" .. name .. "<")
return false
end
new_entry.name,new_entry.temporary = factions.get_name(object)
factions.dbg_lvl2("Adding name=" .. dump(new_entry.name) .. " to faction: " .. name )
if new_entry.name ~= nil then
if factions.data.objects[new_entry.name] == nil then
factions.data.objects[new_entry.name] = new_entry
end
if factions.data.objects[new_entry.name].factions[name] == nil then
factions.data.objects[new_entry.name].factions[name] = true
factions.dynamic_data.membertable[name][new_entry.name] = true
@ -262,7 +262,7 @@ function factions.member_add(name, object)
return true
end
end
--return false if no valid object or already member
return false
end
@ -287,7 +287,7 @@ function factions.member_invite(name, playername)
factions.save()
return true
end
--return false if not a valid faction or player already invited
return false
end
@ -307,9 +307,9 @@ end
function factions.member_remove(name,object)
local id,type = factions.get_name(object)
factions.dbg_lvl2("removing name=" .. dump(id) .. " to faction: " .. name )
if id ~= nil and
factions.data.objects[id] ~= nil and
factions.data.objects[id].factions[name] ~= nil then
@ -318,7 +318,7 @@ function factions.member_remove(name,object)
factions.save()
return true
end
if id ~= nil and
factions.data.factions[name].invitations[id] ~= nil then
factions.data.factions[name].invitations[id] = nil
@ -414,7 +414,7 @@ function factions.is_free(name)
factions.data.factions[name].open then
return true
end
return false
end
@ -436,7 +436,7 @@ function factions.is_admin(name,playername)
factions.data.factions[name].adminlist[playername] == true then
return true
end
return false
end
@ -459,7 +459,7 @@ function factions.is_invited(name,playername)
factions.data.factions[name].open == true) then
return true
end
return false
end
@ -477,7 +477,7 @@ end
function factions.get_factions(object)
local id,type = factions.get_name(object)
local retval = {}
if id ~= nil and
factions.data.objects[id] ~= nil then
@ -485,7 +485,7 @@ function factions.get_factions(object)
table.insert(retval,key)
end
end
return retval
end
@ -504,7 +504,7 @@ end
function factions.is_member(name,object)
local retval = false
local id,type = factions.get_name(object)
if id ~= nil and
@ -516,7 +516,7 @@ function factions.is_member(name,object)
end
end
end
return retval
end
@ -536,14 +536,14 @@ end
function factions.get_reputation(name,object)
local id,type = factions.get_name(object)
factions.dbg_lvl3("get_reputation: " .. name .. "<-->" .. dump(id))
if id ~= nil and
factions.data.factions[name] ~= nil then
factions.dbg_lvl3("get_reputation: object reputation: " .. dump(factions.data.factions[name].reputation[id]))
if factions.data.factions[name].reputation[id] == nil then
factions.data.factions[name].reputation[id]
= factions.calc_base_reputation(name,object)
@ -571,21 +571,21 @@ end
--! @return true/false
-------------------------------------------------------------------------------
function factions.modify_reputation(name,object,delta)
local id,type = factions.get_name(object)
if factions.data.factions[name] ~= nil then
if factions.data.factions[name].reputation[id] == nil then
factions.data.factions[name].reputation[id]
= factions.calc_base_reputation(name,object)
end
factions.data.factions[name].reputation[id]
= factions.data.factions[name].reputation[id] + delta
factions.save()
return true
end
return false
end
@ -604,21 +604,21 @@ function factions.get_name(object)
if object == nil then
return nil,true
end
if object.object ~= nil then
object = object.object
end
if object:is_player() then
return object:get_player_name(),false
else
local luaentity = object:get_luaentity()
if luaentity ~= nil then
return tostring(luaentity),true
end
end
return nil,true
end
@ -639,9 +639,9 @@ function factions.calc_base_reputation(name,object)
--calculate initial reputation based uppon all groups
local object_factions = factions.get_factions(object)
local rep_value = 0
factions.dbg_lvl3("calc_base_reputation: " .. name .. " <--> " .. tostring(object))
if object_factions ~= nil then
factions.dbg_lvl3("calc_base_reputation: " .. tostring(object) .. " is in " .. #object_factions .. " factions")
for k,v in pairs(object_factions) do
@ -655,10 +655,10 @@ function factions.calc_base_reputation(name,object)
end
end
end
rep_value = rep_value / #object_factions
end
return rep_value
end
@ -675,16 +675,16 @@ function factions.save()
--due to figuring out which data to save and which is temporary only
--all data is saved here
--this implies data needs to be cleant up on load
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
if file ~= nil then
file:write(minetest.serialize(factions.data))
file:close()
else
minetest.log("error","MOD factions: unable to save factions world specific data!: " .. error)
end
end
-------------------------------------------------------------------------------
@ -698,23 +698,23 @@ end
-------------------------------------------------------------------------------
function factions.load()
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","r")
if file ~= nil then
local raw_data = file:read("*a")
file:close()
if raw_data ~= nil and
raw_data ~= "" then
local raw_table = minetest.deserialize(raw_data)
--read object data
local temp_objects = {}
if raw_table.objects ~= nil then
for key,value in pairs(raw_table.objects) do
if value.temporary == false then
factions.data.objects[key] = value
else
@ -722,7 +722,7 @@ function factions.load()
end
end
end
if raw_table.factions ~= nil then
for key,value in pairs(raw_table.factions) do
factions.data.factions[key] = {}
@ -730,18 +730,18 @@ function factions.load()
factions.data.factions[key].adminlist = value.adminlist
factions.data.factions[key].open = value.open
factions.data.factions[key].invitations = value.invitations
factions.data.factions[key].reputation = {}
for repkey,repvalue in pairs(value.reputation) do
if temp_objects[repkey] == nil then
factions.data.factions[key].reputation[repkey] = repvalue
end
end
factions.dynamic_data.membertable[key] = {}
end
end
--populate dynamic faction member table
for id,object in pairs(factions.data.objects) do
for name,value in pairs(factions.data.objects[id].factions) do
@ -753,7 +753,7 @@ function factions.load()
end
else
local file,error = io.open(factions_worldid .. "/" .. "factions.conf","w")
if file ~= nil then
file:close()
else

View File

@ -24,7 +24,7 @@ end
minetest.log("action","[FailPoints] CooKies baked")
-- Global callbacks
minetest.register_on_shutdown(function()
minetest.register_on_shutdown(function()
-- Stocking CooKies
pntf = io.open(data.oven,"w")
for i,v in pairs(data.cookies) do
@ -48,20 +48,20 @@ minetest.register_chatcommand("cookie", {
minetest.chat_send_player(name,"/cookie <subcommand> | <playername>")
minetest.chat_send_player(name,"Available subcommands :")
minetest.chat_send_player(name," - help : show this help")
minetest.chat_send_player(name," - view | view <playername> : View player's CooKies amount")
minetest.chat_send_player(name," - view | view <playername> : View player's CooKies amount")
return
elseif param == "settings" then
if not minetest.get_player_privs(name)["server"] then
minetest.chat_send_player(name,"You're not allowed to perform this command. (Missing privilege : server)")
return
end
minetest.chat_send_player(name,"=== CK_DEBUG_LINES SENT ===")
print("=== CK_DEBUG_LINES ===")
local send_admin = function(msg)
minetest.chat_send_player(name,msg)
end
send_admin("CK File")
if pntf ~= nil then
send_admin("Found")
@ -69,7 +69,7 @@ minetest.register_chatcommand("cookie", {
send_admin("Missing!")
end
table.foreach(data,print)
return
elseif param == "view" then
if param2 == "" or param2 == nil then
@ -80,14 +80,14 @@ minetest.register_chatcommand("cookie", {
minetest.chat_send_player(name,"-CK- You own "..owncookies.." CooKies.")
return true
end
if data.cookies[param2] ~= nil and data.cookies[param2] > 0 then
minetest.chat_send_player(name,"-CK- Player "..param2.." owns "..data.cookies[param2].." CooKies.")
else
minetest.chat_send_player(name,"-CK- Player "..param2.." doesn't seem to own any CooKie.")
end
else
-- If not any known command
if name == param then
if minetest.get_player_privs(name)["baker"] == true then
@ -100,7 +100,7 @@ minetest.register_chatcommand("cookie", {
end
return false
end
if param == "" then
minetest.chat_send_player(name,"-CK- You failed: Not enough parameters given, type /cookie help for help")
return false
@ -110,7 +110,7 @@ minetest.register_chatcommand("cookie", {
minetest.chat_send_player(name,"-CK- You failed: Sorry, "..param.." isn't online.")
return false
end
-- Take, or not, cookies from name's account to give them to param
if minetest.get_player_privs(name)["baker"] ~= true then
if data.cookies[name] == nil or data.failpoints[name] == 0 then
@ -122,14 +122,14 @@ minetest.register_chatcommand("cookie", {
else
minetest.log("action","[FailPoints] "..name.." has baked a CooKie.")
end
-- Give/Add the CooKie to param' account
if data.cookies[param] == nil then
data.cookies[param] = 1
else
data.cookies[param] = data.cookies[param]+1
end
minetest.log("action","[FailPoints] "..name.." has given a CooKie to "..param)
minetest.log("action","[FailPoints] "..param.." now own "..data.cookies[param].."CKs")
minetest.log("action","[FailPoints] "..name.." now own "..(data.cookies[name] or 0).."CKs")

View File

@ -1,6 +1,6 @@
-- Fails mod By Mg <mg[dot]minetest[at]gmail[dot]com>
--[[
/-----\-\
/ /--] \-\
| |-] |-|
@ -48,7 +48,7 @@ end
data.is_player_available = minetest.get_player_by_name
if data.STRICT_PLAYER_CHECK == false then
data.is_player_available = function (name)
return (io.open(minetest.get_worldpath().."/players/"..name) ~= nil)
end
@ -68,7 +68,7 @@ end
minetest.log("action","[FailPoints] Loaded")
-- Global callbacks
minetest.register_on_shutdown(function()
minetest.register_on_shutdown(function()
-- Saving failpoints
pntf = io.open(data.fp_file,"w")
for i,v in pairs(data.failpoints) do
@ -96,20 +96,20 @@ minetest.register_chatcommand("fail", {
minetest.chat_send_player(name,"Available subcommands :")
minetest.chat_send_player(name," - help : show this help")
minetest.chat_send_player(name," - version : show actual fail version")
minetest.chat_send_player(name," - view | view <playername> : View player's failpoints amount")
minetest.chat_send_player(name," - view | view <playername> : View player's failpoints amount")
return
elseif param == "settings" then
if not minetest.get_player_privs(name)["server"] then
minetest.chat_send_player(name,"You're not allowed to perform this command. (Missing privilege : server)")
return
end
minetest.chat_send_player(name,"=== FP_DEBUG_LINES SENT ===")
print("=== FP_DEBUG_LINES ===")
local send_admin = function(msg)
minetest.chat_send_player(name,msg)
end
send_admin("FP File")
if pntf ~= nil then
send_admin("Found")
@ -117,7 +117,7 @@ minetest.register_chatcommand("fail", {
send_admin("Missing!")
end
table.foreach(data,print)
return
elseif param == "view" then
if param2 == "" or param2 == nil then
@ -128,14 +128,14 @@ minetest.register_chatcommand("fail", {
minetest.chat_send_player(name,"-FP- You own "..ownfail.." FailPoints.")
return true
end
if data.failpoints[param2] ~= nil and data.failpoints[param2] > 0 then
minetest.chat_send_player(name,"-FP- Player "..param2.." owns "..data.failpoints[param2].." FailPoints.")
else
minetest.chat_send_player(name,"-FP- Player "..param2.." doesn't seem to own any FailPoint.")
end
else
-- If not any known command
if name == param then
if minetest.get_player_privs(name)["fp_create"] == true then
@ -148,7 +148,7 @@ minetest.register_chatcommand("fail", {
end
return false
end
if param == "" then
minetest.chat_send_player(name,"-FP- You failed: Not enough parameters given, type /fail help for help")
return false
@ -158,7 +158,7 @@ minetest.register_chatcommand("fail", {
minetest.chat_send_player(name,"-FP- You failed: Sorry, "..param.." isn't online.")
return false
end
-- Take, or not, failpoints from name's account to give them to param
if minetest.get_player_privs(name)["fp_create"] ~= true then
if data.failpoints[name] == nil or data.failpoints[name] == 0 then
@ -170,14 +170,14 @@ minetest.register_chatcommand("fail", {
else
minetest.log("action","[FailPoints] "..name.." has created a FailPoint.")
end
-- Give/Add the failpoint to param' account
if data.failpoints[param] == nil then
data.failpoints[param] = 1
else
data.failpoints[param] = data.failpoints[param]+1
end
minetest.log("action","[FailPoints] "..name.." has given a failpoint to "..param)
minetest.log("action","[FailPoints] "..param.." now own "..data.failpoints[param].."FPs")
minetest.log("action","[FailPoints] "..name.." now own "..(data.failpoints[name] or 0).."FPs")

