1
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server-nalc/mods/3dchest/models/chest_proto.x

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xof 0303txt 0032
template XSkinMeshHeader {
<3cf169ce-ff7c-44ab-93c0-f78f62d172e2>
WORD nMaxSkinWeightsPerVertex;
WORD nMaxSkinWeightsPerFace;
WORD nBones;
}
template SkinWeights {
<6f0d123b-bad2-4167-a0d0-80224f25fabb>
STRING transformNodeName;
DWORD nWeights;
array DWORD vertexIndices[nWeights];
array float weights[nWeights];
Matrix4x4 matrixOffset;
}
Frame Root {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-0.000000,-1.000000, 0.000000,
0.000000, 1.000000,-0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Frame Armature {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-0.000000, 1.000000, 0.000000,
0.000000,-1.000000,-0.000000, 0.000000,
0.000000, 0.513737,-0.313566, 1.000000;;
}
Frame Armature_Bone {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000,-1.000000, 0.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
} //End of Armature_Bone
Frame Armature_Bone_001 {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000, 0.000000, 1.000000, 0.000000,
0.000000,-1.000000, 0.000000, 0.000000,
0.007313, 0.786015,-0.491447, 1.000000;;
}
} //End of Armature_Bone_001
Frame Cube {
FrameTransformMatrix {
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-0.000000,-1.000000, 0.000000,
0.000000, 1.000000,-0.000000, 0.000000,
0.000000, 0.313566, 0.513737, 1.000000;;
}
Mesh { //Cube_001 Mesh
48;
1.000000; 1.000000; 0.472714;,
1.000000;-1.000000; 0.472714;,
-1.000000;-1.000000; 0.472714;,
-1.000000; 1.000000; 0.472714;,
1.000000; 0.999999; 1.003162;,
-1.000000; 1.000000; 1.003162;,
-1.000000;-1.000000; 1.003162;,
0.999999;-1.000001; 1.003162;,
1.000000; 1.000000; 0.472714;,
1.000000; 0.999999; 1.003162;,
0.999999;-1.000001; 1.003162;,
1.000000;-1.000000; 0.472714;,
1.000000;-1.000000; 0.472714;,
0.999999;-1.000001; 1.003162;,
-1.000000;-1.000000; 1.003162;,
-1.000000;-1.000000; 0.472714;,
-1.000000;-1.000000; 0.472714;,
-1.000000;-1.000000; 1.003162;,
-1.000000; 1.000000; 1.003162;,
-1.000000; 1.000000; 0.472714;,
1.000000; 0.999999; 1.003162;,
1.000000; 1.000000; 0.472714;,
-1.000000; 1.000000; 0.472714;,
-1.000000; 1.000000; 1.003162;,
1.000000; 1.000000;-1.000000;,
1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000; 1.000000;-1.000000;,
1.000000; 0.999999; 0.473341;,
-1.000000; 1.000000; 0.473341;,
-1.000000;-1.000000; 0.473341;,
0.999999;-1.000001; 0.473341;,
1.000000; 1.000000;-1.000000;,
1.000000; 0.999999; 0.473341;,
0.999999;-1.000001; 0.473341;,
1.000000;-1.000000;-1.000000;,
1.000000;-1.000000;-1.000000;,
0.999999;-1.000001; 0.473341;,
-1.000000;-1.000000; 0.473341;,
-1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000;-1.000000;,
-1.000000;-1.000000; 0.473341;,
-1.000000; 1.000000; 0.473341;,
-1.000000; 1.000000;-1.000000;,
1.000000; 0.999999; 0.473341;,
1.000000; 1.000000;-1.000000;,
-1.000000; 1.000000;-1.000000;,
-1.000000; 1.000000; 0.473341;;
12;
4;0;1;2;3;,
4;4;5;6;7;,
4;8;9;10;11;,
4;12;13;14;15;,
4;16;17;18;19;,
4;20;21;22;23;,
4;24;25;26;27;,
4;28;29;30;31;,
4;32;33;34;35;,
4;36;37;38;39;,
4;40;41;42;43;,
4;44;45;46;47;;
MeshNormals { //Cube_001 Normals
48;
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-1.000000; 0.000000;-0.000001;,
-1.000000; 0.000000;-0.000001;,
-1.000000; 0.000000;-0.000001;,
-1.000000; 0.000000;-0.000001;,
0.000000; 1.000000; 0.000001;,
0.000000; 1.000000; 0.000001;,
0.000000; 1.000000; 0.000001;,
0.000000; 1.000000; 0.000001;,
