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server-nalc/mods/plantlife_modpack/dryplants/init.lua

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local title = "Grasses" -- former "Dry plants"
local version = "0.1.5"
local mname = "dryplants"
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-- by Mossmanikin
-- textures & ideas partly by Neuromancer
-- License (everything): WTFPL
-- Contains code from: default, farming
-- Looked at code from: darkage, sickle, stairs
-- Dependencies: default, farming, biome_lib
-- Supports:
-----------------------------------------------------------------------------------------------
abstract_dryplants = {}
dofile(minetest.get_modpath("dryplants").."/crafting.lua")
dofile(minetest.get_modpath("dryplants").."/settings.txt")
dofile(minetest.get_modpath("dryplants").."/reed.lua")
if REEDMACE_GENERATES == true then
dofile(minetest.get_modpath("dryplants").."/reedmace.lua")
end
if SMALL_JUNCUS_GENERATES == true then
dofile(minetest.get_modpath("dryplants").."/juncus.lua")
end
if EXTRA_TALL_GRASS_GENERATES == true then
dofile(minetest.get_modpath("dryplants").."/moregrass.lua")
end
--dofile(minetest.get_modpath("dryplants").."/meadowvariation.lua")
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-- Sickle
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local function sickle_can_break(pos, deff, player)
local def = ItemStack({name=deff.name}):get_definition()
if not def.diggable or (def.can_dig and not def.can_dig(pos,player)) then
minetest.log("info", player:get_player_name() .. " tried to sickle "
.. def.name .. " which is not diggable "
.. minetest.pos_to_string(pos))
return
end
if minetest.is_protected(pos, player:get_player_name()) then
minetest.log("action", player:get_player_name()
.. " tried to sickle " .. def.name
.. " at protected position "
.. minetest.pos_to_string(pos))
minetest.record_protection_violation(pos, player:get_player_name())
return
end
return true
end
-- turns nodes with group flora=1 & flower=0 into cut grass
local function sickle_on_use(itemstack, user, pointed_thing, uses)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return
end
if pt.type ~= "node" then
return
end
local under = minetest.get_node(pt.under)
local above_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(above_pos)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return
end
if not minetest.registered_nodes[above.name] then
return
end
if not sickle_can_break(pt.under, under, user) then
return
end
-- check if something that can be cut using fine tools
if minetest.get_item_group(under.name, "snappy") > 0 then
-- check if flora but no flower
if minetest.get_item_group(under.name, "flora") == 1 and minetest.get_item_group(under.name, "flower") == 0 then
-- turn the node into cut grass, wear out item and play sound
minetest.set_node(pt.under, {name="dryplants:grass"})
else -- otherwise dig the node
if not minetest.node_dig(pt.under, under, user) then
return
end
end
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
itemstack:add_wear(65535/(uses-1))
return itemstack
elseif string.find(under.name, "default:dirt_with_grass") then
if minetest.is_protected(above_pos, user:get_player_name()) or above.name ~= "air" then
return
end
minetest.set_node(pt.under, {name="dryplants:grass_short"})
minetest.set_node(above_pos, {name="dryplants:grass"})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
itemstack:add_wear(65535/(uses-1))
return itemstack
end
end
-- the tool
minetest.register_tool("dryplants:sickle", {
description = "Sickle",
inventory_image = "dryplants_sickle.png",
on_use = function(itemstack, user, pointed_thing)
return sickle_on_use(itemstack, user, pointed_thing, 220)
end,
})
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-- Cut Grass
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minetest.register_node("dryplants:grass", {
description = "Cut Grass",
inventory_image = "dryplants_grass.png",
wield_image = "dryplants_grass.png",
paramtype = "light",
sunlight_propagates = true,
tiles = {"dryplants_grass.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 },
},
groups = {snappy=3, flammable=2},
sounds = default.node_sound_leaves_defaults(),
})
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-- Cut Grass becomes Hay over time
-----------------------------------------------------------------------------------------------
minetest.register_abm({
nodenames = {"dryplants:grass"},
interval = HAY_DRYING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 1,
action = function(pos)
minetest.set_node(pos, {name="dryplants:hay"})
end,
})
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-- Hay
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minetest.register_node("dryplants:hay", {
description = "Hay",
inventory_image = "dryplants_hay.png",
wield_image = "dryplants_hay.png",
paramtype = "light",
sunlight_propagates = true,
tiles = {"dryplants_hay.png"},
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5 , -0.5 , -0.5 , 0.5 , -0.4375, 0.5 },
},
groups = {snappy=3, flammable=2},
sounds = default.node_sound_leaves_defaults(),
})
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-- Short Grass
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minetest.register_node("dryplants:grass_short", {
description = "Short Grass",
tiles = {"default_grass.png^dryplants_grass_short.png", "default_dirt.png", "default_dirt.png^default_grass_side.png^dryplants_grass_short_side.png"},
is_ground_content = true,
groups = {crumbly=3,soil=1,not_in_creative_inventory=1},
--drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.4},
}),
})
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-- Short Grass becomes Dirt with Grass over time
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minetest.register_abm({
nodenames = {"dryplants:grass_short"},
interval = GRASS_REGROWING_TIME, --1200, -- 20 minutes: a minetest-day/night-cycle
chance = 100/GRASS_REGROWING_CHANCE,
action = function(pos)
-- Only become dirt with grass if no cut grass or hay lies on top
local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
if above.name ~= "dryplants:grass" and above.name ~= "dryplants:hay" then
minetest.set_node(pos, {name="default:dirt_with_grass"})
end
end,
})
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minetest.log("action", "[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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