View File

@ -8,9 +8,9 @@ function place_cocoa(itemstack, placer, pointed_thing, plantname)
if not pt and pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
@ -20,7 +20,7 @@ function place_cocoa(itemstack, placer, pointed_thing, plantname)
if under.name ~= "default:jungletree" then
return
end
-- add the node and remove 1 item from the itemstack
minetest.add_node(pt.above, {name=plantname})
if not minetest.setting_getbool("creative_mode") then
@ -144,7 +144,7 @@ minetest.register_abm({
elseif dir == 4 then pos.z = pos.z -1
else return
end
if minetest.get_node(pos).name == "air" and minetest.get_node_light(pos) > 12 then
-- print ("COCOA", pos.x, pos.y, pos.z)
minetest.set_node(pos,{name="farming:cocoa_"..tostring(math.random(1,3))})

View File

@ -28,7 +28,7 @@ minetest.register_craft({
--= Ethanol (Thanks to JKMurray for this idea)
minetest.register_craftitem("farming:bottle_ethanol", {
minetest.register_craftitem("farming:bottle_ethanol", {
description = "Bottle of Ethanol",
inventory_image = "farming_bottle_ethanol.png",
})

View File

@ -66,7 +66,7 @@ function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
if not pt or pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local upos = pointed_thing.under
@ -77,23 +77,23 @@ function farming.hoe_on_use(itemstack, user, pointed_thing, uses)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name]
or not minetest.registered_nodes[above.name] then
return
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return
end
-- check if pointing at dirt
if minetest.get_item_group(under.name, "soil") ~= 1 then
return
end
-- turn the node into soil, wear out item and play sound
minetest.set_node(pt.under, {name="farming:soil"})
minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5,})

View File

@ -404,7 +404,7 @@ function farming.place_seed(itemstack, placer, pointed_thing, plantname)
-- can I replace above node, and am I pointing at soil
if not minetest.registered_nodes[above.name].buildable_to
or minetest.get_item_group(under.name, "soil") < 2
or minetest.get_item_group(under.name, "soil") < 2
or minetest.get_item_group(above.name, "plant") ~= 0 then -- ADDED this line for multiple seed placement bug
return
end
@ -471,7 +471,7 @@ farming.register_plant = function(name, def)
{items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2},
}
}
local g = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, growing = 1}
-- Last step doesn't need growing=1 so Abm never has to check these
if i == def.steps then

View File

@ -48,15 +48,15 @@ local function find_dock(pos, second)
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
if second > 0 then
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
minetest.set_node(pos, tmp_node)
minetest.set_node(pos, tmp_node)
end
elseif code == 0 then
if second == 2 then
local tmp_node = {name="fences:fence_wood", param1=me.param1, param2=me.param2}
minetest.set_node(pos, tmp_node)
minetest.set_node(pos, tmp_node)
end
end
end
local function punch(pos, puncher)
@ -576,7 +576,7 @@ minetest.register_craft({
local meta2
local state2 = 0
local function update_gate(pos, node)
local function update_gate(pos, node)
minetest.set_node(pos, node)
end

View File

@ -39,17 +39,17 @@ minetest.register_alias("flowers_plus:seaweed", "flowers:seaweed") -- exception
local PLaNTS = {
-- MoD* iTeM MeSSaGe ("You caught "..)
{"flowers", "waterlily", "a Waterlily." },
{"flowers", "waterlily_225", "a Waterlily." },
{"flowers", "waterlily_45", "a Waterlily." },
{"flowers", "waterlily_675", "a Waterlily." },
{"flowers", "waterlily_s1", "a Waterlily." },
{"flowers", "waterlily_s2", "a Waterlily." },
{"flowers", "waterlily_s3", "a Waterlily." },
{"flowers", "waterlily", "a Waterlily." },
{"flowers", "waterlily_225", "a Waterlily." },
{"flowers", "waterlily_45", "a Waterlily." },
{"flowers", "waterlily_675", "a Waterlily." },
{"flowers", "waterlily_s1", "a Waterlily." },
{"flowers", "waterlily_s2", "a Waterlily." },
{"flowers", "waterlily_s3", "a Waterlily." },
{"flowers", "waterlily_s4", "a Waterlily." },
{"flowers", "seaweed", "some Seaweed."},
{"flowers", "seaweed_2", "some Seaweed."},
{"flowers", "seaweed_3", "some Seaweed."},
{"flowers", "seaweed", "some Seaweed."},
{"flowers", "seaweed_2", "some Seaweed."},
{"flowers", "seaweed_3", "some Seaweed."},
{"flowers", "seaweed_4", "some Seaweed."},
{"trunks", "twig_1", "a Twig." },
{"trunks", "twig_2", "a Twig." },
@ -89,7 +89,7 @@ minetest.register_node("fishing:bobber_box", {
"fishing_bobber.png",
"fishing_bobber.png",
"fishing_bobber.png^[transformFX"
}, --
}, --
groups = {not_in_creative_inventory=1},
})
@ -123,7 +123,7 @@ local FISHING_BOBBER_ENTITY={
})
self.object:remove()
end,
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
on_rightclick = function (self, clicker)
local item = clicker:get_wielded_item()
local player = clicker:get_player_name()
@ -141,7 +141,7 @@ local FISHING_BOBBER_ENTITY={
minetest.add_node({x=pos.x, y=pos.y, z=pos.z}, {name="air"})
if inv:room_for_item("main", {name=DRoP, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=DRoP, count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught Plant
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught Plant
end
if not minetest.setting_getbool("creative_mode") then
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
@ -176,13 +176,13 @@ local FISHING_BOBBER_ENTITY={
iTeM = "fish_blue_white"
WeaR = 0
MeSSaGe = S("a Blue white fish.")
obj:remove()
obj:remove()
end
end
-- add (in)visible fish to inventory
if inv:room_for_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""}) then
inv:add_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""})
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught somethin'
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught somethin'
end
if not minetest.setting_getbool("creative_mode") then
if GeTBaiTBack == true then
@ -211,12 +211,12 @@ local FISHING_BOBBER_ENTITY={
if inv:room_for_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there
end
end
end
end
end
end
end
end
-- weither player has fishing pole or not
-- make sound and remove bobber
minetest.sound_play("fishing_bobber1", {
@ -240,7 +240,7 @@ local FISHING_BOBBER_ENTITY={
end
end
end
if math.random(1, 4) == 1 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
end
@ -259,9 +259,9 @@ local FISHING_BOBBER_ENTITY={
minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,})
self.object:remove()
end
if self.object:get_hp() > 310 then
local find_fish = minetest.get_objects_inside_radius({x=pos.x,y=pos.y+0.5,z=pos.z}, 1)
for k, obj in pairs(find_fish) do
@ -274,8 +274,8 @@ local FISHING_BOBBER_ENTITY={
end
end
end
local do_env_damage = function(self)
self.object:set_hp(self.object:get_hp()-self.water_damage)
if self.object:get_hp() == 600 then
@ -306,7 +306,7 @@ local FISHING_BOBBER_ENTITY={
self.object:moveto({x=pos.x,y=pos.y+0.0625,z=pos.z})
elseif self.object:get_hp() == 285 then
self.object:moveto({x=pos.x,y=pos.y-0.1,z=pos.z})
elseif self.object:get_hp() < 284 then
elseif self.object:get_hp() < 284 then
self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/1440*math.pi))
elseif self.object:get_hp() == 0 then

View File

@ -34,17 +34,17 @@ local CaTCH_BiG = {
local PLaNTS = {
-- MoD* iTeM MeSSaGe ("You caught "..)
{"flowers", "waterlily", "a Waterlily." },
{"flowers", "waterlily_225", "a Waterlily." },
{"flowers", "waterlily_45", "a Waterlily." },
{"flowers", "waterlily_675", "a Waterlily." },
{"flowers", "waterlily_s1", "a Waterlily." },
{"flowers", "waterlily_s2", "a Waterlily." },
{"flowers", "waterlily_s3", "a Waterlily." },
{"flowers", "waterlily", "a Waterlily." },
{"flowers", "waterlily_225", "a Waterlily." },
{"flowers", "waterlily_45", "a Waterlily." },
{"flowers", "waterlily_675", "a Waterlily." },
{"flowers", "waterlily_s1", "a Waterlily." },
{"flowers", "waterlily_s2", "a Waterlily." },
{"flowers", "waterlily_s3", "a Waterlily." },
{"flowers", "waterlily_s4", "a Waterlily." },
{"flowers", "seaweed", "some Seaweed."},
{"flowers", "seaweed_2", "some Seaweed."},
{"flowers", "seaweed_3", "some Seaweed."},
{"flowers", "seaweed", "some Seaweed."},
{"flowers", "seaweed_2", "some Seaweed."},
{"flowers", "seaweed_3", "some Seaweed."},
{"flowers", "seaweed_4", "some Seaweed."},
{"trunks", "twig_1", "a Twig." },
{"trunks", "twig_2", "a Twig." },
@ -83,7 +83,7 @@ local FISHING_BOBBER_ENTITY_SHARK={
})
self.object:remove()
end,
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
on_rightclick = function (self, clicker)
local item = clicker:get_wielded_item()
local player = clicker:get_player_name()
@ -101,7 +101,7 @@ local FISHING_BOBBER_ENTITY_SHARK={
minetest.add_node({x=pos.x, y=pos.y, z=pos.z}, {name="air"})
if inv:room_for_item("main", {name=DRoP, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=DRoP, count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught Plant
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught Plant
end
if not minetest.setting_getbool("creative_mode") then
if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
@ -129,7 +129,7 @@ local FISHING_BOBBER_ENTITY_SHARK={
if minetest.get_modpath(MoD) ~= nil then
if inv:room_for_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""}) then
inv:add_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""})
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught somethin'
if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught somethin'
end
if not minetest.setting_getbool("creative_mode") then
if GeTBaiTBack == true then
@ -146,20 +146,20 @@ local FISHING_BOBBER_ENTITY_SHARK={
if MESSAGES == true then say(player, S("Your fish escaped."), false) end -- fish escaped
end
end
if self.object:get_hp() > 300 and minetest.get_node(pos).name == "air" then
if self.object:get_hp() > 300 and minetest.get_node(pos).name == "air" then
if MESSAGES == true then say(player, S("You didn't catch any fish."), false) end -- fish escaped
if not minetest.setting_getbool("creative_mode") then
if math.random(1, 3) == 1 then
if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then
inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""})
if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there
end
end
end
end
end
--end
else
if MESSAGES == true then say(player, S("Your fish escaped."), false) end -- fish escaped
else
if MESSAGES == true then say(player, S("Your fish escaped."), false) end -- fish escaped
end
minetest.sound_play("fishing_bobber1", {
pos = self.object:getpos(),
@ -230,7 +230,7 @@ local FISHING_BOBBER_ENTITY_SHARK={
self.object:moveto({x=pos.x,y=pos.y+0.0625,z=pos.z})
elseif self.object:get_hp() == 285 then
self.object:moveto({x=pos.x,y=pos.y-0.0625,z=pos.z})
elseif self.object:get_hp() < 284 then
elseif self.object:get_hp() < 284 then
self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/720*math.pi))
elseif self.object:get_hp() == 0 then

