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--
-- Falling stuff custom for protected area
--
minetest.register_entity ( " :__builtin:falling_node " , {
initial_properties = {
physical = true ,
collide_with_objects = false ,
collisionbox = { - 0.5 , - 0.5 , - 0.5 , 0.5 , 0.5 , 0.5 } ,
visual = " wielditem " ,
textures = { } ,
visual_size = { x = 0.667 , y = 0.667 } ,
owner = " falling " ,
} ,
node = { } ,
set_node = function ( self , node )
self.node = node
local stack = ItemStack ( node.name )
local itemtable = stack : to_table ( )
local itemname = nil
if itemtable then
itemname = stack : to_table ( ) . name
end
local item_texture = nil
local item_type = " "
if minetest.registered_items [ itemname ] then
item_texture = minetest.registered_items [ itemname ] . inventory_image
item_type = minetest.registered_items [ itemname ] . type
end
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local prop = {
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is_visible = true ,
textures = { node.name } ,
}
self.object : set_properties ( prop )
end ,
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set_owner = function ( self , owner )
if owner ~= nil then
self.owner = " falling "
else
self.owner = owner
end
end ,
get_staticdata = function ( self )
return self.node . name
end ,
on_activate = function ( self , staticdata )
self.object : set_armor_groups ( { immortal = 1 } )
self : set_node ( { name = staticdata } )
end ,
on_step = function ( self , dtime )
-- Set gravity
self.object : setacceleration ( { x = 0 , y =- 10 , z = 0 } )
-- Turn to actual sand when collides to ground or just move
local pos = self.object : getpos ( )
local bcp = { x = pos.x , y = pos.y - 0.7 , z = pos.z } -- Position of bottom center point
local bcn = minetest.get_node ( bcp )
local bcd = minetest.registered_nodes [ bcn.name ]
-- Note: walkable is in the node definition, not in item groups
if not bcd or
( bcd.walkable or
( minetest.get_item_group ( self.node . name , " float " ) ~= 0 and
bcd.liquidtype ~= " none " ) ) then
if bcd and bcd.leveled and
bcn.name == self.node . name then
local addlevel = self.node . level
if addlevel == nil or addlevel <= 0 then
addlevel = bcd.leveled
end
if minetest.add_node_level ( bcp , addlevel ) == 0 then
self.object : remove ( )
return
end
elseif bcd and bcd.buildable_to and
( minetest.get_item_group ( self.node . name , " float " ) == 0 or
bcd.liquidtype == " none " ) then
minetest.remove_node ( bcp )
return
end
local np = { x = bcp.x , y = bcp.y + 1 , z = bcp.z }
-- Check what's here
local n2 = minetest.get_node ( np )
-- If it's not air or liquid, remove node and replace it with
-- it's drops
if n2.name ~= " air " and ( not minetest.registered_nodes [ n2.name ] or
minetest.registered_nodes [ n2.name ] . liquidtype == " none " ) then
minetest.remove_node ( np )
if minetest.registered_nodes [ n2.name ] . buildable_to == false then
-- Add dropped items
local drops = minetest.get_node_drops ( n2.name , " " )
local _ , dropped_item
for _ , dropped_item in ipairs ( drops ) do
minetest.add_item ( np , dropped_item )
end
end
-- Run script hook
local _ , callback
for _ , callback in ipairs ( minetest.registered_on_dignodes ) do
callback ( np , n2 , nil )
end
end
-- Create node and remove entity
if self.owner == nil or self.owner == " falling " and not minetest.is_protected ( pos , " " ) then
minetest.add_node ( np , self.node )
else
if not minetest.is_protected ( pos , self.owner ) then
minetest.log ( " action " , self.owner
.. " falling node " .. self.node . name
.. " at "
.. minetest.pos_to_string ( pos ) )
minetest.add_node ( np , self.node )
else
minetest.log ( " action " , self.owner
.. " try to falling node " .. self.node . name
.. " at protected position "
.. minetest.pos_to_string ( pos ) )
minetest.add_item ( np , self.node )
end
end
self.object : remove ( )
nodeupdate ( np )
return
end
local vel = self.object : getvelocity ( )