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000; 0.000000;-1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
0.000000;-0.000000; 1.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
1.000000;-0.000000; 0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-0.000000;-1.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
-1.000000; 0.000000;-0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;,
0.000000; 1.000000; 0.000000;;
12;
4;0;1;2;3;,
4;4;5;6;7;,
4;8;9;10;11;,
4;12;13;14;15;,
4;16;17;18;19;,
4;20;21;22;23;,
4;24;25;26;27;,
4;28;29;30;31;,
4;32;33;34;35;,
4;36;37;38;39;,
4;40;41;42;43;,
4;44;45;46;47;;
} //End of Cube_001 Normals
MeshMaterialList { //Cube_001 Material List
1;
12;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;;
Material Material {
0.640000; 0.640000; 0.640000; 1.000000;;
96.078431;
0.500000; 0.500000; 0.500000;;
0.000000; 0.000000; 0.000000;;
}
} //End of Cube_001 Material List
MeshTextureCoords { //Cube_001 UV Coordinates
48;
0.000000; 1.000000;,
0.500000; 1.000000;,
0.500000; 0.500000;,
0.000000; 0.500000;,
0.500000; 0.000000;,
0.000000; 0.000000;,
0.000000; 0.500000;,
0.500000; 0.500000;,
1.000000; 0.671875;,
1.000000; 0.500000;,
0.500000; 0.500000;,
0.500000; 0.671875;,
1.000000; 0.171875;,
1.000000; 0.000000;,
0.500000; 0.000000;,
0.500000; 0.171875;,
1.000000; 0.671875;,
1.000000; 0.500000;,
0.500000; 0.500000;,
0.500000; 0.671875;,
0.500000; 0.500000;,
0.500000; 0.671875;,
1.000000; 0.671875;,
1.000000; 0.500000;,
0.000000; 0.500000;,
0.500000; 0.500000;,
0.500000; 0.000000;,
0.000000; 0.000000;,
0.000000; 1.000000;,
0.500000; 1.000000;,
0.500000; 0.500000;,
0.000000; 0.500000;,
1.000000; 1.000000;,
1.000000; 0.687500;,
0.500000; 0.687500;,
0.500000; 1.000000;,
1.000000; 0.500000;,
1.000000; 0.187500;,
0.500000; 0.187500;,
0.500000; 0.500000;,
1.000000; 1.000000;,
1.000000; 0.687500;,
0.500000; 0.687500;,
0.500000; 1.000000;,
0.500000; 0.687500;,
0.500000; 1.000000;,
1.000000; 1.000000;,
1.000000; 0.687500;;
} //End of Cube_001 UV Coordinates
XSkinMeshHeader {
2;
6;
2;
}
SkinWeights {
"Armature_Bone";
24;
24,
25,
26,
27,
28,
29,
30,
31,
32,
33,
34,
35,
36,
37,
38,
39,
40,
41,
42,
43,
44,
45,
46,
47;
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000;
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-1.000000,-0.000000, 0.000000,
0.000000, 0.000000,-1.000000, 0.000000,
0.000000, 0.513737,-0.313566, 1.000000;;
} //End of Armature_Bone Skin Weights
SkinWeights {
"Armature_Bone_001";
45;
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26,
28,
29,
30,
31,
32,
33,
34,
35,
36,
37,
38,
39,
40,
41,
42,
44,
45,
47;
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
1.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000,
0.000000;
1.000000, 0.000000, 0.000000, 0.000000,
0.000000,-1.000000,-0.000000, 0.000000,
0.000000, 0.000000,-1.000000, 0.000000,
-0.007313, 1.005184, 0.472449, 1.000000;;
} //End of Armature_Bone_001 Skin Weights
} //End of Cube_001 Mesh
} //End of Cube
} //End of Armature
} //End of Root Frame
AnimationSet {
Animation {
{Armature}
AnimationKey { //Position
2;
40;
0;3; 0.000000, 0.513737,-0.313566;;,
1;3; 0.000000, 0.513737,-0.313566;;,
2;3; 0.000000, 0.513737,-0.313566;;,
3;3; 0.000000, 0.513737,-0.313566;;,
4;3; 0.000000, 0.513737,-0.313566;;,
5;3; 0.000000, 0.513737,-0.313566;;,
6;3; 0.000000, 0.513737,-0.313566;;,
7;3; 0.000000, 0.513737,-0.313566;;,
8;3; 0.000000, 0.513737,-0.313566;;,
9;3; 0.000000, 0.513737,-0.313566;;,
10;3; 0.000000, 0.513737,-0.313566;;,