View File

@ -14,7 +14,7 @@
-- Wooden Fishing Pole
minetest.register_craft({
output = "fishing:pole",
recipe = {
recipe = {
{"", "", "group:stick" },
{"", "group:stick", "farming:string"},
{"group:stick", "", "farming:string"},
@ -24,7 +24,7 @@ minetest.register_craft({
if minetest.get_modpath("moreblocks") ~= nil then
minetest.register_craft({
output = "fishing:pole",
recipe = {
recipe = {
{"", "", "group:stick" },
{"", "group:stick", "moreblocks:rope" },
{"group:stick", "", "moreblocks:rope" },
@ -35,7 +35,7 @@ end
if minetest.get_modpath("ropes") ~= nil then
minetest.register_craft({
output = "fishing:pole",
recipe = {
recipe = {
{"", "", "group:stick" },
{"", "group:stick", "ropes:rope" },
{"group:stick", "", "ropes:rope" },
@ -47,7 +47,7 @@ end
if minetest.get_modpath("moreores") ~= nil then
minetest.register_craft({
output = "fishing:pole_perfect",
recipe = {
recipe = {
{"", "", "moreores:mithril_ingot" },
{"", "moreores:mithril_ingot", "mobs:spider_cobweb" },
{"moreores:mithril_ingot", "", "mobs:spider_cobweb" },
@ -86,7 +86,7 @@ minetest.register_craft({
type = "shapeless",
output = "fishing:sushi",
recipe = {"fishing:fish_raw", "farming:seed_wheat", "seaplants:kelpgreen" },
})
-----------------------------------------------------------------------------------------------

View File

@ -58,7 +58,7 @@ minetest.register_craftitem("fishing:shark", {
inventory_image = "fishing_shark_cooked.png",
on_use = minetest.item_eat(6),
})
-----------------------------------------------------------------------------------------------
-- Pike
-----------------------------------------------------------------------------------------------

View File

@ -77,10 +77,10 @@ minetest.register_tool("fishing:pole", {
gain = 0.5,
})
minetest.add_entity({interval = 1,x=pt.under.x, y=pt.under.y+(45/64), z=pt.under.z}, "fishing:bobber_entity")
if WEAR_OUT == true
if WEAR_OUT == true
and not minetest.setting_getbool("creative_mode") then
return rod_wear(itemstack, user, pointed_thing, 30)
return rod_wear(itemstack, user, pointed_thing, 30)
else
return {name="fishing:pole", count=1, wear=0, metadata=""}
end
@ -94,10 +94,10 @@ minetest.register_tool("fishing:pole", {
gain = 0.5,
})
minetest.add_entity({interval = 1,x=pt.under.x, y=pt.under.y+(45/64), z=pt.under.z}, "fishing:bobber_entity_shark")
if WEAR_OUT == true
if WEAR_OUT == true
and not minetest.setting_getbool("creative_mode") then
return rod_wear(itemstack, user, pointed_thing, 30)
return rod_wear(itemstack, user, pointed_thing, 30)
else
return {name="fishing:pole", count=1, wear=0, metadata=""}
end
@ -150,10 +150,10 @@ minetest.register_tool("fishing:pole_perfect", {
gain = 0.5,
})
minetest.add_entity({interval = 1,x=pt.under.x, y=pt.under.y+(45/64), z=pt.under.z}, "fishing:bobber_entity")
if WEAR_OUT == true
if WEAR_OUT == true
and not minetest.setting_getbool("creative_mode") then
return rod_wear(itemstack, user, pointed_thing, 1500)
return rod_wear(itemstack, user, pointed_thing, 1500)
else
return {name="fishing:pole_perfect", count=1, wear=0, metadata=""}
end
@ -167,10 +167,10 @@ minetest.register_tool("fishing:pole_perfect", {
gain = 0.5,
})
minetest.add_entity({interval = 1,x=pt.under.x, y=pt.under.y+(45/64), z=pt.under.z}, "fishing:bobber_entity_shark")
if WEAR_OUT == true
if WEAR_OUT == true
and not minetest.setting_getbool("creative_mode") then
return rod_wear(itemstack, user, pointed_thing, 1500)
return rod_wear(itemstack, user, pointed_thing, 1500)
else
return {name="fishing:pole_perfect", count=1, wear=0, metadata=""}
end
@ -240,7 +240,7 @@ if SIMPLE_DECO_FISHING_POLE == true then
minetest.remove_node(pos)
end,
})
--Canne à pêche parfaite deco
minetest.register_node("fishing:pole_perfect_deco", {
description = S("Perfect Fishing Pole"),
@ -348,7 +348,7 @@ else
minetest.remove_node(pos)
end,
})
--Canne à pêche parfaite deco
minetest.register_node("fishing:pole_perfect_deco", {
description = S("Perfect Fishing Pole"),
@ -455,11 +455,11 @@ else
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
@ -467,24 +467,24 @@ else
if not minetest.registered_nodes[above.name] then
return
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return
end
-- check if pointing at dirt
if minetest.get_item_group(under.name, "soil") ~= 1 then
return
end
-- turn the node into soil, play sound, get worm and wear out item
minetest.set_node(pt.under, {name="farming:soil"})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
if math.random(1, 100) < WORM_CHANCE then
if WORM_IS_MOB == true then
minetest.add_entity({x=pt.under.x, y=pt.under.y+0.4, z=pt.under.z}, "fishing:bait_worm_entity")

View File

@ -80,11 +80,11 @@ for i in pairs(TRoPHY) do
return has_trophy_privilege(meta, player)
end,
})
minetest.register_craft({
type = "shapeless",
output = "fishing:trophy_"..iTeM,
recipe = {MoD..":"..iTeM, "default:sign_wall"},
})
end

View File

@ -69,16 +69,16 @@ minetest.register_entity("fishing:bait_worm_entity", {
if n.name == "air" then -- fall when in air
self.object:moveto({x=pos.x,y=pos.y-0.5,z=pos.z})
self.object:set_hp(self.object:get_hp()-75)
--if n.name == "snappy" then -- fall when leaves or similar
elseif minetest.get_item_group(n.name, "snappy") ~= 0 then
self.object:moveto({x=pos.x+(0.001*(math.random(-32, 32))),y=pos.y-(0.001*(math.random(0, 64))),z=pos.z+(0.001*(math.random(-32, 32)))})
elseif string.find(n.name, "default:water") then -- sink when in water
self.object:moveto({x=pos.x,y=pos.y-0.25,z=pos.z})
self.object:set_hp(self.object:get_hp()-37)
elseif minetest.get_item_group(n.name, "soil") ~= 0 then
if minetest.get_item_group(minetest.get_node({x=pos.x,y=pos.y-0.1,z=pos.z}).name, "soil") == 0 and self.object:get_hp() > 200 then
self.object:set_hp(199)
@ -95,24 +95,24 @@ minetest.register_entity("fishing:bait_worm_entity", {
local goal_02 = check_group(minetest.get_node({x = pos.x, y = pos.y-0.4, z = pos.z + 1}).name, "soil")
local goal_03 = check_group(minetest.get_node({x = pos.x - 1, y = pos.y-0.4, z = pos.z }).name, "soil")
local goal_04 = check_group(minetest.get_node({x = pos.x, y = pos.y-0.4, z = pos.z - 1}).name, "soil")
local goal_1a = check_group(minetest.get_node({x = pos.x + 1, y = pos.y+0.6, z = pos.z }).name, "soil")
local goal_2a = check_group(minetest.get_node({x = pos.x, y = pos.y+0.6, z = pos.z + 1}).name, "soil")
local goal_3a = check_group(minetest.get_node({x = pos.x - 1, y = pos.y+0.6, z = pos.z }).name, "soil")
local goal_4a = check_group(minetest.get_node({x = pos.x, y = pos.y+0.6, z = pos.z - 1}).name, "soil")
-- if there's dirt nearby, go there
if goal_01 ~= 0 or goal_1a ~= 0 then
self.object:moveto({x=pos.x+0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))})
self.object:moveto({x=pos.x+0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))})
elseif goal_02 ~= 0 or goal_2a ~= 0 then
self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z+0.002})
self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z+0.002})
elseif goal_03 ~= 0 or goal_3a ~= 0 then
self.object:moveto({x=pos.x-0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))})
self.object:moveto({x=pos.x-0.002,y=pos.y,z=pos.z+(0.001*(math.random(-2, 2)))})
elseif goal_04 ~= 0 or goal_4a ~= 0 then
self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z-0.002})
self.object:moveto({x=pos.x+(0.001*(math.random(-2, 2))),y=pos.y,z=pos.z-0.002})
else -- I'm lost, no dirt
self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))})
end
end
end
end
look_whats_up(self)
end,

View File

@ -24,7 +24,7 @@ function ForceloadManager(filetoopen, hide_file_errors)
end
end
for i = 1, #blocks do
if not minetest.forceload_block(blocks[i]) then
if not minetest.forceload_block(blocks[i]) then
minetest.log("error", "Failed to load block " .. minetest.pos_to_string(blocks[i]))
end
end
@ -40,7 +40,7 @@ function ForceloadManager(filetoopen, hide_file_errors)
end,
unload = function(self, pos)
for i = 1, #self._blocks do
if vector.equals(pos, self._blocks[i]) then
if vector.equals(pos, self._blocks[i]) then
minetest.forceload_free_block(pos)
table.remove(self._blocks, i)
return true
@ -56,16 +56,16 @@ function ForceloadManager(filetoopen, hide_file_errors)
end
end,
verify = function(self)
return self:verify_each(function(pos, block)
return self:verify_each(function(pos, block)
local name = "ignore"
if block ~= nil then
name = block.name
end
if name == "ignore" then
if name == "ignore" then
if not pos.last or elapsed_time > pos.last + 15 then
pos.last = elapsed_time
if not minetest.forceload_block(pos) then
if not minetest.forceload_block(pos) then
minetest.log("error", "Failed to force load " .. minetest.pos_to_string(pos))
pos.remove = true
end
@ -74,15 +74,15 @@ function ForceloadManager(filetoopen, hide_file_errors)
elseif name == "forceload:anchor" then
pos.last = elapsed_time
return true
else
else
minetest.log("error", minetest.pos_to_string(pos) .. " shouldn't be loaded")
pos.remove = true
return false
return false
end
end)
end,
verify_each = function(self, func)
local not_loaded = {}
local not_loaded = {}
for i = 1, #self._blocks do
local res = minetest.get_node(self._blocks[i])
if not func(self._blocks[i], res) then
@ -125,10 +125,10 @@ minetest.register_node("forceload:anchor",{
if not minetest.check_player_privs(placer:get_player_name(),
{forceload = true}) then
minetest.chat_send_player(placer:get_player_name(), "The forceload privilege is required to do that.")
elseif flm:load(pos) then
elseif flm:load(pos) then
flm:save(minetest.get_worldpath().."/flm.json")
return
end
end
minetest.set_node(pos, {name="air"})
return true
end

