1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-12-24 01:30:38 +01:00

Updated moretrees, plantlife, and added biome_lib

- Solves #204
 - Updated world.mt
 - Updated news.txt
This commit is contained in:
LeMagnesium 2015-08-12 14:14:43 +02:00
parent 471eae510d
commit 335b489dfb
72 changed files with 402 additions and 314 deletions

View File

@ -7,7 +7,7 @@ Last revision: 2015-02-16
Functions
=========
There are three main functions defined by the main "plants_lib" mod:
There are three main functions defined by the main "biome_lib" mod:
spawn_on_surfaces()
register_generate_plant()
@ -19,8 +19,8 @@ at any time. They are briefly described below these main functions, but see
init.lua for details.
Most functions in plants lib are declared locally to avoid namespace
collisions with other mods. They are accessible via the "plantslib" method,
e.g. plantslib:spawn_on_surfaces() and so forth.
collisions with other mods. They are accessible via the "biome_lib" method,
e.g. biome_lib:spawn_on_surfaces() and so forth.
=====
spawn_on_surfaces(biome)
@ -219,7 +219,7 @@ checking is disabled. Same holds true for the nneighbors bit above that.
=====
plantslib:register_generate_plant(biome, nodes_or_function_or_treedef)
biome_lib:register_generate_plant(biome, nodes_or_function_or_treedef)
To register an object to be spawned at mapgen time rather than via an ABM,
call this function with two parameters: a table with your object's biome
@ -335,7 +335,7 @@ will be called in the form:
=====
plantslib:grow_plants(options)
biome_lib:grow_plants(options)
The third function, grow_plants() is used to turn the spawned nodes above
into something else over time. This function has no return value, and accepts
@ -448,22 +448,22 @@ just checks if DEBUG is true and outputs the phrase "[Plantlife] " followed by
the supplied string, via the print() function, if so.
=====
plantslib:generate_tree(pos, treemodel)
plantslib:grow_tree(pos, treemodel)
biome_lib:generate_tree(pos, treemodel)
biome_lib:grow_tree(pos, treemodel)
In the case of the growing code and the mapgen-based tree generator code,
generating a tree is done via the above two calls, which in turn immediately
call the usual spawn_tree() functions. This rerouting exists as a way for
other mods to hook into plants_lib's tree-growing functions in general,
other mods to hook into biome_lib's tree-growing functions in general,
perhaps to execute something extra whenever a tree is spawned.
plantslib:generate_tree(pos, treemodel) is called any time a tree is spawned
biome_lib:generate_tree(pos, treemodel) is called any time a tree is spawned
at map generation time. 'pos' is the position of the block on which the tree
is to be placed. 'treemodel' is the standard L-Systems tree definition table
expected by the spawn_tree() function. Refer to the 'trunk' field in that
table to derive the name of the tree being spawned.
plantslib:grow_tree(pos, treemodel) does the same sort of thing whenever a
biome_lib:grow_tree(pos, treemodel) does the same sort of thing whenever a
tree is spawned within the abm-based growing code, for example when growing a
sapling into a tree.
@ -493,7 +493,7 @@ Perlin noise used.
The first one is for a "fertile ground" layer, which I tend to refer to as the
generic "stuff can potentially grow here" layer. Its values are hard-coded:
plantslib.plantlife_seed_diff = 329
biome_lib.plantlife_seed_diff = 329
perlin_octaves = 3
perlin_persistence = 0.6
perlin_scale = 100

30
mods/biome_lib/README.md Normal file
View File

@ -0,0 +1,30 @@
# Biome Lib
This library's purpose is to allow other mods to add growing things to the map in a straightforward, simple manner. It contains all the core functions needed by mods and modpacks such as More Trees, Tiny Trees, Plantlife, and others.
Spawning of plants is optionally sensitive to the amount of available light, elevation, nearness to other nodes, plant-to-plant density, water depth, and a whole host of controls.
All objects spawned or generated using this mod use Perlin noise to stay within simple biomes, rather than just letting everything just spread around the map randomly.
This library also features a basic temperature map, which should blend in nicely with SPlizard's Snow Biomes mod (the same Perlin settings are used, with the assumption that the edge of a snow biome is 0° Centigrade).
Both mapgen-based spawning and ABM-based spawning is supported. Growing code is strictly ABM-based. L-system trees can be spawned at mapgen time via the engine's spawn_tree() function and are quite fast.
It is primarily intended for mapgen v6, but it should work fine when used with mapgen v7.
**Dependencies**: default from minetest_game
**Recommends**: [Plantlife Modpack](https://github.com/VanessaE/plantlife_modpack),
[More Trees](https://github.com/VanessaE/moretrees)
**License**: WTFPL
**API**: This mod supplies a small number of very powerful functions. They are, briefly:
* biome_lib:register_generate_plant()
* biome_lib:spawn_on_surfaces()
* biome_lib:grow_plants()
* biome_lib:find_valid_wall()
* biome_lib:is_node_loaded()
For a complete description of these functions as well as several of the internal variables within the mod, [read the API.txt document](https://raw.githubusercontent.com/VanessaE/biome_lib/master/API.txt) included in this package.

View File

@ -1,3 +1,3 @@
default
intllib?
watershed?