if vector.equals ( vel , { x = 0 , y = 0 , z = 0 } ) then
local npos = self.object : getpos ( )
self.object : setpos ( vector.round ( npos ) )
end
end
} )
minetest.override_item ( " default:lava_source " , {
on_place = function ( itemstack , placer , pointed_thing )
if not pointed_thing.type == " node " then
return itemstack
end
local pn = placer : get_player_name ( )
if minetest.is_protected ( pointed_thing.above , pn ) then
return itemstack
end
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minetest.add_node ( pointed_thing.above , { name = itemstack : get_name ( ) } )
local meta = minetest.get_meta ( pointed_thing.above )
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meta : set_string ( " owner " , pn )
nodeupdate ( pointed_thing.above )
if not minetest.setting_getbool ( " creative_mode " ) then
itemstack : take_item ( )
end
return itemstack
end ,
} )
minetest.override_item ( " default:lava_flowing " , {
on_place = function ( itemstack , placer , pointed_thing )
if not pointed_thing.type == " node " then
return itemstack
end
local pn = placer : get_player_name ( )
if minetest.is_protected ( pointed_thing.above , pn ) then
return itemstack
end
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minetest.add_node ( pointed_thing.above , { name = itemstack : get_name ( ) } )
local meta = minetest.get_meta ( pointed_thing.above )
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meta : set_string ( " owner " , pn )
nodeupdate ( pointed_thing.above )
if not minetest.setting_getbool ( " creative_mode " ) then
itemstack : take_item ( )
end
return itemstack
end ,
} )
if PROTECT_LAVA_REALTIME == 1 then
minetest.register_abm ( {
nodenames = { " default:lava_source " , " default:lava_flowing " } ,
neighbors = { " air " } ,
interval = 1 ,
chance = 1 ,
action = function ( pos , node , active_object_count , active_object_count_wider )
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local meta = minetest.get_meta ( pos )
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if meta : get_string ( " owner " ) ~= nil and minetest.is_protected ( pos , meta : get_string ( " owner " ) ) then
minetest.add_node ( pos , { name = " air " } )
end
end
} )
end
if PROTECT_WATER_REALTIME == 1 then
minetest.register_abm ( {
nodenames = { " default:water_source " , " default:water_flowing " } ,
neighbors = { " air " } ,
interval = 1 ,
chance = 1 ,
action = function ( pos , node , active_object_count , active_object_count_wider )
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local meta = minetest.get_meta ( pos )
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if meta : get_string ( " owner " ) ~= nil and minetest.is_protected ( pos , meta : get_string ( " owner " ) ) then
minetest.add_node ( pos , { name = " air " } )
end
end
} )
end
-- More slow >.<
--local c_air = minetest.get_content_id("air")
--minetest.register_abm({
-- nodenames = {"default:lava_source","default:lava_flowing"},
-- neighbors = {"air"},
-- interval = 2,
-- chance = 1,
-- action = function(pos, node, active_object_count, active_object_count_wider)
-- local vm = minetest.get_voxel_manip()
-- local minp, maxp = vm:read_from_map({x = pos.x, y = pos.y , z = pos.z },
-- {x = pos.x , y = pos.y , z = pos.z })
-- local area = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
-- local data = vm:get_data()
-- local p_pos = area:index(pos.x, pos.y , pos.z)
-- print ("pos: , name :"..minetest.get_name_from_content_id(data[p_pos]))
-- local meta = minetest.get_meta(area:position(p_pos))
-- if minetest.get_name_from_content_id(data[p_pos])== "default:lava_source" and meta:get_string("owner") ~= nil and minetest.is_protected(area:position(p_pos), meta:get_string("owner")) then
-- data[p_pos] = c_air
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-- end
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-- vm:set_data(data)
-- vm:write_to_map()
-- vm:update_map()
-- end
--})