View File

@ -87,7 +87,7 @@ function add_coloured_framedglass(name, desc, dye)
use_texture_alpha = true,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
})
})
minetest.register_craft({
type = "shapeless",

View File

@ -12,7 +12,7 @@ local hp_bar = {
function hp_bar:on_step(dtime)
local wielder = self.wielder
if wielder == nil then
if wielder == nil then
self.object:remove()
return
elseif minetest.get_player_by_name(wielder:get_player_name()) == nil then

View File

@ -18,7 +18,7 @@ end
function hud.set_armor(player_name, ges_state, items)
local max_items = 4
if items == 5 then
if items == 5 then
max_items = items
end
local max = max_items * 65535

View File

@ -17,7 +17,7 @@ local function poisenp(tick, time, time_left, player)
if player:get_hp()-1 > 0 then
player:set_hp(player:get_hp()-1)
end
end
function hud.item_eat(hunger_change, replace_with_item, poisen, heal)
@ -301,7 +301,7 @@ if minetest.get_modpath("mobs") ~= nil then
overwrite("mobs:chicken_cooked", 4)
overwrite("mobs:egg", 1)
overwrite("mobs:chicken_egg_fried", 2)
if minetest.get_modpath("bucket") then
if minetest.get_modpath("bucket") then
overwrite("mobs:bucket_milk", 3, "bucket:bucket_empty")
end
end

View File

@ -49,7 +49,7 @@ HUD_TICK = 0.1
--Some hunger settings
hud.exhaustion = {} -- Exhaustion is experimental!
HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
@ -69,7 +69,7 @@ end
--load custom settings
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
if set then
if set then
dofile(minetest.get_modpath("hud").."/hud.conf")
set:close()
else
@ -243,7 +243,7 @@ hud.set_hunger = function(player)
if not inv or not value then return nil end
if value > 30 then value = 30 end
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
return true
@ -321,7 +321,7 @@ minetest.after(2.5, function()
-- update all hud elements
update_hud(player)
if HUD_ENABLE_HUNGER then
local controls = player:get_player_control()
-- Determine if the player is walking
@ -331,7 +331,7 @@ minetest.after(2.5, function()
end
end
end
end
if timer > 4 then timer = 0 end
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end

View File

@ -30,6 +30,6 @@ minetest.register_chatcommand("inv", {
invlist = invlist..items.." | "
end
end
minetest.chat_send_player(name, invlist)
minetest.chat_send_player(name, invlist)
end,
})

View File

@ -156,7 +156,7 @@ tweak.sort = function(player, mode, con)
if inv then
local list = inv:get_list("main")
local tmp_list = {}
--write whole list as table
for _,stack in ipairs(list) do
local tbl_stack = stack:to_table()

View File

@ -46,13 +46,13 @@ function irc:bot_command(msg, text)
cmd = text
args = ""
end
if not self.bot_commands[cmd] then
self:reply("Unknown command '"..cmd.."'. Try 'list'."
.." Or use @playername <message> to send a private message")
return
end
local success, message = self.bot_commands[cmd].func(msg.user, args)
if message then
self:reply(message)

View File

@ -10,7 +10,7 @@ function irc:player_part(name)
self.joined_players[name] = nil
minetest.chat_send_player(name, "IRC: You are now out of the channel.")
end
function irc:player_join(name)
if self.joined_players[name] then
minetest.chat_send_player(name, "IRC: You are already in the channel.")
@ -28,7 +28,7 @@ minetest.register_chatcommand("join", {
irc:player_join(name)
end
})
minetest.register_chatcommand("part", {
description = "Part the IRC channel",
privs = {shout=true},
@ -36,7 +36,7 @@ minetest.register_chatcommand("part", {
irc:player_part(name)
end
})
minetest.register_chatcommand("who", {
description = "Tell who is currently on the channel",
privs = {},
@ -49,13 +49,13 @@ minetest.register_chatcommand("who", {
end
})
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
irc.joined_players[name] = irc.config.auto_join
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
irc.joined_players[name] = nil

View File

@ -7,7 +7,7 @@ minetest.register_globalstep(function(dtime)
if player:get_hp() > 0 or not enable_damage then
local pos = player:getpos()
local inv = player:get_inventory()
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
@ -20,7 +20,7 @@ minetest.register_globalstep(function(dtime)
end
end
end
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().always_collect then
@ -37,7 +37,7 @@ minetest.register_globalstep(function(dtime)
object:get_luaentity().object:set_properties({
physical = false
})
minetest.after(1, function(args)
local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil then
@ -58,7 +58,7 @@ minetest.register_globalstep(function(dtime)
})
end
end, {player, object})
end
end
end
@ -86,7 +86,7 @@ function minetest.handle_node_drops(pos, drops, digger)
local obj
local x = math.random(1, 5)
if math.random(1,2) == 1 then x = -x end
local z = math.random(1, 5)
if math.random(1,2) == 1 then z = -z end

View File

@ -17,8 +17,8 @@ minetest.register_node("lantern:lantern", {
sounds = default.node_sound_glass_defaults(),
node_box = {
type = "wallmounted",
wall_top = {-1/6, 1/6, -1/6, 1/6, 0.5, 1/6},
wall_bottom = {-1/6, -0.5, -1/6, 1/6, -1/6, 1/6},
wall_top = {-1/6, 1/6, -1/6, 1/6, 0.5, 1/6},
wall_bottom = {-1/6, -0.5, -1/6, 1/6, -1/6, 1/6},
wall_side = {-1/6, -1/6, -1/6, -0.5, 1/6, 1/6},
},
})
@ -44,7 +44,7 @@ minetest.register_node("lantern:candle", {
inventory_image = "candle_inv.png",
tiles = {
{name="candle.png", animation={type = "vertical_frames", aspect_w = 32, aspect_h = 32, length = 0.8}},
},
},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
@ -184,16 +184,16 @@ minetest.register_node("lantern:lamp1", {
sounds = default.node_sound_glass_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -2.5, -0.5, 1.5, 1.5, 0.5},
fixed = {-0.5, -2.5, -0.5, 1.5, 1.5, 0.5},
},
after_dig_node = function(pos)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x + 1, y = pos.y + 1, z = pos.z })
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x + 1, y = pos.y + 1, z = pos.z })
minetest.remove_node({x = pos.x + 1, y = pos.y , z = pos.z })
minetest.remove_node({x = pos.x + 1, y = pos.y - 1, z = pos.z })
minetest.remove_node({x = pos.x + 1, y = pos.y - 2, z = pos.z })
minetest.remove_node({x = pos.x + 1, y = pos.y - 1, z = pos.z })
minetest.remove_node({x = pos.x + 1, y = pos.y - 2, z = pos.z })
end
})
})
minetest.register_node("lantern:lamp2", {
description = "Lamp2",
@ -207,16 +207,16 @@ minetest.register_node("lantern:lamp2", {
sounds = default.node_sound_glass_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -2.5, -0.5, 0.5, 1.5, 1.5},
fixed = {-0.5, -2.5, -0.5, 0.5, 1.5, 1.5},
},
after_dig_node = function(pos)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z + 1})
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z + 1})
minetest.remove_node({x = pos.x, y = pos.y , z = pos.z + 1})
minetest.remove_node({x = pos.x, y = pos.y - 1, z = pos.z + 1})
minetest.remove_node({x = pos.x, y = pos.y - 2, z = pos.z + 1})
minetest.remove_node({x = pos.x, y = pos.y - 1, z = pos.z + 1})
minetest.remove_node({x = pos.x, y = pos.y - 2, z = pos.z + 1})
end
})
})
minetest.register_node("lantern:lamp3", {
description = "Lamp3",
@ -230,16 +230,16 @@ minetest.register_node("lantern:lamp3", {
sounds = default.node_sound_glass_defaults(),
selection_box = {
type = "fixed",
fixed = {-1.5, -2.5, -0.5, 0.5, 1.5, 0.5},
fixed = {-1.5, -2.5, -0.5, 0.5, 1.5, 0.5},
},
after_dig_node = function(pos)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x - 1, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x - 1, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x - 1, y = pos.y , z = pos.z})
minetest.remove_node({x = pos.x - 1, y = pos.y - 1, z = pos.z})
minetest.remove_node({x = pos.x - 1, y = pos.y - 2, z = pos.z})
minetest.remove_node({x = pos.x - 1, y = pos.y - 1, z = pos.z})
minetest.remove_node({x = pos.x - 1, y = pos.y - 2, z = pos.z})
end
})
})
minetest.register_node("lantern:lamp4", {
description = "Lamp4",
@ -253,16 +253,16 @@ minetest.register_node("lantern:lamp4", {
sounds = default.node_sound_glass_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -2.5, -1.5, 0.5, 1.5, 0.5},
fixed = {-0.5, -2.5, -1.5, 0.5, 1.5, 0.5},
},
after_dig_node = function(pos)
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z - 1})
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z - 1})
minetest.remove_node({x = pos.x, y = pos.y , z = pos.z - 1})
minetest.remove_node({x = pos.x, y = pos.y - 1, z = pos.z - 1})
minetest.remove_node({x = pos.x, y = pos.y - 2, z = pos.z - 1})
minetest.remove_node({x = pos.x, y = pos.y - 1, z = pos.z - 1})
minetest.remove_node({x = pos.x, y = pos.y - 2, z = pos.z - 1})
end
})
})
--
-- register crafting recipes:

View File

@ -17,7 +17,7 @@ minetest.register_globalstep(function(dtime)
if string.sub(wielded_item, 0, 18) == "lavatemple:dagger_" then
player:set_wielded_item("lavatemple:dagger_"..compass_image)
else
if player:get_inventory() then
if player:get_inventory() then
for i,stack in ipairs(player:get_inventory():get_list("main")) do
if string.sub(stack:get_name(), 0, 18) == "lavatemple:dagger_" and
stack:get_name() ~= "lavatemple:dagger_"..compass_image then

View File

@ -2,11 +2,11 @@ lavatemple.mapgen_data = {}
lavatemple.file = minetest.get_worldpath()..'/lavatemple.mt'
-- try to load the data from file
local f = io.open(lavatemple.file, "r")
local f = io.open(lavatemple.file, "r")
if f then
local contents = f:read()
io.close(f)
if contents ~= nil then
if contents ~= nil then
lavatemple.mapgen_data = minetest.deserialize(contents)
end
end
@ -25,7 +25,7 @@ if type (lavatemple.mapgen_data) ~= "table" or
y=math.random(-500,-50),
z=math.random(-2000,2000)
}
-- save data
local f = io.open(lavatemple.file, "w")
f:write(minetest.serialize(lavatemple.mapgen_data))

View File

@ -26,7 +26,7 @@ minetest.register_node("lavatemple:ladder", {
sunlight_propagates = true,
paramtype2 = "wallmounted",
climbable = true,
walkable = true,
walkable = true,
node_box = {
type = "wallmounted",
wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},

