Updated SQLextract.py with metadata handling

This commit is contained in:
LeMagnesium 2015-07-09 20:10:19 +02:00
parent 40e93d4922
commit 4acb440b3f
3 changed files with 154 additions and 133 deletions

View File

@ -27,8 +27,8 @@ for skin in skins_exclued:
sys.stderr.write("%s\n" % err)
continue
# for texture, preview and meta files
for f_skin in ( os.path.join(p_textures,"%s.png" % skin),
os.path.join(p_textures,"%s_preview.png" % skin),
for f_skin in ( os.path.join(p_textures,"%s.png" % skin),
os.path.join(p_textures,"%s_preview.png" % skin),
os.path.join(p_meta, "%s.txt" % skin) ):
if os.path.exists(f_skin):
try:

View File

@ -23,7 +23,7 @@ def addpage(page):
print("Error", r.status)
exit(r.status)
return
data = r.read().decode()
l = json.loads(data)
if not l["success"]:
@ -48,7 +48,7 @@ def addpage(page):
if r.status != 200:
print("Error", r.status)
continue
data = r.read()
f = open(skinsdir + "character_" + str(i) + "_preview.png", "wb")
f.write(data)

View File

@ -1,144 +1,163 @@
#!/usr/bin/env python
#!/usr/bin/env python2
# -*- coding: UTF-8 -*-
import sys, os, sqlite3
import encodings
from cStringIO import StringIO
home = os.environ.get("HOME")
db = "%s/rollback/rollback.sqlite" % (home)
#############
## Node IDs
#
#[id=16000;actor=crabman;type=2;list=main,index=13,add=1, stacknode=default:glass,stackquantity=9,nodemeta=0;x=None, y=None,z=None,oldnode=,oldparam1=None,oldparam2=None,oldmeta=None:newnode=,newparam1=None,newparam2=None,newmeta=None]
def get_node_ids():
try:
conn = sqlite3.connect(db)
cur = conn.cursor()
except sqlite3.OperationalError as err:
print(err)
sys.exit(1)
try:
cur.execute("SELECT * FROM node")
except sqlite3.OperationalError as err:
print(err)
sys.exit(1)
else:
result = cur.fetchall()
finally:
cur.close()
conn.close()
return(result)
class Convert_id(object):
def __init__(self, base):
self.__players = dict()
self.__nodes = dict()
try:
conn = sqlite3.connect(db)
cur = conn.cursor()
except Exception as err:
print(err)
print("problème avec la base de données")
sys.exit(1)
else:
try:
cur.execute("SELECT * from actor")
except sqlite3.OperationalError as err:
print(err)
else:
result = cur.fetchall()
for res in result:
self.__players[res[0]] = res[1][len("player:"):]
try:
cur.execute("SELECT * from node")
except sqlite3.OperationalError as err:
print(err)
else:
result = cur.fetchall()
for res in result:
self.__nodes[res[0]] = res[1]
finally:
cur.close()
conn.close()
node_ids = get_node_ids()
def get_node(nodeid):
if not nodeid:
return None
else:
return node_ids[nodeid-1][1]
###############
## Player IDs
#
def get_player_ids():
try:
conn = sqlite3.connect(db)
cur = conn.cursor()
except sqlite3.OperationalError as err:
print(err)
sys.exit(1)
try:
cur.execute("SELECT * FROM actor")
except sqlite3.OperationalError as err:
print(err)
sys.exit(1)
else:
result = cur.fetchall()
finally:
cur.close()
conn.close()
return result
player_ids = get_player_ids()
def get_player(id):
if id:
return player_ids[id-1][1][len("player:"):]
else:
return None
def get_player_name(self, player_id):
if self.__players.has_key(player_id):
return self.__players[player_id]
else:
return("")
def get_node_name(self, node_id):
if self.__nodes.has_key(node_id):
return self.__nodes[node_id]
else:
return("")
########################################################################
## Utilities
#
def ston(a):
"""
Returns a string equal to a or None
"""
if a:
return str(a)
else:
return a
"""
Returns a string equal to a or None
"""
if a:
return str(a)
else:
return ""
def select_all_nodes(stamp):
try:
conn = sqlite3.connect(db)
conn.text_factory = str
cur = conn.cursor()
except sqlite3.OperationalError as err:
print(err)
sys.exit(1)
try:
cur.execute("SELECT * FROM action WHERE timestamp >=:stamp", {"stamp":stamp})
except sqlite3.OperationalError as err:
print(err)
sys.exit(1)
else:
result = cur.fetchall()
finally:
cur.close()
conn.close()
return(result)
try:
conn = sqlite3.connect(db)