11;3; 0.000000, 0.513737,-0.313566;;,
12;3; 0.000000, 0.513737,-0.313566;;,
13;3; 0.000000, 0.513737,-0.313566;;,
14;3; 0.000000, 0.513737,-0.313566;;,
15;3; 0.000000, 0.513737,-0.313566;;,
16;3; 0.000000, 0.513737,-0.313566;;,
17;3; 0.000000, 0.513737,-0.313566;;,
18;3; 0.000000, 0.513737,-0.313566;;,
19;3; 0.000000, 0.513737,-0.313566;;,
20;3; 0.000000, 0.513737,-0.313566;;,
21;3; 0.000000, 0.513737,-0.313566;;,
22;3; 0.000000, 0.513737,-0.313566;;,
23;3; 0.000000, 0.513737,-0.313566;;,
24;3; 0.000000, 0.513737,-0.313566;;,
25;3; 0.000000, 0.513737,-0.313566;;,
26;3; 0.000000, 0.513737,-0.313566;;,
27;3; 0.000000, 0.513737,-0.313566;;,
28;3; 0.000000, 0.513737,-0.313566;;,
29;3; 0.000000, 0.513737,-0.313566;;,
30;3; 0.000000, 0.513737,-0.313566;;,
31;3; 0.000000, 0.513737,-0.313566;;,
32;3; 0.000000, 0.513737,-0.313566;;,
33;3; 0.000000, 0.513737,-0.313566;;,
34;3; 0.000000, 0.513737,-0.313566;;,
35;3; 0.000000, 0.513737,-0.313566;;,
36;3; 0.000000, 0.513737,-0.313566;;,
37;3; 0.000000, 0.513737,-0.313566;;,
38;3; 0.000000, 0.513737,-0.313566;;,
39;3; 0.000000, 0.513737,-0.313566;;;
}
AnimationKey { //Rotation
0;
40;
0;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
1;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
2;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
3;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
4;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
5;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
6;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
7;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
8;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
9;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
10;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
11;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
12;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
13;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
14;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
15;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
16;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
17;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
18;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
19;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
20;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
21;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
22;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
23;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
24;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
25;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
26;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
27;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
28;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
29;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
30;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
31;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
32;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
33;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
34;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
35;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
36;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
37;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
38;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
39;4; -0.707107, 0.707107, 0.000000, 0.000000;;;
}
AnimationKey { //Scale
1;
40;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;,
31;3; 1.000000, 1.000000, 1.000000;;,