View File

@ -39,7 +39,7 @@ end
API functions
]===]
function mana.set(playername, value)
function mana.set(playername, value)
if value < 0 then
minetest.log("info", "[mana] Warning: mana.set was called with negative value!")
value = 0
@ -108,7 +108,7 @@ function mana.add(playername, value)
local t = mana.playerlist[playername]
value = mana.round(value)
if(t ~= nil and ((t.mana + value) <= t.maxmana) and value >= 0) then
t.mana = t.mana + value
t.mana = t.mana + value
mana.hud_update(playername)
return true
else
@ -120,7 +120,7 @@ function mana.subtract(playername, value)
local t = mana.playerlist[playername]
value = mana.round(value)
if(t ~= nil and t.mana >= value and value >= 0) then
t.mana = t.mana -value
t.mana = t.mana -value
mana.hud_update(playername)
return true
else
@ -212,7 +212,7 @@ end)
minetest.register_on_joinplayer(function(player)
local playername = player:get_player_name()
if mana.playerlist[playername] == nil then
mana.playerlist[playername] = {}
mana.playerlist[playername].mana = 0
@ -285,7 +285,7 @@ else
function mana.manastring(playername)
return string.format("Mana: %d/%d", mana.get(playername), mana.getmax(playername))
end
function mana.hud_add(playername)
local player = minetest.get_player_by_name(playername)
id = player:hud_add({
@ -312,12 +312,12 @@ else
mana.playerlist[playername].hudid = id
return id
end
function mana.hud_update(playername)
local player = minetest.get_player_by_name(playername)
player:hud_change(mana.playerlist[playername].hudid, "text", mana.manastring(playername))
end
function mana.hud_remove(playername)
local player = minetest.get_player_by_name(playername)
player:hud_remove(mana.playerlist[playername].hudid)

View File

@ -438,15 +438,15 @@ local function find_dock(pos, second)
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
if second > 0 then
local tmp_node = {name=tmp_name, param1=me.param1, param2=me.param2}
minetest.set_node(pos, tmp_node)
minetest.set_node(pos, tmp_node)
end
elseif code == 0 then
if second == 2 then
local tmp_node = {name="fences:fence_wood", param1=me.param1, param2=me.param2}
minetest.set_node(pos, tmp_node)
minetest.set_node(pos, tmp_node)
end
end
end

View File

@ -100,10 +100,10 @@ markers.get_area_list_formspec = function(ppos, player, mode, pos, mode_data, se
table.insert( id_list, id );
end
end
elseif( mode=='all' ) then
title = 'All areas:';
title = 'All areas:';
tlabel = '*all areas*';
for id, area in pairs(areas.areas) do
@ -128,7 +128,7 @@ markers.get_area_list_formspec = function(ppos, player, mode, pos, mode_data, se
"label[4.7,0;"..tlabel.."]"..
"label[0.5,8.5;Doubleclick to select area.]"..
"label[4.7,8.5;Areas found: "..tostring( #id_list )..".]"..
"textlist[0.5,0.5;7,8;markers_area_list_selection;";
"textlist[0.5,0.5;7,8;markers_area_list_selection;";
local liste = '';
for i,v in ipairs( id_list ) do
@ -136,7 +136,7 @@ markers.get_area_list_formspec = function(ppos, player, mode, pos, mode_data, se
liste = liste..',';
end
liste = liste..minetest.formspec_escape( areas:toString( v ) );
end
-- highlight selected entry
@ -145,14 +145,14 @@ markers.get_area_list_formspec = function(ppos, player, mode, pos, mode_data, se
else
formspec = formspec..liste..';]';
end
local pname = player:get_player_name();
if( not( markers.menu_data_by_player[ pname ] )) then
markers.menu_data_by_player[ pname ] = {};
end
-- display information about the location of the area the player clicked on
if( selected
if( selected
and id_list[ selected ]
and areas.areas[ id_list[ selected ]] ) then
@ -171,7 +171,7 @@ markers.get_area_list_formspec = function(ppos, player, mode, pos, mode_data, se
if( this_area.parent) then
formspec = formspec..
'button[8.0,0.5;2,0.5;show_parent;'..
'button[8.0,0.5;2,0.5;show_parent;'..
minetest.formspec_escape( areas.areas[ this_area.parent ].name )..']';
end
@ -180,7 +180,7 @@ markers.get_area_list_formspec = function(ppos, player, mode, pos, mode_data, se
'button[8.0,1.0;2,0.5;list_subareas;'..
minetest.formspec_escape( 'List subareas ('..tostring( #subareas )..')')..']';
end
if( mode=='player' ) then
formspec = formspec..
@ -208,8 +208,8 @@ markers.get_area_list_formspec = function(ppos, player, mode, pos, mode_data, se
selected = id_list[ selected ],
};
return formspec;
end
@ -264,7 +264,7 @@ markers.get_area_desc_formspec = function( id, player, pos )
and this_area.parent
and areas.areas[ this_area.parent ]
and areas.areas[ this_area.parent ].owner == pname ) then
formspec = formspec..
'button_exit[8.0,1.0;2,0.5;delete;Delete subarea]'..
'button_exit[8.0,2.0;2,0.5;list_player_areas;Player\'s areas]';
@ -311,12 +311,12 @@ markers.get_area_desc_formspec = function( id, player, pos )
else
formspec = formspec..
'label[4.7,2.5;-none-]';
if( is_owner ) then
formspec = formspec..
'button_exit[8.0,2.5;2,0.5;add_owner;Add]';
end
end
end
-- is the area a subarea?
@ -326,7 +326,7 @@ markers.get_area_desc_formspec = function( id, player, pos )
'label[4.7,3.0;'..minetest.formspec_escape( areas.areas[ this_area.parent ].name..' ['..this_area.parent..']' )..']'..
'button_exit[8.0,3.0;2,0.5;show_parent;Show main area]';
end
-- does the area have subareas, i.e. is it a parent area for others?
local sub_areas = {};
@ -377,14 +377,14 @@ markers.get_area_desc_formspec = function( id, player, pos )
-- player selected
markers.menu_data_by_player[ pname ] =
{ typ = 'show_area',
mode = nil,
mode = nil,
pos = pos,
mode_data = nil,
list = nil,
selected = id,
};
return formspec;
end
@ -399,10 +399,10 @@ markers.show_compass_marker = function( col_offset, row_offset, with_text, pos,
-- TODO: what if checked with a land claim register?
-- if possible, show how far the area streches into each direction relative to pos
if( pos.x >= pos1.x and pos.x <= pos2.x
and pos.y >= pos1.y and pos.y <= pos2.y
if( pos.x >= pos1.x and pos.x <= pos2.x
and pos.y >= pos1.y and pos.y <= pos2.y
and pos.z >= pos1.z and pos.z <= pos2.z ) then
if( with_text ) then
formspec = formspec..
'label[0.5,5.5;Dimensions of the area in relation to..]'..
@ -454,7 +454,7 @@ markers.show_compass_marker = function( col_offset, row_offset, with_text, pos,
'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..starts_north..']'..
'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..starts_south..']';
end
return formspec;
end
@ -469,32 +469,32 @@ markers.form_input_handler_areas = function( player, formname, fields)
if( formname ~= "markers:info"
or not( player )
or not( markers.menu_data_by_player[ pname ] )) then
return false;
end
local menu_data = markers.menu_data_by_player[ pname ];
local formspec = '';
-- rename an area
if( fields.rename
if( fields.rename
and menu_data.selected
and areas.areas[ menu_data.selected ]
and areas.areas[ menu_data.selected ].owner == pname ) then
local area = areas.areas[ menu_data.selected ];
if( not( area.name )) then
area.name = '-enter area name-';
end
formspec = 'field[rename_new_name;Enter new name for area:;'..minetest.formspec_escape( area.name )..']';
elseif( fields.rename_new_name
elseif( fields.rename_new_name
and menu_data.selected
and areas.areas[ menu_data.selected ]
and ((areas.areas[ menu_data.selected ].owner == pname )
and ((areas.areas[ menu_data.selected ].owner == pname )
or minetest.check_player_privs(pname, {areas=true}))) then
local area = areas.areas[ menu_data.selected ];
-- actually rename the area
@ -504,14 +504,14 @@ markers.form_input_handler_areas = function( player, formname, fields)
minetest.chat_send_player( pname, 'Area successfully renamed.');
-- shwo the renamed area
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
-- change owner the area
elseif( fields.change_owner
and menu_data.selected
and areas.areas[ menu_data.selected ] ) then
-- there are no checks here - those happen when the area is transferred
local area = areas.areas[ menu_data.selected ];
formspec = 'field[change_owner_name;Give area \"'..minetest.formspec_escape( area.name )..'\" to player:;-enter name of NEW OWNER-]';
@ -523,9 +523,9 @@ markers.form_input_handler_areas = function( player, formname, fields)
local area = areas.areas[ menu_data.selected ];
-- only own areas can be transfered to another player (or if the areas priv is there)
if( area.owner ~= pname
if( area.owner ~= pname
and not( minetest.check_player_privs(pname, {areas=true}))) then
minetest.chat_send_player( pname, 'Permission denied. You do not own the area.');
elseif( not( areas:player_exists( fields.change_owner_name ))) then
@ -550,11 +550,11 @@ markers.form_input_handler_areas = function( player, formname, fields)
and menu_data.selected
and areas.areas[ menu_data.selected ]
and areas.areas[ menu_data.selected ].owner == pname ) then
local area = areas.areas[ menu_data.selected ];
formspec = 'field[add_owner_name;Grant access to area \"'..minetest.formspec_escape( area.name )..'\" to player:;-enter player name-]';
elseif( fields.add_owner_name
elseif( fields.add_owner_name
-- the player has to own the area already; we need a diffrent name here
and fields.add_owner_name ~= pname
and menu_data.selected
@ -594,20 +594,20 @@ markers.form_input_handler_areas = function( player, formname, fields)
-- delete area
elseif( fields.delete
elseif( fields.delete
and menu_data.selected
and areas.areas[ menu_data.selected ] ) then
local area = areas.areas[ menu_data.selected ];
-- a player can only delete own areas or subareas of own areas
if( area.owner ~= pname
and not( area.parent
and areas.areas[ area.parent ]
if( area.owner ~= pname
and not( area.parent
and areas.areas[ area.parent ]
and areas.areas[ area.parent ].owner
and areas.areas[ area.parent ].owner == pname )
and not( minetest.check_player_privs(pname, {areas=true}))) then
minetest.chat_send_player( pname, 'Permission denied. You own neither the area itshelf nor its parent area.');
-- shwo the area where the renaming failed
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
@ -620,10 +620,10 @@ markers.form_input_handler_areas = function( player, formname, fields)
end
elseif( fields.delete_confirm
elseif( fields.delete_confirm
and menu_data.selected
and areas.areas[ menu_data.selected ] ) then
local area = areas.areas[ menu_data.selected ];
local old_owner = area.owner;
@ -635,13 +635,13 @@ markers.form_input_handler_areas = function( player, formname, fields)
end
-- a player can only delete own areas or subareas of own areas
if( area.owner ~= pname
and not( area.parent
and areas.areas[ area.parent ]
if( area.owner ~= pname
and not( area.parent
and areas.areas[ area.parent ]
and areas.areas[ area.parent ].owner
and areas.areas[ area.parent ].owner == pname )
and not( minetest.check_player_privs(pname, {areas=true}))) then
minetest.chat_send_player( pname, 'Permission denied. You own neither the area itshelf nor its parent area.');
-- shwo the renamed area
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
@ -652,7 +652,7 @@ markers.form_input_handler_areas = function( player, formname, fields)
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
-- only areas without subareas can be deleted
elseif( #subareas > 0 ) then
elseif( #subareas > 0 ) then
minetest.chat_send_player( pname, 'The area has '..tostring( #subareas )..' subarea(s). Please delete those first!');
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
@ -666,9 +666,9 @@ markers.form_input_handler_areas = function( player, formname, fields)
formspec = markers.get_area_list_formspec(ppos, player, 'player', menu_data.pos, old_owner, nil );
end
elseif( fields.show_parent
elseif( fields.show_parent
and menu_data.selected
and areas.areas[ menu_data.selected ]
and areas.areas[ menu_data.selected ].parent ) then
@ -693,7 +693,7 @@ markers.form_input_handler_areas = function( player, formname, fields)
elseif( fields.list_main_areas ) then
formspec = markers.get_area_list_formspec(ppos, player, 'main_areas', menu_data.pos, nil, nil );
elseif( fields.list_areas_at
and menu_data.pos ) then
@ -740,7 +740,7 @@ markers.show_marker_stone_formspec = function( player, pos )
local pname = player:get_player_name();
local ppos = pos
-- this table stores the list the player may have selected from; at the beginning, there is no list
-- this table stores the list the player may have selected from; at the beginning, there is no list
if( not( markers.menu_data_by_player[ pname ] )) then
markers.menu_data_by_player[ pname ] = {
typ = 'area_list',
@ -787,7 +787,7 @@ markers.show_marker_stone_formspec = function( player, pos )
'label[0.5,0.5;This position is not protected.]'..
'button[1.0,1.5;2,0.5;list_main_areas;List all main areas]'..
'button_exit[3.0,1.5;1,0.5;abort;OK]';
-- found exactly one areaa - display it
elseif( #found_areas == 1 ) then