View File

@ -8,26 +8,28 @@
-- Various settings - most of these probably won't need to be changed
plantslib = {}
biome_lib = {}
plantslib.blocklist_aircheck = {}
plantslib.blocklist_no_aircheck = {}
plantslib = setmetatable({}, { __index=function(t,k) print("Use of deprecated function:", k) return biomes_lib[k] end })
plantslib.surface_nodes_aircheck = {}
plantslib.surface_nodes_no_aircheck = {}
biome_lib.blocklist_aircheck = {}
biome_lib.blocklist_no_aircheck = {}
plantslib.surfaceslist_aircheck = {}
plantslib.surfaceslist_no_aircheck = {}
biome_lib.surface_nodes_aircheck = {}
biome_lib.surface_nodes_no_aircheck = {}
plantslib.actioncount_aircheck = {}
plantslib.actioncount_no_aircheck = {}
biome_lib.surfaceslist_aircheck = {}
biome_lib.surfaceslist_no_aircheck = {}
plantslib.actionslist_aircheck = {}
plantslib.actionslist_no_aircheck = {}
biome_lib.actioncount_aircheck = {}
biome_lib.actioncount_no_aircheck = {}
plantslib.modpath = minetest.get_modpath("plants_lib")
biome_lib.actionslist_aircheck = {}
biome_lib.actionslist_no_aircheck = {}
plantslib.total_no_aircheck_calls = 0
biome_lib.modpath = minetest.get_modpath("biome_lib")
biome_lib.total_no_aircheck_calls = 0
-- Boilerplate to support localized strings if intllib mod is installed.
local S
@ -36,18 +38,18 @@ if minetest.get_modpath("intllib") then
else
S = function(s) return s end
end
plantslib.intllib = S
biome_lib.intllib = S
local DEBUG = false --... except if you want to spam the console with debugging info :-)
function plantslib:dbg(msg)
function biome_lib:dbg(msg)
if DEBUG then
minetest.log("action", "[Plantlife] "..msg)
print("[Plantlife] "..msg)
minetest.log("verbose", "[Plantlife] "..msg)
end
end
plantslib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
biome_lib.plantlife_seed_diff = 329 -- needs to be global so other mods can see it
local perlin_octaves = 3
local perlin_persistence = 0.6
@ -56,12 +58,12 @@ local perlin_scale = 100
local temperature_seeddiff = 112
local temperature_octaves = 3
local temperature_persistence = 0.5
local temperature_scale = 256
local temperature_scale = 150
local humidity_seeddiff = 72384
local humidity_octaves = 4
local humidity_persistence = 0.66
local humidity_scale = 256
local humidity_seeddiff = 9130
local humidity_octaves = 3
local humidity_persistence = 0.5
local humidity_scale = 250
local time_scale = 1
local time_speed = tonumber(minetest.setting_get("time_speed"))
@ -72,12 +74,12 @@ end
--PerlinNoise(seed, octaves, persistence, scale)
plantslib.perlin_temperature = PerlinNoise(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale)
plantslib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
biome_lib.perlin_temperature = PerlinNoise(temperature_seeddiff, temperature_octaves, temperature_persistence, temperature_scale)
biome_lib.perlin_humidity = PerlinNoise(humidity_seeddiff, humidity_octaves, humidity_persistence, humidity_scale)
-- Local functions
function plantslib:is_node_loaded(node_pos)
function biome_lib:is_node_loaded(node_pos)
local n = minetest.get_node_or_nil(node_pos)
if (not n) or (n.name == "ignore") then
return false
@ -85,7 +87,7 @@ function plantslib:is_node_loaded(node_pos)
return true
end
function plantslib:set_defaults(biome)
function biome_lib:set_defaults(biome)
biome.seed_diff = biome.seed_diff or 0
biome.min_elevation = biome.min_elevation or -31000
biome.max_elevation = biome.max_elevation or 31000
@ -123,77 +125,77 @@ end
-- register the list of surfaces to spawn stuff on, filtering out all duplicates.
-- separate the items by air-checking or non-air-checking map eval methods
function plantslib:register_generate_plant(biomedef, nodes_or_function_or_model)
function biome_lib:register_generate_plant(biomedef, nodes_or_function_or_model)
-- if calling code passes an undefined node for a surface or
-- if calling code passes an undefined node for a surface or
-- as a node to be spawned, don't register an action for it.
if type(nodes_or_function_or_model) == "string"
and string.find(nodes_or_function_or_model, ":")
and not minetest.registered_nodes[nodes_or_function_or_model] then
plantslib:dbg("Warning: Ignored registration for undefined spawn node: "..dump(nodes_or_function_or_model))
biome_lib:dbg("Warning: Ignored registration for undefined spawn node: "..dump(nodes_or_function_or_model))
return
end
if type(nodes_or_function_or_model) == "string"
and not string.find(nodes_or_function_or_model, ":") then
plantslib:dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model))
biome_lib:dbg("Warning: Registered function call using deprecated string method: "..dump(nodes_or_function_or_model))
end
if biomedef.check_air == false then
plantslib:dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model))
plantslib.actionslist_no_aircheck[#plantslib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model }
if biomedef.check_air == false then
biome_lib:dbg("Register no-air-check mapgen hook: "..dump(nodes_or_function_or_model))
biome_lib.actionslist_no_aircheck[#biome_lib.actionslist_no_aircheck + 1] = { biomedef, nodes_or_function_or_model }
local s = biomedef.surface
if type(s) == "string" then
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
if not search_table(plantslib.surfaceslist_no_aircheck, s) then
plantslib.surfaceslist_no_aircheck[#plantslib.surfaceslist_no_aircheck + 1] = s
if not search_table(biome_lib.surfaceslist_no_aircheck, s) then
biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
end
else
plantslib:dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s))
biome_lib:dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s))
end
else
for i = 1, #biomedef.surface do
local s = biomedef.surface[i]
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
if not search_table(plantslib.surfaceslist_no_aircheck, s) then
plantslib.surfaceslist_no_aircheck[#plantslib.surfaceslist_no_aircheck + 1] = s
if not search_table(biome_lib.surfaceslist_no_aircheck, s) then
biome_lib.surfaceslist_no_aircheck[#biome_lib.surfaceslist_no_aircheck + 1] = s
end
else
plantslib:dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s))
biome_lib:dbg("Warning: Ignored no-air-check registration for undefined surface node: "..dump(s))
end
end
end
else
plantslib:dbg("Register with-air-checking mapgen hook: "..dump(nodes_or_function_or_model))
plantslib.actionslist_aircheck[#plantslib.actionslist_aircheck + 1] = { biomedef, nodes_or_function_or_model }
biome_lib:dbg("Register with-air-checking mapgen hook: "..dump(nodes_or_function_or_model))
biome_lib.actionslist_aircheck[#biome_lib.actionslist_aircheck + 1] = { biomedef, nodes_or_function_or_model }
local s = biomedef.surface
if type(s) == "string" then
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
if not search_table(plantslib.surfaceslist_aircheck, s) then
plantslib.surfaceslist_aircheck[#plantslib.surfaceslist_aircheck + 1] = s
if not search_table(biome_lib.surfaceslist_aircheck, s) then
biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
end
else
plantslib:dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s))
biome_lib:dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s))
end
else
for i = 1, #biomedef.surface do
local s = biomedef.surface[i]
if s and (string.find(s, "^group:") or minetest.registered_nodes[s]) then
if not search_table(plantslib.surfaceslist_aircheck, s) then
plantslib.surfaceslist_aircheck[#plantslib.surfaceslist_aircheck + 1] = s
if not search_table(biome_lib.surfaceslist_aircheck, s) then
biome_lib.surfaceslist_aircheck[#biome_lib.surfaceslist_aircheck + 1] = s
end
else
plantslib:dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s))
biome_lib:dbg("Warning: Ignored with-air-checking registration for undefined surface node: "..dump(s))
end
end
end
end
end
function plantslib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
function biome_lib:populate_surfaces(biome, nodes_or_function_or_model, snodes, checkair)
plantslib:set_defaults(biome)
biome_lib:set_defaults(biome)
-- filter stage 1 - find nodes from the supplied surfaces that are within the current biome.
@ -204,8 +206,8 @@ function plantslib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
local pos = snodes[i]
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
local noise2 = -plantslib.perlin_temperature:get2d({x=pos.x, y=pos.z})
local noise3 = plantslib.perlin_humidity:get2d({x=pos.x+150, y=pos.z+50})
local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
local noise3 = biome_lib.perlin_humidity:get2d({x=pos.x+150, y=pos.z+50})
local biome_surfaces_string = dump(biome.surface)
local surface_ok = false
@ -216,7 +218,7 @@ function plantslib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
else
if string.find(biome_surfaces_string, "group:") then
for j = 1, #biome.surface do
if string.find(biome.surface[j], "^group:")
if string.find(biome.surface[j], "^group:")
and minetest.get_item_group(dest_node.name, biome.surface[j]) then
surface_ok = true
break
@ -287,7 +289,7 @@ function plantslib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
if objtype == "table" then
if nodes_or_function_or_model.axiom then
plantslib:generate_tree(pos, nodes_or_function_or_model)
biome_lib:generate_tree(pos, nodes_or_function_or_model)
spawned = true
else
local fdir = nil
@ -312,7 +314,7 @@ function plantslib:populate_surfaces(biome, nodes_or_function_or_model, snodes,
format(nodes_or_function_or_model)),pos) then
spawned = true
else
plantslib:dbg("Warning: Ignored invalid definition for object "..dump(nodes_or_function_or_model).." that was pointed at {"..dump(pos).."}")
biome_lib:dbg("Warning: Ignored invalid definition for object "..dump(nodes_or_function_or_model).." that was pointed at {"..dump(pos).."}")
end
else
tries = tries + 1
@ -325,51 +327,51 @@ end
-- Primary mapgen spawner, for mods that can work with air checking enabled on
-- a surface during the initial map read stage.
function plantslib:generate_block_with_air_checking()
if #plantslib.blocklist_aircheck > 0 then
function biome_lib:generate_block_with_air_checking()
if #biome_lib.blocklist_aircheck > 0 then
local minp = plantslib.blocklist_aircheck[1][1]
local maxp = plantslib.blocklist_aircheck[1][2]
local minp = biome_lib.blocklist_aircheck[1][1]
local maxp = biome_lib.blocklist_aircheck[1][2]
-- use the block hash as a unique key into the surface nodes
-- tables, so that we can write the tables thread-safely.
local blockhash = minetest.hash_node_position(minp)
if not plantslib.surface_nodes_aircheck.blockhash then
if not biome_lib.surface_nodes_aircheck.blockhash then
if type(minetest.find_nodes_in_area_under_air) == "function" then -- use newer API call
plantslib.surface_nodes_aircheck.blockhash =
minetest.find_nodes_in_area_under_air(minp, maxp, plantslib.surfaceslist_aircheck)
biome_lib.surface_nodes_aircheck.blockhash =
minetest.find_nodes_in_area_under_air(minp, maxp, biome_lib.surfaceslist_aircheck)
else
local search_area = minetest.find_nodes_in_area(minp, maxp, plantslib.surfaceslist_aircheck)
local search_area = minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_aircheck)
-- search the generated block for air-bounded surfaces the slow way.
plantslib.surface_nodes_aircheck.blockhash = {}
biome_lib.surface_nodes_aircheck.blockhash = {}
for i = 1, #search_area do
local pos = search_area[i]
local p_top = { x=pos.x, y=pos.y+1, z=pos.z }
if minetest.get_node(p_top).name == "air" then
plantslib.surface_nodes_aircheck.blockhash[#plantslib.surface_nodes_aircheck.blockhash + 1] = pos
biome_lib.surface_nodes_aircheck.blockhash[#biome_lib.surface_nodes_aircheck.blockhash + 1] = pos
end
end
end
plantslib.actioncount_aircheck.blockhash = 1
biome_lib.actioncount_aircheck.blockhash = 1
else
if plantslib.actioncount_aircheck.blockhash <= #plantslib.actionslist_aircheck then
if biome_lib.actioncount_aircheck.blockhash <= #biome_lib.actionslist_aircheck then
-- [1] is biome, [2] is node/function/model
plantslib:populate_surfaces(
plantslib.actionslist_aircheck[plantslib.actioncount_aircheck.blockhash][1],
plantslib.actionslist_aircheck[plantslib.actioncount_aircheck.blockhash][2],
plantslib.surface_nodes_aircheck.blockhash, true)
plantslib.actioncount_aircheck.blockhash = plantslib.actioncount_aircheck.blockhash + 1
biome_lib:populate_surfaces(
biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][1],
biome_lib.actionslist_aircheck[biome_lib.actioncount_aircheck.blockhash][2],
biome_lib.surface_nodes_aircheck.blockhash, true)
biome_lib.actioncount_aircheck.blockhash = biome_lib.actioncount_aircheck.blockhash + 1
else
if plantslib.surface_nodes_aircheck.blockhash then
table.remove(plantslib.blocklist_aircheck, 1)
plantslib.surface_nodes_aircheck.blockhash = nil
if biome_lib.surface_nodes_aircheck.blockhash then
table.remove(biome_lib.blocklist_aircheck, 1)
biome_lib.surface_nodes_aircheck.blockhash = nil
end
end
end
@ -379,33 +381,33 @@ end
-- Secondary mapgen spawner, for mods that require disabling of
-- checking for air during the initial map read stage.
function plantslib:generate_block_no_aircheck()
if #plantslib.blocklist_no_aircheck > 0 then
function biome_lib:generate_block_no_aircheck()
if #biome_lib.blocklist_no_aircheck > 0 then
local minp = plantslib.blocklist_no_aircheck[1][1]
local maxp = plantslib.blocklist_no_aircheck[1][2]
local minp = biome_lib.blocklist_no_aircheck[1][1]
local maxp = biome_lib.blocklist_no_aircheck[1][2]
local blockhash = minetest.hash_node_position(minp)