conn.text_factory = str
cur = conn.cursor()
except sqlite3.OperationalError as err:
print(err)
sys.exit(1)
try:
cur.execute("SELECT * FROM action WHERE timestamp >=:stamp", {"stamp":stamp})
except sqlite3.OperationalError as err:
print(err)
sys.exit(1)
else:
result = cur.fetchall()
finally:
cur.close()
conn.close()
return(result)
# Big-endian!!!
def readU16(strm):
return (ord(strm.read(1)) << 16) + (ord(strm.read(1)))
def readU32(strm):
return (ord(strm.read(1)) << 24) + (ord(strm.read(1)) << 16) + (ord(strm.read(1)) << 8) + (ord(strm.read(1)))
def decode(chaine):
if not chaine :
return "[]"
else:
strm = StringIO(chaine)
table = "["
nEntries = readU32(strm)
for n in range(nEntries):
keyLen = readU16(strm)
key = strm.read(keyLen)
valLen = readU32(strm)
val = strm.read(valLen)
# Beware of potential quotes in meta, they must be escaped
# Fortunately their escape codes are the same in Python and Lua
# (and pretty much every language influenced by C)
# ------------
# Attention aux potentiels quotes dedans les meta, il faut les escape
# Heureusement leur mode d'escape est quasi le même en Python que Lua
table += '%s="%s"' % (key, val.encode('string-escape').replace('"', '\\"'))
if n != nEntries-1:
table += ", "
table += "]"
return table
def to_table(node):
# Init bracket and basic datas
table = '['
table += 'id=%d' % node[0]
table += ', actor="%s"' % Id.get_player_name(node[1])
table += ', type=%d' % node[3]
# Inventory Manipulation
table += ', list="%s"' % ston(node[4])
table += ', index="%s"' % ston(node[5])
table += ', add="%s"' % ston(node[6])
table += ', stacknode="%s"' % Id.get_node_name(node[7])
table += ', stackquantity="%s"' % ston(node[8])
table += ', nodemeta=%s' % ston(node[9])
# Position
table += ', x=%s, y=%s, z=%s' % (node[10], node[11], node[12])
# Old node
table += ', oldnode="%s"' % Id.get_node_name(node[13])
table += ', oldparam1="%s"' % node[14]
table += ', oldparam2="%s"' % ston(node[15])
table += ', oldmeta=%s' % decode(node[16])
# New node
table += ', newnode="%s"' % Id.get_node_name(node[17])
table += ', newparam1="%s"' % ston(node[18])
table += ', newparam2="%s"' % ston(node[19])
table += ', newmeta=%s' % decode(node[20])
# Ending
table += ']\n'
return (table)
def write_list(nodes):
try:
name = "database-output.txt"
f = open(name, "w")
except Exception as err:
print(err)
sys.exit(1)
for node in nodes:
# Init bracket and basic datas
f.write("[")
f.write("id=%d" % node[0])
f.write(";actor=%s" % get_player(node[1]))
f.write(";type=%d" % node[3])
# Inventory Manipulation
f.write(";list=%s" % ston(node[4]))
f.write(",index=%s" % ston(node[5]))
f.write(",add=%s" % ston(node[6]))
f.write(",stacknode=%s" % get_node(node[7]))
f.write(",stackquantity=%s" % ston(node[8]))
f.write(",nodemeta=%s" % ston(node[9]))
# Position
f.write(";x=%s,y=%s,z=%s" % (node[10], node[11], node[12]))
# Old node
f.write(";oldnode=%s" % get_node(node[13]))
f.write(",oldparam1=%s" % node[14])
f.write(",oldparam2=%s" % ston(node[15]))
f.write(",oldmeta=%s" % ston(node[16]))
# New node
f.write(":newnode=%s" % get_node(node[17]))
f.write(",newparam1=%s" % ston(node[18]))
f.write(",newparam2=%s" % ston(node[19]))
f.write(",newmeta=%s" % ston(node[20]))
# Ending
f.write("]\n")
f.close()
try:
name = "database-output.txt"
f = open(name, "w")
except Exception as err:
print(err)
sys.exit(1)
for node in nodes:
table = to_table(node)
f.write(table)
f.close()
########################################################################
@ -146,10 +165,12 @@ def write_list(nodes):
#
if __name__ == '__main__':
#select all nodes player as set i where time >= time
all_nodes = select_all_nodes(0) #1418613979)
Id = Convert_id(db)
#select all nodes player as set i where time >= time
all_nodes = select_all_nodes(0) #1418613979)
# write in file
# for x in range(0,len(all_nodes)):
# print(all_nodes[x])
write_list(all_nodes)
# write in file
# for x in range(0,len(all_nodes)):
# print(all_nodes[x])
write_list(all_nodes)