View File

@ -3,7 +3,7 @@
minetest.register_tool( "markers:land_title_register",
{
description = "Land title register. Left-click with it to get information about who owns the land you clicked on.",
groups = {},
groups = {},
inventory_image = "default_book.png", -- TODO
wield_image = "",
wield_scale = {x=1,y=1,z=1},
@ -30,7 +30,7 @@ minetest.register_tool( "markers:land_title_register",
-- the position is what we're actually looking for
local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above
if( not( pos ) or not( pos.x )) then
minetest.chat_send_player( name, "Position not found.");
return itemstack;
@ -41,7 +41,7 @@ minetest.register_tool( "markers:land_title_register",
return itemstack; -- nothing consumed, nothing changed
end,
on_use = function(itemstack, placer, pointed_thing)
@ -51,7 +51,7 @@ minetest.register_tool( "markers:land_title_register",
local name = placer:get_player_name();
local pos = minetest.get_pointed_thing_position( pointed_thing, false ); -- not above
if( not( pos ) or not( pos.x )) then
minetest.chat_send_player( name, "Position not found.");
return itemstack;

View File

@ -21,7 +21,7 @@ mobs:register_mob("mobs:bee", {
makes_footstep_sound = false,
sounds = {
random = "mobs_bee",
},
},
-- speed and jump
walk_velocity = 1,
jump = true,
@ -86,7 +86,7 @@ minetest.register_node("mobs:beehive", {
minetest.add_entity(pos, "mobs:bee")
end
end,
})
minetest.register_craft({

View File

@ -7,7 +7,7 @@ mobs:register_mob("mobs:bunny", {
-- is it aggressive
passive = true,
-- health & armor
hp_min = 3, hp_max = 6, armor = 200,
hp_min = 3, hp_max = 6, armor = 200,
-- textures and model
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",

View File

@ -46,7 +46,7 @@ mobs:register_mob("mobs:creeper", {
-- model animation
animation = {
stand_start = 0, stand_end = 24,
walk_start = 25, walk_end = 47,
walk_start = 25, walk_end = 47,
run_start = 48, run_end = 62,
punch_start = 48, punch_end = 62,
speed_normal = 15, speed_run = 15,

View File

@ -30,7 +30,7 @@ mobs:register_mob("mobs:greensmall", {
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 0.5, y = 0.5},
-- sounds a bit here, but mainly define in the beginning
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
@ -76,7 +76,7 @@ mobs:register_mob("mobs:greenmedium", {
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 1, y = 1},
-- sounds a bit here, but mainly define in the beginning
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water
@ -125,7 +125,7 @@ mobs:register_mob("mobs:greenbig", {
textures = { green_textures },
blood_texture = "mobs_green_slime_blood.png",
visual_size = {x = 2, y = 2},
-- sounds a bit here, but mainly define in the beginning
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = green_sounds,
-- speed and jump, sinks in water

View File

@ -30,7 +30,7 @@ mobs:register_mob("mobs:lavasmall", {
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 0.5, y = 0.5},
-- sounds a bit here, but mainly define in the beginning
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
@ -78,7 +78,7 @@ mobs:register_mob("mobs:lavamedium", {
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 1, y = 1},
-- sounds a bit here, but mainly define in the beginning
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water
@ -129,7 +129,7 @@ mobs:register_mob("mobs:lavabig", {
textures = { lava_textures },
blood_texture = "mobs_lava_slime_blood.png",
visual_size = {x = 2, y = 2},
-- sounds a bit here, but mainly define in the beginning
-- sounds a bit here, but mainly define in the beginning
makes_footstep_sound = false,
sounds = lava_sounds,
-- speed and jump, sinks in water

View File

@ -48,7 +48,7 @@ mobs:register_mob("mobs:rat", {
mobs:register_spawn("mobs:rat", {"default:stone"}, 20, 0, 10000, 1, 31000)
-- register spawn egg
mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inventory.png", 0)
-- cooked rat, yummy!
minetest.register_craftitem("mobs:rat_cooked", {
description = "Cooked Rat",

View File

@ -71,7 +71,7 @@ local exist = money.exist
end
end) --]]
--End.
--Registration privileges.
--[[minetest.register_privilege("money", "Can use /money [pay <account> <amount>] command")
minetest.register_privilege("money_admin", {
@ -134,7 +134,7 @@ minetest.register_privilege("money_admin", {
end
if param1 and param2 and param3 then --/money pay/take/set/inc/dec <account> <amount>
if param1 == "pay" or param1 == "take" or param1 == "set" or param1 == "inc" or param1 == "dec" then
if exist(param2) then
if exist(param2) then
if tonumber(param3) then
if tonumber(param3) >= 0 then
param3 = tonumber(param3)
@ -154,7 +154,7 @@ minetest.register_privilege("money_admin", {
end
else
minetest.chat_send_player(name, "Your account is frozen.")
end
end
return true
end
if minetest.get_player_privs(name)["money_admin"] then
@ -376,7 +376,7 @@ minetest.register_node("money:shop", {
minetest.chat_send_player(sender_name, "In the shop is not enough space.")
return true
elseif get_money(meta:get_string("owner")) - meta:get_string("costsell") < 0 then
minetest.chat_send_player(sender_name, "The buyer is not enough money.")
minetest.chat_send_player(sender_name, "The buyer is not enough money.")
return true
end
set_money(sender_name, get_money(sender_name) + meta:get_string("costsell"))
@ -520,7 +520,7 @@ minetest.register_node("money:barter_shop", {
end,
})
--End.
minetest.register_craft({--Barter shop recipe.
output = "money:barter_shop",
recipe = {

View File

@ -93,7 +93,7 @@ minetest.register_node("more_chests:shared", {
end,
on_receive_fields = function(pos, formspec, fields, sender)
local meta = minetest.get_meta(pos);
if fields.shared then
if fields.shared then
if meta:get_string("owner") == sender:get_player_name() then
meta:set_string("shared", fields.shared);
meta:set_string("formspec", get_formspec(fields.shared))

View File

@ -135,7 +135,7 @@ function circular_saw:update_inventory(pos, amount)
self:reset(pos)
return
end
local stack = inv:get_stack("input", 1)
-- At least one "normal" block is necessary to see what kind of stairs are requested.
if stack:is_empty() then
@ -333,14 +333,14 @@ function circular_saw.can_dig(pos,player)
end
minetest.register_node("moreblocks:circular_saw", {
description = S("Circular Saw"),
drawtype = "nodebox",
description = S("Circular Saw"),
drawtype = "nodebox",
node_box = {
type = "fixed",
type = "fixed",
fixed = {
{-0.4, -0.5, -0.4, -0.25, 0.25, -0.25}, -- Leg
{0.25, -0.5, 0.25, 0.4, 0.25, 0.4}, -- Leg
{-0.4, -0.5, 0.25, -0.25, 0.25, 0.4}, -- Leg
{-0.4, -0.5, 0.25, -0.25, 0.25, 0.4}, -- Leg
{0.25, -0.5, -0.4, 0.4, 0.25, -0.25}, -- Leg
{-0.5, 0.25, -0.5, 0.5, 0.375, 0.5}, -- Tabletop
{-0.01, 0.4375, -0.125, 0.01, 0.5, 0.125}, -- Saw blade (top)
@ -351,9 +351,9 @@ minetest.register_node("moreblocks:circular_saw", {
tiles = {"moreblocks_circular_saw_top.png",
"moreblocks_circular_saw_bottom.png",
"moreblocks_circular_saw_side.png"},
paramtype = "light",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
paramtype2 = "facedir",
groups = {choppy = 2,oddly_breakable_by_hand = 2},
sounds = default.node_sound_wood_defaults(),
on_construct = circular_saw.on_construct,

View File

@ -461,7 +461,7 @@ minetest.register_craft({
if minetest.setting_getbool("moreblocks.circular_saw_crafting") ~= false then -- “If nil or true then”
minetest.register_craft({
output = "moreblocks:circular_saw",
output = "moreblocks:circular_saw",
recipe = {
{ "", "default:steel_ingot", "" },
{ "group:wood", "group:wood", "group:wood"},

View File

@ -38,21 +38,21 @@ local function hoe_on_use(itemstack, user, pointed_thing, uses)
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local pos = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
local above = minetest.get_node(pos)
-- Return if any of the nodes is not registered:
if not minetest.registered_nodes[under.name] then return end
if not minetest.registered_nodes[above.name] then return end
-- Check if the node above the pointed thing is air:
if above.name ~= "air" then return end
-- Check if pointing at dirt:
if minetest.get_item_group(under.name, "soil") ~= 1 then return end
-- Turn the node into soil, wear out item and play sound:
minetest.set_node(pt.under, {name ="farming:soil"})
minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5})
@ -149,7 +149,7 @@ local function add_ore(modname, description, mineral_name, oredef)
})
minetest.register_alias(mineral_name .. "_ingot", ingot)
end
if oredef.makes.chest then
minetest.register_craft( {
output = "default:chest_locked",
@ -163,11 +163,11 @@ local function add_ore(modname, description, mineral_name, oredef)
recipe = get_recipe(ingot, "lockedchest")
})
end
oredef.oredef.ore_type = "scatter"
oredef.oredef.ore = modname .. ":mineral_" .. mineral_name
oredef.oredef.wherein = "default:stone"
minetest.register_ore(oredef.oredef)
for tool_name, tooldef in pairs(oredef.tools) do
@ -179,19 +179,19 @@ local function add_ore(modname, description, mineral_name, oredef)
groupcaps = tooldef.groupcaps
}
}
if tool_name == "sword" then
tdef.tool_capabilities.full_punch_interval = tooldef.full_punch_interval
tdef.tool_capabilities.damage_groups = tooldef.damage_groups
tdef.description = S("%s Sword"):format(S(description))
end
if tool_name == "pick" then
tdef.tool_capabilities.full_punch_interval = tooldef.full_punch_interval
tdef.tool_capabilities.damage_groups = tooldef.damage_groups
tdef.description = S("%s Pickaxe"):format(S(description))
end
if tool_name == "axe" then
tdef.tool_capabilities.full_punch_interval = tooldef.full_punch_interval
tdef.tool_capabilities.damage_groups = tooldef.damage_groups
@ -203,7 +203,7 @@ local function add_ore(modname, description, mineral_name, oredef)
tdef.tool_capabilities.damage_groups = tooldef.damage_groups
tdef.description = S("%s Shovel"):format(S(description))
end
if tool_name == "hoe" then
tdef.description = S("%s Hoe"):format(S(description))
local uses = tooldef.uses