if not plantslib.surface_nodes_no_aircheck.blockhash then
if not biome_lib.surface_nodes_no_aircheck.blockhash then
-- directly read the block to be searched into the chunk cache
plantslib.surface_nodes_no_aircheck.blockhash =
minetest.find_nodes_in_area(minp, maxp, plantslib.surfaceslist_no_aircheck)
plantslib.actioncount_no_aircheck.blockhash = 1
biome_lib.surface_nodes_no_aircheck.blockhash =
minetest.find_nodes_in_area(minp, maxp, biome_lib.surfaceslist_no_aircheck)
biome_lib.actioncount_no_aircheck.blockhash = 1
else
if plantslib.actioncount_no_aircheck.blockhash <= #plantslib.actionslist_no_aircheck then
plantslib:populate_surfaces(
plantslib.actionslist_no_aircheck[plantslib.actioncount_no_aircheck.blockhash][1],
plantslib.actionslist_no_aircheck[plantslib.actioncount_no_aircheck.blockhash][2],
plantslib.surface_nodes_no_aircheck.blockhash, false)
plantslib.actioncount_no_aircheck.blockhash = plantslib.actioncount_no_aircheck.blockhash + 1
if biome_lib.actioncount_no_aircheck.blockhash <= #biome_lib.actionslist_no_aircheck then
biome_lib:populate_surfaces(
biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][1],
biome_lib.actionslist_no_aircheck[biome_lib.actioncount_no_aircheck.blockhash][2],
biome_lib.surface_nodes_no_aircheck.blockhash, false)
biome_lib.actioncount_no_aircheck.blockhash = biome_lib.actioncount_no_aircheck.blockhash + 1
else
if plantslib.surface_nodes_no_aircheck.blockhash then
table.remove(plantslib.blocklist_no_aircheck, 1)
plantslib.surface_nodes_no_aircheck.blockhash = nil
if biome_lib.surface_nodes_no_aircheck.blockhash then
table.remove(biome_lib.blocklist_no_aircheck, 1)
biome_lib.surface_nodes_no_aircheck.blockhash = nil
end
end
end
@ -415,29 +417,29 @@ end
-- "Record" the chunks being generated by the core mapgen
minetest.register_on_generated(function(minp, maxp, blockseed)
plantslib.blocklist_aircheck[#plantslib.blocklist_aircheck + 1] = { minp, maxp }
biome_lib.blocklist_aircheck[#biome_lib.blocklist_aircheck + 1] = { minp, maxp }
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
plantslib.blocklist_no_aircheck[#plantslib.blocklist_no_aircheck + 1] = { minp, maxp }
biome_lib.blocklist_no_aircheck[#biome_lib.blocklist_no_aircheck + 1] = { minp, maxp }
end)
-- "Play" them back, populating them with new stuff in the process
minetest.register_globalstep(function(dtime)
if dtime < 0.2 and -- don't attempt to populate if lag is already too high
(#plantslib.blocklist_aircheck > 0 or #plantslib.blocklist_no_aircheck > 0) then
plantslib.globalstep_start_time = minetest.get_us_time()
plantslib.globalstep_runtime = 0
while (#plantslib.blocklist_aircheck > 0 or #plantslib.blocklist_no_aircheck > 0)
and plantslib.globalstep_runtime < 200000 do -- 0.2 seconds, in uS.
if #plantslib.blocklist_aircheck > 0 then
plantslib:generate_block_with_air_checking()
(#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0) then
biome_lib.globalstep_start_time = minetest.get_us_time()
biome_lib.globalstep_runtime = 0
while (#biome_lib.blocklist_aircheck > 0 or #biome_lib.blocklist_no_aircheck > 0)
and biome_lib.globalstep_runtime < 200000 do -- 0.2 seconds, in uS.
if #biome_lib.blocklist_aircheck > 0 then
biome_lib:generate_block_with_air_checking()
end
if #plantslib.blocklist_no_aircheck > 0 then
plantslib:generate_block_no_aircheck()
if #biome_lib.blocklist_no_aircheck > 0 then
biome_lib:generate_block_no_aircheck()
end
plantslib.globalstep_runtime = minetest.get_us_time() - plantslib.globalstep_start_time
biome_lib.globalstep_runtime = minetest.get_us_time() - biome_lib.globalstep_start_time
end
end
end)
@ -446,26 +448,26 @@ end)
-- to prevent unpopulated map areas
minetest.register_on_shutdown(function()
minetest.log("[plants_lib] Stand by, playing out the rest of the aircheck mapblock log")
minetest.log("(there are "..#plantslib.blocklist_aircheck.." entries)...")
print("[biome_lib] Stand by, playing out the rest of the aircheck mapblock log")
print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
while true do
plantslib:generate_block_with_air_checking(0.1)
if #plantslib.blocklist_aircheck == 0 then return end
biome_lib:generate_block_with_air_checking(0.1)
if #biome_lib.blocklist_aircheck == 0 then return end
end
end)
minetest.register_on_shutdown(function()
minetest.log("[plants_lib] Stand by, playing out the rest of the no-aircheck mapblock log")
minetest.log("(there are "..#plantslib.blocklist_aircheck.." entries)...")
print("[biome_lib] Stand by, playing out the rest of the no-aircheck mapblock log")
print("(there are "..#biome_lib.blocklist_aircheck.." entries)...")
while true do
plantslib:generate_block_no_aircheck(0.1)
if #plantslib.blocklist_no_aircheck == 0 then return end
biome_lib:generate_block_no_aircheck(0.1)
if #biome_lib.blocklist_no_aircheck == 0 then return end
end
end)
-- The spawning ABM
function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
function biome_lib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
local biome = {}
@ -486,7 +488,7 @@ function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
biome.interval = 1
end
plantslib:set_defaults(biome)
biome_lib:set_defaults(biome)
biome.spawn_plants_count = #(biome.spawn_plants)
minetest.register_abm({
@ -495,18 +497,18 @@ function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
chance = biome.spawn_chance,
neighbors = biome.neighbors,
action = function(pos, node, active_object_count, active_object_count_wider)
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local p_top = { x = pos.x, y = pos.y + 1, z = pos.z }
local n_top = minetest.get_node(p_top)
local perlin_fertile_area = minetest.get_perlin(biome.seed_diff, perlin_octaves, perlin_persistence, perlin_scale)
local noise1 = perlin_fertile_area:get2d({x=p_top.x, y=p_top.z})
local noise2 = plantslib.perlin_temperature:get2d({x=p_top.x, y=p_top.z})
local noise3 = plantslib.perlin_humidity:get2d({x=p_top.x+150, y=p_top.z+50})
if noise1 > biome.plantlife_limit
local noise2 = biome_lib.perlin_temperature:get2d({x=p_top.x, y=p_top.z})
local noise3 = biome_lib.perlin_humidity:get2d({x=p_top.x+150, y=p_top.z+50})
if noise1 > biome.plantlife_limit
and noise2 <= biome.temp_min
and noise2 >= biome.temp_max
and noise3 <= biome.humidity_min
and noise3 >= biome.humidity_max
and plantslib:is_node_loaded(p_top) then
and biome_lib:is_node_loaded(p_top) then
local n_light = minetest.get_node_light(p_top, nil)
if not (biome.avoid_nodes and biome.avoid_radius and minetest.find_node_near(p_top, biome.avoid_radius + math.random(-1.5,2), biome.avoid_nodes))
and n_light >= biome.light_min
@ -517,7 +519,7 @@ function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
and pos.y >= biome.min_elevation
and pos.y <= biome.max_elevation
then
local walldir = plantslib:find_adjacent_wall(p_top, biome.verticals_list, biome.choose_random_wall)
local walldir = biome_lib:find_adjacent_wall(p_top, biome.verticals_list, biome.choose_random_wall)
if biome.alt_wallnode and walldir then
if n_top.name == "air" then
minetest.set_node(p_top, { name = biome.alt_wallnode, param2 = walldir })
@ -543,8 +545,8 @@ function plantslib:spawn_on_surfaces(sd,sp,sr,sc,ss,sa)
minetest.set_node(pos, { name = plant_to_spawn, param2 = fdir })
elseif biome.spawn_on_side then
local onside = plantslib:find_open_side(pos)
if onside then
local onside = biome_lib:find_open_side(pos)
if onside then
minetest.set_node(onside.newpos, { name = plant_to_spawn, param2 = onside.facedir })
end
elseif biome.spawn_on_bottom then
@ -562,7 +564,7 @@ end
-- The growing ABM
function plantslib:grow_plants(opts)
function biome_lib:grow_plants(opts)
local options = opts
@ -589,17 +591,17 @@ function plantslib:grow_plants(opts)
local root_node = minetest.get_node({x=pos.x, y=pos.y-options.height_limit, z=pos.z})
local walldir = nil
if options.need_wall and options.verticals_list then
walldir = plantslib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
walldir = biome_lib:find_adjacent_wall(p_top, options.verticals_list, options.choose_random_wall)
end
if n_top.name == "air" and (not options.need_wall or (options.need_wall and walldir))
then
if (n_top.name == "air" or n_top.name == "default:snow")
and (not options.need_wall or (options.need_wall and walldir)) then
-- corner case for changing short junglegrass
-- to dry shrub in desert
if n_bot.name == options.dry_early_node and options.grow_plant == "junglegrass:short" then
minetest.set_node(pos, { name = "default:dry_shrub" })
elseif options.grow_vertically and walldir then
if plantslib:search_downward(pos, options.height_limit, options.ground_nodes) then
if biome_lib:search_downward(pos, options.height_limit, options.ground_nodes) then
minetest.set_node(p_top, { name = options.grow_plant, param2 = walldir})
end
@ -607,7 +609,7 @@ function plantslib:grow_plants(opts)
minetest.remove_node(pos)
else
plantslib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff)
biome_lib:replace_object(pos, options.grow_result, options.grow_function, options.facedir, options.seed_diff)
end
end
end
@ -617,22 +619,22 @@ end
-- Function to decide how to replace a plant - either grow it, replace it with
-- a tree, run a function, or die with an error.
function plantslib:replace_object(pos, replacement, grow_function, walldir, seeddiff)
function biome_lib:replace_object(pos, replacement, grow_function, walldir, seeddiff)
local growtype = type(grow_function)
if growtype == "table" then
minetest.remove_node(pos)
plantslib:grow_tree(pos, grow_function)
biome_lib:grow_tree(pos, grow_function)
return
elseif growtype == "function" then
local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
local noise2 = plantslib.perlin_temperature:get2d({x=pos.x, y=pos.z})
local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
grow_function(pos,noise1,noise2,walldir)
return
elseif growtype == "string" then
local perlin_fertile_area = minetest.get_perlin(seeddiff, perlin_octaves, perlin_persistence, perlin_scale)
local noise1 = perlin_fertile_area:get2d({x=pos.x, y=pos.z})
local noise2 = plantslib.perlin_temperature:get2d({x=pos.x, y=pos.z})
local noise2 = biome_lib.perlin_temperature:get2d({x=pos.x, y=pos.z})
assert(loadstring(grow_function.."(...)"))(pos,noise1,noise2,walldir)
return
elseif growtype == "nil" then
@ -646,11 +648,11 @@ end
-- function to decide if a node has a wall that's in verticals_list{}
-- returns wall direction of valid node, or nil if invalid.
function plantslib:find_adjacent_wall(pos, verticals, randomflag)
function biome_lib:find_adjacent_wall(pos, verticals, randomflag)
local verts = dump(verticals)
if randomflag then
local walltab = {}
if string.find(verts, minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 3 end
if string.find(verts, minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name) then walltab[#walltab + 1] = 2 end
if string.find(verts, minetest.get_node({ x=pos.x , y=pos.y, z=pos.z-1 }).name) then walltab[#walltab + 1] = 5 end
@ -671,7 +673,7 @@ end
-- node that matches the ground table. Returns the new position, or nil if
-- height limit is exceeded before finding it.
function plantslib:search_downward(pos, heightlimit, ground)
function biome_lib:search_downward(pos, heightlimit, ground)
for i = 0, heightlimit do
if string.find(dump(ground), minetest.get_node({x=pos.x, y=pos.y-i, z = pos.z}).name) then
return {x=pos.x, y=pos.y-i, z = pos.z}
@ -680,7 +682,7 @@ function plantslib:search_downward(pos, heightlimit, ground)
return false
end
function plantslib:find_open_side(pos)
function biome_lib:find_open_side(pos)
if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
end
@ -699,37 +701,37 @@ end
-- spawn_tree() on generate is routed through here so that other mods can hook
-- into it.
function plantslib:generate_tree(pos, nodes_or_function_or_model)
function biome_lib:generate_tree(pos, nodes_or_function_or_model)
minetest.spawn_tree(pos, nodes_or_function_or_model)
end
-- and this one's for the call used in the growing code
function plantslib:grow_tree(pos, nodes_or_function_or_model)
function biome_lib:grow_tree(pos, nodes_or_function_or_model)
minetest.spawn_tree(pos, nodes_or_function_or_model)
end
-- Check for infinite stacks
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
plantslib.expect_infinite_stacks = false
biome_lib.expect_infinite_stacks = false
else
plantslib.expect_infinite_stacks = true
biome_lib.expect_infinite_stacks = true
end
-- read a field from a node's definition
function plantslib:get_nodedef_field(nodename, fieldname)
function biome_lib:get_nodedef_field(nodename, fieldname)
if not minetest.registered_nodes[nodename] then
return nil
end
return minetest.registered_nodes[nodename][fieldname]
end
minetest.log("action", "[Plants Lib] Loaded")
print("[Biome Lib] Loaded")
minetest.after(0, function()
minetest.log("action", "[Plants Lib] Registered a total of "..(#plantslib.surfaceslist_aircheck)+(#plantslib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
minetest.log("action", "[Plants Lib] across "..#plantslib.actionslist_aircheck.." actions with air-checking and "..#plantslib.actionslist_no_aircheck.." actions without.")
print("[Biome Lib] Registered a total of "..(#biome_lib.surfaceslist_aircheck)+(#biome_lib.surfaceslist_no_aircheck).." surface types to be evaluated, spread")
print("[Biome Lib] across "..#biome_lib.actionslist_aircheck.." actions with air-checking and "..#biome_lib.actionslist_no_aircheck.." actions without.")
end)