32;3; 1.000000, 1.000000, 1.000000;;,
33;3; 1.000000, 1.000000, 1.000000;;,
34;3; 1.000000, 1.000000, 1.000000;;,
35;3; 1.000000, 1.000000, 1.000000;;,
36;3; 1.000000, 1.000000, 1.000000;;,
37;3; 1.000000, 1.000000, 1.000000;;,
38;3; 1.000000, 1.000000, 1.000000;;,
39;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Armature_Bone}
AnimationKey { //Position
2;
40;
0;3; 0.000000, 0.000000, 0.000000;;,
1;3; 0.000000, 0.000000, 0.000000;;,
2;3; 0.000000, 0.000000, 0.000000;;,
3;3; 0.000000, 0.000000, 0.000000;;,
4;3; 0.000000, 0.000000, 0.000000;;,
5;3; 0.000000, 0.000000, 0.000000;;,
6;3; 0.000000, 0.000000, 0.000000;;,
7;3; 0.000000, 0.000000, 0.000000;;,
8;3; 0.000000, 0.000000, 0.000000;;,
9;3; 0.000000, 0.000000, 0.000000;;,
10;3; 0.000000, 0.000000, 0.000000;;,
11;3; 0.000000, 0.000000, 0.000000;;,
12;3; 0.000000, 0.000000, 0.000000;;,
13;3; 0.000000, 0.000000, 0.000000;;,
14;3; 0.000000, 0.000000, 0.000000;;,
15;3; 0.000000, 0.000000, 0.000000;;,
16;3; 0.000000, 0.000000, 0.000000;;,
17;3; 0.000000, 0.000000, 0.000000;;,
18;3; 0.000000, 0.000000, 0.000000;;,
19;3; 0.000000, 0.000000, 0.000000;;,
20;3; 0.000000, 0.000000, 0.000000;;,
21;3; 0.000000, 0.000000, 0.000000;;,
22;3; 0.000000, 0.000000, 0.000000;;,
23;3; 0.000000, 0.000000, 0.000000;;,
24;3; 0.000000, 0.000000, 0.000000;;,
25;3; 0.000000, 0.000000, 0.000000;;,
26;3; 0.000000, 0.000000, 0.000000;;,
27;3; 0.000000, 0.000000, 0.000000;;,
28;3; 0.000000, 0.000000, 0.000000;;,
29;3; 0.000000, 0.000000, 0.000000;;,
30;3; 0.000000, 0.000000, 0.000000;;,
31;3; 0.000000, 0.000000, 0.000000;;,
32;3; 0.000000, 0.000000, 0.000000;;,
33;3; 0.000000, 0.000000, 0.000000;;,
34;3; 0.000000, 0.000000, 0.000000;;,
35;3; 0.000000, 0.000000, 0.000000;;,
36;3; 0.000000, 0.000000, 0.000000;;,
37;3; 0.000000, 0.000000, 0.000000;;,
38;3; 0.000000, 0.000000, 0.000000;;,
39;3; 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { //Rotation
0;
40;
0;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
1;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
2;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
3;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
4;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
5;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
6;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
7;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
8;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
9;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
10;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
11;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
12;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
13;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
14;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
15;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
16;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
17;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
18;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
19;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
20;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
21;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
22;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
23;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
24;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
25;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
26;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
27;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