View File

@ -2,13 +2,13 @@
--
-- This mod adds more types of trees to the game
--
-- Some of the node definitions and textures came from cisoun's conifers mod
-- Some of the node definitions and textures came from cisoun's conifers mod
-- and bas080's jungle trees mod.
--
-- Brought together into one mod and made L-systems compatible by Vanessa
-- Ezekowitz.
--
-- Firs and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
-- Firs and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
-- latter having been tweaked by RealBadAngel, most other axioms/rules written
-- by RealBadAngel.
--
@ -214,7 +214,7 @@ function moretrees:grow_jungletree(pos)
local r2 = math.random(3)
if r1 == 1 then
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red"
else
else
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow"
end
moretrees.jungletree_model.leaves2_chance = math.random(25, 75)

View File

@ -83,10 +83,10 @@ if moretrees.enable_default_leafdecay then
minetest.remove_node(pos)
nodeupdate(pos)
end
})
})
end
-- Decay apple tree blossoms from nature_classic mod
-- Decay apple tree blossoms from nature_classic mod
if minetest.get_modpath("nature_classic") then
minetest.register_abm({
nodenames = "moretrees:apple_blossoms",
@ -112,6 +112,6 @@ if moretrees.enable_default_jungle_leafdecay then
minetest.remove_node(pos)
nodeupdate(pos)
end
})
})
end

View File

@ -1,7 +1,7 @@
local S = moretrees.intllib
moretrees.avoidnodes = {}
moretrees.treelist = {
{"beech", "Beech Tree"},
{"apple_tree", "Apple Tree"},
@ -25,7 +25,7 @@ local dirs3 = { 14, 11, 16, 5, 14 }
local moretrees_new_leaves_drawtype = "allfaces_optional"
local moretrees_plantlike_leaves_visual_scale = 1
if moretrees.plantlike_leaves then
if moretrees.plantlike_leaves then
moretrees_new_leaves_drawtype = "plantlike"
moretrees_plantlike_leaves_visual_scale = 1.189
end
@ -115,7 +115,7 @@ for i in ipairs(moretrees.treelist) do
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
sounds = default.node_sound_defaults(),
})
minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
description = S(treedesc.." Sapling"),
drawtype = "plantlike",
@ -180,7 +180,7 @@ for i in ipairs(moretrees.treelist) do
stairsplus:register_all(
"moretrees",
treename.."_trunk",
"moretrees:"..treename.."_trunk",
"moretrees:"..treename.."_trunk",
{
groups = { snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2, not_in_creative_inventory=1 },
tiles = {

View File

@ -166,7 +166,7 @@ minetest.register_on_prejoinplayer(function(name, ip)
.. " (" .. #name .. " characters, must be " .. min_name_len .. " characters at least)."
.. " Please try a longer name."
end
if #name > max_name_len then
return "Your player name is too long"
.. " (" .. #name .. " characters, must be " .. max_name_len .. " characters at most)."

View File

@ -23,7 +23,7 @@ minetest.register_chatcommand("whois", {
minetest.chat_send_player(name, "The player \"" .. param .. "\" did not join yet.")
return
end
local ip = ipnames.data[param]
local names = "";
for k, v in pairs(ipnames.data) do
@ -52,11 +52,11 @@ minetest.register_on_prejoinplayer(function(name, ip)
names = names .. k .. ", "
end
end
if count <= ipnames.name_per_ip_limit and count > 1 then
minetest.log("action", name .. " now has " .. count .. " accounts. Other accounts: " .. names)
end
if count > ipnames.name_per_ip_limit then
ipnames.tmp_data[name] = nil
if tostring(ip) ~= "127.0.0.1" then

View File

@ -3,24 +3,24 @@ local news = {}
local path = minetest.get_worldpath()
local function formspec(player,article)
--if ( article == "" or article == nil ) then
--if ( article == "" or article == nil ) then
article = "news.txt" -- vu qu'il s'en sert pas
--else
-- article = "news_"..article..".txt"
--end
local newsfile = io.open(path.."/"..article,"r")
local formspec = "size[12,10;]"
formspec = formspec.."background[-0.22,-0.25;13,11;background.jpg]"
if newsfile ~= nil then
local newscontent = newsfile:read("*a")
formspec = formspec.."textarea[.50,.50;12,10;news;;"..minetest.formspec_escape(newscontent).."]"
else
else
formspec = formspec.."label[.50,.50;Pas d'article pour le moment]"
end
end
formspec = formspec.."button_exit[5,9.25;2,1;exit;Fermer"
if ( newsfile ~= nil ) then
newsfile:close()
@ -40,7 +40,7 @@ minetest.register_chatcommand("news",{
description="Montre les news du serveur",
func = function (name,params)
local player = minetest.get_player_by_name(name)
minetest.show_formspec(name,"news",formspec(player,params))
minetest.show_formspec(name,"news",formspec(player,params))
end,
})

View File

@ -238,24 +238,24 @@ local function upgrade_autocrafter(pos, meta)
end
minetest.register_node("pipeworks:autocrafter", {
description = "Autocrafter",
drawtype = "normal",
tiles = {"pipeworks_autocrafter.png"},
groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1},
description = "Autocrafter",
drawtype = "normal",
tiles = {"pipeworks_autocrafter.png"},
groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1},
tube = {insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local added = inv:add_item("src", stack)
after_inventory_change(pos)
return added
end,
end,
can_insert = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("src", stack)
end,
input_inventory = "dst",
connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}},
end,
input_inventory = "dst",
connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1}},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -282,7 +282,7 @@ minetest.register_node("pipeworks:autocrafter", {
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return (inv:is_empty("src") and inv:is_empty("dst"))
end,
end,
after_place_node = pipeworks.scan_for_tube_objects,
after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)

View File

@ -67,10 +67,10 @@ for s in ipairs(states) do
drop = "pipeworks:pump_off",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:pump_on", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:pump_off", param2 = node.param2})
end
}},
on_punch = function(pos, node, puncher)
@ -78,7 +78,7 @@ for s in ipairs(states) do
minetest.add_node(pos, { name = "pipeworks:pump_"..states[3-s], param2 = fdir })
end
})
minetest.register_node("pipeworks:valve_"..states[s].."_empty", {
description = "Valve",
drawtype = "mesh",
@ -107,10 +107,10 @@ for s in ipairs(states) do
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_punch = function(pos, node, puncher)
@ -148,10 +148,10 @@ minetest.register_node("pipeworks:valve_on_loaded", {
drop = "pipeworks:valve_off_empty",
mesecons = {effector = {
action_on = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:valve_on_empty", param2 = node.param2})
end,
action_off = function (pos, node)
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
minetest.add_node(pos,{name="pipeworks:valve_off_empty", param2 = node.param2})
end
}},
on_punch = function(pos, node, puncher)
@ -284,7 +284,7 @@ minetest.register_node("pipeworks:entry_panel_empty", {
collision_box = panel_cbox,
on_place = function(itemstack, placer, pointed_thing)
local playername = placer:get_player_name()
if not minetest.is_protected(pointed_thing.under, playername)
if not minetest.is_protected(pointed_thing.under, playername)
and not minetest.is_protected(pointed_thing.above, playername) then
local node = minetest.get_node(pointed_thing.under)
@ -376,7 +376,7 @@ minetest.register_node("pipeworks:flow_sensor_empty", {
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_off(pos, rules)
mesecon.receptor_off(pos, rules)
end
end,
selection_box = {
@ -415,7 +415,7 @@ minetest.register_node("pipeworks:flow_sensor_loaded", {
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_on(pos, rules)
mesecon.receptor_on(pos, rules)
end
end,
selection_box = {
@ -522,7 +522,7 @@ minetest.register_node("pipeworks:fountainhead", {
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_on(pos, rules)
mesecon.receptor_on(pos, rules)
end
end,
selection_box = {
@ -553,7 +553,7 @@ minetest.register_node("pipeworks:fountainhead_pouring", {
end,
on_construct = function(pos)
if mesecon then
mesecon.receptor_on(pos, rules)
mesecon.receptor_on(pos, rules)
end
end,
selection_box = {

View File

@ -46,8 +46,8 @@ pipeworks.check_for_inflows = function(pos,node)
source = {x=coords[i].x,y=coords[i].y,z=coords[i].z}
end
end
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
minetest.get_meta(pos):set_string("source",minetest.pos_to_string(source))
end
end
@ -61,15 +61,15 @@ pipeworks.check_sources = function(pos,node)
newnode = string.gsub(node.name,"loaded","empty")
end
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
minetest.get_meta(pos):set_string("source","")
end
end
pipeworks.spigot_check = function(pos, node)
local belowname = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name
if belowname and (belowname == "air" or belowname == "default:water_flowing" or belowname == "default:water_source") then
if belowname and (belowname == "air" or belowname == "default:water_flowing" or belowname == "default:water_source") then
local spigotname = minetest.get_node(pos).name
local fdir=node.param2
local check = {
@ -99,7 +99,7 @@ end
pipeworks.fountainhead_check = function(pos, node)
local abovename = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name
if abovename and (abovename == "air" or abovename == "default:water_flowing" or abovename == "default:water_source") then
if abovename and (abovename == "air" or abovename == "default:water_flowing" or abovename == "default:water_source") then
local fountainhead_name = minetest.get_node(pos).name
local near_node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
if near_node and string.find(near_node.name, "_loaded") then

View File

@ -77,7 +77,7 @@ local function go_next(pos, velocity, stack)
if not next_positions[1] then
return false, nil
end
local n = (cmeta:get_int("tubedir") % (#next_positions)) + 1
if pipeworks.enable_cyclic_mode then
cmeta:set_int("tubedir", n)
@ -182,7 +182,7 @@ luaentity.register_entity("pipeworks:tubed_item", {
self.itemstring = itemstring
self.item_entity = self:add_attached_entity("pipeworks:tubed_item", itemstring)
end,
set_color = function(self, color)
if self.color == color then
return
@ -204,13 +204,13 @@ luaentity.register_entity("pipeworks:tubed_item", {
self.start_pos = vector.round(pos)
self:setpos(pos)
end
local pos = self:getpos()
local stack = ItemStack(self.itemstring)
local drop_pos
local velocity = self:getvelocity()
local moved = false
local speed = math.abs(velocity.x + velocity.y + velocity.z)
if speed == 0 then
@ -218,12 +218,12 @@ luaentity.register_entity("pipeworks:tubed_item", {
moved = true
end
local vel = {x = velocity.x / speed, y = velocity.y / speed, z = velocity.z / speed, speed = speed}
if vector.distance(pos, self.start_pos) >= 1 then
self.start_pos = vector.add(self.start_pos, vel)
moved = true
end
minetest.load_position(self.start_pos)
local node = minetest.get_node(self.start_pos)
if moved and minetest.get_item_group(node.name, "tubedevice_receiver") == 1 then
@ -242,18 +242,18 @@ luaentity.register_entity("pipeworks:tubed_item", {
self:set_item(leftover:to_string())
return
end
if moved then
local found_next, new_velocity = go_next(self.start_pos, velocity, stack) -- todo: color
if not found_next then
drop_pos = minetest.find_node_near(vector.add(self.start_pos, velocity), 1, "air")
if drop_pos then
if drop_pos then
minetest.item_drop(stack, "", drop_pos)
self:remove()
return
end
end
if new_velocity and not vector.equals(velocity, new_velocity) then
self:setpos(self.start_pos)
self:setvelocity(new_velocity)

View File

@ -1,5 +1,5 @@
if not minetest.get_modpath("auto_tree_tap") and
if not minetest.get_modpath("auto_tree_tap") and
minetest.get_modpath("technic") then
minetest.register_abm({
@ -37,10 +37,10 @@ if not minetest.get_modpath("auto_tree_tap") and
after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {

View File

@ -194,7 +194,7 @@ local entitydef_default = {
end
end,
getvelocity = function(self)
return vector.new(self._velocity)
return vector.new(self._velocity)
end,
setvelocity = function(self, velocity)
self._velocity = vector.new(velocity)
@ -268,7 +268,7 @@ function luaentity.add_entity(pos, name)
_acceleration = {x = 0, y = 0, z = 0},
_attached_entities = {},
}
local prototype = luaentity.registered_entities[name]
setmetatable(entity, prototype) -- Default to prototype for other methods
luaentity.entities[index] = entity

View File

@ -34,7 +34,7 @@ pipeworks.tube_frontstub = {
pipeworks.tube_backstub = {
{ -9/64, -9/64, -9/64, 9/64, 9/64, 32/64 }, -- tube segment against -Z face
}
}
pipeworks.tube_boxes = {pipeworks.tube_leftstub, pipeworks.tube_rightstub, pipeworks.tube_bottomstub, pipeworks.tube_topstub, pipeworks.tube_frontstub, pipeworks.tube_backstub}

View File

@ -9,7 +9,7 @@ local vti = {4, 3, 2, 1, 6, 5}
local cconnects = {{}, {1}, {1, 2}, {1, 3}, {1, 3, 5}, {1, 2, 3}, {1, 2, 3, 5}, {1, 2, 3, 4}, {1, 2, 3, 4, 5}, {1, 2, 3, 4, 5, 6}}
for index, connects in ipairs(cconnects) do
local outsel = {}
local jx = 0
local jy = 0
local jz = 0
@ -28,7 +28,7 @@ for index, connects in ipairs(cconnects) do
local v = connects[1]
v = v-1 + 2*(v%2) -- Opposite side
end
local pgroups = {snappy = 3, pipe = 1, not_in_creative_inventory = 1}
local pipedesc = "Pipe segement".." "..dump(connects).."... You hacker, you."
local image = nil
@ -38,11 +38,11 @@ for index, connects in ipairs(cconnects) do
pipedesc = "Pipe segment"
image = "pipeworks_pipe_inv.png"
end
local outimg_e = { "pipeworks_pipe_plain.png" }
local outimg_l = { "pipeworks_pipe_plain.png" }
if index == 3 then
if index == 3 then
outimg_e = { "pipeworks_pipe_3_empty.png" }
outimg_l = { "pipeworks_pipe_3_loaded.png" }
end
@ -82,7 +82,7 @@ for index, connects in ipairs(cconnects) do
pipeworks.scan_for_pipe_objects(pos)
end
})
local pgroups = {snappy = 3, pipe = 1, not_in_creative_inventory = 1}
minetest.register_node("pipeworks:pipe_"..index.."_loaded", {
@ -112,7 +112,7 @@ for index, connects in ipairs(cconnects) do
pipeworks.scan_for_pipe_objects(pos)
end
})
table.insert(pipes_empty_nodenames, "pipeworks:pipe_"..index.."_empty")
table.insert(pipes_full_nodenames, "pipeworks:pipe_"..index.."_loaded")
end
@ -206,7 +206,7 @@ minetest.register_abm({
nodenames = {"pipeworks:spigot","pipeworks:spigot_pouring"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.spigot_check(pos,node)
end
})
@ -215,7 +215,7 @@ minetest.register_abm({
nodenames = {"pipeworks:fountainhead","pipeworks:fountainhead_pouring"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.fountainhead_check(pos,node)
end
})

View File

@ -173,7 +173,7 @@ pipeworks.register_tube("pipeworks:teleport_tube", {
if mode == ":" then
minetest.chat_send_player(sender_name, "Sorry, channel '"..new_channel.."' is reserved for exclusive use by "..name)
return
--channels starting with '[name];' can be used by other players, but cannot be received from
elseif mode == ";" and (fields.cr1 or (can_receive ~= 0 and not fields.cr0)) then
minetest.chat_send_player(sender_name, "Sorry, receiving from channel '"..new_channel.."' is reserved for "..name)

View File

@ -1,6 +1,6 @@
minetest.register_node("pipeworks:trashcan", {
description = "Trash Can",
drawtype = "normal",
description = "Trash Can",
drawtype = "normal",
tiles = {
"pipeworks_trashcan_bottom.png",
"pipeworks_trashcan_bottom.png",
@ -8,15 +8,15 @@ minetest.register_node("pipeworks:trashcan", {
"pipeworks_trashcan_side.png",
"pipeworks_trashcan_side.png",
"pipeworks_trashcan_side.png",
},
groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1},
},
groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1},
tube = {
insert_object = function(pos, node, stack, direction)
return ItemStack("")
end,
connect_sides = {left = 1, right = 1, front = 1, back = 1, top = 1, bottom = 1},
priority = 1, -- Lower than anything else
},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
@ -31,7 +31,7 @@ minetest.register_node("pipeworks:trashcan", {
"list[current_player;main;0,3;8,4;]")
meta:set_string("infotext", "Trash Can")
meta:get_inventory():set_size("trash", 1)
end,
end,
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig,
on_metadata_inventory_put = function(pos, listname, index, stack, player)

View File

@ -38,11 +38,11 @@ local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, e
local outboxes = {}
local outsel = {}
local outimgs = {}
for i = 1, 6 do
outimgs[vti[i]] = plain[i]
end
for _, v in ipairs(connects) do
table.extend(outboxes, pipeworks.tube_boxes[v])
table.insert(outsel, pipeworks.tube_selectboxes[v])
@ -73,10 +73,10 @@ local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, e
outsel = { -24/64, -10/64, -10/64, 24/64, 10/64, 10/64 }
wscale = {x = 1, y = 1, z = 0.01}
end
local rname = string.format("%s_%s", name, tname)
table.insert(tubenodes, rname)
local nodedef = {
description = tubedesc,
drawtype = "nodebox",
@ -112,7 +112,7 @@ local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, e
if style == "6d" then
nodedef.paramtype2 = "facedir"
end
if special == nil then special = {} end
for key, value in pairs(special) do

View File

@ -20,7 +20,7 @@ minetest.register_node("quartz:quartz_ore", {
drop = 'quartz:quartz_crystal',
sounds = default.node_sound_stone_defaults(),
})
minetest.register_ore({
ore_type = "scatter",
ore = "quartz:quartz_ore",
@ -72,14 +72,14 @@ stairs.register_slab("quartzstair", "quartz:pillar",
{"quartz_pillar_top.png", "quartz_pillar_top.png", "quartz_pillar_side.png"},
"Quartz Pillar stair",
"Quartz Pillar slab",
default.node_sound_glass_defaults())
default.node_sound_glass_defaults())
--Crafting
--Quartz Crystal Piece
@ -99,7 +99,7 @@ minetest.register_craft({
{'', '', ''}
}
})
--Chiseled Quartz
minetest.register_craft({
output = "quartz:chiseled 2",
@ -169,22 +169,22 @@ if minetest.get_modpath("moreblocks") and enable_stairsplus then
"Quartz Block",
"block",
0)
register_stair_slab_panel_micro("quartz", "chiseled", "quartz:chiseled",
{cracky=3},
{"quartz_chiseled.png"},
"Chiseled Quartz",
"chiseled",
0)
register_stair_slab_panel_micro("quartz", "pillar", "quartz:pillar",
{cracky=3},
{"quartz_pillar_top.png", "quartz_pillar_top.png", "quartz_pillar_side.png"},
"Quartz Pillar",
"pillar",
0)
table.insert(circular_saw.known_stairs, "quartz:block")
table.insert(circular_saw.known_stairs, "quartz:chiseled")
table.insert(circular_saw.known_stairs, "quartz:pillar")
end
end

View File

@ -4,7 +4,7 @@ arsdragonfly@gmail.com
6/19/2013
--]]
--Time between two subsequent messages.
local MESSAGE_INTERVAL = 0
local MESSAGE_INTERVAL = 0
math.randomseed(os.time())
@ -14,7 +14,7 @@ random_messages.messages = {} --This table contains all messages.
function random_messages.initialize() --Set the interval in minetest.conf.
minetest.setting_set("random_messages_interval",120)
minetest.setting_save();
return 120
return 120
end
function random_messages.set_interval() --Read the interval from minetest.conf(set it if it doesn'st exist)

View File

@ -99,7 +99,7 @@ function riesenpilz_minecraft_fliegenpilz(pos)
local manip = minetest.get_voxel_manip()
local area = r_area(manip, 2, 4, pos)
local nodes = manip:get_data()
local param2s = manip:get_param2_data()
local param2s = manip:get_param2_data()
local height = 3

View File

@ -13,7 +13,7 @@ local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer+dtime
-- if timer < X then = X seconde temps que s'affiche les message
-- if timer < X then = X seconde temps que s'affiche les message
-- Default 300 seconde = 5 minute
if timer < 60 then
return
@ -24,7 +24,7 @@ minetest.register_globalstep(function(dtime)
local jour = os.date("%u")
-- Warn only on monday, thursday, and saturday
if jour ~= 1 and jour~= 4 and jour ~= 6 then return end
if heure == "2" and minute == "25" then --modifier ici à vos besoin
minetest.chat_send_all("Rappel, arret du serveur pour sauvegarde dans 30min.")
minetest.chat_send_all("Attention, server will shutdown in 30 minutes for backup.")

View File

@ -21,7 +21,7 @@ local SETTLE = false -- Snow collects on ground within 32 nodes of player
local RAIN = false -- Rain above humidity threshold
local THOVER = false -- Instead use a temperature and humidity system with
-- snow in overlap of cold and humid areas, else rain in humid areas
-- Temperature noise parameters
local SEEDT = 112 -- 112 These are default noise parameters from snow mod by Splizard
local OCTAT = 3 -- 3 use these for snowfall in those snow biomes
@ -46,7 +46,7 @@ minetest.register_globalstep(function(dtime)
local perlinp = minetest.get_perlin(813, 1, 0.5, SCALP)
if perlinp:get2d({x = os.clock()/60, y = 0}) < PRET then
return
end
end
for _, player in ipairs(minetest.get_connected_players()) do
if math.random() > PPPCHA or player:getpos().y < -19600 then
return
@ -66,7 +66,7 @@ minetest.register_globalstep(function(dtime)
local perlint = minetest.get_perlin(SEEDT, OCTAT, PERST, SCALT)
noiset = perlint:get2d({x = pposx, y = pposz})
end
if RAIN or THOVER then
if RAIN or THOVER then
local perlinh = minetest.get_perlin(SEEDH, OCTAH, PERSH, SCALH)
noiseh = perlinh:get2d({x = pposx, y = pposz})
end
@ -188,6 +188,6 @@ minetest.register_globalstep(function(dtime)
playername = player:get_player_name(),
})
end
end
end
end
end)

View File

@ -40,7 +40,7 @@ soundset.set_sound = function(name, param)
minetest.chat_send_player(name, "invalid param, /setsound <music|ambience|mobs|other> <number>")
return
end
if param_name ~= "music" and param_name ~= "ambience" and param_name ~= "mobs" and param_name ~= "other" then
minetest.chat_send_player(name, "invalid param " .. param_name)
return
@ -50,18 +50,18 @@ soundset.set_sound = function(name, param)
minetest.chat_send_player(name, "invalid value, " ..param_value .. " must be number")
return
end
if value < 0 then
value = 0
elseif value > 100 then
value = 100
end
if soundset.gainplayers[name][param_name] == value then
minetest.chat_send_player(name, "volume " .. param_name .. " already set to " .. value)
return
end
soundset.gainplayers[name][param_name] = value
minetest.chat_send_player(name, "sound " .. param_name .. " set to " .. value)
save_sounds_config()
@ -203,7 +203,7 @@ minetest.register_chatcommand("soundset", {
if not name then return end
on_show_settings(name, soundset.gainplayers[name]["music"], soundset.gainplayers[name]["ambience"], soundset.gainplayers[name]["other"])
end
})
})

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