View File

@ -8,4 +8,4 @@ jungle trees mod, and big contributions by RealBadAngel.
Brought together into one mod and made L-systems compatible by Vanessa
Ezekowitz.
Dependencies: <a href="https://github.com/VanessaE/plantlife">plants_lib</a> and default
Dependencies: <a href="https://forum.minetest.net/viewtopic.php?f=11&t=12999">biome_lib</a> and default

View File

@ -91,7 +91,7 @@ moretrees.willow_biome = {
}
moretrees.acacia_biome = {
surface = { "default:dirt_with_grass", "default:desert_sand" },
surface = { "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:desert_sand" },
avoid_nodes = moretrees.avoidnodes,
avoid_radius = 15,
seed_diff = 1,

View File

@ -3,6 +3,7 @@ local S = moretrees.intllib
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
-- MODIFICATION MADE FOR MFF //MFF(Mg|08/12/15)
if minetest.registered_items["moretrees:" .. treename .. "_trunk_sideways"] then
minetest.register_craft({
output = "moretrees:"..treename.."_trunk 2",

View File

@ -18,13 +18,15 @@ moretrees.enable_beech = true
-- set this to true to make moretrees spawn saplings at mapgen time instead
-- of fully-grown trees, which will grow into full trees very quickly. With
-- older versions of plants_lib, doing this will reduce mapgen lag.
-- older versions of biome_lib, doing this will reduce mapgen lag.
moretrees.spawn_saplings = true
-- Set this to true to allow usage of the stairsplus mod in moreblocks
-- Set this to true to allow defining stairs/slabs/etc. If Moreblocks is
-- installed, this will use that mod's Stairs Plus component. Otherwise, it
-- will use the default stairs mod in minetest_game, if present
moretrees.enable_stairsplus = true
moretrees.enable_stairs = true
-- Set this to true if you want the plantlike drawtype for leaves, which
-- improves some peoples' framerates without resorting to making leaf nodes opaque.