28;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
29;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
30;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
31;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
32;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
33;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
34;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
35;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
36;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
37;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
38;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
39;4; -0.707107, 0.707107, 0.000000, 0.000000;;;
}
AnimationKey { //Scale
1;
40;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;,
31;3; 1.000000, 1.000000, 1.000000;;,
32;3; 1.000000, 1.000000, 1.000000;;,
33;3; 1.000000, 1.000000, 1.000000;;,
34;3; 1.000000, 1.000000, 1.000000;;,
35;3; 1.000000, 1.000000, 1.000000;;,
36;3; 1.000000, 1.000000, 1.000000;;,
37;3; 1.000000, 1.000000, 1.000000;;,
38;3; 1.000000, 1.000000, 1.000000;;,
39;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Armature_Bone_001}
AnimationKey { //Position
2;
40;
0;3; 0.007313, 0.786015,-0.491447;;,
1;3; 0.007313, 0.786015,-0.491447;;,
2;3; 0.007313, 0.786015,-0.491447;;,
3;3; 0.007313, 0.786015,-0.491447;;,
4;3; 0.007313, 0.786015,-0.491447;;,
5;3; 0.007313, 0.786015,-0.491447;;,
6;3; 0.007313, 0.786015,-0.491447;;,
7;3; 0.007313, 0.786015,-0.491447;;,
8;3; 0.007313, 0.786015,-0.491447;;,
9;3; 0.007313, 0.786015,-0.491447;;,
10;3; 0.007313, 0.786015,-0.491447;;,
11;3; 0.007313, 0.786015,-0.491447;;,
12;3; 0.007313, 0.786015,-0.491447;;,
13;3; 0.007313, 0.786015,-0.491447;;,
14;3; 0.007313, 0.786015,-0.491447;;,
15;3; 0.007313, 0.786015,-0.491447;;,
16;3; 0.007313, 0.786015,-0.491447;;,
17;3; 0.007313, 0.786015,-0.491447;;,
18;3; 0.007313, 0.786015,-0.491447;;,
19;3; 0.007313, 0.786015,-0.491447;;,
20;3; 0.007313, 0.786015,-0.491447;;,
21;3; 0.007313, 0.786015,-0.491447;;,
22;3; 0.007313, 0.786015,-0.491447;;,
23;3; 0.007313, 0.786015,-0.491447;;,
24;3; 0.007313, 0.786015,-0.491447;;,
25;3; 0.007313, 0.786015,-0.491447;;,
26;3; 0.007313, 0.786015,-0.491447;;,
27;3; 0.007313, 0.786015,-0.491447;;,
28;3; 0.007313, 0.786015,-0.491447;;,
29;3; 0.007313, 0.786015,-0.491447;;,
30;3; 0.007313, 0.786015,-0.491447;;,
31;3; 0.007313, 0.786015,-0.491447;;,
32;3; 0.007313, 0.786015,-0.491447;;,
33;3; 0.007313, 0.786015,-0.491447;;,
34;3; 0.007313, 0.786015,-0.491447;;,
35;3; 0.007313, 0.786015,-0.491447;;,
36;3; 0.007313, 0.786015,-0.491447;;,
37;3; 0.007313, 0.786015,-0.491447;;,
38;3; 0.007313, 0.786015,-0.491447;;,
39;3; 0.007313, 0.786015,-0.491447;;;
}
AnimationKey { //Rotation
0;
40;
0;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
1;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
2;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
3;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
4;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
5;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
6;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
7;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
8;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
9;4; -0.707107, 0.707107, 0.000000, 0.000000;;,
10;4; -0.709884, 0.698751, 0.000000, 0.000000;;,
11;4; -0.718279, 0.673492, 0.000000, 0.000000;;,
12;4; -0.732244, 0.631466, 0.000000, 0.000000;;,
13;4; -0.751487, 0.573552, 0.000000, 0.000000;;,
14;4; -0.775397, 0.501580, 0.000000, 0.000000;;,
15;4; -0.803008, 0.418461, 0.000000, 0.000000;;,
