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server-nalc/mods/arrow_signs/init.lua

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--more_signs by addi
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--Code and Textures are under the CC by-sa 3.0 licence
--see: http://creativecommons.org/licenses/by-sa/3.0/
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arrow_signs={}
arrow_signs.formspec = "field[text;Sign text:;${text}]";
arrow_signs_on_place = function(itemstack, placer, pointed_thing)
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local posabove = pointed_thing.above
local posunder = pointed_thing.under
local vector = placer:get_look_dir()
local place = true
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if posabove.y>posunder.y then
if(vector.z>0.5 and vector.z<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 10})
elseif (vector.x>0.5 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 19})
elseif(-0.5>vector.z and -1<=vector.z) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 4})
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elseif (-0.5>vector.x and -1<=vector.x) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 13})
else
place = false
end
elseif posabove.y<posunder.y then
if(vector.z>0.5 and vector.z<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 8})
elseif (vector.x>0.5 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 17})
elseif(-0.5>vector.z and -1<=vector.z) then
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minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 6})
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elseif (-0.5>vector.x and -1<=vector.x) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 15})
else
place = false
end
elseif posabove.z>posunder.z then
if(vector.y>0.75 and vector.y<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 22})
elseif (vector.y>=-1 and vector.y<-0.75) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 2})
elseif (vector.x>=0 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 18})
elseif (vector.x<0 and vector.x>=-1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 14})
else
place = false
end
elseif posabove.z<posunder.z then
if(vector.y>0.75 and vector.y<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 20})
elseif (vector.y>=-1 and vector.y<-0.75) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 0})
elseif (vector.x>=0 and vector.x<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 16})
elseif (vector.x<0 and vector.x>=-1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 12})
else
place = false
end
elseif posabove.x>posunder.x then
if(vector.y>0.75 and vector.y<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 21})
elseif (vector.y>=-1 and vector.y<-0.75) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 3})
elseif (vector.z>=0 and vector.z<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 11})
elseif (vector.z<0 and vector.z>=-1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 7})
else
place = false
end
elseif posabove.x<posunder.x then
if(vector.y>0.75 and vector.y<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 23})
elseif (vector.y>=-1 and vector.y<-0.75) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 1})
elseif (vector.z>=0 and vector.z<=1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 9})
elseif (vector.z<0 and vector.z>=-1) then
minetest.add_node(posabove,{name = itemstack:get_name(), param2 = 5})
else
place = false
end
else
place = false
end
if not(place) then
minetest.rotate_node(itemstack, placer, pointed_thing)
else
itemstack:take_item()
end
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if not minetest.setting_getbool("creative_mode") then
return itemstack
end
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end
function arrow_signs:savetext(pos, formname, fields, sender)
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if not minetest.get_player_privs(sender:get_player_name())["interact"] then
minetest.chat_send_player(sender:get_player_name(), "error: you don't have permission to edit the sign. you need the interact priv")
return
end
local meta = minetest.get_meta(pos)
fields.text = fields.text or ""
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
text = arrow_signs:create_lines(fields.text)
meta:set_string("infotext", '"'..text..'"')
i=0
for wort in text:gfind("\n") do
i=i+1
end
if i > 4 then
minetest.chat_send_player(sender:get_player_name(),"\tInformation: \nYou've written more than 5 lines. \n it may be that not all lines are displayed. \n Please remove the last entry")
end
return true
end
function arrow_signs:create_lines(text)
text = text:gsub("/", "\"\n\"")
text = text:gsub("|", "\"\n\"")
return text
end
minetest.override_item("default:sign_wall", {
groups = {choppy=2,dig_immediate=2,attached_node=1,sign=1},
})
--Sign arrow
minetest.register_node("arrow_signs:wall", {
description = "Arrow signs",
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drawtype = "mesh",
mesh = "arrow_sign.obj",
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selection_box = {
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type = "fixed",
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fixed = {
{ 0.25, -0.25, 0.5, -0.25, 0.5, 0.47},
{ 0.1875, -0.3125, 0.5, -0.1875, -0.25, 0.47},
{ 0.125, -0.3125, 0.5, -0.125, -0.375, 0.47},
{ 0.0625, -0.375, 0.5, -0.0625, -0.437, 0.47}
}
},
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tiles = {"arrow_sign.png", "arrow_sign_border_down.png", "arrow_sign_border_left.png", "arrow_sign_border_right.png", "arrow_sign_border_up.png"},
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inventory_image = "arrow_sign.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
groups = {choppy=2,dig_immediate=2,sign=1},
sounds = default.node_sound_defaults(),
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on_place = arrow_signs_on_place,
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on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", arrow_signs.formspec)
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
arrow_signs:savetext(pos, formname, fields, sender)
end,
})
--Recipes
minetest.register_craft({
type = 'shapeless',
output = 'arrow_signs:wall',
recipe = {'default:sign_wall', 'default:stick'},
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})
minetest.register_craft({
output = 'default:sign_wall',
recipe = {
{'arrow_signs:wall'},
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}
})
--Redefinition
minetest.register_abm({
nodenames = {"arrow_signs:wall_right", "arrow_signs:wall_left", "arrow_signs:wall_up", "arrow_signs:wall_down",
"more_signs:wall_right","more_signs:wall_left","more_signs:wall_up" ,"more_signs:wall_down"
},
interval = 1,
chance = 1,
action = function(pos, node)
local convert_facedir={
["arrow_signs:wall_right"] = {6,4,5,11,16,14},
["arrow_signs:wall_left"] = {8,10,9,7,12,18},
["arrow_signs:wall_up"] = {15,19,23,21,20,22},
["arrow_signs:wall_down"] = {17,13,1,3,0,2},
-- For old mod
["more_signs:wall_right"] = {6,4,5,11,16,14},
["more_signs:wall_left"] = {8,10,9,7,12,18},
["more_signs:wall_up"] = {15,19,23,21,20,22},
["more_signs:wall_down"] = {17,13,1,3,0,2},
}
minetest.swap_node(pos, {name="arrow_signs:wall",param2=convert_facedir[node.name][node.param2+1]})
end,
})