View File

@ -1,5 +1,6 @@
default
plants_lib
biome_lib
stairs?
moreblocks?
intllib?

View File

@ -52,6 +52,17 @@ else
end
moretrees.intllib = S
-- clone node
function moretrees.clone_node(name)
local node2 = {}
local node = minetest.registered_nodes[name]
for k,v in pairs(node) do
node2[k]=v
end
return node2
end
-- infinite stacks checking
if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then
@ -118,57 +129,57 @@ end
if moretrees.enable_beech then
plantslib:register_generate_plant(moretrees.beech_biome, moretrees.spawn_beech_object)
biome_lib:register_generate_plant(moretrees.beech_biome, moretrees.spawn_beech_object)
end
if moretrees.enable_apple_tree then
plantslib:register_generate_plant(moretrees.apple_tree_biome, moretrees.spawn_apple_tree_object)
biome_lib:register_generate_plant(moretrees.apple_tree_biome, moretrees.spawn_apple_tree_object)
end
if moretrees.enable_oak then
plantslib:register_generate_plant(moretrees.oak_biome, moretrees.spawn_oak_object)
biome_lib:register_generate_plant(moretrees.oak_biome, moretrees.spawn_oak_object)
end
if moretrees.enable_sequoia then
plantslib:register_generate_plant(moretrees.sequoia_biome, moretrees.spawn_sequoia_object)
biome_lib:register_generate_plant(moretrees.sequoia_biome, moretrees.spawn_sequoia_object)
end
if moretrees.enable_palm then
plantslib:register_generate_plant(moretrees.palm_biome, moretrees.spawn_palm_object)
biome_lib:register_generate_plant(moretrees.palm_biome, moretrees.spawn_palm_object)
end
if moretrees.enable_pine then
plantslib:register_generate_plant(moretrees.pine_biome, moretrees.spawn_pine_object)
biome_lib:register_generate_plant(moretrees.pine_biome, moretrees.spawn_pine_object)
end
if moretrees.enable_rubber_tree then
plantslib:register_generate_plant(moretrees.rubber_tree_biome, moretrees.spawn_rubber_tree_object)
biome_lib:register_generate_plant(moretrees.rubber_tree_biome, moretrees.spawn_rubber_tree_object)
end
if moretrees.enable_willow then
plantslib:register_generate_plant(moretrees.willow_biome, moretrees.spawn_willow_object)
biome_lib:register_generate_plant(moretrees.willow_biome, moretrees.spawn_willow_object)
end
if moretrees.enable_acacia then
plantslib:register_generate_plant(moretrees.acacia_biome, moretrees.spawn_acacia_object)
biome_lib:register_generate_plant(moretrees.acacia_biome, moretrees.spawn_acacia_object)
end
if moretrees.enable_birch then
plantslib:register_generate_plant(moretrees.birch_biome, moretrees.spawn_birch_object)
biome_lib:register_generate_plant(moretrees.birch_biome, moretrees.spawn_birch_object)
end
if moretrees.enable_spruce then
plantslib:register_generate_plant(moretrees.spruce_biome, moretrees.spawn_spruce_object)
biome_lib:register_generate_plant(moretrees.spruce_biome, moretrees.spawn_spruce_object)
end
if moretrees.enable_jungle_tree then
plantslib:register_generate_plant(moretrees.jungletree_biome, moretrees.spawn_jungletree_object)
biome_lib:register_generate_plant(moretrees.jungletree_biome, moretrees.spawn_jungletree_object)
end
if moretrees.enable_fir then
plantslib:register_generate_plant(moretrees.fir_biome, moretrees.spawn_fir_object)
biome_lib:register_generate_plant(moretrees.fir_biome, moretrees.spawn_fir_object)
if minetest.get_modpath("snow") then
plantslib:register_generate_plant(moretrees.fir_biome_snow, moretrees.spawn_fir_snow_object)
biome_lib:register_generate_plant(moretrees.fir_biome_snow, moretrees.spawn_fir_snow_object)
end
end

View File

@ -76,7 +76,9 @@ for i in ipairs(moretrees.treelist) do
local selbox = moretrees.treelist[i][5]
local vscale = moretrees.treelist[i][6]
if treename ~= "jungletree" then -- the default game provides jungle tree trunk/planks nodes.
if treename ~= "jungletree" -- the default game provides jungle tree, acacia, and pine trunk/planks nodes.
-- and treename ~= "acacia" UNCOMMENT WHEN ACACIA IS MERGED FROM MT_GAME
and treename ~= "pine" then
minetest.register_node("moretrees:"..treename.."_trunk", {
description = S(treedesc.." Trunk"),
@ -173,37 +175,63 @@ for i in ipairs(moretrees.treelist) do
},
})
if minetest.get_modpath("moreblocks") and moretrees.enable_stairsplus then
if moretrees.enable_stairs then
if minetest.get_modpath("moreblocks") then
-- stairsplus:register_all(modname, subname, recipeitem, {fields})
-- stairsplus:register_all(modname, subname, recipeitem, {fields})
stairsplus:register_all(
"moretrees",
treename.."_trunk",
"moretrees:"..treename.."_trunk",
{
groups = { snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2, not_in_creative_inventory=1 },
tiles = {
"moretrees_"..treename.."_trunk_top.png",
stairsplus:register_all(
"moretrees",
treename.."_trunk",
"moretrees:"..treename.."_trunk",
{
groups = { snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2, not_in_creative_inventory=1 },
tiles = {
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png"
},
description = S(treedesc.." Trunk"),
drop = treename.."_trunk",
}
)
stairsplus:register_all(
"moretrees",
treename.."_planks",
"moretrees:"..treename.."_planks",
{
groups = { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, not_in_creative_inventory=1 },
tiles = { "moretrees_"..treename.."_wood.png" },
description = S(treedesc.." Planks"),
drop = treename.."_planks",
}
)
elseif minetest.get_modpath("stairs") then
stairs.register_stair_and_slab(
"moretrees_"..treename.."_trunk",
"moretrees:"..treename.."_trunk",
{ snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2 },
{ "moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png"
},
description = S(treedesc.." Trunk"),
drop = treename.."_trunk",
}
)
S(treedesc.." Trunk Stair"),
S(treedesc.." Trunk Slab"),
default.node_sound_wood_defaults()
)
stairsplus:register_all(
"moretrees",
treename.."_planks",
"moretrees:"..treename.."_planks",
{
groups = { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, not_in_creative_inventory=1 },
tiles = { "moretrees_"..treename.."_wood.png" },
description = S(treedesc.." Planks"),
drop = treename.."_planks",
}
)
stairs.register_stair_and_slab(
"moretrees_"..treename.."_planks",
"moretrees:"..treename.."_planks",
{ snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3 },
{ "moretrees_"..treename.."_wood.png" },
S(treedesc.." Planks Stair"),
S(treedesc.." Planks Slab"),
default.node_sound_wood_defaults()
)
end
end
end
@ -346,9 +374,9 @@ minetest.register_node("moretrees:fir_leaves_bright", {
})
if moretrees.enable_redefine_apple then
minetest.override_item("default:apple",
{groups = { fleshy=3, dig_immediate=3, flammable=2, leafdecay=3, leafdecay_drop=1, attached_node = 1}
})
local appledef = moretrees.clone_node("default:apple")
appledef.groups.attached_node = 1
minetest.register_node(":default:apple", appledef)
end
table.insert(moretrees.avoidnodes, "default:jungletree")
@ -425,5 +453,10 @@ minetest.register_alias("conifers:leaves", "moretrees:fir_leaves")
minetest.register_alias("conifers:leaves_special", "moretrees:fir_leaves_bright")
minetest.register_alias("conifers:sapling", "moretrees:fir_sapling")
minetest.register_alias("moretrees:pine_trunk", "default:pinetree")
minetest.register_alias("moretrees:pine_planks", "default:pinewood")
minetest.register_alias("moretrees:pine_sapling", "default:pine_sapling")
minetest.register_alias("moretrees:pine_leaves", "default:pine_needles")
-- Overriding moretrees' palm leaves:
minetest.override_item("moretrees:palm_leaves",{walkable = false})