16;4; -0.833007, 0.328143, 0.000000, 0.000000;;,
17;4; -0.863831, 0.235334, 0.000000, 0.000000;;,
18;4; -0.893822, 0.145025, 0.000000, 0.000000;;,
19;4; -0.921418, 0.061924, 0.000000, 0.000000;;,
20;4; -0.945312,-0.010026, 0.000000, 0.000000;;,
21;4; -0.964537,-0.067917, 0.000000, 0.000000;;,
22;4; -0.978488,-0.109924, 0.000000, 0.000000;;,
23;4; -0.986873,-0.135171, 0.000000, 0.000000;;,
24;4; -0.989647,-0.143522, 0.000000, 0.000000;;,
25;4; -0.986874,-0.135171, 0.000000, 0.000000;;,
26;4; -0.978493,-0.109930, 0.000000, 0.000000;;,
27;4; -0.964552,-0.067937, 0.000000, 0.000000;;,
28;4; -0.945345,-0.010069, 0.000000, 0.000000;;,
29;4; -0.921478, 0.061848, 0.000000, 0.000000;;,
30;4; -0.893910, 0.144911, 0.000000, 0.000000;;,
31;4; -0.863947, 0.235184, 0.000000, 0.000000;;,
32;4; -0.833142, 0.327969, 0.000000, 0.000000;;,
33;4; -0.803146, 0.418283, 0.000000, 0.000000;;,
34;4; -0.775524, 0.501418, 0.000000, 0.000000;;,
35;4; -0.751587, 0.573423, 0.000000, 0.000000;;,
36;4; -0.732311, 0.631380, 0.000000, 0.000000;;,
37;4; -0.718313, 0.673448, 0.000000, 0.000000;;,
38;4; -0.709894, 0.698738, 0.000000, 0.000000;;,
39;4; -0.707107, 0.707107, 0.000000, 0.000000;;;
}
AnimationKey { //Scale
1;
40;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;,
31;3; 1.000000, 1.000000, 1.000000;;,
32;3; 1.000000, 1.000000, 1.000000;;,
33;3; 1.000000, 1.000000, 1.000000;;,
34;3; 1.000000, 1.000000, 1.000000;;,
35;3; 1.000000, 1.000000, 1.000000;;,
36;3; 1.000000, 1.000000, 1.000000;;,
37;3; 1.000000, 1.000000, 1.000000;;,
38;3; 1.000000, 1.000000, 1.000000;;,
39;3; 1.000000, 1.000000, 1.000000;;;
}
}
Animation {
{Cube}
AnimationKey { //Position
2;
40;
0;3; 0.000000, 0.313566, 0.513737;;,
1;3; 0.000000, 0.313566, 0.513737;;,
2;3; 0.000000, 0.313566, 0.513737;;,
3;3; 0.000000, 0.313566, 0.513737;;,
4;3; 0.000000, 0.313566, 0.513737;;,
5;3; 0.000000, 0.313566, 0.513737;;,
6;3; 0.000000, 0.313566, 0.513737;;,
7;3; 0.000000, 0.313566, 0.513737;;,
8;3; 0.000000, 0.313566, 0.513737;;,
9;3; 0.000000, 0.313566, 0.513737;;,
10;3; 0.000000, 0.313566, 0.513737;;,
11;3; 0.000000, 0.313566, 0.513737;;,
12;3; 0.000000, 0.313566, 0.513737;;,
13;3; 0.000000, 0.313566, 0.513737;;,
14;3; 0.000000, 0.313566, 0.513737;;,
15;3; 0.000000, 0.313566, 0.513737;;,
16;3; 0.000000, 0.313566, 0.513737;;,
17;3; 0.000000, 0.313566, 0.513737;;,
18;3; 0.000000, 0.313566, 0.513737;;,
19;3; 0.000000, 0.313566, 0.513737;;,
20;3; 0.000000, 0.313566, 0.513737;;,
21;3; 0.000000, 0.313566, 0.513737;;,
22;3; 0.000000, 0.313566, 0.513737;;,
23;3; 0.000000, 0.313566, 0.513737;;,
24;3; 0.000000, 0.313566, 0.513737;;,
25;3; 0.000000, 0.313566, 0.513737;;,
26;3; 0.000000, 0.313566, 0.513737;;,
27;3; 0.000000, 0.313566, 0.513737;;,
28;3; 0.000000, 0.313566, 0.513737;;,
29;3; 0.000000, 0.313566, 0.513737;;,
30;3; 0.000000, 0.313566, 0.513737;;,
31;3; 0.000000, 0.313566, 0.513737;;,
32;3; 0.000000, 0.313566, 0.513737;;,
33;3; 0.000000, 0.313566, 0.513737;;,
34;3; 0.000000, 0.313566, 0.513737;;,
35;3; 0.000000, 0.313566, 0.513737;;,
36;3; 0.000000, 0.313566, 0.513737;;,
37;3; 0.000000, 0.313566, 0.513737;;,
38;3; 0.000000, 0.313566, 0.513737;;,
39;3; 0.000000, 0.313566, 0.513737;;;
}
AnimationKey { //Rotation
0;
40;
0;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
1;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
2;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
3;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
4;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
