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server-nalc/mods/u_skins/update_from_db.py

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#!/usr/bin/python3
from http.client import HTTPConnection
import json
import base64
server = "minetest.fensta.bplaced.net"
skinsdir = "u_skins/textures/"
metadir = "u_skins/meta/"
i = 1
pages = 1
c = HTTPConnection(server)
def addpage(page):
global i, pages
print("Page: " + str(page))
r = 0
try:
c.request("GET", "/api/get.json.php?getlist&page=" + str(page) + "&outformat=base64")
r = c.getresponse()
except Exception:
if r != 0:
if r.status != 200:
print("Error", r.status)
exit(r.status)
return
data = r.read().decode()
l = json.loads(data)
if not l["success"]:
print("Success != True")
exit(1)
r = 0
pages = int(l["pages"])
for s in l["skins"]:
f = open(skinsdir + "character_" + str(i) + ".png", "wb")
f.write(base64.b64decode(bytes(s["img"], 'utf-8')))
f.close()
f = open(metadir + "character_" + str(i) + ".txt", "w")
f.write(str(s["name"]) + '\n')
f.write(str(s["author"]) + '\n')
f.write(str(s["license"]))
f.close()
try:
c.request("GET", "/skins/1/" + str(s["id"]) + ".png")
r = c.getresponse()
except Exception:
if r != 0:
if r.status != 200:
print("Error", r.status)
continue
data = r.read()
f = open(skinsdir + "character_" + str(i) + "_preview.png", "wb")
f.write(data)
f.close()
i = i + 1
addpage(1)
if pages > 1:
for p in range(pages-1):
addpage(p+2)
print("Skins have been updated!")