View File

@ -7,8 +7,8 @@ for i in ipairs(moretrees.treelist) do
if treename ~= "birch" and treename ~= "spruce" and treename ~= "fir" and treename ~= "jungletree" then
plantslib:dbg(dump(moretrees[tree_biome].surface))
plantslib:grow_plants({
biome_lib:dbg(dump(moretrees[tree_biome].surface))
biome_lib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:"..treename.."_sapling",
@ -16,7 +16,7 @@ for i in ipairs(moretrees.treelist) do
grow_function = moretrees[tree_model],
})
plantslib:grow_plants({
biome_lib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:"..treename.."_sapling_ongen",
@ -27,7 +27,7 @@ for i in ipairs(moretrees.treelist) do
end
end
plantslib:grow_plants({
biome_lib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:birch_sapling",
@ -35,7 +35,7 @@ plantslib:grow_plants({
grow_function = "moretrees:grow_birch"
})
plantslib:grow_plants({
biome_lib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:birch_sapling_ongen",
@ -43,7 +43,7 @@ plantslib:grow_plants({
grow_function = "moretrees:grow_birch"
})
plantslib:grow_plants({
biome_lib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:spruce_sapling",
@ -51,7 +51,7 @@ plantslib:grow_plants({
grow_function = "moretrees:grow_spruce"
})
plantslib:grow_plants({
biome_lib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:spruce_sapling_ongen",
@ -59,7 +59,7 @@ plantslib:grow_plants({
grow_function = "moretrees:grow_spruce"
})
plantslib:grow_plants({
biome_lib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:fir_sapling",
@ -67,7 +67,7 @@ plantslib:grow_plants({
grow_function = "moretrees:grow_fir"
})
plantslib:grow_plants({
biome_lib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:fir_sapling_ongen",
@ -75,7 +75,7 @@ plantslib:grow_plants({
grow_function = "moretrees:grow_fir"
})
plantslib:grow_plants({
biome_lib:grow_plants({
grow_delay = moretrees.sapling_interval,
grow_chance = moretrees.sapling_chance,
grow_plant = "moretrees:jungletree_sapling",
@ -83,7 +83,7 @@ plantslib:grow_plants({
grow_function = "moretrees:grow_jungletree"
})
plantslib:grow_plants({
biome_lib:grow_plants({
grow_delay = 2,
grow_chance = 30,
grow_plant = "moretrees:jungletree_sapling_ongen",

Binary file not shown.

Before

Width:  |  Height:  |  Size: 205 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 199 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 451 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 630 B

View File

@ -22,7 +22,7 @@ that is necessary for them to spawn on, so they won't grow if placed on e.g.
cobble or homedecor flower pot, etc. This doesn't affect wall-climbing poison
ivy, since it uses a different growth pattern.
All plants use multiple controls provided by plants_lib, to keep where they
All plants use multiple controls provided by biome_lib, to keep where they
grow under control - no more random spread of plants! In addition, the density
of the plants in any region they appear in has been fixed and brought under
control.

View File

@ -1,3 +1,3 @@
default
plants_lib
biome_lib
flowers_plus?

View File

@ -1,2 +1,2 @@
default
plants_lib
biome_lib

View File

@ -194,7 +194,7 @@ abstract_bushes.grow_bush_node = function(pos,dir, leaf_type)
end
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",
@ -240,7 +240,7 @@ abstract_bushes.grow_youngtree_node2 = function(pos, height)
end
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",

Binary file not shown.

After

Width:  |  Height:  |  Size: 72 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 33 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 39 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 52 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 609 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 620 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 396 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 540 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 285 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 657 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 693 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 525 B

View File

@ -1,4 +1,4 @@
local S = plantslib.intllib
local S = biome_lib.intllib
-- Basket

View File

@ -1,3 +1,3 @@
plants_lib
biome_lib
farming?
farming_plus?

View File

@ -3,7 +3,7 @@
--
-- License: WTFPL
local S = plantslib.intllib
local S = biome_lib.intllib
bushes_classic = {}
@ -30,7 +30,7 @@ bushes_classic.spawn_list = {}
dofile(minetest.get_modpath('bushes_classic') .. '/cooking.lua')
dofile(minetest.get_modpath('bushes_classic') .. '/nodes.lua')
plantslib:spawn_on_surfaces({
biome_lib:spawn_on_surfaces({
spawn_delay = 3600,
spawn_plants = bushes_classic.spawn_list,
avoid_radius = 10,

View File

@ -1,4 +1,4 @@
local S = plantslib.intllib
local S = biome_lib.intllib
plantlife_bushes = {}
@ -118,7 +118,7 @@ plantlife_bushes.after_place_node = function(pos, placer, itemstack)
meta:set_string("bush_type", name_parts[1])
end
-- regrow berries (uses a base abm instead of plants_lib because of the use of metadata).
-- regrow berries (uses a base abm instead of biome_lib because of the use of metadata).
minetest.register_abm({
nodenames = {"bushes:fruitless_bush"},

View File

@ -1,3 +1,3 @@
default
plants_lib
biome_lib
farming?

View File

@ -9,7 +9,7 @@ local mname = "dryplants"
-- License (everything): WTFPL
-- Contains code from: default, farming
-- Looked at code from: darkage, sickle, stairs
-- Dependencies: default, farming, plants_lib
-- Dependencies: default, farming, biome_lib
-- Supports:
-----------------------------------------------------------------------------------------------
abstract_dryplants = {}

View File

@ -5,7 +5,7 @@
-- textures & ideas partly by Neuromancer
-- License (everything): WTFPL
-- Contains code from: plants_lib
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
@ -84,7 +84,7 @@ minetest.register_node("dryplants:juncus_02", {
-- GENERATE SMALL JUNCUS
-----------------------------------------------------------------------------------------------
-- near water or swamp
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
--"default:desert_sand",
@ -105,7 +105,7 @@ plantslib:register_generate_plant({
abstract_dryplants.grow_juncus
)
-- at dunes/beach
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
--"default:dirt_with_grass",
--"default:desert_sand",

View File

@ -4,7 +4,7 @@
-- by Mossmanikin
-- License (everything): WTFPL
-- Contains code from: plants_lib
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
@ -13,7 +13,7 @@ abstract_dryplants.grow_grass_variation = function(pos)
minetest.set_node(right_here, {name="dryplants:grass_short"})
end
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
},

View File

@ -4,7 +4,7 @@
-- by Mossmanikin
-- License (everything): WTFPL
-- Contains code from: plants_lib
-- Contains code from: biome_lib
-- Looked at code from: default
-----------------------------------------------------------------------------------------------
@ -17,7 +17,7 @@ abstract_dryplants.grow_grass = function(pos)
end
end
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",

View File

@ -5,7 +5,7 @@
-- textures & ideas partly by Neuromancer
-- License (everything): WTFPL
-- Contains code from: plants_lib
-- Contains code from: biome_lib
-- Looked at code from: default, trees
-----------------------------------------------------------------------------------------------
@ -325,7 +325,7 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
-----------------------------------------------------------------------------------------------
-- SPAWN REEDMACE
-----------------------------------------------------------------------------------------------
--[[plantslib:spawn_on_surfaces({
--[[biome_lib:spawn_on_surfaces({
spawn_delay = 1200,
spawn_plants = {"dryplants:reedmace_sapling"},
spawn_chance = 400,
@ -346,7 +346,7 @@ minetest.register_entity("dryplants:reedmace_water_entity",{
-- GENERATE REEDMACE
-----------------------------------------------------------------------------------------------
-- near water or swamp
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:desert_sand",
@ -367,7 +367,7 @@ plantslib:register_generate_plant({
abstract_dryplants.grow_reedmace
)
-- in water
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:dirt",
"default:dirt_with_grass",
@ -390,7 +390,7 @@ plantslib:register_generate_plant({
abstract_dryplants.grow_reedmace_water
)
-- for oases & tropical beaches & tropical swamps
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:sand",
"sumpf:sumpf"