5;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
6;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
7;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
8;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
9;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
10;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
11;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
12;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
13;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
14;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
15;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
16;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
17;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
18;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
19;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
20;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
21;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
22;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
23;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
24;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
25;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
26;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
27;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
28;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
29;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
30;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
31;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
32;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
33;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
34;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
35;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
36;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
37;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
38;4; -1.000000, 0.000000, 0.000000, 0.000000;;,
39;4; -1.000000, 0.000000, 0.000000, 0.000000;;;
}
AnimationKey { //Scale
1;
40;
0;3; 1.000000, 1.000000, 1.000000;;,
1;3; 1.000000, 1.000000, 1.000000;;,
2;3; 1.000000, 1.000000, 1.000000;;,
3;3; 1.000000, 1.000000, 1.000000;;,
4;3; 1.000000, 1.000000, 1.000000;;,
5;3; 1.000000, 1.000000, 1.000000;;,
6;3; 1.000000, 1.000000, 1.000000;;,
7;3; 1.000000, 1.000000, 1.000000;;,
8;3; 1.000000, 1.000000, 1.000000;;,
9;3; 1.000000, 1.000000, 1.000000;;,
10;3; 1.000000, 1.000000, 1.000000;;,
11;3; 1.000000, 1.000000, 1.000000;;,
12;3; 1.000000, 1.000000, 1.000000;;,
13;3; 1.000000, 1.000000, 1.000000;;,
14;3; 1.000000, 1.000000, 1.000000;;,
15;3; 1.000000, 1.000000, 1.000000;;,
16;3; 1.000000, 1.000000, 1.000000;;,
17;3; 1.000000, 1.000000, 1.000000;;,
18;3; 1.000000, 1.000000, 1.000000;;,
19;3; 1.000000, 1.000000, 1.000000;;,
20;3; 1.000000, 1.000000, 1.000000;;,
21;3; 1.000000, 1.000000, 1.000000;;,
22;3; 1.000000, 1.000000, 1.000000;;,
23;3; 1.000000, 1.000000, 1.000000;;,
24;3; 1.000000, 1.000000, 1.000000;;,
25;3; 1.000000, 1.000000, 1.000000;;,
26;3; 1.000000, 1.000000, 1.000000;;,
27;3; 1.000000, 1.000000, 1.000000;;,
28;3; 1.000000, 1.000000, 1.000000;;,
29;3; 1.000000, 1.000000, 1.000000;;,
30;3; 1.000000, 1.000000, 1.000000;;,
31;3; 1.000000, 1.000000, 1.000000;;,
32;3; 1.000000, 1.000000, 1.000000;;,
33;3; 1.000000, 1.000000, 1.000000;;,
34;3; 1.000000, 1.000000, 1.000000;;,
35;3; 1.000000, 1.000000, 1.000000;;,
36;3; 1.000000, 1.000000, 1.000000;;,
37;3; 1.000000, 1.000000, 1.000000;;,
38;3; 1.000000, 1.000000, 1.000000;;,
39;3; 1.000000, 1.000000, 1.000000;;;
}
}
} //End of AnimationSet