View File

@ -1,2 +1,2 @@
default
plants_lib
biome_lib

View File

@ -3,9 +3,9 @@
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- License (everything): WTFPL
-- Contains code from: plants_lib
-- Contains code from: biome_lib
-- Looked at code from: default, flowers, painting, trees
-- Dependencies: plants_lib
-- Dependencies: biome_lib
-- Supports: dryplants, stoneage, sumpf
-----------------------------------------------------------------------------------------------
-- some inspiration from here
@ -71,7 +71,7 @@ create_nodes()
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.lady_ferns_near_tree == true then
plantslib:register_generate_plant({ -- near trees (woodlands)
biome_lib:register_generate_plant({ -- near trees (woodlands)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
@ -100,7 +100,7 @@ if abstract_ferns.config.lady_ferns_near_tree == true then
end
if abstract_ferns.config.lady_ferns_near_rock == true then
plantslib:register_generate_plant({ -- near stone (mountains)
biome_lib:register_generate_plant({ -- near stone (mountains)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
@ -127,7 +127,7 @@ if abstract_ferns.config.lady_ferns_near_rock == true then
end
if abstract_ferns.config.lady_ferns_near_ores == true then -- this one causes a huge fps drop
plantslib:register_generate_plant({ -- near ores (potential mining sites)
biome_lib:register_generate_plant({ -- near ores (potential mining sites)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
@ -165,7 +165,7 @@ if abstract_ferns.config.lady_ferns_near_ores == true then -- this one causes a
end
if abstract_ferns.config.lady_ferns_in_groups == true then -- this one is meant as a replacement of Ferns_near_Ores
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:mossycobble",

View File

@ -3,7 +3,7 @@
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- License (everything): WTFPL
-- Contains code from: plants_lib
-- Contains code from: biome_lib
-- Looked at code from: 4seasons, default
-- Supports: vines
-----------------------------------------------------------------------------------------------
@ -285,7 +285,7 @@ minetest.register_abm({
-- in jungles
if abstract_ferns.config.enable_giant_treeferns_in_jungle == true then
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:sand",
@ -310,7 +310,7 @@ end
-- for oases & tropical beaches
if abstract_ferns.config.enable_giant_treeferns_in_oases == true then
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:sand"--,
--"default:desert_sand"

View File

@ -3,9 +3,9 @@
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- License (everything): WTFPL
-- Contains code from: plants_lib
-- Contains code from: biome_lib
-- Looked at code from: default, flowers, trees
-- Dependencies: plants_lib
-- Dependencies: biome_lib
-- Supports: dryplants, stoneage, sumpf
-----------------------------------------------------------------------------------------------
@ -74,7 +74,7 @@ create_nodes()
-- Spawning
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.enable_horsetails_spawning == true then
plantslib:spawn_on_surfaces({
biome_lib:spawn_on_surfaces({
spawn_delay = 1200,
spawn_plants = node_names,
spawn_chance = 400,
@ -102,7 +102,7 @@ end
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.enable_horsetails_on_grass == true then
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"sumpf:sumpf"
@ -134,7 +134,7 @@ if abstract_ferns.config.enable_horsetails_on_grass == true then
end
if abstract_ferns.config.enable_horsetails_on_stones == true then
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:gravel", -- roots go deep
"default:mossycobble",

View File

@ -3,7 +3,7 @@
-----------------------------------------------------------------------------------------------
-- by Mossmanikin
-- License (everything): WTFPL
-- Contains code from: plants_lib
-- Contains code from: biome_lib
-- Looked at code from: default , trees
-----------------------------------------------------------------------------------------------
@ -174,7 +174,7 @@ minetest.register_abm({
-- in jungles
if abstract_ferns.config.enable_treeferns_in_jungle == true then
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"default:sand",
@ -202,7 +202,7 @@ end
-- for oases & tropical beaches
if abstract_ferns.config.enable_treeferns_in_oases == true then
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:sand"--,
--"default:desert_sand"

View File

@ -1,2 +1,2 @@
plants_lib
biome_lib
farming?

View File

@ -1,4 +1,4 @@
local S = plantslib.intllib
local S = biome_lib.intllib
-- This file supplies a few additional plants and some related crafts
-- for the plantlife modpack. Last revision: 2013-04-24
@ -76,16 +76,16 @@ for i in ipairs(lilies_list) do
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
if plantslib:get_nodedef_field(under_node.name, "buildable_to") then
if biome_lib:get_nodedef_field(under_node.name, "buildable_to") then
if under_node.name ~= "default:water_source" then
place_pos = pt.under
elseif top_node.name ~= "default:water_source"
and plantslib:get_nodedef_field(top_node.name, "buildable_to") then
and biome_lib:get_nodedef_field(top_node.name, "buildable_to") then
place_pos = top_pos
else
return
end
elseif plantslib:get_nodedef_field(above_node.name, "buildable_to") then
elseif biome_lib:get_nodedef_field(above_node.name, "buildable_to") then
place_pos = pt.above
end
@ -119,7 +119,7 @@ for i in ipairs(lilies_list) do
minetest.set_node(place_pos, {name = "flowers:waterlily", param2 = fdir})
end
if not plantslib.expect_infinite_stacks then
if not biome_lib.expect_infinite_stacks then
itemstack:take_item()
end
return itemstack
@ -176,16 +176,16 @@ for i in ipairs(algae_list) do
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
if plantslib:get_nodedef_field(under_node.name, "buildable_to") then
if biome_lib:get_nodedef_field(under_node.name, "buildable_to") then
if under_node.name ~= "default:water_source" then
place_pos = pt.under
elseif top_node.name ~= "default:water_source"
and plantslib:get_nodedef_field(top_node.name, "buildable_to") then
and biome_lib:get_nodedef_field(top_node.name, "buildable_to") then
place_pos = top_pos
else
return
end
elseif plantslib:get_nodedef_field(above_node.name, "buildable_to") then
elseif biome_lib:get_nodedef_field(above_node.name, "buildable_to") then
place_pos = pt.above
end
@ -193,7 +193,6 @@ for i in ipairs(algae_list) do
local nodename = "default:cobble" -- :D
if place_pos == nil then return itemstack end -- pour éviter crash avec nénuphare
if not keys["sneak"] then
--local node = minetest.get_node(pt.under)
local seaweed = math.random(1,4)
@ -212,7 +211,7 @@ for i in ipairs(algae_list) do
minetest.set_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
end
if not plantslib.expect_infinite_stacks then
if not biome_lib.expect_infinite_stacks then
itemstack:take_item()
end
return itemstack
@ -275,6 +274,11 @@ local box = {
fixed = { { -0.2, -0.5, -0.2, 0.2, 0.5, 0.2 } },
}
local sunflower_drop = "farming:seed_wheat"
if minetest.registered_items["farming:seed_spelt"] then
sunflower_drop = "farming:seed_spelt"
end
minetest.register_node(":flowers:sunflower", {
description = "Sunflower",
drawtype = "mesh",
@ -290,15 +294,14 @@ minetest.register_node(":flowers:sunflower", {
sounds = default.node_sound_leaves_defaults(),
selection_box = box,
collision_box = box,
})
minetest.override_item("flowers:sunflower", {drop = {
max_items = 1,
items = {
{items = {"farming:seed_wheat"}, rarity = 8},
{items = {"flowers:sunflower"}},
drop = {
max_items = 1,
items = {
{items = {sunflower_drop}, rarity = 8},
{items = {"flowers:sunflower"}},
}
}
}})
})
local extra_aliases = {
"waterlily",
@ -343,7 +346,7 @@ flowers_plus.grow_waterlily = function(pos)
end
end
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {"default:water_source"},
max_count = lilies_max_count,
rarity = lilies_rarity,
@ -365,7 +368,7 @@ flowers_plus.grow_seaweed = function(pos)
minetest.set_node(right_here, {name="along_shore:seaweed_"..math.random(1,4), param2=math.random(1,3)})
end
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {"default:water_source"},
max_count = seaweed_max_count,
rarity = seaweed_rarity,
@ -382,7 +385,7 @@ plantslib:register_generate_plant({
-- seaweed at beaches
-- MM: not satisfied with it, but IMHO some beaches should have some algae
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {"default:water_source"},
max_count = seaweed_max_count,
rarity = seaweed_rarity,
@ -398,7 +401,7 @@ plantslib:register_generate_plant({
},
flowers_plus.grow_seaweed
)
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {"default:sand"},
max_count = seaweed_max_count*2,
rarity = seaweed_rarity/2,
@ -415,7 +418,7 @@ plantslib:register_generate_plant({
flowers_plus.grow_seaweed
)
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {"default:dirt_with_grass"},
avoid_nodes = { "flowers:sunflower" },
max_count = sunflowers_max_count,
@ -430,7 +433,7 @@ plantslib:register_generate_plant({
-- spawn ABM registrations
plantslib:spawn_on_surfaces({
biome_lib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY/2,
spawn_plants = {
"flowers:waterlily",
@ -452,7 +455,7 @@ plantslib:spawn_on_surfaces({
random_facedir = {0,3}
})
plantslib:spawn_on_surfaces({
biome_lib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:seaweed"},
spawn_chance = SPAWN_CHANCE*2,
@ -465,7 +468,7 @@ plantslib:spawn_on_surfaces({
facedir = 1
})
plantslib:spawn_on_surfaces({
biome_lib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:seaweed"},
spawn_chance = SPAWN_CHANCE*2,
@ -479,7 +482,7 @@ plantslib:spawn_on_surfaces({
facedir = 1
})
plantslib:spawn_on_surfaces({
biome_lib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:seaweed"},
spawn_chance = SPAWN_CHANCE*2,
@ -493,7 +496,7 @@ plantslib:spawn_on_surfaces({
facedir = 1
})
plantslib:spawn_on_surfaces({
biome_lib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY*2,
spawn_plants = {"flowers:sunflower"},
spawn_chance = SPAWN_CHANCE*2,

View File

@ -1,2 +1,2 @@
default
plants_lib
biome_lib

View File

@ -92,7 +92,7 @@ abstract_molehills.place_molehill = function(pos)
end
end
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {"default:dirt_with_grass"},
max_count = Molehills_Max_Count,
rarity = Molehills_Rarity,
@ -105,7 +105,7 @@ plantslib:register_generate_plant({
abstract_molehills.place_molehill
)
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {"watershed:drygrass"},
max_count = Molehills_Max_Count,
rarity = 97,

View File

@ -1,2 +1,2 @@
plants_lib
biome_lib

View File

@ -1,7 +1,7 @@
-- This file supplies poison ivy for the plantlife modpack
-- Last revision: 2013-01-24
local S = plantslib.intllib
local S = biome_lib.intllib
local SPAWN_DELAY = 1000
local SPAWN_CHANCE = 200
@ -69,7 +69,7 @@ minetest.register_node('poisonivy:climbing', {
buildable_to = true,
})
plantslib:spawn_on_surfaces({
biome_lib:spawn_on_surfaces({
spawn_delay = SPAWN_DELAY,
spawn_plants = {"poisonivy:seedling"},
avoid_radius = 10,
@ -82,7 +82,7 @@ plantslib:spawn_on_surfaces({
verticals_list = walls_list
})
plantslib:grow_plants({
biome_lib:grow_plants({
grow_delay = SPAWN_DELAY,
grow_chance = GROW_CHANCE,
grow_plant = "poisonivy:seedling",
@ -90,7 +90,7 @@ plantslib:grow_plants({
grow_nodes = {"default:dirt_with_grass"}
})
plantslib:grow_plants({
biome_lib:grow_plants({
grow_delay = GROW_DELAY,
grow_chance = GROW_CHANCE*2,
grow_plant = "poisonivy:climbing",

View File

@ -130,4 +130,4 @@ minetest.register_craft({ -- twigs blocks --> twigs_roof_corner_2's
{"trunks:twigs", "" ,"trunks:twigs"},
{ "" ,"trunks:twigs", "" },
}
})
})

View File

@ -1,5 +1,5 @@
default
plants_lib
biome_lib
bushes?
ferns?
moretrees?

View File

@ -162,7 +162,7 @@ abstract_trunks.place_twig = function(pos)
end
if Twigs_on_ground == true then
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {"default:dirt_with_grass"},
max_count = Twigs_on_ground_Max_Count,
rarity = Twigs_on_ground_Rarity,
@ -179,7 +179,7 @@ plantslib:register_generate_plant({
end
if Twigs_on_water == true then
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {"default:water_source"},
max_count = Twigs_on_water_Max_Count,
rarity = Twigs_on_water_Rarity,
@ -341,7 +341,7 @@ abstract_trunks.place_trunk = function(pos)
end
end
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {"default:dirt_with_grass"},
max_count = Trunks_Max_Count, -- 320,
rarity = Trunks_Rarity, -- 99,
@ -374,7 +374,7 @@ abstract_trunks.grow_moss_on_ground = function(pos)
end
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {"default:dirt_with_grass"},
max_count = Moss_on_ground_Max_Count,
rarity = Moss_on_ground_Rarity,
@ -458,7 +458,7 @@ abstract_trunks.grow_moss_on_trunk = function(pos)
--end
end
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:tree",
"default:jungletree",
@ -535,7 +535,7 @@ abstract_trunks.grow_roots = function(pos)
end
end
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {"group:tree"},
max_count = 1000,
rarity = 1,

View File

@ -303,6 +303,7 @@ local TRuNKS = {
-- MoD TRuNK
{"default", "tree" },
{"default", "jungletree" },
{"default", "pinetree" },
{"trees", "tree_conifer" },
{"trees", "tree_mangrove" },
@ -314,7 +315,6 @@ local TRuNKS = {
{"moretrees", "fir_trunk" },
{"moretrees", "oak_trunk" },
{"moretrees", "palm_trunk" },
{"moretrees", "pine_trunk" },
{"moretrees", "rubber_tree_trunk" },
{"moretrees", "rubber_tree_trunk_empty" },
{"moretrees", "sequoia_trunk" },
@ -359,3 +359,5 @@ for i in pairs(TRuNKS) do
end
end
end
minetest.register_alias("trunks:pine_trunkroot", "trunks:pine_treeroot")

View File

@ -47,7 +47,7 @@ table.
|description| string|The vine's tooltip description|
|average_length|int| The average length of vines|
For biome definitions please see the [plants_lib API documentation](https://github.com/VanessaE/plantlife_modpack/blob/master/API.txt)
For biome definitions please see the [biome_lib API documentation](https://github.com/VanessaE/biome_lib/blob/master/API.txt)
## Notice
Vines use after_destruct on registered leave nodes to remove vines from which

View File

@ -1,3 +1,3 @@
default
plants_lib
biome_lib
moretrees?

View File

@ -91,7 +91,7 @@ vines.register_vine = function( name, defs, biome )
end
})
plantslib:spawn_on_surfaces( biome )
biome_lib:spawn_on_surfaces( biome )
local override_nodes = function( nodes, defs )
local function override( index, registered )

View File

@ -1,5 +1,5 @@
default
plants_lib
biome_lib
bushes?
ferns?
moretrees?

View File

@ -73,7 +73,7 @@ abstract_woodsoils.place_soil = function(pos)
end
end
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"group:tree",
"ferns:fern_03",
@ -94,7 +94,7 @@ plantslib:register_generate_plant({
"abstract_woodsoils.place_soil"
)
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"moretrees:apple_tree_sapling_ongen",
"moretrees:beech_sapling_ongen",

View File

@ -1,2 +1,2 @@
default
plants_lib
biome_lib

View File

@ -130,7 +130,7 @@ abstract_youngtrees.grow_youngtree_node = function(pos, height)
end
plantslib:register_generate_plant({
biome_lib:register_generate_plant({
surface = {
"default:dirt_with_grass",
"stoneage:grass_with_silex",

View File

@ -9,6 +9,9 @@ Ca y est, les classes Warrior et Hunter sont là ! (Venez les tester et aider no
Venez visiter notre nouveau site "minetestforfun.com" !
---??/08/2015--- (Remerciements : crabman77/crabman, LeMagnesium/Mg, Obani)
Ajout de "biome_lib" (extraction du mod plant_lib et son API vers un mod isolé)
MAJ de "moretrees" (compatibilité avec la nouvelle lib des biomes)
MAJ de "plantlife_modpack" (division du mod en deux parties)
Suppression de "bone" (devenu obsolète, et peu d'utilité ou utilisé pour passer du temps sur son debug)
MAJ de "throwing" (Nouvelle arbalète automatique - grâce à son système logique en Mese - pour les Hunters uniquement)
MAJ de "MFF_game" (Ajustement de la texture du "Steel Block" et "Steel Ingot" pour être plus sombre et diférente de l'équivalent en "Argent/Silver")

View File

@ -30,7 +30,7 @@ load_mod_bushes_classic = true
load_mod_flowers_plus = true
load_mod_junglegrass = true
load_mod_nature_classic = true
load_mod_plants_lib = true
load_mod_biome_lib = true
load_mod_poisonivy = true
load_mod_vines = true
load_mod_moretrees = true